- 4th Anniversary - 1 April 2023
Calling all commanders! Join us in celebrating the 4th anniversary of Marz: Tactical Base Defense! It's been four years since we launched our game, and we couldn't have done it without your support. Thank you for being part of our journey and for defending Mars against the zombie invasion. To show our appreciation, we're offering a special anniversary sale where you can get the game at a whopping 75% off its original price. Keep on strategizing and fortifying your base, because the battle is far from over. Here's to another year of thrilling gameplay and endless fun. Happy anniversary, Marz! M+M
- Free update - Survival Mode - 30 April 2020
Hi folks, Crazy, it's been a year since we released MarZ. A good occasion to let you hear from us again and to say THANK YOU! MarZ Anniversary How time flies. Our game has been available on Steam for over one year now. As you can imagine, the 4th of April 2019 was a super exciting day for us. We had worked towards this moment for over four years and really hoped if it would pay off. Today we can say we were rewarded. The game did pretty well, especially for a small indie studio without any publisher. (Some of you might know that we run a two person family business, working as husband and wife team, - we should probably say two and a half as our little daughter was born this year.) Since the release MarZ was featured several times on Steam and it was in the top 20 best selling games on Steam April 2019. This was of course achieved thanks to all of you who have supported us. You can’t ima…
- Win MarZ & X-Morph game bundle - 20 September 2019
Hello Community! We've been at this years gamescom presenting MarZ at the amazing Indie Arena Booth. Thanks to those great guys we've had the opportunity to showcase our game on a very cool arcade booth. https://i.imgur.com/ldKGwmN.jpg During gamescom we met a lot of cool people who played the game and chatted with us at the booth. Four guys were even so amazed by MarZ they said it definitely was their personal highlight of the event - wow! https://cdn.steampulse.org/steam/apps/408410/extras/xmorph_bridge_600x338.png?v=1568799110 It was also very great to meet all the other devs presenting their own games. One of them was Exor Studios who presented their game The Riftbreaker, which is currently in development and looks very promising. We love the fact that Exor Studios also create tower defense / base defense games with a twist. Their latest game X-Morph Defense is a unique fusion…
- New Update - Overlapping energy hubs and no disappearing corpses! - 21 June 2019
We’re happy to announce a new MarZ update which adds two new features you guys have asked for. Introducing: Overlapping energy hubs and no disappearing corpses! \o/ Overlapping energy hubs https://i.imgur.com/AFpV5Df.gif When enabled you can place energy hubs overlapped, which lets you build more dense defense fronts. It also helps in terms of that you won’t need to place them accurately anymore. We’re pretty sure for some of you this is a game changer! No disappearing corpses https://i.imgur.com/4XnCNYG.gif This is a bit of an experimental/fun option but we simply had to add it. It can get pretty messy on some maps! ;) Both features can be activated in the options menu under gameplay options. We hope you guys will like the new update. Thank you for your support and enjoy MarZ! Miriam + Marc Marc: Twitter Miriam: Twitter MarZ: Twitter MarZ: Discord MarZ: Facebook MarZ: Instagram Changel…
- New Patch available - 15 May 2019
https://i.imgur.com/Z5YizrZ.png Hello dear community. We have pushed a new patch which fixes some smaller bugs. Please make sure to update the game via your Steam client. Following the full changelog since release day for those who didn't notice all other patches we've already pushed out. Thank you all for your constant support! Enjoy MarZ! Marc + Miriam Changelog: Patch 14052019 * NEW * fixed bug when using direct sell hotkey on hub, hub occasionally gets stucked on mouse + lander gets wrong material fixed null reference error on wave manager causing no waves starting fixed bug when selecting and using nuke in slow mo and switching back to another superweapon nuke won't start. fixed building an extractor is blocked when upgrading a hub and replacing it. fixed hub connection issues where buildings got connected to wrong hub fixed bug where a selected building could get stucked on the mo…
- Thank you! - 10 April 2019
https://i.imgur.com/mKQRvW0.gif Hello dear community, We're nearing the end of our launch week and we want to thank you all so much for your support and for playing our game. It's fabulous to see what a great start MarZ has made and what we've achieved as a wife and husband team.The release was very exciting and exhausting at the same time, but we couldn't be happier now. Thank! You! So! Much! It's great to see that you are enjoying our game as much as we did making it. It's awesome that the workshop is already growing very well and offers some very nice and creative maps to you to play. As game development is quite complex and we gained hundreds of new players, some bugs appeared as well. Please bear with us that as a team of two it's nearly impossible to test every single aspect of a game. We worked really hard during this week to push several patches out which fixed the critical bugs…
- Hotfix 1 available - 6 April 2019
Hi guys, We've pushed a new update which fixes some bugs that came up recently. Most importantly the no end screen bug. Please make sure to update the game via Steam client. Sorry for any inconvenience and thank you so much for your patience! Miriam + Marc fixes: Fixed no end screen bug Fixed skirmish bug (only shows blurred image) Fixed selecting buildings with shortcuts which aren't unlocked yet. Fixed extractor no energy bug when upgrading hub and using protection perk
- OUT NOW! - 4 April 2019
https://i.imgur.com/mKQRvW0.gif The time has come! MarZ: Tactical Base Defense is out now. \o/ https://youtu.be/v3bIHb-gSwI First of all, we just want to say a huge thank you to all of you who accompanied and supported us during the Early Access phase. Your feedback helped a lot in making MarZ what it is today! After 18 months of Early Access, and following 4 years of development, we are overwhelmingly happy to announce that 1.0 now includes: 20 MISSION STORY CAMPAIGN with two endings https://i.imgur.com/sjK0ki5.gif Hold off the zombie hordes and discover the terrible secrets of the red planet across a fully-fledged story campaign with alternate endings. Collect achievements and unlock perks to modify your missions. Play in three different difficulty levels with completely reworked new balancing, and complete your progress on your profile. SKIRMISH MODE https://i.imgur.com/gpK0jrq.gif C…
- MarZ - Demo Update - 22 March 2019
https://i.imgur.com/8PnW9Kh.gif Hi all, Launch day is getting close. Only 2 weeks left until MarZ: Tactical Base Defense will leave Early Access! As you can imagine we are getting more and more excited every day. We are working as much as possible on the last details to make a smashing 1.0! So here’s one last short and crisp news drop before the big day. DEMO UPDATE We have just updated the free demo. The demo still includes the first 3 missions of the story campaign, but now contains new values and balancing that will feature at launch. So it’s a kind of a pre-access version to 1.0. We worked really hard on balancing and are pretty happy with the result. Of course, the new balancing has an even stronger effect on the later missions, where the whole range of towers is available to you, but even in the early missions you can feel the difference. GAMEPLAY VIDEO We’ve prepared a fancy new…
- Release Announcement & Name Change - 7 March 2019
https://i.imgur.com/XHOefTT.gif Big news today! We’re happy to announce our full release date which will be the *drumroll* 4th of April 2019 To celebreate this, we have also prepared a nice new release date announcement teaser for you: https://www.youtube.com/watch?v=6mMyW7UfTVk As you can imagine we’re VERY excited to release the full version with all new features and changes to you! Here’s an excerpt of what’s coming with the full release: Completely overhauled balancing + a lot more zombies! Energy Hub Upgrades (a single hub supplies from 3 up to 5 buildings with energy) Open techtree without searching order Enemy paths indicate wave strengths New tower specializations, each tower gets another 2 expansion stages Marsform Map Editor + Steam Workshop integration to create and share own maps Overhauled Skirmish mode + new Outbreak mode Localization in 9 different languages (English, Eng…
- Development News 29022019 - 1 March 2019
https://i.imgur.com/LueNVmH.gif Hey folks! We have some exciting news on the development front. As some of you already know we’ve been very busy preparing for full launch, with an array of new features, content and changes scheduled. There’s a lot to do, but it’s totally worth it! The changes we’ve made add so much more to the game, and we can’t wait to share them with you. But before we talk about updates, we’d like to give you a heads up on an upcoming price change: NEW PRICE COMING SOON As we’re nearing our full release we will be increasing the price of MarZ Rising from 14.99 € / 14.99 $ to 19.99 € / 21.99 $. This reflects the extra time and content we have put into the game since the beginning of Early Access. We wanted to welcome new players with a 10% launch discount, but because of Steam’s rules about pricing we need to change the price ahead of launch day to do this. Therefore,…
- Development News 15022019 - 15 February 2019
https://i.imgur.com/6ZW2JQa.gif Hello dear community, we have news from the development front to share with you. Today we’d like to introduce you to a whole new game mode coming with the full release: OUTBREAK New game mode: Outbreak The outbreak mode is a completely new game mode within skirmish mode. In this mode, the zombies do not approach in waves, but gather to an immense horde to storm the base all at once! To prepare for this dangerous crowd the mission starts with an extended planning phase that will allow you to build your base, gather resources, explore towers, and so forth. When the time is up, the second defense phase starts. Then it shows if the planning turns out to be good and the base resists the hordes of wild beasts. This new challenging mode will be especially fun for those who prefer to have a more relaxing build phase at the beginning before all hell let loose. Bar…
- Development News 01022019 - 1 February 2019
https://i.imgur.com/uYjDSVa.gif Hello dear community! As promised we’re now starting the news series from the development front. As we’re heading towards the full release we plan to add plenty of new exciting features you can already look forward to. We are currently working full throttle rebalancing things due to new features. This post is all about one of the big upcoming new features: tower specializations. With these new bonus upgrades, the towers will be given a S.U.P.E.R.B.O.O.S.T. \o/ Tower Specializations Thanks to new tower specializations each tower will get another 2 expansion stages, which can be unlocked after tier-3. This way all towers receive a unique bonus feature and the possibility of being equipped with an automatic repair drone. But this comes of course with a cost. The specialization upgrades can only be unlocked by building an additional uplink building – a new bu…
- New update 18012019 - 18 January 2019
https://i.imgur.com/s4q2Xrc.gif Hope you guys have had a great start to 2019! We’re starting this new year with an update which adds new stuff and optimizations based on feedback we’ve had recently from you, our community. This update especially improves our crew behaviour, as well as the amount of clicking needed in the game, some optimizations and small fixes here and there. Let’s have a closer look: Crew optimizations https://i.imgur.com/AeeZR0L.gif We’ve worked on some crew optimizations which includes: Group selection and movement It is now possible to move a selected group. Group selection shortcuts It is now possible to assign a selected group to a shortcut. By default this is set to LEFTSHIFT and numbers 5 to 9. You can of course configure this in the options by yourself. Group selection healing When you have a group selected and you click on the lander, the crew member with the…
- Demo now available - 7 December 2018
https://i.imgur.com/8PnW9Kh.gif The European Santa came yesterday and brought a free demo for all of you. We’re happy to announce a new update which introduces a new German voice for captain Tobin, and a free demo available for download right now! New German voice https://www.youtube.com/watch?v=bCwU-M-f7pE Due to a lot of the feedback we got regarding the German voice of captain Tobin, we have replaced it with a new one. May we present to you Matthias Weidenhöfer! He’s quite a well-known German TV actor and played in a German TV Show called Tatort. Check out this awesome video of him recording some samples! Demo now available https://i.imgur.com/0SgRB8H.gif It’s happening! We have released a free demo so everyone can now enjoy the first 3 missions of our campaign. The demo doesn’t have any time restrictions and should give you a nice glimpse of what the game has to offer. But remember,…
- Skirmish Update - 7 November 2018
https://i.imgur.com/xY8R2jZ.gif Another big, fresh and free update for MarZ Rising is finally here. The long awaited skirmish mode brings a whole lot of re-playability, fun experiences and new challenges to MarZ Rising. To celebrate this new update, we’ve cooked up a nice trailer! Crank up the volume to 11 and check it out here: https://www.youtube.com/watch?v=36BQLjmVmmM SKIRMISH MODE https://i.imgur.com/HxPGoXq.png In Skirmish mode, you can experience all campaign maps with new challenges. Customize the game and experiment with what you can stand. Each type of enemy can be set by a weight, which defines the spawn probability. So if you want to play a game only against walkers, simply set the weight of the walker to 100 and every other enemy type to 0. If you feel lucky, you can generate the weights randomly according to three difficulties. The system behind the skirmish mode always ma…
- Skirmish Update - Available on November 7 - 1 November 2018
https://i.imgur.com/RDciNdr.gif We have great news for you: New & free SKIRMISH UPDATE will be available on the 7th of November! That means from next week you can freely customize the game and experiment with what you can stand. Choose from one of the campaign maps, set your preferred enemy types, adjust the enemy waves, define your start resources and off you go. The long awaited skirmish mode will let you play with all kinds of different settings, play against only one type of enemy, or against an enormous amount of enemy hordes. Based on your settings, a game is being generated procedurally, so every play session will be different. On top of that the update introduces a second, new Twitch mode. Viewers can participate in the game and vote to either sabotage the Twitcher by building a horrible enemy wave or support them by voting for help. https://i.imgur.com/HxPGoXq.png We are curren…
- October Update - 5 October 2018
https://i.imgur.com/Xz6rrk9.gif A new update from Mars is here! This update brings you shiny (Steam) achievements, a new profile page and more. It also comes up with some internal changes which makes everything ready for our next major update – skirmish mode! Profile page The new profile page can be viewed in the mission menu and gives you a great overview about your current progress. It shows up your mission stats, collected perks and earned achievements. Achievements https://i.imgur.com/7NwcxHs.gif The hunt for achievements has begun! We’ve implemented a broad range of achievements. Some are quite easy to get while others are not. Let’s see if you’ll manage to get all of them. Screenshot mode https://i.imgur.com/3Ih2LxS.png It is now possible to completely hide the in game UI by pressing the F2 key. This allows you to create some nice looking screenshots! And of course: We’d love to s…
- The Rising - Update - 20 July 2018
https://i.imgur.com/FIo6twx.gif Our new and long awaited update – THE RISING – is finally here! We’ve reached a big milestone in the production of MarZ Rising. Since September 2017 we’ve added plenty of new features, worked on the story campaign, added new levels, fixed a whole lot of bugs, did plenty of optimizations, changed balancing…. It’s just crazy to see how the game progressed during this time! And you have contributed a big part to this progress. So, THANK YOU! Now finally, we’re proud to say that the story campaign including 20 missions is finished. Woah! NEW Mission 19 - Terminal Velocity https://i.imgur.com/TCQ2ALB.gif You’re one step closer to the truth! Don’t let you fool you by the fact that there’s only one path. You definitely have to prove your skills! NEW Mission 20 - The Rising https://i.imgur.com/fjTBvbP.gif The final level of the campaign! It definitely holds some…
- Development news - 27 June 2018
https://i.imgur.com/sjEgBRP.gif This is just a short heads-up to let you guys know that we're very active working on MarZ Rising, although it was a bit quiet the last few weeks. We're back from vacation, our energy bars has been refilled and we're now working full steam on the next update. So here's a sneak peek about what's coming by the next update. Final campaign: Yes, we did it! The final campaign is near completion and it will bring you the final pieces of the story. Mission 20 was quite a challenge in regards of development, and it will unleash some surprises for you. In regards to the final campaign we've also created a nice outro cutscene including voices and music. We're very proud of how it turned out, and we really hope you'll like it. Custom key-bindings: Due to a lot of requests we've implemented the possibility to change key-bindings. Difficulty levels: Yes you read it rig…