The Word Is Not The Thing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateNov 1, 2018
- DeveloperMavenmob
- PublisherMavenmob
Genres: Indie
Company pages: Developer: MavenmobPublisher: Mavenmob
The Word Is Not The Thing Steam news
The Word Is Not The Thing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Word Is Not The Thing: Update 9 - 17 March 2019
The book for The Word Is Not The Thing is now available. It’s named The Word Is Not The Thing: A Book About The Game. Simple. It’s available as a free PDF through itch.io. You can get it here: https://mavenmob.itch.io/the-word-is-not-the-thing-book The paperback version is also available through Amazon. You can get it here: https://www.amazon.com/dp/1999019504 Creating books for these types of games is something I want to keep doing. When I finished up The Word Is Not The Thing I got the chance to figure out how to do so. After learning about the different print on demand service offerings and finding the right balance between them, I decided to go with Kindle and Itch.io with the possibility of using IngramSpark for expanded distribution. On top of researching the best options, I also got to figure out the specifics of using Kindle Direct Publishing in terms of trim sizes, bleed/margin…
- The Word Is Not The Thing: Update 8 - 2 December 2018
All versions of The Word Is Not The Thing are now available. I was able to get the Android version up but only used the emulator for testing. Maybe that will be okay. Maybe not. I've been working on the book for The Word Is Not The Thing. It's "a book about the game." It's intended to be part compendium and part the game itself, as far as it can be transferred onto a page. I think it's possible to do this since Mavenmob games are designed to be played within a short timeframe. I also want to provide a non-traditional gamer audience with something to maybe bridge them into Mavenmob games. I also want to vary the discovery of the games outside just digital and this is a good way to get something physical out there. So, my recent learning about how to create and publish a book will definitely come in use for any future games I create. For now, I've decided to go with a 5.5"x8.5" final size…
- The Word Is Not The Thing - Update 6 - 1 November 2018
I had a chance to finish The Word Is Not The Thing. The past two months have been a little bit busy, with packing, planning, moving, and settling in, yet again. This time I moved across Canada, by driving, and decided to set up for now in Montreal, and go from there. Since my last post, I was inspired to add some more visual effects to the game, so I added more lighting, blurs and shakes. I think overall it adds an appeal. I had to keep in mind that they can be distracting so I kept them off the zoomed in portions of the game. I also made three word sizes and their corresponding particle effects. Overall, I cleaned everything up, from spelling, word counts, textures, spacing, clarity and flow. On top of that I updated the game page with a video background. And in the end, there are 150 words to play with. I also updated the trailer and created some animated gifs and screenshots and put…
- The Word Is Not The Thing: Update 5 - 15 May 2018
I'm working on fixing all the little things and getting The Word Is Not The Thing out as soon as I can. After completing the dialogue and soundtrack, I finished up all the posters and their associated words, with a few I still intend to fix up. Also, I added a refined 'How To Play' on the main menu as well as added touch controls for mobile and made the game aware of aspect ratio/resolution changes in terms of the menus, rain, and second camera, which has the action indicator and word counter. Further, I completed the mind maze and decided on the final word, without making things too technically difficult. I think there's something about light and darkness and words hiding in the darkness, with light shining on those deeply rooted words in order to bring them to light, and to ultimately destroy them. I made sure to use both positive and negative words throughout and will probably tweak…
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