Scuttlers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak10
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews24
- Release dateSep 3, 2018
- DeveloperOpen Mid Interactive
- PublisherOpen Mid Interactive
Genres: Action, Casual, Indie, Racing
Company pages: Developer: Open Mid InteractivePublisher: Open Mid Interactive
Scuttlers Steam news
Scuttlers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Scuttlers 0.7.2 Patch Notes - Controller Support! - 30 March 2018
Controller Support for Runners You can now use a controller to run around when playing as a Runner. The game should automatically recognize your controller and you should be good to go (Obviously this also works in solo challenges). You can also assign any other buttons on your controller in the controls menu (this was already possible, but it seems like a good time to remind you!) Bugfixes Total distance travelled statistic should now be more accurate. User Suggestions Just like we mentioned last time, if anyone has an idea how controller support would work with the Leader role, let us know! The Scuttlers Dev Team Patch Notes ⋅ March 30, 2018
- Scuttlers 0.7.2 Patch Notes - Controller Support! - 30 March 2018
Controller Support for Runners You can now use a controller to run around when playing as a Runner. The game should automatically recognize your controller and you should be good to go (Obviously this also works in solo challenges). You can also assign any other buttons on your controller in the controls menu (this was already possible, but it seems like a good time to remind you!) Bugfixes Total distance travelled statistic should now be more accurate. User Suggestions Just like we mentioned last time, if anyone has an idea how controller support would work with the Leader role, let us know! The Scuttlers Dev Team Patch Notes ⋅ March 30, 2018
- Scuttlers 0.7.1 Patch Notes - 14 March 2018
Death Messages You'll now see different chat messages when other players die, so everyone is always aware that you messed up. No more hiding from it! Haunted Achievements Achievements have been added for the haunted environment, analogous to the Forest achievements. Bugfixes The music no longer messes up when going from a haunted environment to a forest challenge. Some errors with Steam Achievements synchronisation have been fixed. We're still not sure if everything is working correctly, so we'll keep an eye on this one. Fixed a few spelling errors. User Suggestions Before adding more content, we're currently mainly looking to finish and clean up some of the current content. An example of this would be controller support (how would the leader work with a controller?). We'd like your feedback on this, so we know what to focus on. Let us know in the comments! The Scuttlers Dev Team Patch…
- Scuttlers 0.7.1 Patch Notes - 14 March 2018
Death Messages You'll now see different chat messages when other players die, so everyone is always aware that you messed up. No more hiding from it! Haunted Achievements Achievements have been added for the haunted environment, analogous to the Forest achievements. Bugfixes The music no longer messes up when going from a haunted environment to a forest challenge. Some errors with Steam Achievements synchronisation have been fixed. We're still not sure if everything is working correctly, so we'll keep an eye on this one. Fixed a few spelling errors. User Suggestions Before adding more content, we're currently mainly looking to finish and clean up some of the current content. An example of this would be controller support (how would the leader work with a controller?). We'd like your feedback on this, so we know what to focus on. Let us know in the comments! The Scuttlers Dev Team Patch…
- Complete Removal of Microtransactions! - 15 November 2017
Introduction Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement. The Changes We'll be making The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points. The amount of Scuttle Points you earn each game, will be increased. We'll be doublin…
- Complete Removal of Microtransactions! - 15 November 2017
Introduction Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement. The Changes We'll be making The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points. The amount of Scuttle Points you earn each game, will be increased. We'll be doublin…
- Scuttlers: Halloween Update! - 27 October 2017
New Environment: Haunted Introduction The Halloween update introduces our second environment: Haunted! When creating a server, you'll now be presented with an extra choice: the environment. This is where you can select either Forest or Haunted. We'll be starting out with 2 different maps, and adding the other 2 maps (for a total of 4, like Forest) in the coming updates. This way, we can find issues easier and fix them without having to change all maps. With Haunted comes new music, new graphics, but most importantly: new obstacles! Where forest has pendulums and circle saws, Haunted, along with the usual moving platforms, has the following obstacles: Falling Axes These do what you'd expect them to do. They go up and down and deal massive damage to players hit by them. That's right. Massive. They are very thin, making them easy to avoid. However, they will instantly kill you if you get h…
- Scuttlers: Halloween Update! - 27 October 2017
New Environment: Haunted Introduction The Halloween update introduces our second environment: Haunted! When creating a server, you'll now be presented with an extra choice: the environment. This is where you can select either Forest or Haunted. We'll be starting out with 2 different maps, and adding the other 2 maps (for a total of 4, like Forest) in the coming updates. This way, we can find issues easier and fix them without having to change all maps. With Haunted comes new music, new graphics, but most importantly: new obstacles! Where forest has pendulums and circle saws, Haunted, along with the usual moving platforms, has the following obstacles: Falling Axes These do what you'd expect them to do. They go up and down and deal massive damage to players hit by them. That's right. Massive. They are very thin, making them easy to avoid. However, they will instantly kill you if you get h…
- Scuttlers 0.6.2 Patch Notes - 20 October 2017
UI Update We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position. Checkpoint rankings With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update! Camera Updat…
- Scuttlers 0.6.2 Patch Notes - 20 October 2017
UI Update We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position. Checkpoint rankings With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update! Camera Updat…
- Scuttlers 0.6.1 Patch Notes - 13 October 2017
Hi there! This patch is going to be a smaller one. With some of our efforts going towards the upcoming new environment, we had to cut back on updates this week. We're also still thinking about a nice way to reward people for earning achievements, so that will probably happen next week. Either way, enjoy! New Accessories Common: Moustaches (5 colors) To the person who requested this: here you go!" Other Changes We've added an extra hidden achievement. 5 New easter eggs have been added, so let the hunt begin! We automatically receive error logs, making it easier to detect and fix other bugs. Bugfixes Taking damage while shielded no longer shows a damage popup number. Some of the tooltips were not scaling correctly, making them clip the edge of the screen. This has now been fixed. The Scuttlers Dev Team Patch Notes ⋅ October 13, 2017
- Scuttlers 0.6.1 Patch Notes - 13 October 2017
Hi there! This patch is going to be a smaller one. With some of our efforts going towards the upcoming new environment, we had to cut back on updates this week. We're also still thinking about a nice way to reward people for earning achievements, so that will probably happen next week. Either way, enjoy! New Accessories Common: Moustaches (5 colors) To the person who requested this: here you go!" Other Changes We've added an extra hidden achievement. 5 New easter eggs have been added, so let the hunt begin! We automatically receive error logs, making it easier to detect and fix other bugs. Bugfixes Taking damage while shielded no longer shows a damage popup number. Some of the tooltips were not scaling correctly, making them clip the edge of the screen. This has now been fixed. The Scuttlers Dev Team Patch Notes ⋅ October 13, 2017
- Scuttlers 0.6 Patch Notes - Achievements! - 6 October 2017
Achievements Do these really need an introduction? Doing noticable things will give you achievements. Achievements give points, the more difficult the achievement, the more points you'll get. We'll be introducing rewards for reaching certain amounts of points, but aren't really sure yet about what we could give (apart from SP and EXP). We will expand on this later. All achievements have also been added as Steam Achievements, so you'll unlock them there as well! We'd like to hear what kind of rewards you would like to see from the Achievement System, so please let us know! You can always join in on our Discord by clicking here! Other Changes A bunch of new Steam Currencies have been added, and some have had their prices lowered to adjust to the new Steam Currency Updates. The Scuttlers Dev Team Patch Notes ⋅ October 6, 2017
- Scuttlers 0.6 Patch Notes - Achievements! - 6 October 2017
Achievements Do these really need an introduction? Doing noticable things will give you achievements. Achievements give points, the more difficult the achievement, the more points you'll get. We'll be introducing rewards for reaching certain amounts of points, but aren't really sure yet about what we could give (apart from SP and EXP). We will expand on this later. All achievements have also been added as Steam Achievements, so you'll unlock them there as well! We'd like to hear what kind of rewards you would like to see from the Achievement System, so please let us know! You can always join in on our Discord by clicking here! Other Changes A bunch of new Steam Currencies have been added, and some have had their prices lowered to adjust to the new Steam Currency Updates. The Scuttlers Dev Team Patch Notes ⋅ October 6, 2017
- Scuttlers 0.5.2 Patch Notes - 29 September 2017
For the full patch notes, check our website: https://www.playscuttlers.com/patchnotes/patchnotes_0_5_2.html Solo Challenges: Leaderboards To complement last week's update, we've added leaderboards to the Solo Challenges, so you can compare your score with everyone else! At first, all players will be listed as "Anonymous", because we're still in process of saving the player names on the server. This means that over time, the names will become visible as well. Clarity Updates This week's update also features some features that will help with making things more clear. To start off, we've added help messages in some places. These messages will explain things that may not be 100% clear. You can disable them in the settings menu. Damage numbers are now also a thing. Meaning you'll see a red number pop up telling you how much damage you took. These numbers also pop up in different colors for w…
- Scuttlers 0.5.2 Patch Notes - 29 September 2017
For the full patch notes, check our website: https://www.playscuttlers.com/patchnotes/patchnotes_0_5_2.html Solo Challenges: Leaderboards To complement last week's update, we've added leaderboards to the Solo Challenges, so you can compare your score with everyone else! At first, all players will be listed as "Anonymous", because we're still in process of saving the player names on the server. This means that over time, the names will become visible as well. Clarity Updates This week's update also features some features that will help with making things more clear. To start off, we've added help messages in some places. These messages will explain things that may not be 100% clear. You can disable them in the settings menu. Damage numbers are now also a thing. Meaning you'll see a red number pop up telling you how much damage you took. These numbers also pop up in different colors for w…
- 25/09 Fixes - 25 September 2017
- Some (if not all) sync issues should be fixed now. Please let us know if they aren't. - Removed the Discord button until we find a better way to do this. - Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
- 25/09 Fixes - 25 September 2017
- Some (if not all) sync issues should be fixed now. Please let us know if they aren't. - Removed the Discord button until we find a better way to do this. - Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
- Discord Link Not Working - 22 September 2017
Just a heads up that we're aware that the Discord link in the menu closes the game. A fix will be uploaded next patch.
- Discord Link Not Working - 22 September 2017
Just a heads up that we're aware that the Discord link in the menu closes the game. A fix will be uploaded next patch.
Patch notes and updates
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