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Azure Sky Project

Azure Sky Project Steam news

Burgee Media | Dec 8, 2017 | game

Released

0players observed · 24 September 2026 - 23:48:53 UTC

ActionIndieSimulationStrategy2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Azure Sky Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews39
  • Release dateDec 8, 2017
  • DeveloperBurgee Media
  • PublisherBurgee Media

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: Burgee MediaPublisher: Burgee Media

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Azure Sky Project Steam news

Azure Sky Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ASP will be Free to Play - 14 May 2019

    We will soon make ASP free to play for everyone. I hope everybody enjoys the game who decides to check it out, we enjoyed making it and at this point, we just want everyone to take a crack at it.

  • Patch 1.1 Hotfix - 6 January 2018

    Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.

  • Patch 1.1 Hotfix - 6 January 2018

    Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.

  • Patch Notes - Saturday, Jan 6th - 6 January 2018

    Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!

  • Patch Notes - Saturday, Jan 6th - 6 January 2018

    Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!

  • Hotfix - Dec 31st, 2017 - 1 January 2018

    Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!

  • Hotfix - Dec 31st, 2017 - 1 January 2018

    Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!

  • Small Patch: Sunday, December 9th - 10 December 2017

    Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.

  • Small Patch: Sunday, December 9th - 10 December 2017

    Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.

  • RELEASE!! - 8 December 2017

    We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!

  • RELEASE!! - 8 December 2017

    We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!

  • Patch Notes: Sunday, November 26th - 27 November 2017

    Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.

  • Patch Notes: Sunday, November 26th - 27 November 2017

    Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.

  • Patch Notes: Wednesday November 22nd - 22 November 2017

    We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

  • Patch Notes: Wednesday November 22nd - 22 November 2017

    We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

  • Patch Notes: Sunday, November 5th - 5 November 2017

    We've added 11 new Agent sprites, along with Agent ID Cards. You should see a lot of new faces showing up in your hirable agents pool! There shouldn't be any issues - however if you DO run into any of the following please let us know! -Bad collision boxes with agents (running through walls or falling through floors) -Sprite alignment issues (an agent holding his gun on his head, for instance) There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately. Thanks!

  • Patch Notes: Sunday, November 5th - 5 November 2017

    We've added 11 new Agent sprites, along with Agent ID Cards. You should see a lot of new faces showing up in your hirable agents pool! There shouldn't be any issues - however if you DO run into any of the following please let us know! -Bad collision boxes with agents (running through walls or falling through floors) -Sprite alignment issues (an agent holding his gun on his head, for instance) There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately. Thanks!

  • Coming Soon: Agent Variety! - 26 October 2017

    The next patch should bring with it a *lot* of new agent sprites! This one's going to take some extra time - importing the body parts, aligning them in game, and testing collisions on them is going to be... well, painful. This is one of our major steps towards leaving early access, so it's a good thing! Look for it in the next couple of weeks, along with a bunch of other tweaks. Thanks everyone! Brian

  • Coming Soon: Agent Variety! - 26 October 2017

    The next patch should bring with it a *lot* of new agent sprites! This one's going to take some extra time - importing the body parts, aligning them in game, and testing collisions on them is going to be... well, painful. This is one of our major steps towards leaving early access, so it's a good thing! Look for it in the next couple of weeks, along with a bunch of other tweaks. Thanks everyone! Brian

  • Patch: Friday, October 13th - 14 October 2017

    Update Time! New Content: Freelance Mission Type: Vandalism Spree -Your job is to do as much damage to the neighborhood as possible, you'll make a percentage of the property damage value you do as payment - get to work! Freelance Mission Type: Courier Run -Get to the other side of the area of operations as quickly as possible! Engage any enemies you need to, but your main objective is to arrive safely at the far extraction point. -3 New Campaign Missions! You can now play up to mission 18. Other Stuff: -Enemies can now use laser guns at higher difficulties / later missions. They're deadly! -Experimental armor was a little too good - toned it down a bit. -Tweaked commissions; agents now cost more to use as they level up, but start with overall lower commission rates. NEW CONTENT MAY BRING NEW BUGS! Please report any crashes or issues here and we'll fix them within the day in most cases.

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2018Patch 1.1 Hotfix4249665521687833375
26 January 2018Patch 1.1 Hotfix2284879949565737837
36 January 2018Patch Notes - Saturday, Jan 6th4249665521687833479
46 January 2018Patch Notes - Saturday, Jan 6th2284879949565187597
51 January 2018Hotfix - Dec 31st, 20174249665521687833590
61 January 2018Hotfix - Dec 31st, 20172284879949545076724
710 December 2017Small Patch: Sunday, December 9th4249665521687833695
88 December 2017RELEASE!!4249665521687833806
927 November 2017Patch Notes: Sunday, November 26th4249665521687833918
1027 November 2017Patch Notes: Sunday, November 26th2149769425927168206
1122 November 2017Patch Notes: Wednesday November 22nd4249665521687834031
1222 November 2017Patch Notes: Wednesday November 22nd2149769425911699338
135 November 2017Patch Notes: Sunday, November 5th4249665521687834125
145 November 2017Patch Notes: Sunday, November 5th2140760316601376935
1514 October 2017Patch: Friday, October 13th4249665521687834334
163 October 2017Patch Notes - Oct 2nd, 20174249665521687834671
173 October 2017Patch Notes - Oct 2nd, 20172175660043480890740
181 October 2017Patch Notes - Sep 30th, 20174249665521687834783
191 October 2017Patch Notes - Sep 30th, 20172175660043473992271
2024 September 2017Pre-Launch Patch Notes!4249665521687834981

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