- Controller Support - 14 September 2025
Hello everyone, thanks for the extensive feedback on the game. With this patch, Controller Support is added to the game. Every menu has been rewritten to work with a gamepad, so if you see any bugs, please let me know. Also, the HP curve for enemies in the Underland has been slightly nerfed. Underland has also received a purplish hue to its background for better visibility. Again, a big thanks to everyone that played the game and for all the feedback.
- Lightning Step Effect temporary Disabled - 1 September 2025
Lightning Step Effect has causing severe stutters on some graphic cards, so it has been disabled until I can properly fix it.
- Steamdeck Patch - 31 August 2025
Hello everyone, thanks to everyone that played Roguevive on release. Here is our first patch adressing the linux and steam deck problems, with this the game should be running on thos platforms, also some updates: -Saint Skull heal value nerfed from 5 > 4 -Pressing Esc on some menus would make them linger on screen, now it's fixed -Meat upgrade, heal per level nerfed from 25 > 10 -Fix volume sliders not saving -Various Fixes for achievements different Achievements Known issues -Some keybindings not saving the changes. -No more bones Achievement not unlocking, I added a counter to test some things on my side, please ignore if the counter is showing a 0 skeletons defeated, I am just testing the achievement for now. Again thanks everyone for playing and provinding feedback.
- Release is HERE! - 28 August 2025
Hello everyone, the release is HERE! Thanks to everyone who played the demo and the prelude, and for all the feedback, that really helped. For the next month I will try to improve the network performance and fix all the bugs that you all will eventually find. After that I plan on adding some more content, like new skills, skins, maps and some weapons. Save Files Sadly the prelude and the demo were development builds, and thus their savefiles are located on a different folder than the release version, if you intend on using the same save, it's possible to transfer the files from the older folder to the new one. Here are the steps. First install and open Roguevive First you have to go to the Installed files of the Demo or Prelude, you can go via Steam. First you right click in the game name at the library. Go to Propreties, a new window will open, thre you go to Installed Files and click…
- Release - 15 August 2025
Hello everyone, It's been a while. I bring news about the game, it's finished. I am only going through some final testing to be sure the release can go smoothly. The game will be released 2 weeks from now, on August 28th. A lot of the bugs have been fixed, there's a lot more content, and the performance of the game has been vastly improved both offline and online. But to achieve this, I had to rewrite a lot of the code and update the engine version, sadly the save location files have been changed with these updates. The save file still works, but it needs to be manually transferred to a new folder. I will make a guide on release about how this can be done. To make up for this problem and for the great delay of the game, I will make a release discount, I am still looking at how much of a discount I can provide, since this is my first paid game and I am not familiar with a lot of the opti…
- Prelude is here - 28 September 2023
Hello everyone, The prelude is here and available to download. I will keep the updates coming to that version, seems to make more sense. I activated the Cloud Saving, so if you open the Demo and afterwards open the Prelude, it should carry your progress, but in case it don't, here's a tutorial on how to manually carry the save file. Save location tutorial On your steam, Right-click the Roguevive and go to Managa > Browse Local Files Once on the Local Files, access Roguevive > Saved > SaveGames There is a file named "saveGame.sav", that is the one you need to copy and paste to the same directory on the Prelude. That's it, any problems, feel free to send a message or leave a discussion on the forum, I will help those who need it. Also I made some fixes, mostly multiplayer QOL. Patch notes: Changed reload bar color for better visibility Slightly changed the Shotgun Wolf color in comparsion…
- Update #13 - 18 September 2023
Hello people, new update just arrived. Patch Notes Added a 5s cooldown to the dash. Added a bar showing the dash cooldown, below the player. Buffed the Shuriken pack from 3 to 10 projectiles. Changed the Lightning Step description to better reflect it's usage. Fixed the Pick up Range upgrade description on the Upgrades tree. Fixed Pick up Range not working properly. New Level Up Options, Magnet. Changed second level ground color for better visibility. Added 2 enemies to the second level. Shotgun ammo changed from 1 to 2 Fixed a visual bug where Slimes sprite would sometimes flick when dying. The dash is a powerful escape tool, together with the invulnerability upgrade, that gives a 0.1s invulnerability when using the dash, it became too powerful. So there's a nerf, I intend on making an upgrade on the tree, to lesser the cooldown. Right now I think the version is pretty stable, and I wi…
- Update #12 - 10 September 2023
Hello everyone, it's the weekend, so the update is here. Patch notes Slime hitbox decreased Add elite enemies. Changed the item effects to use GPU instead of the CPU, for a better performance. Added an error message when failed to create a lobby Added an error message when failed to find lobbies Added an error message when failed to join lobby Fixed a bug where pressing space bar would select a level up upgrade Fixed a bug where enemies on the same height would have their sprite flicker between who is in front. Fixed the weapon damage upgrade showing 50% progression when it only gives 25% damage. Changed the auto target logic to ALWAYS target the nearest enemy Fixed the keybindings tooltip not changing when the player change the input. Changed the text "item damage" to "skill damage" everywhere. Fixed the buttons not working properly when first entering the game. While this update is a…
- Update #11 - 4 September 2023
Hi everyone, weekend is the time for update. So here it is. Pause menu fixed on online. Fixed second stage boss name Duplicate mirror nerfed from -10% to -20% damage. Shatter mirror nerfed from -5% to -15% damage. Bouncy mirror nerfed from -5% to -15% damage. Soda nerfed, removed the Shoot Speed bonus. Pills nerfed from +25% to +15% shoot speed. Shuriken pack damage increased from 3 to 5. EarlyBullet fixed a bug where upgrading the item when reloading would cause the base damage of the weapon to decrease. Added an arrow showing the xp collector position. Improved the spectate camera movement. Sunheart, Thorn Ivy, Starfall, Boomerang and Little Moon have their upgrade lines changed and max level set to 10. Two new upgrade options Paper Cut and Arsenal. Fixed pause menu not working on online. Can now join games via steam overlay and invites. Fixed a bug where reroll would, sometimes, stop…
- Update #11 - 27 August 2023
Hi everyone, weekend means update. This one is a little big. Here are the notes. Patch Notes: Fixed several behaviour problems of the Reload bar both solo and online. Blood Instinct now show damage text in Red, as critical, and the exact damage it does, instead of 999. Gravi Push and Gravi Pull knockback increased by 50%. Purple slime xp decreased from 3 to 2. Fixed Gold Spent and Gold Collected not showing on Game Over Screen Fixed a bug where the reroll was costing more than it should. Changed Shuriken Damage color. Add a 0.3s delay when exiting the pause menu and the level up menu, so you have time to react to the game coming back. Fixed online Upgrade cards not being selected when clicking on the image of the upgrade. Fixed SEVERAL problems with buttons not working in game. Added an Increase size animation to level up cards when Hovered. On endless mode, added a tooltip text showing…
- Update #10 - 23 August 2023
Hi everyone. Some little fixes before a big update: Patch notes: Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading. Added a Status screen on pause menu. Changed the Xp point movement logic to fix some weird behaviors when there was too many points around. Decreased the "get away" animation of the xp points. Corrected several items not having a max level. Added a golden border for max level items Fixed a bug that enabled the click on the reroll button when it was not on screen. Pills nerfed from 35% shooting speed to 25%. Fixed a bug preventing different enemies to spawn on endless Mode. Now Enemies get 20% movement speed per lap on endless, caps at 300% the initial movement speed. Changed the Hp formula for Endless. Enemies will get 100% along the Lap, and a plus 100% when the Lap is comple…
- Update #9 - 21 August 2023
Hi everyone, another update. Patch notes: Weapon damage changed to White from Red. Boomerang damage color changed for better visibility. Lightning Step damage color changed for better visibility. Healing now shows a damage text. Decreased damage number size. Critical damage "!" text removed. Critical damage now has a size animation. Fixed a bug where the Damage Text was persisting when the game was paused. Fixed a bug where the Pause Menu would not be clickable after showing the settings. Fixed a bug where some Skeleton Heads had a larger hit box. Player Hit box decrease, to normalize between the multiple skins. Crossbow Skeleton projectile speed decreased by 25%. Crossbow Skeleton projectile trail color changed for a better visibility. Added a Skin selection screen, it's a placeholder for now since I am still testing some features. Added the characteristic "running away" animation to t…
- Update #8 - 20 August 2023
Here are this weekend update. Patch Notes Being far from teammates on online will show arrows pointing to their direction. The damage text now has multiple colors depending on the source of the damage. Fire Ammo effect is now continuous. Fixed Fire Ammo effect sometimes showing behind the enemy Corrected Coop tomb sprite order. Added a confirmation screen when changing Full Screen Mode. Fixed the game not saving the resolution option in some cases. Settings menu added to the in game menu. Fixed a typo in Explosion Step Upgrade Fixed Explosion Step not showing up in the damage dealt screen. New upgrade on the Upgrades Tree, Experience Collector. Along this week I will rework the upgrades Tree prices and values, I feel some of the upgrades are too weak right now. Also will be working on the next level, that will probably be up on the next weekend.
- Update #7 - 16 August 2023
Hi folks, this was supposed to be a little update, but ended up being quite big. Bug fixes Improved Spectate camera Stuttering. Fixed players pausing on online. Fixed disconnect on multiplayer causing the game to never end. Fixed the countdown in multiplayer. Fixed the name of teammates getting stuck on some resolutions. Fixed Meat Heal Upgrade not working as intended. Fixed Starfall Sound not playing properly. Fixed Custom Mouse Cursor not showing properly. Patch Notes When opening the password screen, focus on the password text. Lightning Step radius decreased by 50%. Removed the endless and the difficulty button on the lobby, for non hosts. Changed the logic for auto aim, now change target when the enemy die, instead of when the enemy ends the fading animation. Add music to the online lobby. Added remap key bindings for the upgrade shortcuts. Added Weapon muzzle flash. Fire ammo effe…
- Multiplayer Online update...and Auto-Aim...also key bindings. - 12 August 2023
Hello everyone, sorry for the lack of news. For the past semester I've been working on the multiplayer online of the the game, and it's Here. I actually remade the entire game on Unreal, so everything is a little different. Patch Notes: As of now, the multiplayer online is On, you can host a session for up to 4 players. Auto-aim function, by pressing U, u can toggle between normal/auto shoot/auto aim. The settings menu is completely changed, now you can change all of the controls there. Every text is on a pixel Font, I will try to add an option to change this on a near future. Decrease every enemy overall speed. You can now select your update by pressing 1 2 3 4 5 on the keyboard. Overall changes in the color of the game, since I changed the engine and remade the game, I tried to make it looks a little better. Updated icons on the skill trees. Known Bugs and Roadmap: There are some issu…
- Hotfix - 24 October 2022
Hi everyone, so here a some little fixes since there was some problems with the Endless Mode. Fixed boomerang not disappearing on lower fps Fixed bandit mask not working when the player had shield points. Mini Beholder number of Projectiles decreased from 5 to 3, but damage increased from 5 to 7. Mini Beholder SKill cooldown increased from 3 to 7. Little Beho (the single beholder eye) skill cooldown increased from 4 to 8. Now the xp points will mege with nearby xp points when spawning, this will increase the performance on longer runs. I am still working on some improves for the performance of longer runs. Thanks everyone.
- Endless Mode - Demo Update #6 - 24 October 2022
Hey folks, here is this week Update and it's a pretty great one. So first the notes. Patch Notes: Fixed the Equipped upgrades icon size in game and on game over screen. New skill Invincible Dash: dashing leave you invincible for 0.1 second. New upgrade Explosive Step: dashing has a 20% chance of generating an explosion. Immovable Dagger now have a maximum of 1000 stacks. Fixed a bug where gold spent was not reseting between runs. Uzi damaged increased from 1 to 2. Damage upgrade text fixed from +25% damage to +50%. The upgrade already increased 50%, but the text was wrong. Font size changed on upgrade related panels so the text stays inside the same. Reroll increase price multiplier decreased from 25% to 15% Endless Mode Finally a new mode. On the endless mode there are no bosses, but the quantity and health of monster increase drastically over time, so be careful when facing this mode.…
- Demo Update #5 - 16 October 2022
Hi everyone, thanks for playing the demo, as always. Here is this week Update: Patch Notes: Fixed the Equipped upgrades icon size in game and on game over screen. Projectile lifetime of all weapons changed so they don't go off screen. Except the Frisbee. Damage Upgrade changed from +1 damage, to +25% damage dealt, also increased the max level to 20. Meat upgrades text changed from bonus to total Added a setting option to disable damage numbers on enemies Changed the grass texture. Fixed the difficulty option appearing off screen in some resolutions. Fixed a bug where the weapons would be upside down sometimes. Camera distance increased, this will probably make the game easier. Ranged enemies range increased to reflect the camera change. StartFall Spawn area increased to reflect the camera change. StarFall fixed a bug where the stars where spawning while the game was paused. StarFall fix…
- Demo Update #4 - 2 October 2022
Hello everyone, as always thanks for playing my demo. Here is this week update. Patch Notes: Ranged enemies now have a minimum range to shoot, so the enemies cant shoot from off the screen. Except bosses. Movement more responsive on the keyboard. There was a little sliding felling when starting to move on the keyboard. It's gone now. Player movement speed slightly decreased. Soda: changed to +10% shooting speed and 10% reloading speed. The move speed part was removed, see bellow. New item, Sports drink: 15% movement speed. Health upgrade buffed from 5 per level to 10 per level. Health upgrade max level increased from 5 to 10. New Upgrade more meat. New Upgrade meat heals for 25 more per upgrade level. And a little bugfix where the health bar showed 1000 of health on the first second of the run. As always, any suggestions feel free to post on the Discussion section. Thanks everyone.
- Demo Update #3 - 19 September 2022
Hello everyone, thank you for anyone to took some time to play my Demo. You guys are awesome. So here are this week updates. Patch Notes: Crossbow Skeleton projectile speed decreased by 20%. Fire bullet: added visual and sound feedback. Upgrades panel: add text showing max level. Upgrades panel: add text showing current and next level bonus. Bug fix: can choose the fourth and fifth upgrades , even when not unlock, when using a controller(this one was release on the middle of the week as a hot fix) Difficulty options enabled Some of you said the game was a little too hard, so now there is 3 difficulty options for the game, I am working on some more ways to change the difficulty and bonuses for playing on the harder ones. As always, any suggestions feel free to post on the Discussion section. Thanks everyone.