Flat Worlds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews13
- Release dateJul 20, 2018
- DeveloperChe
- PublisherNot available
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Che
Flat Worlds Steam news
Flat Worlds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes 0.2.0a - 31 October 2018
Boring patch - just a bunch of fixes. Fixes: Fixes 'Junkyard Deals' perk from causing save issues. Fixes ship navigation going wonky when selling/upgrading a spaceport. Fixes tutorial state messing up when switching between a save file with tutorial enabled and one with tutorial disabled. Fixes perk tiles not live updating affordability when viewed. Fixes UI pointer getting stuck when a port or supplier gets sold/destroyed. Fixes a case where you can accidentally sell a storage facility by holding the trigger button while hovering over the Sell Button and closing the panel. Tweaks: Smooths out UI pointer. Lowers max render scale to 1.25.
- Flat Worlds Dev Diary #12 - Unleashing Titan - 18 October 2018
Titan has finally arrived as a new world for you to colonize. Like before, this comes with a new ship and a new set of perks to work with. Additionally, there is another new ship, a new set of buildings, and two new music tracks in the coinciding patch. New Perks Titan is covered in seas of liquid methane. Underneath the crust however, there are pools of water. This makes Titan an adequate provider of Energy and Water. Another harsh environment, humanity explores another route for survival - Biology. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2F16d40b564f51dd35f80d933757ac6e20705ad576.jpg New Ship Introducing, 'Twig', another hybrid ship that deals with Energy and Water. A little on the expensive side, it makes up for its cost with its superior capacity and speed. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2Fc8fd09ced1a35c4d0%25E2%2580%25A6
- Patch Notes 0.1.9a - 18 October 2018
New Stuff: Titan now unlocks at Europa level 4. New set of perks for Titan. New ship - Sea Lion (Earth, Passengers). New ship - Twig (Titan, Water/Energy). Storage Facilities - a new set of buildings you can use to store Water/Metal/Energy to tackle future resource shortages. New music - two new tracks added (composed by Scott Houghton). As you colonise new worlds, new music is added to the pool (currently only Venus adds the third track). Tweaks: Significant reduction in Water consumption. Technical: Added Adaptive Quality - game will now adjust render scale between 1.2 and 1.5, depending on performance. Unity Engine updated.
- Patch Notes 0.1.8a - 26 August 2018
New Stuff: Now displays a cursor when pointing controller at world. Management menu briefly covered in tutorial. Tweaks: Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources. Random interval added to Ancient Mine animations to stop them looking like synchronized swimmers. Controller interactions with buildings cleaned up. Adds route icon to management menu. Fixes: Ancient mines now selectable. Trees/rocks no longer overlapping. Oculus: Controller menu now matches rotation with controller. Internal: Unity engine updated. Lightmaps updated.
- Flat Worlds Dev Diary #11 - Trailing Behind - 22 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2Fac4983f88e48dc3b53ac52f4d5b5b55f18ffd9d6.png So sales are down and my dreams of having a community feedback engine to drive my development are being diminished. What do I need to do? Get better at marketing. As a solo developer, I need to be an all-rounded, jack-of-all-trades person, I can't just stick my nose into my keyboard and hope good things will come about of it (but that's what marketing involves nowadays, ah nvm, you get the point). One of the weak points of the current marketing setup is a lack of a decent trailer. The old one was made in a day, rushed post-release and was treated as more of an afterthought. So we make a new trailer. Let's get to it then. Make a story We need to map out the flow of a game of Flat Worlds. How does it start? Where does it lead? What are the core gameplay elements? Is the…
- Flat Worlds Dev Diary #10 - Fleet-footed Mercury - 12 August 2018
Huzzah! Mercury has finally been added to the pool of colonizable worlds. With a new world comes a new set of perks, suppliers, and a new ship. New Perks Activate the mysterious Ancient Mines, turning Mercury into a metal powerhouse. Use Survival Augments to reduce Mercury's water consumption drastically at the expense of increased demand of energy and metal. These perks show how harsh and desolate Mercury is and how its colonists have turned to machinery to survive. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2F230207483a99f17f1069b931652dc82c261a303f.jpg New Suppliers We have two new suppliers, Ancient Mines and Solar Plants (okay Solar Panels). These both will add a big injection of Metal and Energy into the economy. However, running the Ancient Mines comes at a significant running cost - so be sure your income can handle it. https://steamcdn-a.akamaihd.…
- Patch Notes 0.1.7a - 12 August 2018
New Stuff: Mercury unlocks at Venus Level 4. Mercury Perks. Mercury Ship - Scoop. Mercury Buildings - Ancient Mines and Solar Plants. Tweaks: Ships no longer prevent remaining passenger/cargo decay on pick up. Changes to world level ups - new cities show up more at lower levels. Earth starting XP is higher to balance out changes in last patch (reduced pop growth/supply). Fixes: Expanding cities now clear out rocks/trees properly. Locked worlds no longer show rocks/trees incorrectly (now just hidden). Resource counters no longer clip on Earth's water. Optimizations: Disables certain UI elements when not in use. Reduces load of UI elements facing player. Candy: Port configurer now bounces supply node icon on select.
- Patch Notes 0.1.6a - 5 August 2018
New Stuff: Statistics page after a game ends. Achievements for colonizing each planet. More tutorial steps (Cargo ports + World perks). Tweaks: Reduces pop growth/supply. Reduces general water consumption. Building deployment uses radius of final upgraded building. World perks menu moved further back. Bonus $1000 at end of Tutorial (to balance out expanding so early). Fixes: An issue with perks not triggering properly. An issue where city panels where not displaying at correct height. Oculus Rift: Reduced thumbstick sensitivity for touch controllers. Controller menu only rotates towards headset on x-axis now.
- Flat Worlds Dev Diary #9 - Touching Oculus - 28 July 2018
Finally got my hands on an Oculus Rift a few days ago and have now added more appropriate support in the 0.1.5a patch. When I first fired up Flat Worlds, everything was a mess. The controls were really off. Even the simple things; to click a button you had to hold the trigger for 2-3 seconds. Any actions that translated from the Vive touchpad to the thumbstick were also awkward. Vive touchpad presses translated into pushing in the thumbstick, which requires significantly more force/energy/(i'vegotrsiithurts). It works, and it makes sense, but for a game like Flat Worlds where each session can last potentially hours - this can cause serious User Fatigue. Pushing in a thumbstick just to move around takes its toll. The controls needed to be smoother. What I thought would take a day to do turned into a 2-3 day job as I unearthed more and more issues. Movement Don't reinvent the wheel. I fir…
- Patch Notes 0.1.5a - 27 July 2018
- Adds Oculus Touch support - Fixes UI pointer flickering - Rewords some tutorial prompts
- Flat Worlds Dev Diary #8 - Repairs, Perks, and More - 21 July 2018
Flat Worlds is now available on Steam as an Early Access Title. This coincides with a large update to the game - an accumulation of new features developed over the months packaged into one due to poor management on my part (lessons learned). Lets take a look at them: Repairs All ships now have a reliability value - this represents how likely they are to break down after a minute. With breakdowns we need repairs, and to do that we have the Repair Yard: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2Fcfbfe84e13ab59c2d7316375e80dbe2384300a93.jpg Ships will automatically head towards the nearest Repair Yard available, parking in space if none exists. World Perks https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30965660%2F409c10b0adbb1cbd4dd235999e4196d16c827d76.jpg Quite a large addition - a set of 6 perks per world (so far 24) have been added to…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 October 2018 | Patch Notes 0.2.0a | 2407631572317658212 |
| 2 | 18 October 2018 | Patch Notes 0.1.9a | 2403126706516619829 |
| 3 | 26 August 2018 | Patch Notes 0.1.8a | 2444779293797895333 |
| 4 | 12 August 2018 | Patch Notes 0.1.7a | 2454911758751437144 |
| 5 | 5 August 2018 | Patch Notes 0.1.6a | 2451533424645517092 |
| 6 | 27 July 2018 | Patch Notes 0.1.5a | 2462791699374480061 |
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