SPSTEAMPULSELIVE ANALYTICS
Super Slime Arena

Super Slime Arena Steam news

JellyTeam | Jan 23, 2018 | game

Released

0players observed · 6 October 2026 - 17:30:00 UTC

ActionCasualIndieLocal Multiplayer4 Player LocalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Super Slime Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews53
  • Release dateJan 23, 2018
  • DeveloperJellyTeam
  • PublisherJellyTeam

Genres: Action, Casual, Indie

Company pages: Developer: JellyTeamPublisher: JellyTeam

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Slime Arena Steam news

Super Slime Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New "Tokyo Indies Champloo" Bundle Available! - 28 June 2026

    It's been a while (^_^;) We're happy to announce that we are part of the Tokyo Indies Champloo bundle! 🙌 Thank you Sketchy Ceviche for organizing this as part of Tokyo Indies' anniversary! Congratulations to Tokyo Indies and the Tokyo indie game community! 🥳 Let's play games from Tokyo Indies creators!! お久しぶりですね(^_^;) Tokyo Indies Champlooのバンドルに『スーパースライムアリーナ』を入っています!🙌 バンドルの主催をしたSketchy Ceviche さん、ありがとうございました!Tokyo Indies記念日と東京のインディゲームコミュニティをおめでとうございます!🥳 Tokyo Indiesのクリエイターのゲームを楽しみましょう!! Tokyo Indies Champloo Bundle We also have started a Bluesky account here if you would like to follow us! Blueskyのアカウントも作りましたので、よかったら、Blueskyにもフォローしてください! -JellyTeam

  • Weekly SlimeFest Online Game Meetup! - 18 June 2020

    We are reviving Weekly SlimeFest to help people find more online games! This will be hosted weekly on our Discord Server. More details to follow but if you are interested, please join our server and respond to the latest post in #announcements with the Weekly SlimeFest Emoji! We'll organize a poll soon to pick the best time(s) and plan to start soon! Thank you for reading and stay slimy! 「ウィークリースライムフェスト」が Discordで始まります!これは毎週オンライングループです。 興味のある方はDiscordの#announcementsで新スライムフェスト絵文字でご返信ください! discord.gg/JellyTeam JellyTeam

  • Tokyo Game Show 2019! - 11 September 2019

    Hello everyone! We are exhibiting Super Slime Arena at Tokyo Game Show this year. We will be in the Indie Game Area (インディーゲームコーナー) in booth 9-A38 for the whole event! Please come see us and play Super Slime Arena if you are in the area. Stay slimy! Information: Tokyo Game Show Website

  • Super Slime Arena Official Discord Server! - 24 March 2019

    Goo day to you! We have launched our official Discord for Super Slime Arena and JellyTeam's future projects! Stay slimy friends! ⬇️ENTER THE SLIME ZONE!⬇️ discord.gg/JellyTeam

  • Slime Update 1.0.4 - 8 March 2019

    Heyo! So, uh, it's been a bit. Hope y'all have been well. JellyTeam is still kicking, despite what the lack of game updates may have led you to believe; we've just all been pretty busy with life stuff. You know how it is. Busy people with many important things to do. We're still working hard on our major content updates, which you'll hopefully be hearing more about pretty soon, and in the meantime we've got this hotfix patch for you! Online: Our old hosting provider for server listing decided they were no longer in the business of inexpensive server hosting, so we had to take online down for a little bit while we got the new one set up. The new server has actually been up and running for a week or so, but it took us a little longer to get this patch out because we also wanted to include.... XInput: For those of you gaming on Windows using Xinput controllers who have been stymied by the…

  • [SERVER ANNOUNCEMENT] Online Temporarily Down - 13 February 2019

    The company we were hosting our online multiplayer matchmaking on is closing so we are moving to a new provider. Online will be down for up to a week or so while we test and make the transition. We'll release a new patch when it's ready. Stay slimy!

  • 1st Anniversary and Future Plans! - 23 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31470562%2Fa414d26bc99e5f277607442d2dba4f5c3dfc3938.png Today marks Super Slime Arena's 1st Anniversary! Thanks so much to our fans for the support so far, we think 2019 will be an exciting year for slime! We had originally planned to have a substantial new update out today but unfortunately we've had to push that back due to a critical bug that hopefully can be resolved within a week or two at the latest. We'll post more information later but we'll say it's single-player related as many of our fans have requested! Stay slimy! Please support on Twitter! https://twitter.com/SuperSlimeArena/status/1088119163997032448

  • Super Slime Arena is coming to BitSummit in Kyoto! - 27 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31470562%2F98382aaac72ed08b514fe94ac2e015ad13e61035.png We're excited to announce that Super Slime Arena is coming to BitSummit, the biggest indie games festival in Japan! May 12-13 at Kyoto Miyakomesse! More information: bitsummit.jp Stay slimy and see you in Kyoto!

  • Slime Update 1.0.3 - 17 February 2018

    Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there. Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective. Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when scoring a kill. General Online: Added a slight delay at the end of the match to ensure any ties are processed correctly; if a tie happened, but lag caused the final score/KO updates to be processed on different frames, only one player would be credited for winning the match. Animations: New performer…

  • Slime Update 1.0.3 - 17 February 2018

    Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there. Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective. Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when scoring a kill. General Online: Added a slight delay at the end of the match to ensure any ties are processed correctly; if a tie happened, but lag caused the final score/KO updates to be processed on different frames, only one player would be credited for winning the match. Animations: New performer…

  • Slime Update 1.0.2 - 27 January 2018

    Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay. Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup. Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English). Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen. Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one. Misc. crash fixes. Again, read on for more technical details: That first issue was due to our sys…

  • Slime Update 1.0.2 - 27 January 2018

    Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay. Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup. Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English). Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen. Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one. Misc. crash fixes. Again, read on for more technical details: That first issue was due to our sys…

  • Slime Update 1.0.1 - 25 January 2018

    Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. Improved support for non-latin characters in online play . Fixed issue where using the Enter key to navigate menus could cause them to lock up. Support some more commonly used keyboard keys in the default controls, to improve usability. . Name entry for online play is now saved. Misc. crash fixes That's all for now, but read on if you're interested in some of the technical details on that first one. There were two problems occurring that interfered with non-latin character support: Our 'master' game-listing server wasn't opening files w/ the correct encoding (UTF-8), so if you tried to list a game with a non-ASCII name the server would throw an exception and never respond. This was pretty straightforward to fix, we honestly should have caught it earlier. We…

  • Slime Update 1.0.1 - 25 January 2018

    Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. Improved support for non-latin characters in online play . Fixed issue where using the Enter key to navigate menus could cause them to lock up. Support some more commonly used keyboard keys in the default controls, to improve usability. . Name entry for online play is now saved. Misc. crash fixes That's all for now, but read on if you're interested in some of the technical details on that first one. There were two problems occurring that interfered with non-latin character support: Our 'master' game-listing server wasn't opening files w/ the correct encoding (UTF-8), so if you tried to list a game with a non-ASCII name the server would throw an exception and never respond. This was pretty straightforward to fix, we honestly should have caught it earlier. We…

  • Soundtrack Listening Party! - 8 January 2018

    Interested in the soundtrack for Super Slime Arena? We are hosting a listening party livestream with the devs & composers on January 16th at 9:00 PM EST! Get an early preview of the OST along with some insights from the composers and developers of the upcoming party-fighting game! We will also have some time for questions from the audience so please tune in! Thank you and stay slimy! Twitch Event: https://www.twitch.tv/events/oEMV6my2TwKIz82iwbyquQ Twitch chat + IRC chat @ EsperNet / #superslime ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow us for frequent updates: https://twitter.com/superslimearena Facebook event: https://www.facebook.com/events/140912146607448/

  • Soundtrack Listening Party! - 8 January 2018

    Interested in the soundtrack for Super Slime Arena? We are hosting a listening party livestream with the devs & composers on January 16th at 9:00 PM EST! Get an early preview of the OST along with some insights from the composers and developers of the upcoming party-fighting game! We will also have some time for questions from the audience so please tune in! Thank you and stay slimy! Twitch Event: https://www.twitch.tv/events/oEMV6my2TwKIz82iwbyquQ Twitch chat + IRC chat @ EsperNet / #superslime ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow us for frequent updates: https://twitter.com/superslimearena Facebook event: https://www.facebook.com/events/140912146607448/

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2019Slime Update 1.0.42530366080598029596
217 February 2018Slime Update 1.0.34249665521687814435
327 January 2018Slime Update 1.0.24249665521687814560
425 January 2018Slime Update 1.0.14249665521687814669

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