SPSTEAMPULSELIVE ANALYTICS
Trident's Wake

Trident's Wake Steam metadata

Bacus Studios | Jun 4, 2019 | game

Released

0players observed · 11 October 2026 - 01:59:26 UTC

ActionIndieTwin Stick ShooterTop-Down ShooterSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,181
  • Revenue (VGI)$29,513
  • Review score37% positive

Trident's Wake metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,181
  • Revenue (VGI)$29,513
  • Review score37% positive
  • Total reviews117
  • Release dateJun 4, 2019
  • DeveloperBacus Studios
  • PublisherGraffiti Games

Genres: Action, Indie

Company pages: Developer: Bacus StudiosPublisher: Graffiti Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trident's Wake Steam metadata

Trident's Wake metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/704880/metadata
Steam Storehttps://store.steampowered.com/app/704880/
Steam Communityhttps://steamcommunity.com/app/704880
PCGamingWiki search
IGDB searchSearch IGDB for Trident's Wake

Reviews, pricing, and metadata

Review summary

Mostly Negative

37% positive, 43 positive, 74 negative

Price and discount

$2.99 (80% off from $14.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

26

Platform releases
  • Steam 21 February 2019

Latest Steam announcements

  • Khareni Update - 13 November 2019

    Hey ECHOs! The much-anticipated Khareni update is finally here. Below you'll see the list of most important changes. New hacking mini-game for pick-up objectives! Additionally, being near these objectives will show you the item that's inside. Matheria containers have been standarized so they're easier to recognize throughout every sector. Maps have been redesigned and improved, and animations and particle effects have been added. Two new enemies: Corrupted and Possessed. They've been added to the patrolling enemies list. The Khareni aren't fooling around. You can now change your display name from the main menu. Reworked enemy spawn system to address difficulty spikes. Desolator enemy has improved animation when destroyed. AlienFX support is here! Your supported Alienware peripherals will now change color according to your chosen Sentinel, and when an enemy raises the alarm. Localized su…

  • Out of Early Access, yay! - 4 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F6ed26a59221a16e49120a2fe01883c6ff059116c.jpg Hey there ECHOs! First let me begin with a HUGE Thank You! Not only to those who played our game, but also to those who helped out in the process of making it better, and even a thank you to those who had criticisms - we are humbled by your great feedback, and by your help in making our project better. As you can see we have come a long way since the last days of February.the game back then lacked a ton of features, variety, SFX, VFX, maps, balancing, Sentinels, and so many more things. But our focus now, is not to talk about the past, but about the future. You see we promised that we would leave Early Access by the end of April, and we intended to keep that promise within a reasonable timetable, and lo and behold here we are a month later, but no more delays, today T…

  • Another Big Update makes an appearance! - 25 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F18a8a6e2691f6fc9bf8ee5c5008e2aabf265a009.jpg Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. New Sentinel: Cyberin – Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks reduce the Cybrin’s overall durability, advanced engineering techniques allow the chassis to concentrate waste energy into a temporary kinetic barrier, allowing the soldier to control a battlefield on the fly. The Cyberin deploys a shield dome which absorbs enemy projectile, but allows friendly ones…

  • Content Update #1 - 25 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fb5a2c0d9b0cea43e7dee93aa9a811fac6981bfc2.png Hey ECHOs! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector (Crew Quarters) and a new Sentinel (Roka), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this…

  • Alinware Stream - 13 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F2d4a664a81f36e574eae81f0457a519c92ddc62d.jpg Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here. You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake. Cheers, and good day!

  • New things in v0.91b61! - 12 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fb3e08886b2601fbb22e5ae29318533da76250072.jpg ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61. The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, t…

  • We present v0.91b60 - 6 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F4e17e228a9686db02609f365f8ac4315bfbca8d0.png Hey ECHOs, small update today, v0.91b60. We fixed several issues that came up during our last update, with the most important being: - Sector selection is functional again and controller-friendly. - Locally hosted games can now correctly access the three available options: "Continue", "Quit Mission" and "Exit Game". - When obtaining a new rank, all exceeding experience points carry over and count towards the required experience of the following rank. If the conditions are right, you can even rank up twice after one mission. We expect to have a juicier update by Friday at most, including some features we've been teasing you with for a while. Also, please keep in mind that we're still working on a Big Update that is primed to release on the later half of March, and that…

  • Patch v0.91b59 now Live! - 1 March 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F67bf4867e1c36fb054c4956ad82924ac48578039.jpg Good Lord, that office screenshot is old! Hey ECHOs! A new version has been pushed to Steam! Let's see what's changed for v0.91b59: New end of mission / elevator sequence logic. Players will now have to endure a wave of enemies while the elevator arrives, and then exfiltrate before the doors close. Major UI rework to Sentinel customization scree. More to come. Improved the UI when creating a lobby and choosing a sector. Players will not be able to join a lobby hosted by a different game version than the one they are running. This should reduce the amount of issues encountered while playing. Mission modifiers that require multiple players will now no longer have any effect if a mission launches with just one player in it. Chat no longer closes randomly or lose focus wh…

  • Patch v0.91b58 is now live! - 26 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fd9d00aa2e84d16fcbf76ece3f49e1fea67cac581.jpg Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! Mission modifiers now work correctly. All four have been enabled and tested in a multiplayer environment. So if you're feeling confident, go ahead and do extra large missions with tougher enemies! Patrolling enemies now correctly call reinforcements once the indicator fills up. Also, if you're already fighting reinforcements, they will directly join the fray instead of calling more reinforcements. That was unfair! Combat music has been enhanced so that it does not stop between waves of enemies belonging…

  • Future Localization - 24 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F8c3c8acbc0108bca38f160de608d512646359167.jpg Greetings ECHOs! First of a warm welcome to all of you how are recently coming into our game. We welcome you and bid you to participate in the Early Access, help us by spotting bugs, and give us your suggestion as to what way you would like the game to improve. We encoruage you to join our Discord Server, and please do not hesitate to ask us any questions whatsoever, we are a small indie team, but we know, as gamers, what it means to have a fluent communication with the players. Besides that little introduction, I would also like to answer a question that was made by several players: Which languages -if any at all- was the game going to be localized. Well, our good friends and Parteners from Graffiti Games told us that we would be able to localize the game to the foll…

  • Trident s Wake drops into early access today - 21 February 2019

    It’s nice to see a game you love become big enough to inspire other studios, and it’s hard to deny the similarities between Trident’s Wake – released into early access today – and Helldivers . It’s a four-player (offline or on) twin-stick shooter by Bacus Games with procedurally generated missions. Players work together to complete multi-phase missions while being hammered by waves of angry aliens. While outwardly familiar (yes, there’s friendly fire), it looks like there’s more focus on loot, character customisation and weapon upgrades. See the launch trailer below. (more…)

  • End of Alienware Closed Beta - 28 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fbd562cd1ed3a63fb6e01c21a04b4993de155a3ea.jpg So, we have come to an end to the Alienware Arena Closed Beta. We had a plethora of players, and we gathered useful data, as well as lots of comments on things to improve and work upon. We are now going to tweak a bunch of things in game and we will come back to you soon. The general objective of the beta was successful: gather metrics, information about play-styles and gather player feedback. Moreover, we received a lot of praise for the game, (and criticism -of the good kind-) in order to make Trident’s Wake a better game for you, our players.

  • The Present and Future of Trident's Wake - 15 January 2019

    Greetings ECHOs! After a mild period of radio Silence, we are now able to express all of the things that happened to Trident’s Wake. Originally an indie project with an extremely limited budget in tow, now with a signed deal with Graffiti Games, based in Vancouver Canada. This deal meant that we could add more beef to the game, improving graphics, animations, enemy AI, add a procedural map generation, and a plethora of other updates. This took the game to a whole new level, and thanks to our Friends in Graffiti, a lot more exposure to the game is now being given. The Game is now running a Closed beta with the amazing people from Alienware Arena, and also the small but budding Trident’s Wake Fan Community. In the upcoming weeks we will see articles explaining more about the game, and more news of the upcoming future. If you’d like to help us out on this path, feel free to add us to your…

  • Devlog Update #1 - 10 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F7465b2025c47bdf4d34f112d2831e3c5251f3bc1.jpg Greetings ECHOs! Moving forward, in addition to our regular announcements, we will be posting development updates through here as well, so we can keep you informed on game’s progress. As some of you may know, yours truly went to the GDC and Game Connection on March of this year, in the hopes that we could gain the support of a publisher to help us finish the game and reach out to a broader audience. We had overwhelmingly positive feedback during the event, and we received many requests for a follow-up with the demo, accompanying documentation and company information. We sent out the e-mail by mid-April, and we are currently waiting for some of them to respond. We have been declined by a few of the publishers that we knew were a long shot (due to their target audience…

  • GDC and GCA Aftermath. - 5 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F0267ba096002012edaabcee004ea25243cac2fca.jpg Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it). We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to give us a helping hand tell your friends to add Trident’s Wake to their wishlist. If you would like to know more about Trident’s Wake, and to be in contact with the devs, join our Discord Channel. Discord Channel. Regards, and have a good day!

  • GDC and GCA Aftermath. - 5 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F0267ba096002012edaabcee004ea25243cac2fca.jpg Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it). We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to give us a helping hand tell your friends to add Trident’s Wake to their wishlist. If you would like to know more about Trident’s Wake, and to be in contact with the devs, join our Discord Channel. Discord Channel. Regards, and have a good day!

  • Heading towards GDC - 14 March 2018

    Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events. What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 f…

  • Heading towards GDC - 14 March 2018

    Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events. What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 f…

Patch notes and updates

S.noRelease datePatch nameGID number
125 April 2019Another Big Update makes an appearance!2432417221736341295
225 March 2019Content Update #12543878145186749454
312 March 2019New things in v0.91b61!2530366080614600112
46 March 2019We present v0.91b602530366080593084163
51 March 2019Patch v0.91b59 now Live!2534869043308949614
626 February 2019Patch v0.91b58 is now live!2480825216208331378

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID704880
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99 (80% off from $14.99)
Free to playNo
Discount80%
Original price USD$14.99
Current price USD$2.99
Release dateJun 4, 2019
DeveloperBacus Studios
PublisherGraffiti Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Negative
Positive review percent37%
Positive reviews43
Negative reviews74
Total reviews117
Steam recommendationsNot available
Achievements26
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/704880/

Short description

Trident

About this game

As an ECHO – a digital entity representing a human’s consciousness – you can transfer yourself into a Sentinel, a mechanized chassis built specifically for this purpose. Manufactured by various companies, each has been built to fulfill a different role on the battlefield. Now that the Trident, humanity’s last colony ship and bastion of hope, has been overrun by an unknown alien force, it’s up to you to take it back and ensure humanity’s embryo’s survival. Choose from several Sentinels, each offering unique capabilities. Will you take the enemy head-on with a Moskva, deploying a barrier that allows your allies to take some cover? Or perhaps you’d prefer the nimble Mogami that can dash behind enemy lines, deliver a deadly spread of super-heated projectiles, and dash back to safety? Choose wisely and co-operate with your team, and humanity may still have a chance to start anew. You also have at your disposal a wide array of weaponry and abilities. Mix a flamethrower, the “Guzzler”, with a “Javelin” railgun or a "Viper" hand cannon with the "Buster" plasma rifle. Throw a supply pack for your teammates and receive a repair station as a thank you. Add mission modifiers to raise the stakes in exchange for increased rewards. Fight through each of the ship’s sectors, and free them to unlock new weapons and abilities. Customize your weapons by re-rolling their stats, and upgrade them once you’ve found enough tech. Unlock passive bonuses as you increase in rank, and become the legend that aliens fear. Remember your training and what’s at stake. Humanity is counting on you, ECHO!

Supported languages

English * , French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
23Steam Cloud
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 11, 2026 to Oct 11, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Trident's Wake's USD price history spans from Oct 11, 2026 to Oct 11, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -80%
  • Latest sale window: Oct 11, 2026 to Oct 11, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -80%, with a lowest recorded final price of $2.99 during rows named Steam sale. The latest recorded window starts Oct 11, 2026 and ends Oct 11, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Oct 11, 2026 through Oct 11, 2026. The latest run records $2.99 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trident's Wake at $2.99 in USD, with a listed base price of $14.99 and a -80% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$14.9980%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No change80% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-11$2.99$14.9980% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2581,78711 October 2026 - 03:03:06 UTC1,818,368
2Dota 2529,43411 October 2026 - 03:03:06 UTC1,291,328
3Wallpaper Engine69,61611 October 2026 - 02:54:51 UTC150,271
4Once Human16,41011 October 2026 - 01:43:43 UTC231,343
5Brotato6,63311 October 2026 - 02:19:11 UTC23,754
6Escape From Duckov1,28210 October 2026 - 23:00:50 UTC301,322
7Astral Party 1,17911 October 2026 - 01:12:22 UTC18,951
8火炬之光:无限7910 October 2026 - 21:49:09 UTC7,911
9Mechabellum1,69311 October 2026 - 01:33:32 UTC5,341

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2581,78711 October 2026 - 03:05:03 UTC1,818,3689,896,033Valve
Dota 2529,43411 October 2026 - 03:03:06 UTC1,291,3282,758,031Valve
AION 2258,17811 October 2026 - 02:31:54 UTC372,8726,962NC
PUBG: BATTLEGROUNDS181,87311 October 2026 - 03:03:06 UTC3,236,0272,744,193PUBG Corporation
WARDOGS139,17311 October 2026 - 02:17:54 UTC399,748Not availableBULKHEAD
ARC Raiders116,50911 October 2026 - 02:01:20 UTC465,097389,259Embark Studios
Valheim111,26211 October 2026 - 02:21:10 UTC498,478533,888Iron Gate AB
Marvel Rivals80,06611 October 2026 - 03:02:00 UTC642,333409,518NetEase Games
Overwatch®74,89111 October 2026 - 01:40:26 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 273,03211 October 2026 - 03:02:49 UTC253,2251,230,475Valve
Rust72,50311 October 2026 - 01:09:18 UTC259,6461,403,838Facepunch Studios
Tom Clancy's Rainbow Six Siege69,48611 October 2026 - 00:49:36 UTC200,4761,560,066Ubisoft Montreal

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,22611 October 2026 - 02:19:08 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS139,17311 October 2026 - 02:17:54 UTC399,748Not availableBULKHEAD
Valheim111,26211 October 2026 - 02:21:10 UTC498,478533,888Iron Gate AB
Rust72,50311 October 2026 - 01:09:18 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine69,61611 October 2026 - 02:54:51 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid57,20711 October 2026 - 02:45:21 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero56,38811 October 2026 - 02:38:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Geometry Dash53,54911 October 2026 - 02:07:53 UTC108,707646,789RobTop Games
Palworld48,48011 October 2026 - 02:39:05 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
Risk of Rain 243,55710 October 2026 - 22:04:17 UTC45,775352,228Hopoo Games

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