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Nova Flow

Nova Flow Steam news

Wrecked Angle Studios | Mar 15, 2018 | game

Released

0players observed · 9 October 2026 - 11:48:32 UTC

ActionCasualIndiePlatformerFirst-PersonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Nova Flow news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews32
  • Release dateMar 15, 2018
  • DeveloperWrecked Angle Studios
  • PublisherWrecked Angle Studios

Genres: Action, Casual, Indie

Company pages: Developer: Wrecked Angle StudiosPublisher: Wrecked Angle Studios

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Nova Flow Steam news

Nova Flow news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes - Update #2 - 4 June 2018

    We're back with a second set of patch notes! As mentioned in our last update, we're looking to better the experience for our players and for this update we're hoping to help out those who are struggling a little with the middle levels, as well as a few other little alterations to the back-end. What's Changing Levels We've found a lot of players are managing to handle the simple running, jumping, shooting platforms, and the laser walls all pretty well once they get some practice, but the switches which move platforms into position are causing a number of headaches. We've returned to levels 3a all the way to 4d and reduced the number of both switches and lasers to help alleviate some of those overwhelming sections. Veterans won't be impacted by this, but newer players will hopefully have a better time of it. Likewise, the area 5 levels (5a, 5b, 5c and 5d) have received some further adjust…

  • Post-Launch Update - 21 March 2018

    Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better. What's Changing Levels Following feedback from the community levels 4d, 5a, 5b, 5c and 5d have received some slight changes to their layout. They have all maintained their theme and identity, however some of those unnecessarily frustrating jumps and platforms have been replaced with more negotiable ones. They by no means make the levels cake-walks, but they shouldn't be nearly as bad to complete. Let us know how you go with them! Bugs No More Magic Carpet Removed Frame-Perfect bug where you could fly...Seriously... Level Times Show Properly Fixed issue where your set time wasn't always disp…

  • Post-Launch Update - 21 March 2018

    Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better. What's Changing Levels Following feedback from the community levels 4d, 5a, 5b, 5c and 5d have received some slight changes to their layout. They have all maintained their theme and identity, however some of those unnecessarily frustrating jumps and platforms have been replaced with more negotiable ones. They by no means make the levels cake-walks, but they shouldn't be nearly as bad to complete. Let us know how you go with them! Bugs No More Magic Carpet Removed Frame-Perfect bug where you could fly...Seriously... Level Times Show Properly Fixed issue where your set time wasn't always disp…

  • Launch Day Review & Upcoming Fixes - 16 March 2018

    First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention. Potential Changes There are a few small bugs we've found (and heard about) in the first day or so. We'll be looking to stamp those out. Likewise, there seems to be a couple of frustrating snippets in levels that players are struggling with more than we want them to, so a revisit to adjust them is planned. So when's this happening? Good question! Though our ability to provide a quick hotfix of sorts is limited, we'll be doing our best to bundle together as many little changes as we can and hopefully have something out to you next week. Exact time and day is still TBC, though we hope it'll be sooner rather than later. What can you do to he…

  • Launch Day Review & Upcoming Fixes - 16 March 2018

    First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention. Potential Changes There are a few small bugs we've found (and heard about) in the first day or so. We'll be looking to stamp those out. Likewise, there seems to be a couple of frustrating snippets in levels that players are struggling with more than we want them to, so a revisit to adjust them is planned. So when's this happening? Good question! Though our ability to provide a quick hotfix of sorts is limited, we'll be doing our best to bundle together as many little changes as we can and hopefully have something out to you next week. Exact time and day is still TBC, though we hope it'll be sooner rather than later. What can you do to he…

  • Steam Page Overhaul - 5 March 2018

    Two posts in 2 days! We might be getting onto some sort of roll here. Following on from yesterday’s update on the state of the game, we have a big update here on our steam page. What’s Changed? New Screenshots New and improved screenshots have been added to coincide with the big updates made to the game, these give a far more accurate representation of what it looks like in-game than the old ones. New Graphics The design of the page has been revamped with new images and glorious GIFs to really make it pop. Far better than the old bland page, that’s for sure. New Gameplay Trailer Of course we can’t go past showing off a new gameplay focused trailer. This will give you a taste of the action before you get the opportunity to dive in when we release the game. Updated Information on Game Features We now actually tell you some of what you’ll encounter in the game, the 40 levels you’ll play in…

  • Steam Page Overhaul - 5 March 2018

    Two posts in 2 days! We might be getting onto some sort of roll here. Following on from yesterday’s update on the state of the game, we have a big update here on our steam page. What’s Changed? New Screenshots New and improved screenshots have been added to coincide with the big updates made to the game, these give a far more accurate representation of what it looks like in-game than the old ones. New Graphics The design of the page has been revamped with new images and glorious GIFs to really make it pop. Far better than the old bland page, that’s for sure. New Gameplay Trailer Of course we can’t go past showing off a new gameplay focused trailer. This will give you a taste of the action before you get the opportunity to dive in when we release the game. Updated Information on Game Features We now actually tell you some of what you’ll encounter in the game, the 40 levels you’ll play in…

  • Evolution of a Name - 4 March 2018

    After several months of silence on our end, we’re finally at a point we can announce some news for the game. It’s been a crazy few months since PAX AUS 2017 and we’ve been hard at work building the contents of the game to a point of release. Speaking to a number of people at PAX last year gave us great insight into what our community were after and what would be feasible in the time we had before sending it live. What’s Changed? Early-Access was going to be a big opportunity for external testing and feedback, however we knew that this would come at the cost of variety and depth of content at the time of release. Pushing the game live with 10 unpolished levels was never going to be received well, particularly when the capacity to deliver compelling updates regularly was going to be severely limited. The game needed a lot of work. Following a series of internal discussions, our view turne…

  • Evolution of a Name - 4 March 2018

    After several months of silence on our end, we’re finally at a point we can announce some news for the game. It’s been a crazy few months since PAX AUS 2017 and we’ve been hard at work building the contents of the game to a point of release. Speaking to a number of people at PAX last year gave us great insight into what our community were after and what would be feasible in the time we had before sending it live. What’s Changed? Early-Access was going to be a big opportunity for external testing and feedback, however we knew that this would come at the cost of variety and depth of content at the time of release. Pushing the game live with 10 unpolished levels was never going to be received well, particularly when the capacity to deliver compelling updates regularly was going to be severely limited. The game needed a lot of work. Following a series of internal discussions, our view turne…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2018Patch Notes - Update #22396358622010011569
221 March 2018Post-Launch Update4249665521687858265

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