- Patch #5 (27 Apr 2018) - 27 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31339635%2F7eb8db83d9fbbb4c1db5146f074235c33a0d34d4.png Today we’re releasing another update to the game! This update adds three new optional missions to the campaign, multiple new settings to the options menu for you to customize your gameplay experience and new additions to the user interface. Additions and Changes Added three new bonus/optional missions to the campaign, and a new Steam achievement for completing all three missions. Added a new game options menu setting to customize how ship types are selected, Press to deselect, Press to select or Remember selection. Added a new default graphics options menu setting to enable smoother ship movement than the previous default. Added a new setting when hosting a multiplayer lobby to specify what happens when a player leaves an active game. The game will now either replace…
- Patch #4 (4 Apr 2018) - 4 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31339635%2F62f20efd4742f666f66300b06b9128b1eb536c0b.png It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements. Additions and Changes Reworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button. Added a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu. Improved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning sh…
- Patch #4 (4 Apr 2018) - 4 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31339635%2F62f20efd4742f666f66300b06b9128b1eb536c0b.png It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements. Additions and Changes Reworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button. Added a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu. Improved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning sh…
- Patch #3 (6 Mar 2018) - 6 March 2018
Once again we’re happy to announce the release of a new update to the game, this being the largest update yet! The update is mostly focused around the release of the extensive Level Editor and level sharing, but also contains some user interface improvements, new features to multiplayer and skirmish lobbies and some tweaking of the early missions of the campaign. Here's a short time lapse video of a level being created in the Level Editor: https://youtu.be/YqgVNX8YGFc Major The extensive Level Editor is now finished and available for all players to use! The editor is directly integrated into the game and can be accessed through the main menu. It also includes Steam Workshop integration, allowing players to instantly share their levels with the Steam community and to easily find community levels to play. For a look at the community levels created so far, check out the Orch Star workshop…
- Patch #3 (6 Mar 2018) - 6 March 2018
Once again we’re happy to announce the release of a new update to the game, this being the largest update yet! The update is mostly focused around the release of the extensive Level Editor and level sharing, but also contains some user interface improvements, new features to multiplayer and skirmish lobbies and some tweaking of the early missions of the campaign. Here's a short time lapse video of a level being created in the Level Editor: https://youtu.be/YqgVNX8YGFc Major The extensive Level Editor is now finished and available for all players to use! The editor is directly integrated into the game and can be accessed through the main menu. It also includes Steam Workshop integration, allowing players to instantly share their levels with the Steam community and to easily find community levels to play. For a look at the community levels created so far, check out the Orch Star workshop…
- The Upcoming Level Editor - 8 February 2018
As some of you may know, we've been working hard at the upcoming Level Editor for Orch Star! The Editor has always been developed alongside Orch Star itself; in fact, it was used to create all scenarios available in the game. However, we wanted to polish it some more before releasing it to you, the players, to create your own scenarios. One of the main features we've been working on is the ability to Undo and Redo actions, an often overlooked feature which Blitzcake has been occupied with for the last few weeks. We're also integrating Steam's Workshop - this will allow you to share your own scenarios and access your subscribed scenarios without leaving the game! Yesterday we first unveiled the Custom Functions available in the Editor. These allow the scenario creator to add custom behavior such as calling reinforcements, control the AI, or trigger victory at other conditions than "last…
- The Upcoming Level Editor - 8 February 2018
As some of you may know, we've been working hard at the upcoming Level Editor for Orch Star! The Editor has always been developed alongside Orch Star itself; in fact, it was used to create all scenarios available in the game. However, we wanted to polish it some more before releasing it to you, the players, to create your own scenarios. One of the main features we've been working on is the ability to Undo and Redo actions, an often overlooked feature which Blitzcake has been occupied with for the last few weeks. We're also integrating Steam's Workshop - this will allow you to share your own scenarios and access your subscribed scenarios without leaving the game! Yesterday we first unveiled the Custom Functions available in the Editor. These allow the scenario creator to add custom behavior such as calling reinforcements, control the AI, or trigger victory at other conditions than "last…
- Patch #2 (24 Jan 2018) - 24 January 2018
The time has come for the next game update! This update is mostly focused on improvements and adjustments to existing content and functionality, addressing some of the great feedback and suggestions we’ve received. However, there’s also some new features in this update, most notably the new movement abilities when playing in VR. Major Oculus Rift now uses SteamVR (like the Vive), allowing the Steam Overlay to be used in the game when playing with the Rift. This can be used to invite friends to multiplayer lobbies, take print screens and all the other things the Steam Overlay can do Added a new intro sequence to the game Added the ability to move when playing in VR, using teleportation. Simply point toward the ground with the minimap tool and use the trigger. You can also rotate by pointing forward with the minimap tool and holding the trigger Minor Updated description for Scenario 2: In…
- Patch #2 (24 Jan 2018) - 24 January 2018
The time has come for the next game update! This update is mostly focused on improvements and adjustments to existing content and functionality, addressing some of the great feedback and suggestions we’ve received. However, there’s also some new features in this update, most notably the new movement abilities when playing in VR. Major Oculus Rift now uses SteamVR (like the Vive), allowing the Steam Overlay to be used in the game when playing with the Rift. This can be used to invite friends to multiplayer lobbies, take print screens and all the other things the Steam Overlay can do Added a new intro sequence to the game Added the ability to move when playing in VR, using teleportation. Simply point toward the ground with the minimap tool and use the trigger. You can also rotate by pointing forward with the minimap tool and holding the trigger Minor Updated description for Scenario 2: In…
- Patch #1 (22 Dec 2017) - 22 December 2017
Today we're releasing our first patch to the game! Below you can read about the additions and changes that have been made, the big thing being the addition of a local Skirmish game mode. There is also some bugfixes and adjustments. Stay tuned for more updates soon! Major Added a Skirmish game mode to the game, where the player can play stand-alone multiplayer and singleplayer scenarios against AI controlled opponents. Added the ability to add AI controlled opponents to a multiplayer lobby. This allows you to play with both human players and customizable AI players at the same time. Added a new singleplayer Skirmish scenario called Core Defence, where the player has to survive as long as possible while defending a planet from an ever increasing hostile assault. Minor Fixed a bug where save file choices could be changed when replaying an already completed campaign mission. Disabled tutori…
- Patch #1 (22 Dec 2017) - 22 December 2017
Today we're releasing our first patch to the game! Below you can read about the additions and changes that have been made, the big thing being the addition of a local Skirmish game mode. There is also some bugfixes and adjustments. Stay tuned for more updates soon! Major Added a Skirmish game mode to the game, where the player can play stand-alone multiplayer and singleplayer scenarios against AI controlled opponents. Added the ability to add AI controlled opponents to a multiplayer lobby. This allows you to play with both human players and customizable AI players at the same time. Added a new singleplayer Skirmish scenario called Core Defence, where the player has to survive as long as possible while defending a planet from an ever increasing hostile assault. Minor Fixed a bug where save file choices could be changed when replaying an already completed campaign mission. Disabled tutori…