- Patch 0.1.12 Released! - 3 February 2019
Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerable
- Patch 0.1.11 Released! - 19 January 2019
Apologies for the second patch in 1 day. Patch Notes 0.1.11: Minor improvements to the homing missiles scanning Attempt #2 at fixing the endless loading screen.
- 0.1.10 Released! - 19 January 2019
Patch notes 0.1.10 - Fixed a bug where items higher than level 999 couldn't be equipped. - Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds. - Seeker item attachment base turning speed is now 45 (degrees per second) instead 30. - Quickly switching stash tabs causing an endless loading screen should have been fixed
- 0.1.9 Released! - 18 January 2019
Special thanks for z1error for motivating me to address some issues within the game 0.1.9 Patch notes: Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50% Fixed issue with knockback force being too high from kamikaze ships Also Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s) Fixed the annoying double login whoosh sound. Increased the damage by the flat damage additions by 50% Improved number formatting for huge numbers (Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen. Reduced the brightness of the Plasma Ball gun and slightly improved performance. Item attachment Chain level 1 damage to be 15% damage reduction instead of 20% Item attachment Chaos level 1 damage to be 75% damage boost instead of 60% Item attachment Output Multiplier…
- 0.1.8 Released! - 4 March 2018
Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now
- 0.1.8 Released! - 4 March 2018
Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now
- Server item patch - 18 February 2018
The first Win of the day will now grant additional 15 items instead of 5 items. (Decided more items would be nicer for players)
- Server item patch - 18 February 2018
The first Win of the day will now grant additional 15 items instead of 5 items. (Decided more items would be nicer for players)
- 0.1.7 Released! - 7 February 2018
Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regeneration. Disruptor damage continues to deal extra damage to shields. It's all still a work in progress, and I'll be adjusting the game based upon feedback. Changes: ----- Damage Type Changes: Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage). Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff. Electric - any damage dealt also reduces weapon, shield & engine en…
- 0.1.7 Released! - 7 February 2018
Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regeneration. Disruptor damage continues to deal extra damage to shields. It's all still a work in progress, and I'll be adjusting the game based upon feedback. Changes: ----- Damage Type Changes: Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage). Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff. Electric - any damage dealt also reduces weapon, shield & engine en…
- Server Stability patch - 6 February 2018
I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working). I'll get to the root of the problem later when I get the time!
- Server Stability patch - 6 February 2018
I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working). I'll get to the root of the problem later when I get the time!
- 0.1.6 Released! - 18 January 2018
Some fixes to the hangar menu and some gfx improvements with this patch. Next patch I plan to have some help pages / tutorials for each screen to guide new users on how to use the screens. Or perhaps help existing users too! Changes: Fixed the sell item work inside the crafting menu. Trails on various missile components have been fixed so the first time they spawn they don't draw lines from the cargo ship spawn. Items which spawn indirect effects are now displaying their figures correctly in the menus. (e.g. Tactical nuke, Flak Cannon) Crafting now displays min & max possible law ranges hovering over the selection. Also it is now possible to show the ranges by pressing Alt when hovering over an item. Re-ordered crafting items so baryon, lepton & electric are in order.
- 0.1.6 Released! - 18 January 2018
Some fixes to the hangar menu and some gfx improvements with this patch. Next patch I plan to have some help pages / tutorials for each screen to guide new users on how to use the screens. Or perhaps help existing users too! Changes: Fixed the sell item work inside the crafting menu. Trails on various missile components have been fixed so the first time they spawn they don't draw lines from the cargo ship spawn. Items which spawn indirect effects are now displaying their figures correctly in the menus. (e.g. Tactical nuke, Flak Cannon) Crafting now displays min & max possible law ranges hovering over the selection. Also it is now possible to show the ranges by pressing Alt when hovering over an item. Re-ordered crafting items so baryon, lepton & electric are in order.
- 0.1.5 Released! - 16 January 2018
Changes to display with very few gameplay changes. Gameplay fixes: Mobile force field will no longer cause the player ship to take damage from projectiles hitting it. Fixes/Changes: plasma ball brightness reduced further to reduce eye strain. Fixed the fast reloader description. It was using the Turbo Booster description by mistake. Fixed a display issue with the strafe engines displaying despite generating any force Fixed a display issue with the hovering panel with the weapon's dps header being in the wrong position. Weapons without any reload time now show N/A Improved appearance of the tactical nuclear missile explosion. Improved weapon overall display with colours.
- 0.1.5 Released! - 16 January 2018
Changes to display with very few gameplay changes. Gameplay fixes: Mobile force field will no longer cause the player ship to take damage from projectiles hitting it. Fixes/Changes: plasma ball brightness reduced further to reduce eye strain. Fixed the fast reloader description. It was using the Turbo Booster description by mistake. Fixed a display issue with the strafe engines displaying despite generating any force Fixed a display issue with the hovering panel with the weapon's dps header being in the wrong position. Weapons without any reload time now show N/A Improved appearance of the tactical nuclear missile explosion. Improved weapon overall display with colours.
- v0.1.4 Released! - 13 January 2018
Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so energy would actually be an issue at higher levels Changes: Item Attachments: Burst: base weapon damage modifcation is now -30% instead of +5% and it now scales up. Energy cost Pierce: base weapon damage modifcation is now -20% instead of -50% Output multiplier: base weapon damage is now -50% instead of -25% and now grants 2 extra projectiles Density Matrix: now does -10 damage and the weapon energy multiplier is now to +250% Weapons: Chainlightning cannon reduced max distance to 250 Quality now affects all weapons energy expenditure to reducing expenditure up to 25% Generator: Flat + energy regeneration laws h…
- v0.1.4 Released! - 13 January 2018
Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so energy would actually be an issue at higher levels Changes: Item Attachments: Burst: base weapon damage modifcation is now -30% instead of +5% and it now scales up. Energy cost Pierce: base weapon damage modifcation is now -20% instead of -50% Output multiplier: base weapon damage is now -50% instead of -25% and now grants 2 extra projectiles Density Matrix: now does -10 damage and the weapon energy multiplier is now to +250% Weapons: Chainlightning cannon reduced max distance to 250 Quality now affects all weapons energy expenditure to reducing expenditure up to 25% Generator: Flat + energy regeneration laws h…
- v0.1.3 Released! - 13 January 2018
As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30% Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30% Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner Density matrix: Engine Speed now scales from 40% instead of 50%.. Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4 Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2. Sweeping elem…
- v0.1.3 Released! - 13 January 2018
As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30% Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30% Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner Density matrix: Engine Speed now scales from 40% instead of 50%.. Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4 Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2. Sweeping elem…