SPSTEAMPULSELIVE ANALYTICS
ZhanDou (VR and Non-VR)

ZhanDou (VR and Non-VR) Steam news

KX Games | Oct 27, 2017 | game

Released

0players observed · 25 September 2026 - 08:10:26 UTC

ActionAction-AdventurePvPAction RPGPvESteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

ZhanDou (VR and Non-VR) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews29
  • Release dateOct 27, 2017
  • DeveloperKX Games
  • PublisherKX Games

Genres: Action

Company pages: Developer: KX GamesPublisher: KX Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

ZhanDou (VR and Non-VR) Steam news

ZhanDou (VR and Non-VR) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.6 Released 更新日志 - 10 December 2017

    Update Log The machine nail refresh position now moves to the center of the map. The portal position now moves to the base blood stream. Optimized drop bloow effects. Optimized and improved burning particle effects. Optimized the special effects of death energy. Increasing the distance to lock the monsters. Optimized and increased dragon attack animation and intesity. Optimize monster running animation. Opimized running animation and special effects to improve the number framte rate. Optimize the zoom function in the VR version. Collision detection improved. Optimized lens transparency objects. Combat UI has been tweaked. Adjust the hero's blood to the left and right. Enlarge the skill icon. Optimized the Flash light and NeZa (hero skill special effects and action). Optimized the common attack animation. Optimize the performance of special skills. Optimized the performance of NeZa skill…

  • Patch 1.6 Released 更新日志 - 10 December 2017

    Update Log The machine nail refresh position now moves to the center of the map. The portal position now moves to the base blood stream. Optimized drop bloow effects. Optimized and improved burning particle effects. Optimized the special effects of death energy. Increasing the distance to lock the monsters. Optimized and increased dragon attack animation and intesity. Optimize monster running animation. Opimized running animation and special effects to improve the number framte rate. Optimize the zoom function in the VR version. Collision detection improved. Optimized lens transparency objects. Combat UI has been tweaked. Adjust the hero's blood to the left and right. Enlarge the skill icon. Optimized the Flash light and NeZa (hero skill special effects and action). Optimized the common attack animation. Optimize the performance of special skills. Optimized the performance of NeZa skill…

  • Message from the Producer - Big update to ZhanDou - 25 November 2017

    I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are: Optimized the fight feedback system. Uupdated the latest whole animation system and hero skills. Performance of special effects and maps updates. AI of the BOSS in PVE map improved. Added a prototype of the soul collection system. When you kill the monster, you can see the BUFF with follow add in to the hero. We're going to add these updates to the hero's upgrade system. with the numerical gameplay system. Currently we're making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions!

  • Message from the Producer - Big update to ZhanDou - 25 November 2017

    I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are: Optimized the fight feedback system. Uupdated the latest whole animation system and hero skills. Performance of special effects and maps updates. AI of the BOSS in PVE map improved. Added a prototype of the soul collection system. When you kill the monster, you can see the BUFF with follow add in to the hero. We're going to add these updates to the hero's upgrade system. with the numerical gameplay system. Currently we're making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions!

  • Patch 1.5 Released! - 24 November 2017

    As promised we continue development work on Zhandou. English Reduces the size of the Dragons. Modified the details and collisions detection on the map itstelf. Added plants to the Arena (PvP) Increased death effects and soul absorption. Modified the character's animation. Added hand effects. Modified the AI for the BOSS in the single map. Bug fixes for the BOSS in the single map. Add a preview of the new map to the hero selection map. Improved fox tail skills. Optimized combat feedback and strikes. Chinese 缩小了角色龙的大小 修改了地图模型的细节和碰撞 增加了植物在竞技场 增加了死亡特效,和灵魂吸收 修改了角色的动画 给角色添加了双手特效 修改了单人地图中BOSS的AI 修改了单人地图中BOSS的血量回复的BUG 在英雄选择地图中添加了新地图的预告。 优化了狐狸尾巴技能 优化了战斗反馈。打击感。

  • Patch 1.5 Released! - 24 November 2017

    As promised we continue development work on Zhandou. English Reduces the size of the Dragons. Modified the details and collisions detection on the map itstelf. Added plants to the Arena (PvP) Increased death effects and soul absorption. Modified the character's animation. Added hand effects. Modified the AI for the BOSS in the single map. Bug fixes for the BOSS in the single map. Add a preview of the new map to the hero selection map. Improved fox tail skills. Optimized combat feedback and strikes. Chinese 缩小了角色龙的大小 修改了地图模型的细节和碰撞 增加了植物在竞技场 增加了死亡特效,和灵魂吸收 修改了角色的动画 给角色添加了双手特效 修改了单人地图中BOSS的AI 修改了单人地图中BOSS的血量回复的BUG 在英雄选择地图中添加了新地图的预告。 优化了狐狸尾巴技能 优化了战斗反馈。打击感。

  • Patch 1.4 Released 更新日志 - 16 November 2017

    Another day another patch! ;-) Single Player Map has been added More game flow optimization implemented UI fixes Restoration of the NaZa special effects Fox Girl skill animation polished Fixed the Mecha attack distance Fixed the room list display Fixed the room list Chinese display Added the Mecha skill icon Language Settings can now be saved Four our Chinese players... 更新日志 增加了多人联机PVE副本 优化了开始游戏流程 修复了创建UI 修复了哪吒技能特效 修复了狐狸的普通攻击 修复了机甲攻击距离BUG 修复了房间列表显示BUG 修复了房间列表中文显示“???”的BUG 增加了机甲技能图标 语言设置现在可以保存了

  • Patch 1.4 Released 更新日志 - 16 November 2017

    Another day another patch! ;-) Single Player Map has been added More game flow optimization implemented UI fixes Restoration of the NaZa special effects Fox Girl skill animation polished Fixed the Mecha attack distance Fixed the room list display Fixed the room list Chinese display Added the Mecha skill icon Language Settings can now be saved Four our Chinese players... 更新日志 增加了多人联机PVE副本 优化了开始游戏流程 修复了创建UI 修复了哪吒技能特效 修复了狐狸的普通攻击 修复了机甲攻击距离BUG 修复了房间列表显示BUG 修复了房间列表中文显示“???”的BUG 增加了机甲技能图标 语言设置现在可以保存了

  • Patch 1.3 Now Avaialble - 14 November 2017

    Hello All, We just released our first update to Zhandou. The updates include: Player and Nonplayer entities have had their animations updated to better show attacks and damage taken. Mecha skill animations and collision detection improvements. Player movement reduced slightly Map has been shortened for better playability and movement. Player health and power bars have been updated to better show health and power stats. Minor Bug fixes. This will be the first of many patches and improvements. More to come!

  • Patch 1.3 Now Avaialble - 14 November 2017

    Hello All, We just released our first update to Zhandou. The updates include: Player and Nonplayer entities have had their animations updated to better show attacks and damage taken. Mecha skill animations and collision detection improvements. Player movement reduced slightly Map has been shortened for better playability and movement. Player health and power bars have been updated to better show health and power stats. Minor Bug fixes. This will be the first of many patches and improvements. More to come!

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 2017Patch 1.5 Released!4249665521687873235
214 November 2017Patch 1.3 Now Avaialble4249665521687873481

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.