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BACK TO THE EGG! Tower Defense

BACK TO THE EGG! Tower Defense Steam news

JaudaLabs | Dec 27, 2017 | game

Released

0players observed · 9 October 2026 - 00:38:21 UTC

IndieStrategyActionTower DefenseFantasySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

BACK TO THE EGG! Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews31
  • Release dateDec 27, 2017
  • DeveloperJaudaLabs
  • PublisherJaudaLabs

Genres: Indie, Strategy

Company pages: Developer: JaudaLabsPublisher: JaudaLabs

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BACK TO THE EGG! Tower Defense Steam news

BACK TO THE EGG! Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patchlog v.2.8.0 - 6 April 2018

    Hello guardians, our weekly report: During the last week we have made very big changes on BACK TO THE EGG! We can finally say that it is a complete tower defense game now. Log Towers can only get builded on sockets Towers can get upgraded The player no longer gets attacked A level consists of 10 waves Nexus and portal can not get destroyed anymore New UI elements Some towers can only attack flying mobs while other can attack grounded mobs or both Level design Disabled passive skills However the entire game is now much more challenging. Check out the new version and tell us what you think! :) Greets, Jannick and Giancarlo

  • Patchlog v.2.8.0 - 6 April 2018

    Hello guardians, our weekly report: During the last week we have made very big changes on BACK TO THE EGG! We can finally say that it is a complete tower defense game now. Log Towers can only get builded on sockets Towers can get upgraded The player no longer gets attacked A level consists of 10 waves Nexus and portal can not get destroyed anymore New UI elements Some towers can only attack flying mobs while other can attack grounded mobs or both Level design Disabled passive skills However the entire game is now much more challenging. Check out the new version and tell us what you think! :) Greets, Jannick and Giancarlo

  • Patchlog v2.7.5 - 30 March 2018

    Hello together, the patch notes of the past week: Log An entire overhaul of the userinterface Added a new enemie (the ogre) as portal guardian Fixed smaller bugs Please tell us what you think :) Greets!

  • Patchlog v2.7.5 - 30 March 2018

    Hello together, the patch notes of the past week: Log An entire overhaul of the userinterface Added a new enemie (the ogre) as portal guardian Fixed smaller bugs Please tell us what you think :) Greets!

  • Patchlog v.2.7.1 - 24 March 2018

    Hello Dragonguards, let us present you the current patchlog. Alot of gameplay adjustments and balancing this time. Patchlog Implemented the Steam Cloud (steam account based saving) Much much more enemies are now spawning Improved performance Changed the way of buildings items Added more music Set arrow shoot distance to 50 meters (164 feet) Enemies getting stronger each wave New Steam Achievements Adjusted amount of gained experience by opening the treasure box Tell us what you think :) Greets!

  • Patchlog v.2.7.1 - 24 March 2018

    Hello Dragonguards, let us present you the current patchlog. Alot of gameplay adjustments and balancing this time. Patchlog Implemented the Steam Cloud (steam account based saving) Much much more enemies are now spawning Improved performance Changed the way of buildings items Added more music Set arrow shoot distance to 50 meters (164 feet) Enemies getting stronger each wave New Steam Achievements Adjusted amount of gained experience by opening the treasure box Tell us what you think :) Greets!

  • Patch v2.7.0 - 20 March 2018

    Hello Dragonguards, The results of the last few days are listed below :) Patchlog New character armory (different skins are dropable soon) Steam Leaderboards Player noises, shouts and other sentences You are now able to shoot AND run/walk Enemies are now attacking towers Removed saving gold in profile (gold only exists in levels and does not get saved anymore) You can now build as many towers and traps as you like You do not get any gold back when you remove buildings Tower health is now visible Info Currently we are working on stuff like tower upgrades, an inventory system, active hero skills and so much more... ːsteamhappyː Drop us some feedback if you would like to get in touch with us :)

  • Patch v2.7.0 - 20 March 2018

    Hello Dragonguards, The results of the last few days are listed below :) Patchlog New character armory (different skins are dropable soon) Steam Leaderboards Player noises, shouts and other sentences You are now able to shoot AND run/walk Enemies are now attacking towers Removed saving gold in profile (gold only exists in levels and does not get saved anymore) You can now build as many towers and traps as you like You do not get any gold back when you remove buildings Tower health is now visible Info Currently we are working on stuff like tower upgrades, an inventory system, active hero skills and so much more... ːsteamhappyː Drop us some feedback if you would like to get in touch with us :)

  • Patch v2.6.5 - 16 March 2018

    Hello Dragonguards, We promised to update the game nearly every week. Here is the result of the last week: Patchlog Added the passive skill system Added the player leveling system Added treasure chests after victory Added new maps Working Steam achievements New Tower: Canon (ranged, aoe) New Enemie: Goblin Bomber (range enemie) Guardians protecting the portals Tower range outline Teleport back to the dragon egg Fixed Towers Fixed perfomance issues Critical hits Worked on UI Playtime counter (wave) Info We are highly motivated to continue developing the game as you can see. Please feel free to comment your ideas, suggestions or problems. We still aim to work with you together ːsteamhappyː

  • Patch v2.6.5 - 16 March 2018

    Hello Dragonguards, We promised to update the game nearly every week. Here is the result of the last week: Patchlog Added the passive skill system Added the player leveling system Added treasure chests after victory Added new maps Working Steam achievements New Tower: Canon (ranged, aoe) New Enemie: Goblin Bomber (range enemie) Guardians protecting the portals Tower range outline Teleport back to the dragon egg Fixed Towers Fixed perfomance issues Critical hits Worked on UI Playtime counter (wave) Info We are highly motivated to continue developing the game as you can see. Please feel free to comment your ideas, suggestions or problems. We still aim to work with you together ːsteamhappyː

  • Patch v2.5 - 7 March 2018

    Log This one is a heavy one! added new gameplay mode (destroy portals and the nexus to win a wave) added a much much bigger world added a horse (mount) added a new minimap entire UI overhaul able to delete characters able to switch between fight- and build mode during a wave replaced resources (wood, stone) with gold player earns gold when killing enemies added new portals and the nexus Greets, Jannick and Giancarlo :)

  • Patch v2.5 - 7 March 2018

    Log This one is a heavy one! added new gameplay mode (destroy portals and the nexus to win a wave) added a much much bigger world added a horse (mount) added a new minimap entire UI overhaul able to delete characters able to switch between fight- and build mode during a wave replaced resources (wood, stone) with gold player earns gold when killing enemies added new portals and the nexus Greets, Jannick and Giancarlo :)

  • Patch v2.2 - 26 February 2018

    Log Instead of playing different characters you can now create your own profile character. We added this to be prepared for the inventory and skill system which we will add later on. We want you to be able to be identify yourself more with the character you are playing so in this patch we made a professional character overhaul. Please drop us some feedback :) Greets, Giancarlo and Jannick

  • Patch v2.2 - 26 February 2018

    Log Instead of playing different characters you can now create your own profile character. We added this to be prepared for the inventory and skill system which we will add later on. We want you to be able to be identify yourself more with the character you are playing so in this patch we made a professional character overhaul. Please drop us some feedback :) Greets, Giancarlo and Jannick

  • Patch v2.1 - 11 February 2018

    Log Added the wave list (replay waves → preparation for the loot system) Able to create profiles UI changes Fixed smaller bugs Improved usability The game is no longer an endless game. You finish the first chapter after defeating all enemies of wave 20. Currently we are working on the new character-, inventory- and loot system to bring you more content. Greets, Jannick and Giancarlo :)

  • Patch v2.1 - 11 February 2018

    Log Added the wave list (replay waves → preparation for the loot system) Able to create profiles UI changes Fixed smaller bugs Improved usability The game is no longer an endless game. You finish the first chapter after defeating all enemies of wave 20. Currently we are working on the new character-, inventory- and loot system to bring you more content. Greets, Jannick and Giancarlo :)

  • Patch v2.0 - 8 February 2018

    This patch is a heavy one: Log Added build menu (able to build your own walls, gates etc.) Progress system (wave and buildings gets saved) Fixed issues We continue working on more content :) Greets, Jannick and Giancarlo

  • Patch v2.0 - 8 February 2018

    This patch is a heavy one: Log Added build menu (able to build your own walls, gates etc.) Progress system (wave and buildings gets saved) Fixed issues We continue working on more content :) Greets, Jannick and Giancarlo

  • Patch v1.5.1 - 27 December 2017

    Log improvements

  • Patch v1.5.1 - 27 December 2017

    Log improvements

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2018Patchlog v.2.8.04249665521687809961
230 March 2018Patchlog v2.7.54249665521687810074
324 March 2018Patchlog v.2.7.14249665521687810184
420 March 2018Patch v2.7.04249665521687810296
516 March 2018Patch v2.6.54249665521687810407
67 March 2018Patch v2.54249665521687810509
726 February 2018Patch v2.24249665521687810613
811 February 2018Patch v2.14249665521687810724
98 February 2018Patch v2.04249665521687810837
1027 December 2017Patch v1.5.14249665521687810950
1124 October 2017Patch v1.5.04249665521687811081
1215 October 2017Patch v1.4.34249665521687811206
132 October 2017Patch v1.4.24249665521687811314
1430 September 2017Patch v1.4.04249665521687811423
1517 September 2017Patch v1.3.04249665521687811536
1611 September 2017Already working on the next patch4249665521687811641

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