- The Pillage Summer Sale - 24 June 2021
The two week long Steam Summer Sale is finally upon us after waiting a year. In celebration, my games The Pillage and Captain Clive: Danger From Dione are on heavy discount! Watch the developer play on the store page
- The Pillage Halloween Event - 14 October 2020
VERSION 3.2.1 - HALLOWEEN EVENT Limited time Halloween changes. Gothic theme is temporarily replaced with the Halloween theme. The moon is a blood moon for Halloween. Some buildings are celebrating with pumpkins. While the Halloween event is NOT going on, the gothic theme looks better than before this update.
- The Pillage Update - 23 September 2020
The Pillage Version 3.2.0 is out now! Added a new power swing weapon: the katana! This weapon is the fastest of the big weapons and still deals 3 damage. This one's for you David - it took me three years to take your advice but I did it. Changed blood effects on the ground to look more cohesive. Added more options to make the game run better on lower end systems Added a new leaderboard for new scores. This should help with upload times as well as give new players a chance to make their mark. Old scores can still be viewed. Also, if you haven't checked out my other game recently released, please check out Captain Clive: Danger From Dione!
- My Next Project - Captain Clive: Danger From Dione is now on Kickstarter! - 4 July 2020
If you are interested in the game or have beta tested and like what you see, check out the Kickstarter! If you can't donate, don't worry that's OK. CCDfD will still be coming to Steam, so please wishlist it! There are bonuses to backing, so check it out! LINK @ https://www.kickstarter.com/projects/bishopa/captain-clive-danger-from-dione
- The Pillage Week-long Stay At Home Sale - 21 April 2020
Please everyone, stay at home - and while you're doing it, play The Pillage! Since we're here already, I want to update everyone on the progress of work. Currently, The Pillage is on the back-burner for new updates with most of my time and resources going to my new game, Captain Clive: Danger From Dione. Here's some pictures! If you like what you see, please follow my Twitter or Instagram or something :) https://media.giphy.com/media/TKk0DWrgt1XOnUcbjK/giphy-downsized-large.gif https://media.giphy.com/media/YrNyI0yPi3uKk6NlGJ/giphy.gif https://media.giphy.com/media/TgPBDojxYiLAEv2ut5/giphy.gif
- Working on a new game ~ Captain Clive: Danger From Dione - 23 March 2020
What is this game? Captain Clive: Danger From Dione is not a direct sequel to The Pillage, but instead is a personal sequel. It's been nearly two years since the release of The Pillage and I wanted to make something new. In CC:DFD, you play as Captain Clive, or one of his crew members. You land your small ship in Ophacland, a residential colony of Dione, moon of Saturn. Upon exiting the ship you find that there are no humans left in the colony and that aliens have overthrown the area. Your goal is to mow down hordes of aliens while staying alive. As you play through the waves, the game continues to get more difficult. To deal with this difficulty, you must balance your resources while making strategic decisions through combat and spending. Is this game for me? Do you like first person shooters? Do you like third person shooters? This game has both. Do you like endless waves of enemies?…
- The Pillage Update: Angelic Intervention - 21 March 2020
Base game added a new enemy: the principality. This enemy is a human-sized naked angel which is spawned in the angelic intervention event. They are much faster than the player but have one heart. added a new event - angelic intervention. Every 250 kills, starting at 500, a large mother angel releases 5 principalities to attack the player. added a new weapon: the power saw. This weapon is a saw blade on a stick that rips anything it comes across to shreds! Bug Fixes made footstep sounds louder so they're noticible again. fixed a bug that made achievements show up more than once. fixed an issue with reseting the save game.
- The Pillage Update: New and Improved Themes - 7 January 2020
Base Game Added rainbow lights to the rainbow theme: retro. Added new theme. Added new post processing effects to all themes. Renamed vintage theme to washed out. Made windows and blood shiny. Added parallax scrolling to the interior of buildings to give them depth. Made the ability sidekicks faster. Changed the weapon particles to be cooler. Added emissive lighting to static buildings. Added a coffee shop building. Bugs Actually fixed the theme buttons' usability. Themes now show properly on the main menu.
- The Pillage Halloween Update - A Major Overhaul - 25 October 2019
Among many other updates to the game, bonus (limited time) spooky content is available in game at the modest cost of zero kidneys! The halloween theme changes the look of the whole world! When enabled, no longer is the world the iconic red of the pillage, but dark and orange! All of the civilians will be celebrating spooky season with all black attire this year! BASE GAME Added a whole load of detail to the world graphics. There is now more shading, noise, and other little differences and variants of textures. The world now supports true lighting. This means real dynamic lights and shadows now characterize the world. With the new lighting, street lights have been added to arcade mode. Torches light up the wave mode area. Added two new weapons - the keysword and the executioner. Added game themes which change the look of the world and the ai. Updated the UI again. The player jumps higher…
- New Update - V 2.1.0 - New Gamemode, New Weapon, New Enemy - 12 April 2019
Base game Added a new gamemode: Wave Mode - fight through waves of police that increasingly gets harder. Velocity aim now has right/left auto-aim during attacks. AI Added the new armored mobile cop - spawns late game in increasing values as the game progresses. 6 hearts. AIs now have weight, so knockback applies to different ones at different strengths. Weapons Added the power weapon Beartrap - twice as powerful as the staff and also has the double hit property. Weapons now level up with the number of kills on them. This is purely cosmetic. High level weapons have particle effects when they are used with color corresponding to their level. This can be disabled. Other Added flags to the leaderboard. Updated some of the user interface.
- Valentine's Day Update - Special Abilities, Perks, Weapons, New Police, and More! - 14 February 2019
Thank you all for joining me today to celebrate this massive new update for The Pillage - Version 2.0.0! The World The gamespace now has depth. AI will appear at random depths on the sidewalk. This makes killing crowds feel so much more pleasing. Removed the parallax effect on buildings. Taking it out all together hugely increased the FPS. Buildings now have randomized textures to them, making the world feel more fleshed out and immersive added static occasional static buildings back to the game AI New enemy: shield police. These police spawn as the game progresses. They are currently the only enemy in the game with 4 hearts (3 for the shield, plus 1 for the character). Angels now have an improved health bar. Weapons Weapons now have specified damage rather than every power attacking dealing 3 damage. This creates more balance and adds for more options in the power attack category. New…
- Prepare For a Massive Update - 7 February 2019
Valentine's Day 2019 is just around the corner, and what better way to celebrate than playing The Pillage! The new update, among many other things, will include many new weapons, a much more immersive world, significantly less lag, a new enemy, special abilities, and new perks. Along with this massive update, the game will be moving to a one-time pay-to-play system. As the game has increased in quality, it has such increased in value. With the release of the new update, the game will be moving to $0.99 USD. I have full intention to hold my promise that this update will be the biggest update and thus the biggest improvement to the game so far. All of the money that is made from this game will be put back into it after the initial overhead has been covered. I hope to continue to provide the community with masses of additional content in the future and moving this game to paid will allow t…
- August 14th Update: HarvestSword- The Newest Weapon, New Tutorial, Lots of Random Improvements - 14 August 2018
The title says a lot, but here's what's changed: There's a new power swing weapon: The HarvestSword This weapon is unlocked with "The Third Milestone" achivement. It's biggest strength is in its speed, only slowing you down 40% making it the lightest power swing weapon. It comes in two colors, iron and a brownish bone color. There's also a new tutorial. To be honest, the old tutorial was easily overlooked and really was just awful, so I made a new. The new tutorial can be accessed by starting a new save game or through the options menu. Now you can also change the volume before the initial setup/tutorials are over. Really it should have been an option long ago. A lot of other little changes were made that make the game overall better, but they really aren't worth noting here.
- August 11th Update - A much requested feature! - 12 August 2018
You guys kept asking for it, so I added the option to have secondary attack binded to the right mouse (or R, because there's someone who's playing with the keyboard only controls). I also adjusted some of the user interface stuff Also made the Hellhammer's existence more obvoius. I'm going to be working on more updates soon, and actually posting about the updates now that steam is letting me!