- Some Pre-Release Explanations - 3 February 2020
Ok, so our game is released tomorrow. Or today, depending on where you're living. As you may have noticed, there are some changes around here, let's explain them. Initially, project "X Caeli" was planned as a very hardcore roguelite/VN hybrid. With VN being ecchi and comedy based. However, over the course of EA we've understood that this genre mix just doesn't work at all. VN audience is not very interested in hardcore games and vice versa. And, even though we're not showing any nipples and stuff like that in the art (the shame, the shame!), the mere brand of ecchi makes streamers to be very, very much afraid of our content. Which is a no go for modern roguelite - it must be streamed to be successful. So we've decided to split the games - GOD STARFIGHTER will be released right now as a pure roguelite and we'll do VN a bit later. It'll probably still be something more than just VN - I do…
- Roguelite Mode is up! - 24 August 2019
Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. The goal of this new mode is to journey through three randomly generated star systems, each with more dangerous foes and encounters. Each map gets finished as soon as you'll defeat its boss but whether to rush it or not is your choice - you can explore the nodes to get stronger but enemies will also be growing in power with each step you take. Exploration and battle also takes fuel that has to be managed - as long as you have spare fuel, you're virtually immortal. Your first death on zero fuel will be your last one, though. To spice up the things a little, we've introduced the "weather" system. These are all kinds of anomalies that modify the flow of a particular battle. Fighting insi…
- Patch 0.91 – New Constructor, Equipment and Game Modes - 21 June 2019
The first major feature this patch has to offer is further revamps of ship building system – now we’re sporting an easier to learn drag & drop system with bigger buttons and fancy highlighting. Learning to construct your ship well is a big but tricky part of our game and now it should be more convenient to use. The second major feature is the revamp of Eternal Battle mode & addition of Warp Nine mode. Eternal Battle now comes with a challenge – defeat as many enemy waves as you only can while spending the least amount of attempts possible. Every next wave will be slightly stronger than the previous one but, to counterbalance that, you’ll get to increase one stat of your choice after every five victories. We’ve also refused the limiters on the stats (it used to be 9 points max) so now they can grow as far as you’ll be able to push them. Warp Nine is some casual fun for the veterans of th…
- Patch 0.9 - 26 February 2019
This patch contains a small but very significant step to the final release - it contains 1/6th of the game's tutorial. As the game's mechanics are of great depth, so are the learning requirements - there will be lots of tutorial scenarios, slowly but surely going through all of the controls, stats, items and interactions. And, as we're trying to tell a comedic story here, all the explanations will be done in-character, making it pretty much yet another part of a visual novel.
- Patch 0.8 is UP! - 20 November 2018
This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy. Next on our agenda is a vast, step-by-step tutorial mode which will gradually introduce a new player to all the myriad of possibilities that our game does offer. Showing some fanservice in the process too.
- Development Progress & Release Delayed - 10 September 2018
OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times. The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of static ones and we're slowly saving the necessary budget for that. Ah, the joys of true indie development. And the woes of wanting to create a true masterpiece. Outside of that, the game is almost done - the only other thing that demands some polish and reworks is the VN script. It's pretty much done (not in the game, though, as I'm not sure if I want to release it fully in EA) but our artist has recently made lots of additional emotions for all characters. No one really asked him but that's how we roll. They're all really cool only they need to be inserted in the already existing script and it's a simple but total…
- Patch 0.71 and New Public Demo - 25 July 2018
It's a minor update. Well, compared to the grand scale of pervious update anything would look small. - Fixed lagging when the game was played for a long time. - Fixed keyboard issues with swapped "ghost" weapons. - Minor Balance Changes - more basic energy Regen for the player and many underused pieces of equipment have gotten a hefty discount. And the biggest news are that yes, now X Caeli demo is refreshed with all new mechanics and, unlike the prevous one, it also features some Visual Novel elements.
- Divine Patch 0.7 Is Released! - 20 July 2018
This patch is the biggest one we've had to this date. The changes are so numerous that they're almost beyond any attempts to recount them. I'll try, though. - New GUI: prettier, simpler and better organized. It should make a ship's assembly to be a much less complicated ordeal. It's also much easier to track your ship's combat status right now. - Constructor Demo: clicking on the equipment pieces will now provide a brief demonstration of their abilities so you can easily understand what exactly they're doing. X Caeli is a very complex game and so we've tried to smoothen the entry barrier as much as possible. - Gameplay Overhaul: I won't be listing the changes to the specific pieces of equipment as all of them has been changed. Yes, all of them. In many cases, rather dramatically. It's almost a new game. And much better at that (and keep in mind that the old one was not too shabby). So I…
- Version 0.5 is UP!!! - 31 May 2018
In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones: - The Lovers: all Lovers but one are fully immune to incoming damage. Destroy that special one to make another one special. Love dies hard. - The Justice: doesn’t attack naturally but unleashes a strong counter-attack if you dare to hurt it. - The Temperance: is colorless which means it’s not being affected by any color effects. - The Hanged Man: provides a damage doubling aura but slowly burns out to keep it up. - The Hermit: doesn’t appear on the battlefield until all other foes are slain. - The Star: pesters the player relentlessly with its wandering armor-ignoring charges. - The Sun: Elite. Grabs the player with its blazing beam and never lets go, dealing constant damage. - The Empress: Elite. Periodically spawns new foes onto the battlefield. - The Emperor:…
- Patch 0.4 is UP!!! - 29 April 2018
- This patch introduces the fully reworked EX system – that is, the expanded abilities of ship's weaponry that became available as soon as you've had enough of certain stat to qualify for them. That previous mode was too binary – you either have them or you don't. That didn't really reward for spreading your stats around and, at the same time, it gave nothing for maxing them out – everything above the entry requirement went to waste. Well, if you don't count the raw power that those maxed out stats provided to you, that is. So we've chosen a better system – now, those expanded abilities are always online. But they do scale with their primary stats. So having 1 or 2 of those stats is not wasteful, having 5 is good and having 7+ is awesome. List of new EX (and we'll probably need to make a better term for these in the future; the term of EX stems from my love for Guilty Gear series but th…
- Patch 0.3.1 is UP! - 11 February 2018
- Two more VN chapters - More stable savegame system (which is a change that, if it works, you won't notice) - Lots of small bugs fixed - Penance main can now pass through the foes. - Anathema does damage that depends on both your Structure and Armor. - Screamer Soul's damage now depends on your Armor. - Testament and Conversion now scale with Armor. Yeah, Armor sucked so we'fe buffed it somewhat.
- Patch 0.3.1 is UP! - 11 February 2018
- Two more VN chapters - More stable savegame system (which is a change that, if it works, you won't notice) - Lots of small bugs fixed - Penance main can now pass through the foes. - Anathema does damage that depends on both your Structure and Armor. - Screamer Soul's damage now depends on your Armor. - Testament and Conversion now scale with Armor. Yeah, Armor sucked so we'fe buffed it somewhat.
- Patch 0.3.0 Released - 15 January 2018
- Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). - Sound loudness control added. - EX requirements of Rosary, Apparition and Gehenna lowered. - Genesis EX now shoots more frequently. - Thorns ALT EX now requires Acumen. - Pilgrim EX now requires Ardor. - Penance ALT EX now provides double damage. - Anathema is 20% stronger now. - Power of Oppression increases the Blast of the green foes. - Empty Walls are 50% sturdier. - Total Terror regenerates 20% more Structure. - Hydra Spawn & Total Terror interact correctly. - Cheat codes got more convenient (but we're not telling them).
- Patch 0.3.0 Released - 15 January 2018
- Eight fresh episodes of our Story (codenamed ghost in the jam, part-time legacy, medical sacrifice, dead can dance, high grade tech, burden of leadership, mushroom love, sometimes they do return). - Sound loudness control added. - EX requirements of Rosary, Apparition and Gehenna lowered. - Genesis EX now shoots more frequently. - Thorns ALT EX now requires Acumen. - Pilgrim EX now requires Ardor. - Penance ALT EX now provides double damage. - Anathema is 20% stronger now. - Power of Oppression increases the Blast of the green foes. - Empty Walls are 50% sturdier. - Total Terror regenerates 20% more Structure. - Hydra Spawn & Total Terror interact correctly. - Cheat codes got more convenient (but we're not telling them).
- Patch 0.2.2 - 3 January 2018
- Windowed mode is now available (disabled by default). - V-sync mode is now available. - Control settings are now properly saved. - Key bindings can now be swapped. - There should be less issues with loading screen. - Longinus & Cyclops interaction fixed. - Small issues with Thorns, Gehenna & Beholder fixed. - Screen refresh rate option is now available.
- Patch 0.2.2 - 3 January 2018
- Windowed mode is now available (disabled by default). - V-sync mode is now available. - Control settings are now properly saved. - Key bindings can now be swapped. - There should be less issues with loading screen. - Longinus & Cyclops interaction fixed. - Small issues with Thorns, Gehenna & Beholder fixed. - Screen refresh rate option is now available.
- Combat Demo is UP! - 29 December 2017
Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot.
- Combat Demo is UP! - 29 December 2017
Now you can download combat demo from the store page - it lasts for five combats, featuring some very distinct and annoying enemy waves and some pregenerated sets of equipment to dispatch them. As it is always with our game, prepare to experiment & die a lot.
- Patch 0.2.1 - 12 December 2017
- Star Field works correctly - HP & Energy bars work on all resolutions - Exodus main now works correctly - Rosary alt & Cyclops interaction fixed - Gallery no longer gives spoilers (so sad) - Correct finishes of level with Beholder
- Patch 0.2.1 - 12 December 2017
- Star Field works correctly - HP & Energy bars work on all resolutions - Exodus main now works correctly - Rosary alt & Cyclops interaction fixed - Gallery no longer gives spoilers (so sad) - Correct finishes of level with Beholder