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𝄞Gaia's Melody: ECHOED MELODIES

𝄞Gaia's Melody: ECHOED MELODIES Steam news

Echo607 | Oct 20, 2017 | game

Released

0players observed Ā· 25 September 2026 - 12:02:05 UTC

AdventureIndieRPGRPGMakerFemale ProtagonistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

𝄞Gaia's Melody: ECHOED MELODIES news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews52
  • Release dateOct 20, 2017
  • DeveloperEcho607
  • PublisherEcho607

Genres: Adventure, Indie, RPG

Company pages: Developer: Echo607Publisher: Echo607

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𝄞Gaia's Melody: ECHOED MELODIES Steam news

𝄞Gaia's Melody: ECHOED MELODIES news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.4.03 - 21 November 2024

    Changelog 1.4.03 -internally revised the namebox window at request, new features and changes: >made the namebox text bigger >added an option to toggle whether the name window box is shown or transparent >added an option to change the alignment of the name box when busts are visible, because i couldn't decide which side i liked better. accounted for it in choice windows, will now move the name over if it's on the right >when busts aren't visible (no bust text, off or faces) nameboxes are left aligned >the new settings are added to message window/window style settings **while tested, this wasn't a thoroughly tested change, please report any namebox related bugs Changelog 1.4.024 -Removed a wait command that was causing the minimaps and exit markers to blink after a period of time -Fixed the Exit Markers in Teralolz that wanted to show up when they were off -fixed a typo "procaution" to "p…

  • Update 1.4.021 - 3 January 2023

    Changelog 1.4.021 -fixed a save-transfer bug for importing save files from GMEM1 into GMEM2 where nameless's name didn't want to register anymore (and a few transferable items too), made a subsequent bugfix prompt in EM2 to detect the bug and allow you to reimport your EM1 save file on load (Will require you to re-save your GMEM1 save file first!) I tell you whuut my code for registering it just poofed out of existence in this copy and all of my recent backups not sure when that happened, but I apologies for the inconvenience! That's a Big Oof if I ever saw one! Happy New Year!

  • Update 1.4.02 - 28 December 2022

    Changelog 1.4.02 -fixed a bug where re-saving the game for EM2 compatibility on the 'the end screen' wouldnt trigger the flag -fixed the beast book not displaying images -fixed some pixels where the world wanted to show up beneath in arber -fixed a tile that let you walk thru walls in arber mountain forest -fixed the debug link -fixed holding shift to skip text too fast

  • Update 1.4.01 - 5 December 2022

    Changelog 1.4.01 -fixed the minimap flickering displayed in full mode -fixed some options menu descriptions -fixed a bug where choko adamantly did not want to battle you and decided you should fight the previous boss instead

  • Update 1.4.0 - MAJOR UPDATE - 21 November 2022

    SAY HELLO TO THE ... QUALITY... CHALLENGE... BUST... UPDATE! That name is terrible, but we've added a new CHALLENGE MODE setting that is intended to address "this game is too easy!" We've also added in character message bust graphics. Many fixes and Quality of Life updates are also in this release! See changelog below: Changelog 1.4.0 - MAJOR UPDATE -added battle retry for bosses -fixed various typos and for whatever reason usagi song which was set as light elemental while clearly stating earth and throwing rocks at you -changed the camera to one that enjoys properly zooming in parallaxes without pausing them like a derp and fixed all the bugs associated to switching it then promptly swiched back to the original because the new one had too many problems but fixed the original bug that compelled me to switch in the first place -added a proper options menu -added an option for faces to ap…

  • Update 1.3.5 - 7 July 2022

    Changelog 1.3.5 -fixed a bug where saving after entering Arber will prevent you from going back to level up -fixed a wall in magic academy that was wonkier than my brain -fixed a bug where a boss was so bored when he ran out of MP he put you to sleep repeatedly -made the ghost ship EVEN MORE DARK! (so that the lantern would appear effective xD!)

  • Update 1.3.4 - 11 March 2022

    Changelog 1.3.4 -Fixed issue where videos played when game is minimized caused issues -Added a "skip video" button for the start screen, various videos and credits (if playing NG+ or already viewed it)

  • Update 1.3.3 - 17 February 2022

    Changelog 1.3.3 -Made Majikk Key super easy, barely an inconvenience! -Fixed a softlock that could happen in eeon cave before getting the airship

  • Update 1.3.2 - 5 November 2021

    Changelog 1.3.2 -fixed bugs with late game achievements

  • Update 1.3.1 - 3 October 2021

    Changelog 1.3.1 -fixed victory screen

  • 1.3.0 Update - 1 October 2021

    Changelog 1.3.0 -added achievements to steam -upgraded nwjs to 54.0 -swapped loading methods to boost performance -added compatibility to port save data to EM2 *will require re-loading and re-saving existing save data, but otherwise old files still compatible -included battle speedup -fixed a bug where using gems on the final hit did weird things -fixed some typos in menutext -fixed more typos -switched out the actor commands in battle and replaced it -Steam Overlay does not work in MacOS or Linux -As we are unable to test the MacOS version locally, the old nwjs version (with updated content) can be found under the beta branch 'oldmac'

  • Update 1.2.6 - 5 March 2020

    Changelog 1.2.6 -fixed a TWO typo in Ryuia -fixed a bug where getting the missable songs in eeon still triggered without akira in the party -fixed agares pummeling you to death -fixed a bug that traps you if you return to jade at one point -fixed the magic academy teleporter if returned to

  • Update 1.2.4 'The OS Update' - 23 October 2018

    Changelog 1.2.4 -fixed some graphicies in majikk -fixed some stray pixels on leiths battler -fixed some textlines that get cutoff when mspgothic isn't installed -finished mac testplay (thanks to Ihavenoskin!) -made some changes to FAQ&KnownIssues.pdf -fixed minimaps from showing during early cutscenes in newgame+ -added in a save prompt before entering evermore, in case of crashing on low-memory machines -fixed a typo in flame -fixed ground238 case sensitivity for linux -fully playtested on linux -added Mac terminology -updated specialthanks to include Mac tester ihavenoskin:) -fixed random debug encounter left in at arber forest -fixed passing choko in arber -fixed a stray quest icon in kachie's clubhouse -fixed some fog loops -fixed a glitch in firelolz with the bridge -substantially reduced filesize for movies, should fix playback stutter -fixed some pixels on a monster char sprite

  • Update 1.2.3 - 1 April 2018

    Changelog 1.2.3 -fixed griffon overworld sprite -fixed a typo in majikk -fixed big monkey battlers -fixed a typo in mirrikh factory -fixed several typos in eeon area -fixed some menu text typos -fixed a glitch in volcano where miki and niki thought they were each other -fixed my inability to type acquired correctly in a context other than item-getting -fixed some tiles in Ryuia -SBOUT lol, that's almost as bad as the original airshpi -removed some rain animation effects in teralolz to reduce lag:) -fixed niki image location in green cave -fixed a jump point in flame cave -fixed a fix i already fixed in sand castle castle teleporter -fixed some stray pixels -changed bigrobot sprites size for integrated graphics cards -lets go this thing -fixed some flame-y typos -dissappeaaeerrrddddd -fixed some battle sprites -added 'hard mode' agares/gategirl for end 2&3 refights -FIXED the majikkjungl…

  • Update 1.2.3 - 1 April 2018

    Changelog 1.2.3 -fixed griffon overworld sprite -fixed a typo in majikk -fixed big monkey battlers -fixed a typo in mirrikh factory -fixed several typos in eeon area -fixed some menu text typos -fixed a glitch in volcano where miki and niki thought they were each other -fixed my inability to type acquired correctly in a context other than item-getting -fixed some tiles in Ryuia -SBOUT lol, that's almost as bad as the original airshpi -removed some rain animation effects in teralolz to reduce lag:) -fixed niki image location in green cave -fixed a jump point in flame cave -fixed a fix i already fixed in sand castle castle teleporter -fixed some stray pixels -changed bigrobot sprites size for integrated graphics cards -lets go this thing -fixed some flame-y typos -dissappeaaeerrrddddd -fixed some battle sprites -added 'hard mode' agares/gategirl for end 2&3 refights -FIXED the majikkjungl…

  • Update 1.2.1 - 9 December 2017

    Changelog 1.2.1 -fixed assorted gamey graphical goofs -fixed a bug in foresta where you could access the cave early -fixed a glitch where echo's alt costume doesnt blow -added FAQ&KnownIssues.pdf to the game root folder -added dlc compatibility for the future -fixed a derp where nikis alt costume was wrong

  • Update 1.2.1 - 9 December 2017

    Changelog 1.2.1 -fixed assorted gamey graphical goofs -fixed a bug in foresta where you could access the cave early -fixed a glitch where echo's alt costume doesnt blow -added FAQ&KnownIssues.pdf to the game root folder -added dlc compatibility for the future -fixed a derp where nikis alt costume was wrong

  • Update 1.2.0 - 15 November 2017

    PERFORMANCE UPDATE Changelog 1.2.0 -Updated to YEP-Corescripts1.5.1 -Substantially reduced load times on older machines -More stable framerates overall -Should help with memory usage on older machines -ClearCache modes are now on by default, renamed Performance Settings in Gameplay Options -fixed a derp in menutext -fixed an issue on tadase's sprite -fixed a typo in menutext -fixed a majiikal glitch with teleport stones -made an exit in majikk cave easier to see -fixed an echo battler sprite SAVE FILES from the previous version WILL BE FINE! They won't be backwards compatible after saving on the new version, so it is encouraged to make a backup incase of unforeseen issues, and let us know if you encounter any problems. Bugs can be reported here: https://bitbucket.org/Echo607/gaias-melody/issues?status=new&status=open

  • Update 1.2.0 - 15 November 2017

    PERFORMANCE UPDATE Changelog 1.2.0 -Updated to YEP-Corescripts1.5.1 -Substantially reduced load times on older machines -More stable framerates overall -Should help with memory usage on older machines -ClearCache modes are now on by default, renamed Performance Settings in Gameplay Options -fixed a derp in menutext -fixed an issue on tadase's sprite -fixed a typo in menutext -fixed a majiikal glitch with teleport stones -made an exit in majikk cave easier to see -fixed an echo battler sprite SAVE FILES from the previous version WILL BE FINE! They won't be backwards compatible after saving on the new version, so it is encouraged to make a backup incase of unforeseen issues, and let us know if you encounter any problems. Bugs can be reported here: https://bitbucket.org/Echo607/gaias-melody/issues?status=new&status=open

  • Update 1.1.3 - 1 November 2017

    Changelog 1.1.3 -fixed a walkthru tile in mirrikh factory -the npc that tells you part of the code now repeats it in the factory -fixed going to teralolz early -fixed ea's house showteam switch -fixed ring of lifes description -fixed whyp really really wanting to be involved when he's not in the party in eeon -Clear Cache Mode (gameplay options) now shows if it's on or off -starting a new game will autostart with previously selected windowskin -fixed tiles in chopoky..poka...Chopokolon Canyon -fixed a glitch where repeatedly closing the party swap menu gives an error Thanks for all the bug reports everyone! We're working on updating the base engine to the latest RPG Maker MV update, but we still need to play through it to make sure nothing breaks. It should provide some performance increases.

Patch notes and updates

S.noRelease datePatch nameGID number
121 November 2024Update 1.4.031783872411966732
23 January 2023Update 1.4.0215000716037484448683
328 December 2022Update 1.4.025000716037464602538
45 December 2022Update 1.4.014979322040031104333
57 July 2022Update 1.3.54474904295781064417
611 March 2022Update 1.3.45631194088560012605
717 February 2022Update 1.3.34246335198892290362
85 November 2021Update 1.3.24186652991113933796
93 October 2021Update 1.3.13938951840891860153
101 October 20211.3.0 Update3938951840884936666
115 March 2020Update 1.2.62579938650922979410
121 April 2018Update 1.2.34249665521688128321
139 December 2017Update 1.2.14249665521688128464
1415 November 2017Update 1.2.04249665521688128624
151 November 2017Update 1.1.34249665521688128765
1622 October 2017Ver. 1.1.2 Update4249665521688128911

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