- Ophidian Version 1.07.01 Update - 9 February 2018
Version 01.07.01 brings in a few changes to Ophidian based on feedback from the recent MAGFest showcase. Gameplay Changes In Trash mode and Challenge mode, players are now given a small window of opportunity to correct movement if they are about to run into a wall. This should assist in balancing out the difficulty in some levels while still giving a challenge to others UI Changes Player Labels When playing multiplayer in arcade mode, player labels have been added to the start of each match as a visual indicator for which ophidian is controller by which player https://i.imgur.com/sZypFNW.jpg Current Known Issues The lines produced between portal blocks and sequence blocks can occasionally draw over the top of menu UI elements. This does not affect game play, but is a slight visual annoyance, and is being looked into. As always, I thank you for playing the game and hope you are enjoying…
- Ophidian Version 1.07.01 Update - 9 February 2018
Version 01.07.01 brings in a few changes to Ophidian based on feedback from the recent MAGFest showcase. Gameplay Changes In Trash mode and Challenge mode, players are now given a small window of opportunity to correct movement if they are about to run into a wall. This should assist in balancing out the difficulty in some levels while still giving a challenge to others UI Changes Player Labels When playing multiplayer in arcade mode, player labels have been added to the start of each match as a visual indicator for which ophidian is controller by which player https://i.imgur.com/sZypFNW.jpg Current Known Issues The lines produced between portal blocks and sequence blocks can occasionally draw over the top of menu UI elements. This does not affect game play, but is a slight visual annoyance, and is being looked into. As always, I thank you for playing the game and hope you are enjoying…
- Ophidian Version 1.06.02 Hotfix - 31 December 2017
A quick hotfix update has been put in to fix the following issue Users who have the ??? setting unlocked in classic mode, when enabling this option, exiting back to to the title screen after would not disable the option. Leaving it on like this caused it's setting to carry over into challenge mode. This issue has now been resolved and will successfully disable once leaving classic mode. Thanks paul :D As always, I thank you for playing the game and hope you are enjoying it. Please be sure to leave me a comment here, or a post on the discussion forum if you have any feedback or suggestions. - Chris ManBeardGames
- Ophidian Version 1.06.02 Hotfix - 31 December 2017
A quick hotfix update has been put in to fix the following issue Users who have the ??? setting unlocked in classic mode, when enabling this option, exiting back to to the title screen after would not disable the option. Leaving it on like this caused it's setting to carry over into challenge mode. This issue has now been resolved and will successfully disable once leaving classic mode. Thanks paul :D As always, I thank you for playing the game and hope you are enjoying it. Please be sure to leave me a comment here, or a post on the discussion forum if you have any feedback or suggestions. - Chris ManBeardGames
- Ophidian Version 1.06.01 Is Live. - 30 December 2017
Its finally here, version 1.06.01. With this version, some new game modes have been added and some changes to the UI have been made. Mac OS X Version has also been added to the store. Please be sure to read the patch notes below on the changes that have been made. New Game Modes Trash Mode Trash mode is a new game mode where each time the player consumes food, a wall block takes the place of the food block. This will continually create trash on the play field for players to avoid. After eating enough food, the player will become red, like a bomb block. While red, players can crash into a wall block to destroy it and any wall blocks surrounding it. Ghost Mode Ghost mode is a new game mode that pits the player against ghosts of themselves. In each level, the player has 60 seconds to consume all the food in the play area. After each level is completed, subsequent levels will have a ghost v…
- Ophidian Version 1.06.01 Is Live. - 30 December 2017
Its finally here, version 1.06.01. With this version, some new game modes have been added and some changes to the UI have been made. Mac OS X Version has also been added to the store. Please be sure to read the patch notes below on the changes that have been made. New Game Modes Trash Mode Trash mode is a new game mode where each time the player consumes food, a wall block takes the place of the food block. This will continually create trash on the play field for players to avoid. After eating enough food, the player will become red, like a bomb block. While red, players can crash into a wall block to destroy it and any wall blocks surrounding it. Ghost Mode Ghost mode is a new game mode that pits the player against ghosts of themselves. In each level, the player has 60 seconds to consume all the food in the play area. After each level is completed, subsequent levels will have a ghost v…
- Hotfix 09/30/2017 - 1 October 2017
A hotfix update has been published to resolve an issue. Please be sure to update your game. Hotfix The following issues were addressed in the hotfix If the player chooses "Change Level" during a challenge level, and the level button that is automatically selected in the challenge level menu is the same as the level that was just played, the level would not be reloaded. This would make it so if no other level button is selected and the user just selects the already highlighted button, the level does not reload, causing it to not start in a playable state.
- Hotfix 09/30/2017 - 1 October 2017
A hotfix update has been published to resolve an issue. Please be sure to update your game. Hotfix The following issues were addressed in the hotfix If the player chooses "Change Level" during a challenge level, and the level button that is automatically selected in the challenge level menu is the same as the level that was just played, the level would not be reloaded. This would make it so if no other level button is selected and the user just selects the already highlighted button, the level does not reload, causing it to not start in a playable state.
- Version Update 01.03.01 (09/29/2017) - 30 September 2017
Hello everyone, I hope you've been enjoying Ophidian. The update today makes some pretty big change to the games user interface and adds a new feature for controller assignments. Update Information UI Adjustments https://i.imgur.com/2rHIAau.png The user interface has been completely reworked. The new menus are better animated and better optimized (and personally I think look much better). Along with the complete redesign of the interface, the following changes have been made: The mouse can now be used to navigate menus. (looking at you Josh) Play Mode has been renamed to Arcade. Minor text and grammar fixes in the How To Play text. Level number has been added as part of the level name that appears at the top during challenge levels (thanks Toga). New Input Device Assignment menu added. Accessible through the Options menu. More details on this new menu below. Input Device Assignment http…
- Version Update 01.03.01 (09/29/2017) - 30 September 2017
Hello everyone, I hope you've been enjoying Ophidian. The update today makes some pretty big change to the games user interface and adds a new feature for controller assignments. Update Information UI Adjustments https://i.imgur.com/2rHIAau.png The user interface has been completely reworked. The new menus are better animated and better optimized (and personally I think look much better). Along with the complete redesign of the interface, the following changes have been made: The mouse can now be used to navigate menus. (looking at you Josh) Play Mode has been renamed to Arcade. Minor text and grammar fixes in the How To Play text. Level number has been added as part of the level name that appears at the top during challenge levels (thanks Toga). New Input Device Assignment menu added. Accessible through the Options menu. More details on this new menu below. Input Device Assignment http…
- Upcoming Changes - 22 September 2017
I hope everyone is enjoying Ophidian. I wanted to take a moment and let everyone know of some upcoming changes to the game. UI Changes I am moving the UI of the game over to a new framework. With this new framework, there are some more interesting things I can do with the UI compared to what I implemented manually into the game. I wish I could have done this before the official release of the game, but it's for the better. Here is a quick peek at the new UI for the game https://www.youtube.com/watch?v=7W2qGlN9eQo Register Controller To Players Another request that I've seen is the ability to register connected controllers to a specific player. Currently, when a controller is connected, the game gets a list of all connected controllers and binds them in order to player 1 - 4. Some have requested and update to choose which player gets which controller manually. I've got the system in plac…
- Upcoming Changes - 22 September 2017
I hope everyone is enjoying Ophidian. I wanted to take a moment and let everyone know of some upcoming changes to the game. UI Changes I am moving the UI of the game over to a new framework. With this new framework, there are some more interesting things I can do with the UI compared to what I implemented manually into the game. I wish I could have done this before the official release of the game, but it's for the better. Here is a quick peek at the new UI for the game https://www.youtube.com/watch?v=7W2qGlN9eQo Register Controller To Players Another request that I've seen is the ability to register connected controllers to a specific player. Currently, when a controller is connected, the game gets a list of all connected controllers and binds them in order to player 1 - 4. Some have requested and update to choose which player gets which controller manually. I've got the system in plac…
- Ophidian Update 09/15/2017 - 16 September 2017
Players will be getting a quick update to the game today to correct a couple of text issues. Thanks Sterling for the information. Update Information UI Adjustments Minor text fixes in the How To Play panel Level name titles in challenge mode are now displayed using the "en-US" title case to ensure all level names are properly displayed even if the level name file has incorrect capital characters. Planned Updates Currently the game is designed to only allow local multiplayer on a shared screen. Networked multiplayer will be added in a future update. Please look forward to it. As always, thank you for playing the game, Chris ManBeardGames
- Ophidian Update 09/15/2017 - 16 September 2017
Players will be getting a quick update to the game today to correct a couple of text issues. Thanks Sterling for the information. Update Information UI Adjustments Minor text fixes in the How To Play panel Level name titles in challenge mode are now displayed using the "en-US" title case to ensure all level names are properly displayed even if the level name file has incorrect capital characters. Planned Updates Currently the game is designed to only allow local multiplayer on a shared screen. Networked multiplayer will be added in a future update. Please look forward to it. As always, thank you for playing the game, Chris ManBeardGames
- Ophidian Is Released - 15 September 2017
Today is the day, Ophidian is officially released. It has been a long journey getting to this point, but we're finally here. This is the Windows build release, I will have the Mac and Linux versions avaliable within the coming week. So play the game, leave a review, let me know what you think.
- Ophidian Is Released - 15 September 2017
Today is the day, Ophidian is officially released. It has been a long journey getting to this point, but we're finally here. This is the Windows build release, I will have the Mac and Linux versions avaliable within the coming week. So play the game, leave a review, let me know what you think.
- Store Page Is Live - 17 August 2017
We're at the home stretch. The steam store page is now live, and everyone can add the game to their wishlist in anticipation for the game release. I'm currently working hard to finish up the challenge levels for the final release and getting a demo build ready so people can try the game before purchase. The game is currently listed for release in September 2017, currently aiming for September 15th. I want to take a moment and just say thank you to all the people that have traveled this road with me. Without all the suggestions, inspiration, motiviation, and testing, I would have never made it this far. You are all as much a part of this as I am. I'll be posting any future announcements, updates, etc here. Lets all look forward to the full release next month. Thank you, Chris ManBeardGames
- Store Page Is Live - 17 August 2017
We're at the home stretch. The steam store page is now live, and everyone can add the game to their wishlist in anticipation for the game release. I'm currently working hard to finish up the challenge levels for the final release and getting a demo build ready so people can try the game before purchase. The game is currently listed for release in September 2017, currently aiming for September 15th. I want to take a moment and just say thank you to all the people that have traveled this road with me. Without all the suggestions, inspiration, motiviation, and testing, I would have never made it this far. You are all as much a part of this as I am. I'll be posting any future announcements, updates, etc here. Lets all look forward to the full release next month. Thank you, Chris ManBeardGames