BROKE PROTOCOL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players29 · 6 October 2026 - 07:34:37 UTC
- SteamPulse tracked peak32
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews3,228
- Release dateJun 26, 2024
- DeveloperCylinder Studios
- PublisherCylinder Studios
Genres: Action, Adventure, Casual, Indie, Massively Multiplayer
Company pages: Developer: Cylinder StudiosPublisher: Cylinder Studios
BROKE PROTOCOL Steam news
BROKE PROTOCOL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Armor Update: Part 2 - 28 March 2025
The Armor Update: Part 2 Part 2 of a larger armor/vehicle rework for Broke Protocol. Same internal version number so update is not required but highly recommended for both servers and clients. 1.44 Part 2 Changelog Game Changes: Added moddable HUDs for vehicles Tanks now have have a HUD with live data Fixed Placeable weapons not being able to fire (Thanks Plasma) Hide Equipment Bar when menus open to prevent conflicts Fixed Offline Favorite servers not interactable Fixed all white item preview for some entities Remove some old UI hacks Update Pathfinding library Update Unity Engine to latest Physics change to prevent collider tunneling API Changes New per-seat custom UIs for vehicles Thanks everyone, this completes most of what I wanted to achieve for BP. Look for the game on itch.io soon :)
- The Armor Update: Part 1 - 22 January 2025
The Armor Update: Part 1 Part 1 of a larger armor/vehicle rework for Broke Protocol. I don't have much to say here. Love working on this game. 1.44 Changelog Game Changes: New per-seat weapon sets and view angles supported Seat positions can now be parented under other objects like turrets New TroopCarMG variants with mounted MG Main battle tanks now have mounted MGs Fixed some turret desync Fixed some Alt-Fire issues Fixed packet spam with flashlights/shields (thanks V-Skies) Fixed some World Builder item previews Added new movable gunner stance for seats View angle limits on many vehicles improved/standardized Fixed AI bypassing view limits AI can now fire as passenger using guns or weapon mounts Fixed furniture removal hack (thanks Alek) Fixed some broken action menu buttons on furniture Fixed Light items’ activation tied to day/night cycle (thanks V-Skies) Updated Pathfinding librar…
- 1.43.4 - The Better Late Than Never Update - 12 December 2024
Small update for clients. Steps to use new inventories: Drag Drop Wallah Change Log Game Changes: New Drag and Drop support for all inventory screens Keybinds Added for Equipment and Health (G + H) Alert, Chat Mode, and Chat History default keybinds changed Unity Engine to latest API Changes ShEntity.Ground -> ShEntity.GetGround()
- The Ambience Update - 12 November 2024
The Ambience Update Release I’m excited to announce that the Ambience Update is now live, bringing enhanced dynamics in lighting and weather to Broke Protocol. This update introduces a darker tone and more realistic effects, creating a richer and more immersive experience. Many of these changes are backported from another project, with more improvements on the horizon. Here are the details: Dynamic Lighting Servers will now feel significantly different depending on the time of day. With all platforms now using the same shading model, I can finally introduce dynamic lighting that is consistent for everyone. Nights will be much darker, with streetlights and cars illuminating the roadways. Servers can adjust light intensities using new lighting commands, ensuring maps are well-lit. New Weather Effects Weather is now more dynamic, featuring windswept rain and lightning effects. Enhanced par…
- Game is now free! - 29 September 2024
Small Update for UI and Builder. And the game is now free for all! Please share with any communities that might be interested :) Hotfix 6 Changes UI transparency fixes Server list spacing fix Added confirmation before loading new World Builder level Added map marker example to BPResources
- Broke Protocol Going 100% Free - 17 September 2024
Sup guys, I'm thrilled to announce that Broke Protocol will soon be available to everyone for free! This transition marks a new chapter in BP, and I'm excited to share it with you all. What's Happening? Broke Protocol is becoming 100% free The transition process with Valve is underway This announcement serves as a courtesy notice for potential buyers Recent Updates For those who haven't visited lately, you've missed out! Here are some of the most recent additions: New deform and destruction effects Expanded modding capabilities: Custom HUDs and menu overhauls Support for trucks, trailers, and trains Level streaming for unlimited map sizes Why Go Free? I believe in Broke Protocol's immense potential as a modding platform. By removing the price barrier, we might be able to reach more creators and players, showcasing the game's powerful and comprehensive modding framework—arguably the most…
- Hotfix #4 - 11 September 2024
Apartment loading bugs fixed. Recommend both servers and clients update.
- The Optimization Update - 9 September 2024
The Optimization Update Release The Optimization update releases today and it’s more than just a code cleanup. There are very powerful new features for map and mod authors, server customization, new effects, and support for virtually unlimited map sizes. Let’s cover how these new features will affect the future of Broke Protocol and modding. Client Level Streaming Client level streaming has finally been added to Broke Protocol. This is the feature in most open-world games that loads and unload parts of the level based on distance. This is all done automatically to save memory on lower end devices but as a bonus it means that map authors can create absolutely gargantuan maps without concern for memory or rendering limitations even on mobile. Full UI and HUD Modding HUD and full UI modding is now here. Previously missing UI assets are now in the BPResources modding package so modders can…
- Minor BPResources Update for Modders - 28 July 2024
Small update pushed to Steam for modders with a fixed BPResources.unitypackage. Fixed selective builds In AssetBundleBrowser Fixed display error when 0 defined AssetBundles
- The Immersion Update - 27 July 2024
The Immersion Update Release BP has been in development for almost a decade (imagine). Sometimes it’s important to take a step back and see where the game could be elevated to modern standards. And immersion is one aspect I want to pay attention to over the next few updates. First steps are better damage and camera animations. So, let’s get into the nitty gritty of The Immersion Update 1.41. Vehicle Deformation Vertex damage is now a part of all vehicle damage models. It’s a simple and effective trick all the way from GTA4 (or Mafia if you remember). This allows full deformation of vehicles including boats and aircraft depending on damage levels. It’s fully compatible with published mods too. The first implementation is a rather simple effect but will likely be updated and improved over time, so feedback is welcome. Camera Animations Until now, players seemed to glide over surfaces as i…
- The UI Update – Major Engine Upgrade - 13 June 2024
The UI Update Release This one took a while, but the UI Update finally releases today. It’s more than just UI changes though, 1.40 marks a milestone engine upgrade to Unity 6 and the end of Early Access. This update tidies up many loose ends with fixes and improvements and paves the way for improved workflows for both developer and modders. Complete UI Rewrite The entire game UI has been rewritten using a data-driven approach. Although most of the interface will structurally look similar to before, there’s a better separation of presentation and logic as well as stylesheets to provide unified theme management. To put it bluntly, future UI work won’t be painstaking as the old component-based workflow and should perform better as an added bonus. World Builder Improvements The World Builder had major rework and optimizations done. I still need to do another styling pass to resize things a…
- Minor Client Update - 31 January 2024
1.39a Hotfix 3 Game Changes: Fixed missing Unity Runtime Theme for custom UIs Fixed custom UIs not stretching to parent size
- Important Hotfix for Servers - 29 January 2024
1.39a Hotfix 2 Game Changes: * Fix for apartment entities despawning and crashing server (Thanks PLASMA) * Extra physics safety checks and server crash fix (Thanks Firisfiti) * Fixed Apartments MainDoor selection criteria * Destroy apartments in reverse order for better logging * Fixed unable to escape restraints * Fixed unable to place objects in blank World Builder * World Builder supports up to 999 interiors now * Cloned VisualTreeAssets now do proper flexbox stacking * Disable server audio on launch (Thanks TheUnishark) * Fixed a clientside exception with destructibles on join * Updated to latest Burst package * Minor cleanup and extra logging
- 1.39a Hotfix 1 - 11 January 2024
Mainly a fix for some custom maps not loading. # 1.39a Hotfix 1 ## Game Changes: * Fix some map loading issues related to Triggers * Reduce recoil kickback a bit
- 1.39a Minor Update - 10 January 2024
1.39a Game Changes: * Fix sliding Player physics at high FPS * Fix some apartment/furniture offset desync * Firing weapon now cancels sprint * Disable sprint lock when flying * Added World Builder Toggle to show all interiors/places * Fixed App Contacts/Blocked/Radio menu button issues * Fixed long Phone messages being cut off * Fixed Apartment hacking menu * Fixed broken apartment passcodes * Fixed Server Favorites/History display errors * Fixed slow mouse scrolling * Fix mobile icons invisible during spectating * Fixed Human sleep animation offset * UI layering fixes * Added jail count check to prevent exceptions * Fixed some ragdoll / recovery animation bugs * Fix nav generation on flat maps * Update Pathfinding library * Update to latest Unity Beta API Changes: * VisualTreeAssetClone method now takes an additional parameter (Thanks TheUnishark) * `newVisualElementName` renames the r…
- The Physics Update - 28 December 2023
The Physics Update Release The dubious physics in Broke Protocol has needed some love for quite a while, and now while Unity is updating its core physics API, I thought it’d be a good time to overhaul BP’s physics implementation as well. Everything from ragdolls, to gun handling, and even water buoyancy has been adjusted and tweaked for more predictable and better quality reactivity. There are some other important details to get into so let’s cover those too: Unified Physics Overhaul Until now, BP’s physics had been segmented among classes with different handling and reactions. Client-side destructibles lacked buoyancy, only entities were reactive to explosions, and drag was applied differently depending on type of object. But now, physics reactions are unified and handled the same across all classes of objects. Explosions, buoyancy, and drag is applied consistently and predictably acro…
- 1.38 Hotfix #2 - 8 November 2023
* Server fix for NaN / 'viewing vector is zero' error with trains
- 1.38 Hotfix #1 - 8 November 2023
* Voice chat library fix for many players * Safer physics and rotation handling * Rebuilt some libraries in Release mode for performance * Minor AI pathing fix
- The Railway Update - 6 November 2023
The Railway Update Release Trains have been promised for a while and the wait is finally over. A fully working metro system is in place, and mappers can easily create their own using new World Builder objects. The rideable metro spans the entire Default map, but it should be straightforward for mappers to copy and paste the self-contained system into their own map. Trains are spawned randomly and can be either AI or human controlled – including switching tracks. There are some extra added features to complement this new transport class so let’s cover those next. Trains and Public Transit A transit system wouldn’t be very useful without passengers. So AI passengers are randomly spawned in trains, cars, or any vehicle for that matter. The implementation is available in the LifeSource Plugin so admins and modders can adjust spawn rates or any other parameters to best fit their server. Care…
- 1.37 hotfix 3 - 11 May 2023
Some minor server fixes for desync and a rare client input bugfix 1.37 hotfix 3 Game Changes: Fixed some flickering and desync when entering interiors Fixed player relocating when unparking vehicles Fixed input errors if game reloads with some menus open
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
