- Bugfixes and database update - 2 June 2022
Hey pilots! Today we are making a major update, not bringing any new content (compared to the last update), but greatly improving the quality of life of the game. Exoblast therefore goes to 1.2.0. Thanks to you, our team has fixed a good number of bugs, including a blocking bug preventing connection to the game. Thank you for reporting all these errors via Discord where you form a great community! For those who would like to join, here is the link: Discord We also took the opportunity to update the database. We remind you that access to the Season 2 tournament ends in two weeks, bringing together the highest ranked players in Ranked mode. We will give you more details very soon. To your ships, pilots, it's time to reach new heights and prove what you are capable of.
- Exoblast 1.1 is here! - 14 April 2022
Hello to you, pilots! Exoblast 1.1 is finally available and brings a lot of new content, as promised in our Public Trello. Here is Exoblast 1.1: New progression system Visual improvements A reworked ranked mode New settings Added servers and bugfix Exoblast 1.1 challenges you! Most gamers who enjoyed Exoblast didn't stick around for several reasons; one of the main ones being due to the lack of unlockables. We have therefore added more than 120 customization elements to unlock in a variety of ways: Rewards will be given to you at each level, from level 1 to level 50. Unique challenges will appear and renew on a daily basis, allowing you to unlock a new customization element with each success, until you have unlocked them all. Simple daily quests to complete will be offered to unlock experience points. More complicated weekly quests to complete will be offered to you to obtain pilot skin…
- Patchnote 1.0.3 - 10 February 2022
Hello, pilots! Thanks to all your feedback, we added and modified some elements, gameplay, balancing and progression. Let’s start with the new stuff. Emotes in game Many of you want a better way to communicate with the opponent than wiggling. A chat system does not necessarily seem wise, we prefer to add a wheel of emotes to share a fun moment with your opponent. More emotes will be added in the future and you will be able to customize your emote wheel as you want. You can use them with 1/2/3/4 on the keyboard or with the D-pad on your controller. Emotes will be unlockable by playing the game and reaching certain levels or by achieving challenges. Progression System At the launch of Exoblast, we made all the ships, pilots and game mode available from the beginning. This has caused you three problems: You could play against experienced opponents who take away the pleasure of smooth disco…
- End of the WANTED event, come claim your skins! - 9 February 2022
Congratulations, pilots! You fought with a lot of fervor, but the targets were incredibly powerful. You who have defeated the streamers, come claim your skins, you deserve them. To tell us which pack you prefer (between Vampire and Unicorn), join our Discord: https://discord.gg/2mMTMRxaCb Other events are planned, such as the tournament end of season 1 scheduled for May and streamed on the channel of Mister MV. The selected players will be the 24 best in the ranked mode. So this concluded the first edition of WANTED event, enjoy your brand new ships 💥
- About Servers and lags - 8 February 2022
Hello, Pilots! We are aware that some of you are experiencing server's issues and lags and this post will explain what our plans are and why, hopefully you’ll get some answers. First of all, we are very thankful for all the positive reviews and the growing community. What an exciting time for us! (also very stressful) Let’s start with the servers (lags). At the moment we only have 2 regions, Europe and North America, servers are respectively in the north of France and in Canada, you can choose which servers you want to play on from the Settings menu. And so, all the players in Asia, Oceania, Center and South America, not forgetting Russia, have a high ping, we are aware of that and it is very frustrating. We are very sorry about that, adding servers is something we want to do and are working on, but not to forget that servers are a non-negligible cost so we have to choose carefully. Als…
- 1.0.2 - Ranked Elo fix, some balance and tutorial is back ! - 7 February 2022
Hello, Pilots! Many of you joined us during the last week, we are so happy about it. A lot of feedback has been sent back to us, mostly around the ranked game mode and the newbro’s accessibility. Without waiting anymore, here are the Changelogs: Tutorial ! If you haven’t played it yet, you will get it, no worry, you can skip it (that’s a first version that we will improve in the future) Default ship is now becoming the Destroyer Destroyer’s minimal firepower have been slightly reduced, a bigger balance update will be done soon (mostly focused on pilots and others ships) Various languages mistakes fixed VS IA gamemode is now the default mode for level 1 players A popup appears to warn a level 1 player when he tries to join online matchmaking ELO ranking have been improved/changed (player with ELO have got their ELO calculated accordingly, no loss have been seen) Matchmaking modification…
- WANTED event - Season 1 begins! - 1 February 2022
The first event of the season is here! Find streamers Mister MV and Shisheyu on Exoblast and battle them as they broadcast your matches on Twitch. As a reward for defeating both targets, we will give you a free skin pack of your choice. The pack will be delivered after the event which will last from February 1 to February 6, 2022. We wanted to create an event that was out of the ordinary and that would allow streamers to play with their community. The WANTED format is therefore the perfect mix of fun and challenge, all while remaining in our universe. If you like the format, we will organize other editions of the WANTED event, potentially with other streamers that you can suggest to us. More events are coming up, so get ready! Will you be strong enough for the challenge, pilots? Exoblast Season 1 starts today! In addition to creating occasional events, we wanted the Exoblast community t…
- Exoblast 1.0 - 31 January 2022
Glad to see you, pilots! First things first, we wanted to say thank you. You have been a really supportive community for a year and half now. Without you, this game would not be what it is today. The many hours of reading your feedback, discussing the possibilities with you, all support you have given us, we have translated into Exoblast. This is not over yet! We want to continue Exoblast's development, add content, improve features, add modes, develop a competitive scenes among the community, organise tournaments and events. We also want to release the game on other devices, like smartphones or consoles, which will take time. For now, we need your help to push Exoblast's community forward. May you be someone competitive, a streamer, casual gamer or just curious, give us your opinion on the game, bring out your friends and keep giving us your feedback. A game without gamers is worthless…
- 0.9 "Back to Basics" Update - 19 October 2021
Version 0.9 “Back to Basics” is here! Welcome back, Pilot! We're glad to see you back. A lot has changed since the last time you were here. You may be confused by the drastic decisions we have made, but we will explain them to you. Exoblast is now rolling from version 0.5 to 0.9 because we changed a lot of things and what we wanted for the game, to focus on the main experience of Exoblast “instant fun and simplicity”. Enjoy the game, online or offline with friends, forget about farming and progression and focus on mastery. The development of Exoblast has been going on for almost three years. After trying many things, we found what was the most important and how to exploit it properly. The number one feature of Exoblast is “the simplicity”. By adding crafting, farming, and progression, the game was more complex without being more fun. At first, we wanted Exoblast to be a “Free To Play”,…
- Exoblast 0.5.2 - 23 July 2021
Hello there, Pilot ! Our team encountered a few recurring issues that didn't prevent you from fighting in the arena, but which could get annoying in the long run. In addition, a few balancing keys were needed. Here is the file of correction : - fixed the number of shield icons when gaining and losing a shield at the same time - fix infinite skill animation when it triggers when the ship is blown up - fix desynchronization of the number of Suns which caused craft errors - balancing end-of-game stats - added double tap and smash stats - balancing of experience points gained for the first levels Thanks for your feedback, Pilots! See you again in the arena !
- Exoblast 0.5.1 - 16 July 2021
Bulk bugfix Pilot! We are very happy with the welcome you have given to Exoblast 0.5.1. You have completed your mission and reported all the bugs you encountered in the field, directly in our database on Discord. Thanks to you, we have identified and eliminated these nuisances: - Modules unlocked at level 4 could not be selected - Leveling up after level 5 produced an error - In the hangar tutorial, the preset selection remained in the foreground - We could access the hangar from the custom screen without having the required level - Keyboard or gamepad navigation did not work well in the forge - The crafting of the angel reactor was causing an error - Some mod stats were incorrectly rounded in the ship edit screen - Finding a match at the same time as going to training hid the accept button - Discord bot that sends a message when a player joins the queue. It also indicates the number of…
- Exoblast 0.5 - 14 July 2021
Future is here Glad to find you in one piece, Pilot! It is with great joy that I report to you on the progress of the Exoblast project. Here are a few changes, some of which are obvious, though others are more about altering how you feel and how you play. Let me introduce you to the Exoblast revolution: -Exoblast gets freshened up -Music, maestro -Let's progress together -New gameplay features -A little comfort Exoblast gets freshen up! We decided to improve all the visuals to give it a highly mediatized sports game look that is more in line with Exoblast's lore. In addition, the animations have been revised, reworked or have been completely changed. Announcers have replaced the victory and defeat animations, as well as the start of the game. These same announcers activate during events like shield smash, maximum speed reached, explosion of ships, combo without missing the ball and when…
- Exoblast 0.4.10 - 30 June 2021
Exoblast 0.4.10 With the release of 0.4 a lot of changes happened, and with those changes some unexpected bugs. We quickly fixed these bugs in a few patches, leading us to 0.4.7. To our great pleasure, it is also in these times that the community has grown and that more and more tests and feedback have reached us. We have therefore decided to correct some bugs and improve some minor features in order to satisfy our community through updates 0.4.8 to 0.4.10. These last two updates include: -More rewards -A training screen -Ergonomy optimized in the forge -Firing trigger -Bug fixes Obtain the rewards you deserve! One of the main feedback we felt during livestreams was the fact we did not progress easily, so we could not craft ships. This feeling was realy annoying as the crafting part is one if not the most important aspect of the game. To temporary counter this feeling, we boosted the nu…
- Exoblast 0.4 is out! - 17 June 2021
A jump to 0.4! Pilot, a lot has changed since you were last here. This latest update, big on content, has improved the game and is the best version to date, both visually, ergonomically and in terms of balancing. Here's the list of modifications on our new update : Changing the name of the game Ranked mode Speed has been increased Total balance rework New endgame screen Tutorial is back New visuals and animations Added lore for characters Ergonomics improvements Bug fixes Pongarena becomes Exoblast! The concept behind Pongarena was created in a really short time more than ten years ago. Today, a dozen of people are dedicated to make the game better and the means invested are obviously multiplied by ten. In order to avoid possible legal problems, we prefer to change the name which is in line with a new era for the project. So make some noise for Exoblast! The ranked mode, plus ultra! A n…
- 0.3.5 Stability and tweaking update ! - 8 April 2021
The 0.3 update (one of the biggest updates), mostly focused on the visual sides, on the creation of the forge and the integration of the modules. On release, some bugs appeared (as usual), but with your help and your feedback, we were able to fix most of them. Here come the 0.3.5, which ads a lot of corrections and various things. Highlights of the update: FX in game Modules lock Gamepad restored Bug fix 0.3 Ping of servers Character's skills Character’s skills status is now visible in game. The skill glows in game when it is effective inside the squared icons. For every skill that is evloving during the match, the number corresponding to the current state on each skill is visible and explicit (for instance using battery skill's of Kalak). Progress and balance in the game Thanks to your feedback, the modules have been balanced and updated. Moreover, in the 0.3, we intentionally gave eve…
- 0.3 is out! - 11 March 2021
Challengers! Thank you for your patience. The 0.3 update is here! It took way more time than expected; We truly apologize about it and we have a good reason. Dedicated to make the best game we could, we asked many different Pixel-Artist for their feedback and advice for improvements. Then CamilleUnknown (a famous Twitch Pixel-Artist ndlr) joined us. It was unexpected, and the cost of development was high. We decided to make, again (yes), the complete rework of the game artwork. And we all think it is for the best. If you can’t wait to try it out just go grab that latest version and start playing now! Here’s the full details of what has been done, what has been delayed to the next update (0.4) and added to the 0.3: Overall UI and UX. First of all you will notice the big change of the in-game art. This means also a full polish of the UI and UX, if some minor components are not yet perfect…
- Devlog - The next big update 0.3 is almost ready - 23 January 2021
Hello fellow challengers! First of all happy new year to you! Hopefully better than 2020. After 2 months of radio silence we can finally say... it’s here ! Well, not yet... but close enough! So first of all, you want some preview, don’t you? Everything is not yet perfect, but as you can see there are a lot of changes pretty much everywhere, so let’s start getting into all the details. The Hangar has been totally reworked to fit the needs of the new gameplay. Create a preset, choose a pilot, edit the ship, and give it a fancy name to remember it. After that, you only have to choose the preset before playing. It allows different playstyles without needing to reselect the pilot all the time. Also, the Hangar now has an “editor” screen in which you can edit your preset by selecting each module of your ship. Every module has to be discovered, earned, or crafted through the Forge. Sadly, that…
- Devlog - the next big update - 17 November 2020
Finally some "dev news" 😎 Many of you asked how game development was going and what are we working on (and when it'll be live). After a daily meeting, you can check the update "plan" on the Trello. First big change, complete art rework We weren't happy with the overall look of the game and the menus, so we are completely reworking the art in the whole game, from zero (and this is nearly finished by the way). It is more consistent, full Pixel-Art with less hesitation. This means new UIs, Pilots, Ships and Arenas with new FXs everywhere! Second big change, modular ships! We are changing the "ship system" to a “modular ship system”: you craft your ship with modules. What does it mean? You now have to craft modules from resources you will gather by playing. Then chose a cockpit, wings, thrusters, battery and a weapon. Each module has different properties and statistics and can drastically…
- Delay on 0.2.0 Update - 15 October 2020
Dear pilots! Version 0.2.0 is coming soon! Lately we have been extremely busy. We had to think about a lot of things for the rest of the game while working on the feedback from the players - that's why this update will arrive late. So here is the list of the improvements of this patch (currently planned) : Controller integration : It is now possible to navigate in the menus with the controller! New server : It was about time! A US server will be deployed, with more smoothness and less lag for North American players. Server choice: We decided that it was better to let the players choose the server on which they play - you will be able to change the server on the selection screen. MacOS is now supported. Bug hunting season is always open (your feedback really helps us) : English translation corrected Pilot powers (shield recharging) What we are Currently working on (it won't necessarily b…
- 0.1 UPDATE - 24 August 2020
We’ve got some unexpected issues and had to delay it a bit, but the 0.1 update is here. In this first “big” update we wanted to add some game changers, this brings the pilots. We also focused a lot on the “comfort” while playing the game, In Game Menu, and Fullscreen mode and some readability on the UI. The special unplanned feature is the arena size, this should let you and us experiment to plan the future of Pongarena. Please keep reading the patch-note for full details. The next big update is already ongoing and will bring more visual and options than gameplay but should make the game way more enjoyable. Still wondering what we are working on? Don’t miss our open public board on Trello. Thanks for playing the game! Pilots Three highly skilled pilots are making an entrance: welcome Nisha, Rikito and Kalak! Discover their stories and their special talents. Choose your pilot to enhance…