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Closure

Closure Steam news

Eyebrow Interactive | Sep 7, 2012 | game

Released

0players observed · 25 September 2026 - 01:17:02 UTC

IndiePuzzlePlatformerPuzzle-PlatformerSurrealSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Closure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews992
  • Release dateSep 7, 2012
  • DeveloperEyebrow Interactive
  • PublisherEyebrow Interactive

Genres: Indie

Company pages: Developer: Eyebrow InteractivePublisher: Eyebrow Interactive

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Closure Steam news

Closure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2024 Maintenance Update (Update 2) - 5 November 2024

    Fixed parameter updates in the shader system, should fix broken lighting on AMD Windows and possibly other drivers

  • 2024 Maintenance Update (Update 1) - 18 April 2024

    - Fixed duplicate resolutions showing in the options menu - Added "-disablevibration" launch option, disables controller rumble - Added "-usescancodes" launch option, ignores keyboard layout

  • Clever light-manipulating puzzler Closure from 2012 gets upgraded for modern PCs - 15 April 2024

    Eyebrow Interactive have given a fresh coat of paint to their 2012 game Closure, thanks to bringing in game porter Ethan Lee to get some technical issues sorted out. Read the full article here: https://www.gamingonlinux.com/2024/04/clever-light-manipulating-puzzler-closure-from-2012-gets-upgraded-for-modern-pcs

  • 2024 Maintenance Update - 15 April 2024

    Hi, Tyler here! Computers have changed a lot since we launched Closure back in 2012. Monitors have more pixels, there's more controllers, there's more than 256mb of ram to work with, windows has gotten worse, and much much more. Technology marches on! Over the years, Closure has gained a number of technical issues due to some of these advancements. From minor ones like the resolution being incorrect on launch to major ones like the shaders being broken on some graphics cards, its made the experience of playing this game on PC uh, less than ideal. For some people it was actually a smoother experience running the PS3 version of the game on an emulator than the official PC port! I mean, I am impressed that it runs well on emulator, I did some WONKY stuff to get the game running on the PS3. The project file for the game had also atrophied a lot (it was referencing a lot of files on the desk…

  • 2024 Maintenance Update Beta Testing - 15 December 2023

    Hello! Since we released Closure over a decade ago now, it's gained a number of technical issues and hardware incompatibilities that have impeded the experience of running the game on PC due to OS and hardware changes over the years and the increasing popularity of high res monitors and whatnot. For that reason we are doing a maintenance update which will go live sometime in January that updates a bunch of libraries used to newer, more stable versions (the main one being SDL to SDL2) which should fix issues with the window opening too large or not matching the size of the monitor or not respecting high res scaling settings, various issues with controller support, and ports the shaders over to GLSL which should fix issues where certain graphics cards would do unexpected things with the shaders (which, in the worst cases, could even cause you to fall through the ground!). Also with this u…

  • New Week Long Deals Available on Steam! - 29 April 2013

    Save up to 80% on new Week Long Deals on Steam, available now until May 6th at 10AM Pacific time!

  • See This Cute Little Boba Fett Cosplayer? Zynga is Killing Him - 19 December 2012

    I knew it was coming, but I didn't want to believe it was true. As part of the great Zynga Facebook game purge of 2012, which has already claimed Treasure Isle, Fishville and Mafia Wars 2 , my little friend here will be terminated come December 30. His name is Back, named after my long-standing, often dancing Second Life avatar. He owns a modest house in PetVille , where his friends would come and clean him, or feed him cupcakes. He enjoys dressing up in Star Wars costumes, telling jokes to friends and redecorating his kitchen. Come December 30 it'll be as if he never existed. The dreaded game closing message arrived late last week, while I was busy being distracted by Gawker headquarters in New York. Thank you for supporting PetVille and for being a loyal player! We're sorry to inform you that PetVille will be shutting down on Dec 30, 2012. In place of PetVille, we encourage you to pla…

  • Mafia Wars 2 Sleeps With the Fishes December 30 - 3 December 2012

    The Zynga social game cullings that began with FishVille and Adventure Isle continues this month, as the troubled social gaming giant kills one of the most disappointing sequels of all time. No one wanted Mafia Wars 2 , an action-packed 3D sequel to a wildly-popular and mostly text-based social game. This was because the fans of the original Mafia Wars really enjoyed their little clicking game, and didn't give a damn about town-building or shooting other players in real-time . As of today the game only boasts 280,000 monthly users. That number will drop significantly on December 30, when Mafia Wars closes up shop. Zynga broke the news in an announcement on the game's app page (via Games.com ). Dear Mafia Wars 2 player, Thank you very much for supporting Mafia Wars 2 and for being a loyal player! We're sorry to inform you that Mafia Wars 2 on Facebook will be shutting down on December 30…

  • GREE Closes OpenFeint, Gives Game Developers a Month to Avoid a Potential "Poor Player Experience" - 16 November 2012

    Before Apple had Game Center it had OpenFeint, a gaming network that brought a cohesive online experience to countless iPhone, iPad and eventually Android games. Some of us may have opted to miss out on its fun features, but for many game developers it was a priceless tool. Come December 14, OpenFeint will be no more. In early 2011, Asian social gaming giant GREE purchased OpenFeint for $104 million, acquiring its massive userbase but not doing much of anything with the platform itself. GREE has its own platform, and I assumed that eventually OpenFeint would be integrated into it. Just not quite so abruptly. The closure, documented at GREE's OpenFeint developer page , gives developers of apps utilizing the service less than a month to either remove OpenFeint from their apps or migrate to the GREE platform. Once the service shuts down, according to the announcement, "OpenFeint network ca…

  • Now Available - Closure - 7 September 2012

    Closure is now available on Steam! Act now and save 10% during the first week of launch. Offer ends September 14th. In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

Patch notes and updates

S.noRelease datePatch nameGID number
15 November 20242024 Maintenance Update (Update 2)6146943657174065767
218 April 20242024 Maintenance Update (Update 1)5762994032391309627

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