- Developer Blog #9 - Pausing Early Access - 24 December 2024
For those of you who have been with us since we started Early Access in May of 2023, it should be no surprise that Hawken Reborn has had quite the journey, with many learnings and uphill battles to overcome. From a name synonymous with PVP, to an Early Access moniker that still came with high expectations, Hawken Reborn went live with the intent of developing a Hawken formula for all types of players to enjoy in a tumultuous videogame industry. Over a year later, we learned a ton about what can work with a Hawken game and what doesn't, based on the mountain of feedback received. While it was great to hear from players as the game was still baking and making major design improvements like the current iteration of Patrol Mode, it's clear to us that we need to make even more significant changes to the game to make a more noticeable dent in this seemingly insurmountable hillclimb. This mean…
- Hawken Reborn Patch Notes: ver 0.5.0.1 - 27 November 2024
GENERAL Enforcers have been rebalanced so that solo players have a better chance of destroying them. The Raptor Enforcer has been added back into the game. At TL 60, there is a chance to spawn either the Raptor or the Guerilla Enforcer. See updated Codex picture in-game for details. There is now an option in the Settings Menu to disable notifications across the front end. COMPONENTS Ferrox Mech Rebalanced to be stronger across the board to meet its Hero Component status. HULL HP and Shield values have been increased. The Ferrox recoil MOD tree attribute has been replaced with Maximum Shield Strength. Centurion Mech Fixed a bug where the Centurion mech’s textures were glitching when you swapped bays or front end screens. Removed the Centurion VFX due to issues found when playing in First person. Cliffhanger Thurster Lowered the brightness of the thruster VFX which was causing issues for…
- Hawken Reborn Developer Blog #8 - Update 0.5 - 13 November 2024
Multiplayer Coop takes a major leap forward in Hawken Reborn Update 0.5 as we turn up the heat with a new Player Vs Player Vs Environment (PVPVE) game mode! Along with this exciting new mode, you can expect to see some new mechs and fight your way through our updated Enforcer mini boss system for exclusive rewards only available to skilled pilots brave enough to challenge their presence. Player Vs Player Vs Environment (PVPVE) With the current set of multiplayer co-op improvements from our last update, another layer of combat has been implemented to give players another way to explore Illal, only this time, you’ll risk destruction in the hands of other pilots with PVPVE. This new mode will allow for two sets of 3-pilot-teams to dog fight their way across Illal as each team vies for valuable resources. Along with farming resources from enemy mechs, fallen PVP foes will also drop loot so…
- Hawken Reborn Patch Notes: Update 0.5.0.0 - 5 November 2024
GENERAL Player nameplates have been improved, including improving the clarity of text on the nameplates. If a component is equipped in another mech bay then it will no longer be present in other bays to be equipped/unequipped. A Notification system has been implemented to draw attention and guide to newly crafted/unlocked components and if components are eligible for upgrading. New tooltips have been added for new player mech and weapon progression requirements. The player will now become invulnerable when they are connected to an MTP and have selected 'Return to Hangar'. FEATURES PvPvE PvPvE (Player vs Player vs Enemy) game mode has been added to Hawken:Reborn. 2 teams of 3 players are now able to join a session if PvPvE is enabled when creating lobbies. New radar icons have been added to distinguish between the 2 PvPvE teams. New radar functionality has been added to PvPvE allowing pl…
- Hawken Reborn Patch Notes: Update ver 0.4.1.0 - 15 October 2024
General Armour plates that were implemented as part of our new Crit Points system can now be individually targeted and shot off the enemy mech leaving an exposed area that deals first shield, then HULL damage when targeted. ‘New player’ default camera view is now the 3rd person CENTRE view. Added option for players to select DirectX 11 or DirectX 12 when starting the game. Bug Fixes Disabled the Transfer Items options when connecting to a player portal if no loot has been collected. Same faction NPC’s that are locally placed, but from separate encounters will now turn hostile alongside their faction soldiers. ‘Breadcrumb’ waypoint icons will now ‘complete’ for all players, not just the lobby leader. Failing to locate a lobby to join will now automatically create your own lobby.
- Hawken Reborn Patch Notes: Update ver 0.4.0.2 - 9 October 2024
General Combat music now triggers in game across all locations. Enemies now react to the player trying to destroy the water pipes in the mission “Toxic Behaviour” and will turn hostile towards the player when attacked. Made the Micro-Missile Auto Launcher (MMAL) full auto to correctly match the weapons item description. Neutral factions guarding checkpoints at their territory borders now react to the player ‘hopping the fence’ and will turn hostile. Added a new Enforcer screen into the codex to inform the player of the spawn requirements for each Enforcer. Tripled the range at which the player is able to pick up loot drops. Mech Balancing Vex Updated the player Hornet (Vex) base Shield Regen Delay to be 1.4 seconds (Previously 0.9). Updated the player Nimbus (Vex) base Shield Regen Delay to be 1.7 seconds (Previously 1.2). Aerial Increased the player Apex (Aerial) Max Shield to 2710 (Pr…
- Hawken Reborn Developer Blog #7 - Update 0.4 AVAILABLE NOW - 24 September 2024
Six long months have passed since we last talked about coop coming to Hawken Reborn in Update 0.3 and the major changes that we’ve incorporated to hone in on features that worked while scrapping those that didn't. Gone are the handheld linear tutorial and story mode that didn’t quite stick where it needed and instead was a much more truncated experience that literally threw you into the fires of Illal’s dystopian battlefield without any training wheels. Update 0.3 represents our commitment to keep chipping away at the game to gradually improve it, but also our limitations as a very small dev team that can’t move much faster than an Atlas’ walking speed. In the time since our last build, we’ve been continuing to define areas of improvement that can contribute to a stronger foundation for the game. Last week we released our full Update 0.4 Patch Notes that listed out all major areas of im…
- Hawken Reborn Patch Notes: Update ver 0.4.0.0 - 17 September 2024
Hawken Reborn Update 0.4 is currently getting its final adjustments before going live at the end of the month and introduces new ways to enjoy PVE co-op with improved matchmaking tools, adds new layers of combat complexity against enemy mechs, and a range of quality of life enhancements to make your time on Illal more enjoyable. Here's what else we've been cooking over these last few months! FEATURES - 12 brand new radio missions have been added giving pilots a more guided experience through Patrol Mode and the ability to earn in-game currencies as their rewards. - New players will be added to an active Patrol session making experiencing multiplayer coop easier for all players. This feature can also be disabled by the host in case they want to play solo sessions. - Additional Critical Points system now incorporates a visible armor system on enemy mechs to increase degree of strategy in…
- Patch Notes: UPDATE 0.3.0.2 - 12 March 2024
REBALANCES - All player bullet-based weapons have had their project speeds increased by approximately 100 m/sec excluding the Rasiseri shotgun. - All Area of Effect weapons have had their base projectile speeds increased by approximately 50 m/sec. - The Rasiseri's "Firing Spread Decrement" mod has been changed to "Vertical Recoil Reduction" and existing point assignments have been upheld. - Following a damage falloff bug fix, weapon stats have been rebalanced for the Deadeye, Goddard, Kettie, Micro-Missile Auto Launcher, and Volta. - Volta rebalanced following beam weapon collision and performance fixes. GRAPHICS - New Schematic icons have been added in various areas for better visual clarity. PATROL MODE - The caves in the Refuge have been split into two locations to allow for simultaneous events to trigger in the general area. GAMEPLAY - Drones will now activate their abilities at a l…
- Hawken Reborn Patch Notes: ver 0.3.0.1 - 1 March 2024
We've issued Hot Fix ver 0.3.0.1 to address some very important bugs that caused players to lose out on progression and experience broken mechs upon entering a session. Multiplayer Co-op - Fixed a bug that caused mechs to be severely damaged upon entering a multiplayer coop session due to TL scaling. Gameplay - Loot should now sync with a player's inventory due to a bug that caused a desync between Game (Hangar) and Patrol Mode sessions. Misc - Fixed a few bugs that caused crashes to periodically occur.
- Hawken Reborn Patch Notes: Update 0.3.0.0 - 27 February 2024
FEATURES - Multiplayer co-op is now enabled with a new lobby system that allows players to create private sessions of up to 3 total pilots. - Patrol Mode gameplay loop has been overhauled with a time capped play session that features a wide array of challenges in varying difficulty to earn resources and level up. - All players will have a starting loadout featuring a mech of each type equipped with two weapons and one thruster. - Vex, Aerial, and Bulwark combat types have been added as identifiers for how corresponding weapons and thrusters can be assigned to them. = Shotguns, Sub-Machine Guns, Compact Cannons = Grenade Launchers, Assault Rifles, Sniper Rifles = Beam Weapons, Machine Guns, Missile & Rocket Launchers - The Threat Level system has been normalized to values between 1 - 100 across all areas that utilize this numeric system to indicate power level correlations. - RNG has bee…
- Hawken Reborn: Developer Blog #6 - Multiplayer COOP - 15 February 2024
It’s been a while since we first talked about Hawken Reborn Update 0.2 being our biggest set of changes since Early Access. What was an exciting release to show that we’re making positive changes to the game also turned into the sad departure of several members of our development team due to layoffs across our organization late last year. In its wake, the Hawken Reborn team has dramatically changed and so has the game’s original development plans. DEVELOPMENT TEAM With a much smaller core development team, our focus has shifted away from a larger vision of an intriguing sci-fi narrative to one that is laser focused on ensuring the game’s core design can achieve a level of polish that will keep players coming back for more. That led to the removal of a lot of story elements like the original Story Arc that faced similar challenges to retention akin to the original game’s tutorial mode. T…
- Patch Notes - Patch 0.2.1.0 [AVAILABLE NOW] - 8 November 2023
Our latest patch makes various quality of life changes, updates to UI/text elements and streamlines the player experience so that pilots can get into the action quicker. Take a look through all this and more below! Features Story Arc is now removed and new players can launch straight into Patrol from the hangar. Quality of Life Random encounters should spawn earlier and more frequently when in Patrol. Random encounters should no longer linger in your missions list. Enemy mechs now have clearer colors indicating their aligned factions. Keyboard schematic added to the settings page. Enemy attacks now do more damage to increase challenge factor for encounters. Radio missions stay on the screen longer to give pilots more time to evaluate them. Resnode resource drops in Zone B have been rebalanced. Graphics Flash effect for Gieren muzzle has been reduced to avoid excessive strobing. Draw dis…
- Patch Notes - Update 0.2.0.0 [AVAILABLE NOW] - 3 October 2023
Today's update introduces the largest amount of content we've added since launch. The team have been hard at work iterating on your feedback, so expect to see the now unlocked Zone B, reach new heights with a raised Pilot level cap, embark in an all-new mech kitted out with the URF SMG, Multi Missile Launcher, Long Jumper Thrusters, and experience a plethora of fixes and quality of life changes. Oh, and did we mention you can stomp infantry units now? Take a look through all this and more below! Features Maximum Pilot Level cap increased to 35. Wyndham Moors (Zone B) is now accessible. Third person camera is now implemented as the default view. All weapons now have infinite ammo. 180 degree turning is now available. Ostentum Heavy mech platform blueprint now available at Pilot Level 26. Ultra Rapid Fire SMG blueprint now available in the workshop at Pilot Level 26. Long Jumper Thruster…
- Hawken Reborn Developer Blog #5 - Update 0.2.0.0 - 8 September 2023
We’ve been talking quite a bit about how our development efforts so far in Early Access have prioritized a new player’s experience and with Patch 0.1.1.0 out of the way, it’s finally time for us to announce that… new content is on the way to Hawken Reborn! Yes you heard that right. The new release of Hawken Reborn will be a big one that will have some exciting features to sink your teeth into. UPDATE 0.2.0.0 Let’s start with the biggest milestone which comes by way of an “Update”. This is our designation for a build that comes with a significant amount of new content and improvements to the game. Previously, we’ve pushed out hotfixes and patches to address specific chunks of developments, but Update 0.2.0.0 will have an array of new features across many different categories to improve your overall gameplay. HUD EVOLUTION The next evolution of the HUD has some revisions that we’re really…
- Patch 0.1.1.0 Available Now - 8 August 2023
We reworked our entire First Time User Experience (FTUE) and made hopping into the action significantly quicker in our latest Hawken Reborn Patch 0.1.1.0. Now after playing through the first story mission, pilots will be able to freely explore the game at your own pace to learn all the new mechanics that the game has to offer. Along with this big change to the FTUE experience, players can expect a slew of additional changes that offer improvements to gameplay including: - The 30 missions in Patrol Mode are now more accessible via an improved Mission Director. - Graphic improvements including better atmospheric effects and a frame rate increase to 240 FPS. - Combat encounters throughout the map will trigger at a more frequent rate to increase the action as you explore the world. - Slight movement adjustments (among many future plans) to give dashes better utility during combat. Early Acc…
- Hawken Reborn Patch Notes - Version 0.1.1.0 - 4 August 2023
Hey Pilots, Hawken Reborn Patch 0.1.1.0 will be landing next week, getting players into the action earlier with an overhauled onboarding experience and an array of bug fixes! Check out our latest Dev Blog for all the goings on, and make sure to drop by the Discord to leave any and all feedback you have for Hawken Reborn. Bugs Muffled audio should no longer occur if your game instance rejoins after being disconnected. A hangar bug deactivating the Start Contract button after repairing a destroyed mech has been fixed. Adam Slek will no longer freeze during mission six. Adam Slek will no longer shoot backwards during "Use of Weapons". Barriers can no longer be traversed over. The laser gate to Wyndham Moors should no longer be breachable. During the first Story Mission (Starfall), the shield animation should no longer get stuck upon spawning in. Enemy nameplates and health bars should no l…
- Hawken Reborn Developer Blog #4 - Detour - 31 July 2023
With Patch 0.1.1.0 around the corner, July has been particularly busy as we took player feedback that dissected all the elements of Hawken Reborn and did a bit of our own dissecting by prioritizing the entire month towards reformulating the First Time User Experience (FTUE). While this is only the tip of the iceberg, it’s a significant part in how we address the “survivorship bias” comments that we’ve seen relating to how much great constructive feedback we’ve highlighted from the community, but seemingly ignoring others who simply put the game down due to their negative first impressions. There are many more areas of improvement that we’re tackling, but this one in particular is this massive undertaking that requires a pivot from a heavy story lead experience into one where a pilot can truly explore at their own pace without the initial 3+ hour grind to get into Patrol Mode. If you nee…
- Hawken Reborn Developer Blog #3 - Baselines - 30 June 2023
Now that we’ve had a chance to dust ourselves off from the Hard Landing that inaugurated Hawken Reborn’s Early Access, our team has been at work pushing updates and doing deep dives into all of the feedback that we’ve been seeing. In the six weeks since launch, our priorities have been focused on tackling major game breaking bugs and optimizing pain points that lead to a negative overall experience with the current game. These changes came by way of three “hotfix” patches that addressed soft locking bugs, combat balancing, refactoring difficulty curves, resource farming adjustments, and a slew of other gears that needed retuning. As of version 0.1.0.3, the game is in a pretty good position with a few lingering bugs, but we’re overall happy by how stable things have been this early into production. In terms of feedback, we’ve been pouring over the vast amounts of posts across Hawken soci…
- Hawken Reborn Patch Notes - Version 0.1.0.3 - 14 June 2023
Hey Pilots, We're back with another update to address a number of core known issues and bugs raised by the community. Make sure to drop by the Discord to leave any and all feedback you have for Hawken Reborn. Fixed Issues Gameplay Asteroid Drone’s excessive damage has now been significantly reduced Aggro has been fixed on some passive infantry who did not fight back when being attacked by pilots Heavy drones no longer enter an idle state in some instances Patrol Mode Zones with lower Threat Levels than the player's will catch up at an accelerated rate Random encounter's Threat Level will increase with the zone's TL Resource nodes have been adjusted to drop more explosives Threat Level should no longer increase every two seconds after transferring items through the MTP Certain instances of Threat Level increasing too quickly have been balanced Quality of Life The cursor should no longer…