- [EXPERIMENTAL] 26w34a: Multiplayer, fixes - 21 August 2026
Client in multiplayer will now save their inventory and other player related data.Community Suggestion:#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.Bugfixes:Issue when looking at a slider, button, or switch whose linked system is gone.#6687 Tutorial: Basic Building Training can be accepted again while already in progress.Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.Crash when generating terrain props after entering a new system.Issue when hovering some ore items in a storage or command window.Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.Issue when closing the inventory while holding a broken or incomplete item…
- [EXPERIMENTAL] 26w33a: Hotfixes - 15 August 2026
Some more fixes.Community Suggestion: #7958 Monitors now show an orientation indicator when placing or inspecting them.Bugfixes:Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.Issue when a sensor or logic gate activates a shipyard.Issue when exiting spaceship control from the target menu.Controls become unusable when rebinding a key while Shift or Caps Lock is active.Issue when setting a ship target from a Holomap Projector while on foot.Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.Issue while using the Symmetry Tool.Thanks for playing!
- [EXPERIMENTAL] 26w32a: Hotfixes - 5 August 2026
A few more fixes!Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.Timer Gates can now repeat a high signal or alternate on/off at a configured interval.Community Suggestion:#7953 Shift-click from containers now fills the backpack when the hotbar is full.#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.Bugfixes:Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning u…
- [EXPERIMENTAL] 26w31a: Multi improvements - 28 July 2026
Some more multiplayer features.Display player name when looked at, and a scanner pulse reveals nearby player and crew names (plus a see-through outline on characters).Lobby: hosts can kick players; clients can request a kick, which notifies the host.Bugfixes: item dropped are duplicated.Thanks for playing!
- [EXPERIMENTAL] 26w30b: Multiplayer / Shipyard - 24 July 2026
Some multiplayer and shipyards improvements!Multiplayer:Multiplayer lobby management has been overhauled:The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.=> please tell me what feature / bugfixes is the most urgent to you!I will continue to add deeper steam integration (invite/join friends)Shipyard:The shipyard custom spawning UI has been improved:Reason for inability to spawn is written on the main tooltipPin brick list: you can pin a brick list to browse through requirement more easily.Pinned brick quantities now show how many you have versus how many are required, in green when stocked and red when short.Commun…
- [EXPERIMENTAL] 26w30a: Hotfixes Encore - 22 July 2026
More hotfixes!Bugfixes:Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.Fixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.Fixed crash when placing a weapon grip on an item stand as a multiplayer client.Item stand interaction prompt now shows the correct action and updates when changing hotbar selection.Fixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.Fixed an issue on quit when Steam stats flush ran without Steam initialized.Guarded AssetRepo quit teardown against releasing twice in the same quit.Fixed an issue in FetchDecal when the aimed entity was already gone or a decal pixel map was missing.Fixed an issue when accepting a distress call / go-to objective before the target entity was ready; mission board and distress spawns are host/solo only.Thanks for…
- [DEFAULT] 26w29d: Eat Sleep Hotfix Repeat - 17 July 2026
More hotfixes!Community Suggestion:#6753 Codex brick search/header now stays pinned while scrolling the brick list.Bugfixes:Fixed a multiplayer crash when another player equipped the box delete tool.Fixed a rare crash when the command link line updated after its selected command was cleared or unloaded.Fixed a rare crash when hovering power cells in the codex preview.Fixed craft items in the creative Codex showing ISSUE placeholder names instead of their real names.Debug options (F3) can no longer be opened while another menu is already active.Fixed a joining-client crash when terrain mining hits arrived before local terrain nodes existed.Fixed a voxel-debug overlay crash when the current star was not yet mapped in world entities.Fixed a rare crash when the Codex backpack rebuilt slots while unequipping a destroyed or unspawning handheld entity.Fixed a crash when opening the Codex with…
- [DEFAULT] 26w29c: More hotfixes - 16 July 2026
Some more hotfixes.Bugfixes:Fixed applying faction color sets to entities that have no active color variant set defined.Prevented voxel action startup errors when player or rendering dependencies are unavailable.Fixed repeated character IK errors when returning to the title screen.Fixed repeated rendering errors when returning to the title screen.Fixed a rare spaceship HUD error when leaving or losing a ship while the holomap was open.Prevented item-bar and brick-shape switching while a primary or secondary item action is held; switching resumes on release.Fixed side-axis rotator gizmos failing to render in turret configuration.Thanks for playing!
- [EXPERIMENTAL] 26w28a/29ab: Steam p2p connection, Hotfixes - 15 July 2026
Some fixes and the implementation of Steam p2p, so no more port-forward shenanigans!An urgent fix for a regression on the space habitat. Sorry for the mishap!Multiplayer and Steam p2pAs I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!I did a pass and fixed quite a few issues but I expect plenty of issues still.There are things still missing, like npc/crew walking in stations.For now do not expect to play a serious survival game, it is better to simply build with friends!Community Suggestion#7873 Holo monitor build preview now draws the screen icon to help orient placement.#7869 Docking port and conveyor filters can now filter crystals by type.#7048 Item bar auto-f…
- [EXPERIMENTAL] 26w29a: Steam p2p connection - 13 July 2026
As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!I did a pass a fixed quite a few issues but I expect plenty of issues still.There are things still missing, like npc/crew walking in stations.For now do not expect to play a serious survival game, it is better to simply build with friends!Thanks for playing!
- [EXPERIMENTAL] 26w28a: Hotfixes - 7 July 2026
Some fixes.Community Suggestion#7873 Holo monitor build preview now draws the screen icon to help orient placement.#7869 Docking port and conveyor filters can now filter crystals by type.Bugfixes#7874 Unspawning scooter just after exiting make game freeze.Hover pod thruster VFX no longer lingers after the brick is destroyed.#7881 Laser sensor not detecting if short range#7838 Action wheel material on stones#7886 Vent Cover incorrect hitboxThanks for playing!
- [DEFAULT] 26w27a/b: Survival Start procedure + Localization fixes - 1 July 2026
A few Localization and crosshair improvements. Survival spawning procedure changed - as some users reported occasional fails during loading.Localization improvements:some new message / tutorial missions text has been localizedFix for some missing Chinese and Japanese characterChinese and Japanese outline font look was improved.Crosshair wheel improvements:Repair tool now uses the crosshair hold-wheel ring for brick health, with hull repair progress messages.Crosshair hold-wheel reworkedThanks for playing!
- [EXPERIMENTAL] 26w27a: Localization fixes - 30 June 2026
A few Localization and crosshair improvements.Localization improvements:some new message / tutorial missions text has been localizedFix for some missing Chinese and Japanese characterChinese and Japanese outline font look was improved.Crosshair wheel improvements:Repair tool now uses the crosshair hold-wheel ring for brick health, with hull repair progress messages.Crosshair hold-wheel reworkedThanks for playing!
- [DEFAULT] 26w26a/b/c: Mining, Scooter - 25 June 2026
Various improvements addressing newcomer feedback / difficulties with mining and the scooter.Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.Tell me if you spot any regression!I addressed the hovercraft/scooter toppling off when unused: Hovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release. Scooter base has been made more stable so it is less likely to topple off when exited. new ballast block with a heavy weight, to fine-tune your weight distribution Mining/Getting stuck issues shows a popup warning if the player mines underground without a jetpack/jump-pack. Terrain mining uses a larger spherical radius and overlaps neighboring octree nodes. Faster mining in soil and rocks (ore is unchanged) I made it easier to g…
- [EXPERIMENTAL] 26w26b: Hotfixes - 25 June 2026
Some more hotfixes.Improvements: - Help message when trying to build the Wind Turbine on ships or stations, explaining it must be placed on ground entities.Bugfixes: - Fixed legacy rock and stone brick item colors not always matching their material bucket tint. - Fixed help message mergeTime deduplication not working (messages could repeat every few seconds). - Fixed assembler not pushing finished products while its queue is active #7847.Thanks for playing!
- [EXPERIMENTAL] 26w26a: Mining, Scooter - 24 June 2026
Various improvements addressing newcomer feedback / difficulties with mining and the scooter.Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.Tell me if you spot any regression!I addressed the hovercraft/scooter toppling off when unused: Hovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release. Scooter base has been made more stable so it is less likely to topple off when exited. new ballast block with a heavy weight, to fine-tune your weight distribution Mining/Getting stuck issues shows a popup warning if the player mines underground without a jetpack/jump-pack. Terrain mining uses a larger spherical radius and overlaps neighboring octree nodes. Faster mining in soil and rocks (ore is unchanged) I made it easier to g…
- [DEFAULT] 26w24abc/25ab: Better FPS, new instruments bricks, crosshair - 22 June 2026
So I haven't pushed the last few Experimental builds to the Default branch in the last two weeks, sorry for that! The reason is I tried to implement Virtual Texture to improve FPS but ultimately the ratio complexity/gains became too weak so I scrapped it. One week down the drain! But fear not, as I still managed to improve the FPS via several shader refactors. New terrain shader yields FPS Improvements I tweaked and improved the terrain shader: we jumped from 70 to 95 fps (from 50 fps two months ago!). Still sensible gains!The look will be a bit different, but it will actually look better from afar.Planet Texture:I also added a setting for the planet texture generation, which give planets a hd looks when viewed from space. The new high settings makes the planets looks twice better!Two new cockpit instruments were added:Artificial Horizon:this represent the ship roll and pitch, like in m…
- [EXPERIMENTAL] 26w25b: Hotfixes - 19 June 2026
Some more hotfixes.Bugfixes:#7762 Ship systems no longer stall on depleted power during warp or stargate travel.#7838 Assembler no longer stalls when crafting stone slabs from rocks in adjacent storage.Thanks for playing!
- [EXPERIMENTAL] 26w25a: Artificial Horizon + Docking screen - 17 June 2026
So I wanted to take a bit of time off the usual stuff and add some new cool bricks, it has been a while. So this build adds two new cockpit instruments:Artificial Horizon:this represent the ship roll and pitch, like in modern plane.It is made mainly to make your cockpit a bit more lively - but it is actually fully functional!Docking Procedure screen:will shows an animation of the relative position of the target dock.you can actually use this to maneuver manually during docking.This is actually inspired by the docking procedure screen of one of my favorite movie, 2001 A Space Odyssey!Bugfixes:#7790 Ladders dont workThanks for playing!
- [EXPERIMENTAL] 26w24c: Stone colors improvements - 12 June 2026
This builds improve the rocks/stone brick color logic to hopefully clear out some frustration they were provoking.now each rocks name will contains their color, so hopefully it will make it clearer on why different rocks cannot be merged for crafting.stone can be painted, and will remember to original color when paint is removed.stone cannot received metal material (issue fixed)the color buckets now uses OKLCH color spaces, so hue variations should be more natural.Changes and improvements / Community suggestionsSpace battle editor no longer available in SurvivalImproved activate over-text on warp cores: shows Store or Take Void Pearl with dedicated icons depending on what you are holding.#7802 #7751 Stone colors #7771 Warning gate works with spaceship events (spaceship -> event gate -> warning gate)#7825 #7783 Ship dimension no longer include fields and decalsBugfixes:#7795 Life support…