- AC_20 - 10 March 2026
Fixed: Chat size menu option and text margin padding AC_20 from Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds 2220m S…
- AC_20 - 10 March 2026
Fix from Student: Chat title update in menu and text margins AC_20 From Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds…
- AC_20 + small patch from Student - 10 March 2026
Fixed: Chat size menu option and text margin padding AC_20 from Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds 2220m S…
- 25th Anniversary Map Update! - 29 March 2025
Here comes Spinoza with a major map update just in time for the Allegiance 25th Anniversary game!
- Allegiance 25th Anniversary Game! - 22 March 2025
Allegiance is a quarter century old and remains unquestionably the best game available today. Congratulations to everyone involved past and present that contribute to keeping Allegiance alive, epic and fun! The community has been through so much. We've grown up together and it's truly a coming-of-age story. Some players' kids play the game now and enjoy the consistently unique experiences that Allegiance provides. It's awe inspiring. Through all of the challenges in-game and out, Allegiance persists. Allegiance has always been at its heart a competitive team-based game. It takes a coordinated team to unleash the full potential of winning strategies. Behind the scenes are many players who have spent and continue to spend countless volunteer hours contributing to Allegiance's greatness, be it by developing cores, maps, code, art, events, videos, even entire factions and all of the testing…
- 25th Anniversary Update! - 11 February 2025
Do you remember when you were young? Nope, me either. Cuz I am old. Allegiance turns 25! And Weed and Paps have a new core and maps! ------------- Changes -------------------------------------------------------------- Remove all floating treasures except for Booster2, LtBooster1, Retrobooster. Re-release missile textures, reduce size to 128x128 for game performance. The intentions were good, nobody can notice how good the missile looks going 400mps and then end of life-ing. Adjust ship turn rates to 2 decimal places. Adjust ship turn torques to a whole number. This is cleaning up unnecessary 4 decimal place, values. Will it have an optimization effect on game performance? Unknown. Tactical: Increase cost to 5000 (from 3500) credits: (slow down Tac early game) Combat drone 2, EMP Mine 1, EW Sniper Rifle 1, EW Utl Cannon 2, Hvy Combat drone 1, LRM Hunter 2, LRM Killer 1, Sig cloak 2, SRP…
- AC_16 has been released! - 30 September 2024
A new core: AC_16 from Weed and the Gang! Retro Booster more burn time (0.00075 burn rate, was 0.001) Heavy Scouts (turret removed) TF: 800 ammo (from 600), Fuel = 7 (from 6) CM = 6 (from 5) Rix: Fuel = 7 (from 6), CM = 6 (from 5) OH: 800 ammo (from 1000) All missile loading heavy scouts = 30 (from 20) 6 Dumbfire / 6 Seeker / 7 Quickfire / 6 Zeus Enh Carriers HP armor class = utility (from heavy) Enh Carriers HP = 3500 (5000 was the previous value) Standard Carrier has 2000 HP for comparison Tac: LRM Hunter 1 lock time = 1.5 (from 1.75) LRM Hunter 2 lock time = 1.25 LRM Hunter 3 lock time = 1 (from 0.75) Sup: Ripcord 1 Development = 1.1 (from 1.15) Ripcord 2 Development = 1.1 (from 1.15) Enhanced Fighter ripcord = 8.5 (from 8) Hvy Booster on rate = 0.5 (from 1) Hvy Booster sig% in use = 2 (from 1.5) Thrust amount = 1350 (from 2000, Booster 3=900) Exp: Troop Transport development and shi…
- AC_15 Released - 12 July 2024
Weedman brings us AC_15! (Sorry for the delay, I was OOO on vacation!) Aleph Res = double side 2500m cost 1000 Aleph Res 2 = single side 2500m cost 1000 Omicron: Economy was too strong. Yield was reduced. Cost of development = 0.8 and Yield = 1. +20% margin on every miner load from +40%. 4 total Miners Normal HP, speed, signature, etc Cost remains = 0.8 Miners capacity = 0.85 He3 Yield = 1 (from 1.2) StationHull = 1.05 (from 1) StationHull repair = 1.05 (from 1) StationShield = 1.05 (from 1) StationShield repair = 1.05 (from 1) ShipShield repair = 1.05 (from 1) Reasoning to buff stations is their tech bases do take 5 minutes to build meanwhile enemy is researching bomb rush. Lt Carrier deleted Sup/Exp/Tac/AdvSup/AdvExp/AdvTac bases cost = 15000 (from 10000) Due to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most fact…
- Commander Carnage Tournament - 25 June 2024
https://i.imgur.com/sSHzcAy.png
- Weedman brings us AC_14! - 6 May 2024
Tactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit Cost = 3300 (from 5000) EW Gauss Gun LT Sig Cloak Solar Inverter Combat Drone 2/3 Emp Mine 1/2 Sniper Rifle 1/2 Stl Galv Utl Cannon 2/3 Hunter 2/3 Killer 1/2 Ion Blaster Sig Cloak 2/3 SRP Killer 1/2 Tower SC Drone TF: Correct "rain" fig model for Fighter Bomber Accel = 0.95 (was 0.9, and before that was 1.025) Ripcord = 1.1 (was 0.9, and before that was 1.3) TF was heavily nerfed so let's try them with the PlasGen nerf they do not shoot down missiles. PWRange restored to 1.0 Dreg: Use new "quiz" fig model for Fighter Bomber Aleph Resonator = 10 second delay (from 15 second delay) Omicron: Lt Carrier available cost = 3000, speed = 50, HP = 1800, ene…
- Allegiance's 24th Anniversary Games! -Sunday March 24th at 3pm EDT! - 10 March 2024
Anniversary games are always the biggest games of the year with lots of vets returning. All players are welcome. Come on down! Thanks to all developers and players who have kept this game alive. You're all legends!
- AC 13 Released! - 19 February 2024
A new core version from Weedman! ac_13 Tac: EW Sniper Damage class = 05 (meaning it does less damage to med hull / utl hull / hvy class and extra hvy class hull and lt/med shield) Draconium: Disable Gunships Warden Ship takes Gunship's place Add Warden minimap icon Add PE Taser to Starbase useable on Warden as long range anti fighter weapon Add ta_taser.ogg sound clip Modify Sounddef for ta_taser.ogg clip Implement new Fighter model Implement new hitbox on Outpost - Expansion - Supremacy EW StlGalv damage per shot = 2.5 (from 1.75) for 20 dmg/second Valkyrie: All Stations have lt base shield, meaning the shield can be gunned down for TT or HTT capture, this includes Garrison - Starbase - Exp - Adv Exp - Sup - Adv Sup - Tac - Adv Tac - SY - Drydock All Stations have major base hull, meaning impervious to EW Galv, this includes Outpost - Refinery - Teleport StationShield Repair = 1 (from…
- Draconium 2024 Update - 1 February 2024
* Ships and other improvements from The Alaskan!
- New update released for Draconium! - 28 January 2024
Draconium developer TheAlaskan has released a new update to Draconium including the addition of the Warden ship to replace the Gunship in the Garrison research tree! Warden is a medium-class assault ship able to mount Taser and one Taser turret Taser is particle/energy weapon good against small ships Updated Exp, OP and Sup models to ensure AB missiles 100% track properly into CVH New fighter model meant to be larger and girthier to hit in dogfight Various files to support net new assets (weapon sound file, Warden minimap icon, updated sounddef file to reference new weapon sound)
- Allegiance Core 12 (AC 12) - 27 November 2023
Allegiance Core 12 (AC 12) has been released. Thanks Phoenix!
- Allegiance Core 12 - 25 November 2023
Allegiance Core 12 has been released, thank you Phoenix!
- AC 11 Released! - 21 August 2023
Core updates from Weedman! sig 1/2/3 cloak level changes: .625->.4 .7->.45 .76->.5 Lt/ /Adv SF sig from 1->.5 (Belters 1->.75, Rix 1->.6) SB sig from 1->.75 (Belters 1.2->.85) Hunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: 2.25/1.5/1 -> 1.75/1.25/.75 Mount Sig: 1-> .5/.4/.3 Killer 1/2 Changes: Mount Sig: .25->0 Sniper 1/2 Changes: Fire Sig: .5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: 4->6 Longtom Changes: Projectile Speed: 2000->2500 Projectile Lifetime: 1.1->1 Projectile Damage: 100->80 Projectile AoE Damage: 50->26 Longtom now PW only, not PE Rix Combat Drone 1/2/3 Accuracy: .003/.002/.001->.007/.005/.003 Draconium Enh Fighter/Adv Fighter/Fig B scale = 19.64 (+15%) Omicron Hive / Draconium / Valkyrie Adv SF available in Deathmatch mode. Remove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix poten…
- Allegiance Summer Tournament Game 7 - 11 August 2023
All players invited to join. See you in space.
- Allegiance Summer Tournament Game 6 - 6 August 2023
All players welcome!
- Allegiance Summer Tournament Game 5 - 29 July 2023
All Players Welcome. Sunday, July 30th 3pm EDT.