SPSTEAMPULSELIVE ANALYTICS
Heckpoint

Heckpoint Steam metadata

Nodacoy Games, Jadan Bliss | Apr 9, 2018 | game

Released

0players observed · 5 October 2026 - 14:52:09 UTC

ActionIndiePixel Graphics2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)452
  • Revenue (VGI)$3,522
  • Review score93% positive

Heckpoint metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)452
  • Revenue (VGI)$3,522
  • Review score93% positive
  • Total reviews15
  • Release dateApr 9, 2018
  • DeveloperNodacoy Games, Jadan Bliss
  • PublisherRooster Republic LLC

Genres: Action, Indie

Company pages: Developer: Nodacoy Games, Jadan BlissPublisher: Rooster Republic LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heckpoint Steam metadata

Heckpoint metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/731600/metadata
Steam Storehttps://store.steampowered.com/app/731600/
Steam Communityhttps://steamcommunity.com/app/731600
PCGamingWiki search
IGDB searchSearch IGDB for Heckpoint

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 14 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

12

Platform releases
  • Steam 10 April 2018

Latest Steam announcements

  • First World bug fixed - 19 April 2018

    We fixed a bug where, when you'd choose Replay after dying in a world, it would transport you to the first world you chose that play session rather than restart where you died.

  • Everything in side-scrolling shooter Heckpoint can be destroyed, especially you - 17 April 2018

    Heckpoint is a 2D side-scrolling shoot-'em-up about creating entire worlds just so you can destroy them. Its pretty pixels caught our eye last November so we featured it in our Indie GIF Showcase , and after a few months in Early Access, it recently launched on Steam for $10.  Here's the rub: Some shady corporation tried to invent nega-energy and accidentally shattered our dimension in the process, creating holes to other realities that all manner of nasties are using as footholds for an interdimensional invasion. In other words, we've got some holes to plug, and to do that we've got to activate the obelisks located at the heart of Heckpoint's seven worlds.  You play as one of 12 operatives, each with their own unique skill set which can be further customized using up to eight different weapons and perks. You can also improve your stats and upgrade you…

  • And then there were fewer (bugs)... - 4 April 2018

    Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now unique, and worlds other than Forest, Spooky, and T Day must be unlocked by defeating the final boss in the preceding level (beginning with the Forest). The boss should also no longer leave the screen, causing the player to become stuck. The passives that upgrade your run speed now work correctly. Damage on all the weapons is now correct, even accounting for passive and permanent stat upgrades. Kills made with the laser cannon and Xeno Bear's stock special once again contribute to kill streaks. We also fixed Starman and Dracula's stock special that were causing no damage. Backgrounds once again match the world they'r…

  • And then there were fewer (bugs)... - 4 April 2018

    Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now unique, and worlds other than Forest, Spooky, and T Day must be unlocked by defeating the final boss in the preceding level (beginning with the Forest). The boss should also no longer leave the screen, causing the player to become stuck. The passives that upgrade your run speed now work correctly. Damage on all the weapons is now correct, even accounting for passive and permanent stat upgrades. Kills made with the laser cannon and Xeno Bear's stock special once again contribute to kill streaks. We also fixed Starman and Dracula's stock special that were causing no damage. Backgrounds once again match the world they'r…

  • Achievements are here, enemy spawn rate restored, and fuel bug fixed - 2 March 2018

    Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty…

  • Achievements are here, enemy spawn rate restored, and fuel bug fixed - 2 March 2018

    Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty…

  • LAG B GONE! - 17 February 2018

    Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anything we could easily reuse. That helped some, but didn't completely eliminate the problem. We experimented with upgrading the engine, but that introduced some visual artifacts that were unacceptable. So, we began the slow process of rebuilding the game in the new engine. After realizing that we were basically making an all new game, we decided to try again to eliminate the lag. We loaded the old project into the new engine and, by experimentation, isolated the cause of the visual artifacts. Those are gone, as is the lag as of today's update. We have a bit more to add yet, but we expect to leave Early Access pretty soon. Thanks again…

  • LAG B GONE! - 17 February 2018

    Hey all, We're back! So, here's what happened. In short, there was an issue with lag. About 500 yards in, the game started to lag. It got worse the farther you went on, until the game was unplayable. At first we tried pooling terrain blocks, ammunition, anything we could easily reuse. That helped some, but didn't completely eliminate the problem. We experimented with upgrading the engine, but that introduced some visual artifacts that were unacceptable. So, we began the slow process of rebuilding the game in the new engine. After realizing that we were basically making an all new game, we decided to try again to eliminate the lag. We loaded the old project into the new engine and, by experimentation, isolated the cause of the visual artifacts. Those are gone, as is the lag as of today's update. We have a bit more to add yet, but we expect to leave Early Access pretty soon. Thanks again…

  • Heckpoint Reloaded - 27 January 2018

    Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The rebuild will first appear on the Beta branch, and we'll post an update here when it's ready for those who'd like to opt in for a first taste of the new Heckpoint experience. Thank you for your patience and support with us on this journey, and we look forward to sharing the new Heckpoint with you. Cheers!

  • Heckpoint Reloaded - 27 January 2018

    Hi all, I know we've been quiet for a couple weeks, but development has not stopped. We have been working to fix the lag that happens after the mini-boss. We are in the process of rebuilding Heckpoint's engine, and making a few tweaks to the game's design. The rebuild will first appear on the Beta branch, and we'll post an update here when it's ready for those who'd like to opt in for a first taste of the new Heckpoint experience. Thank you for your patience and support with us on this journey, and we look forward to sharing the new Heckpoint with you. Cheers!

  • Gene Works (permanent stats), latest tweaks and the future. - 11 January 2018

    So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we will be adding more tiers of difficulty modes (that will be found in the Options menu on the Start Screen). Each tier will increase enemy HP and damage but also the amount of money they drop. You may have also noticed a bunch of money in your bank account. Haaa. Sorry about that. Have fun with it as fast as you can because we're gonna have to reset the data on the game and restart everyone fresh. O.O.P.S. The future, right on the horizon: We've also been tampering with ways to enhance gameplay the longer the player stays in battle by dynamically increasing difficulty the further you venture into the Glitch and possibly some Glitch…

  • Gene Works (permanent stats), latest tweaks and the future. - 11 January 2018

    So we've added a permanent stat leveling system to the game, called Gene Works (found on the far left of HQ). From there you can spend your hard earned cash on increasing your base stats. Of course this means you'll become quite a bit more powerful, so soon we will be adding more tiers of difficulty modes (that will be found in the Options menu on the Start Screen). Each tier will increase enemy HP and damage but also the amount of money they drop. You may have also noticed a bunch of money in your bank account. Haaa. Sorry about that. Have fun with it as fast as you can because we're gonna have to reset the data on the game and restart everyone fresh. O.O.P.S. The future, right on the horizon: We've also been tampering with ways to enhance gameplay the longer the player stays in battle by dynamically increasing difficulty the further you venture into the Glitch and possibly some Glitch…

  • Kill streaks, new boss, and small tweaks - 16 December 2017

    Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action. We fixed damage text so that the text and shadow no longer get separated when an enemy or player moves while taking damage. A new bonus you can get is for kill streaks. Wh…

  • Kill streaks, new boss, and small tweaks - 16 December 2017

    Hi all, It's been a couple weeks since we made an announcement, but we've been steadily updating Heckpoint. New features since the last announcement range in scope from simple fixes to Heckpoint's first final boss. The bonuses on the stat screen were sometimes covered by the post-status popup. Now, you're asked to indicate when you're done reading the stats before given the choice to replay the level or return to the base. When playing with mouse and keyboard, the reticle always stays with the mouse cursor. Before, it was only snapping to the mouse cursor position when the mouse moved, which caused some jerkiness. We've also made the reticle larger, and added a glow, which should prevent it getting lost in the action. We fixed damage text so that the text and shadow no longer get separated when an enemy or player moves while taking damage. A new bonus you can get is for kill streaks. Wh…

  • The Calm Before the Storm - 1 December 2017

    Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but this week it's back to polish as we prepare for some of our larger updates. We fixed Party Time so that, evem when equipped, it doesn't work with less than 2 controllers connected. Before, Party Time was being activated whenever equipped, even if you had no controller connected. This rendered your character unable to use the keyboard to move in the level. We moved the camera to the right of the player, so that you can see more of what's ahead. On the pause screen (in the level), resume is now the default option, and you are asked to confirm when you choose to return to Home Base. Stay tuned, and thank you for all the support! -Heckp…

  • The Calm Before the Storm - 1 December 2017

    Hi everybody! We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but this week it's back to polish as we prepare for some of our larger updates. We fixed Party Time so that, evem when equipped, it doesn't work with less than 2 controllers connected. Before, Party Time was being activated whenever equipped, even if you had no controller connected. This rendered your character unable to use the keyboard to move in the level. We moved the camera to the right of the player, so that you can see more of what's ahead. On the pause screen (in the level), resume is now the default option, and you are asked to confirm when you choose to return to Home Base. Stay tuned, and thank you for all the support! -Heckp…

  • Party Time Comes to Heckpoint! - 23 November 2017

    Hi all! Heckpoint now has local co-op multiplayer! Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive slot. It requires 2-4 controllers to be connected before you launch Heckpoint, and will spawn one player for each controller that's connected. Player 1 can still use the mouse and keyboard, controller 1, or both. Players 2-4's characters are chosen randomly at the start of the level, equipped with the same passives as Player 1. We are working toward a more complete multiplayer experience, including character selection and individual loadouts for each player, but Party Time will remain an option. We hope you enjoy Party Time, and welcome any feedback. Thanks! -Heckpoint's Dev Team

  • Party Time Comes to Heckpoint! - 23 November 2017

    Hi all! Heckpoint now has local co-op multiplayer! Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive slot. It requires 2-4 controllers to be connected before you launch Heckpoint, and will spawn one player for each controller that's connected. Player 1 can still use the mouse and keyboard, controller 1, or both. Players 2-4's characters are chosen randomly at the start of the level, equipped with the same passives as Player 1. We are working toward a more complete multiplayer experience, including character selection and individual loadouts for each player, but Party Time will remain an option. We hope you enjoy Party Time, and welcome any feedback. Thanks! -Heckpoint's Dev Team

  • UPDATE WEEK #3: Damage, scoring, and AI. - 18 November 2017

    Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a nice Coward Bonus if you do. We've also corrected some behaviors on flying enemies. They were shooting you from off-screen and that won't happen anymore. The 360 aiming for controller has been polished quite a bit and we've also made your middle click/scroll button click activate your Special on mouse. It'll still remain as your E key as well. Finally, we have moved the meteors that occur naturally in Bone World and the Wasteland to only appear on hard and hopeless difficulty levels. As always, feel free to leave comments or suggestions. We still have those power ups in mind. :D Stay tuned for a much larger update…

  • UPDATE WEEK #3: Damage, scoring, and AI. - 18 November 2017

    Hey folks, So this week we've added some floating damage numbers to combat (it'll also tell you how many credits you earn). We've tinkered with scoring to prevent someone from cheesing through battle by trying to fly over land battles for extended periods of time. You'll get a nice Coward Bonus if you do. We've also corrected some behaviors on flying enemies. They were shooting you from off-screen and that won't happen anymore. The 360 aiming for controller has been polished quite a bit and we've also made your middle click/scroll button click activate your Special on mouse. It'll still remain as your E key as well. Finally, we have moved the meteors that occur naturally in Bone World and the Wasteland to only appear on hard and hopeless difficulty levels. As always, feel free to leave comments or suggestions. We still have those power ups in mind. :D Stay tuned for a much larger update…

Patch notes and updates

S.noRelease datePatch nameGID number
14 April 2018And then there were fewer (bugs)...4249665521688152950
22 March 2018Achievements are here, enemy spawn rate restored, and fuel bug fixed4249665521688153082
317 February 2018LAG B GONE!4249665521688153200
411 January 2018Gene Works (permanent stats), latest tweaks and the future.4249665521688153487
516 December 2017Kill streaks, new boss, and small tweaks4249665521688153633
61 December 2017The Calm Before the Storm4249665521688153767
723 November 2017Party Time Comes to Heckpoint!4249665521688153908
810 November 2017Week 2 updates: 360° aiming, analog flight control, and more4249665521688154185
93 November 2017Our First Update - New Options and Normal Mode4249665521688154314

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID731600
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 9, 2018
DeveloperNodacoy Games, Jadan Bliss
PublisherRooster Republic LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews14
Negative reviews1
Total reviews15
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/731600/

Short description

Heckpoint is a frenetic side-scrolling shoot 'em up where everything and everyone is destructible (especially you). Explore seven worlds as any of 12 characters, each with a unique backstory and abilities. Collect strange matter to upgrade and unlock over 70 weapons and powers.

About this game

Part bullet hell, part hack 'n' slash, part rogue-lite action packed insanity with over 70 perks to unlock, 6 worlds to destroy and 7 unique characters, set to a completely original soundtrack, HECKPOINT takes place in the not too distant future. A shadowy organization developing new fuels from dark energy has accidentally ripped a hole in our dimension. The incident caused a ripple effect, creating splintered, glitched versions of Earth. Something else took notice, and interdimensional conquerors began to invade our reality. They use the splintered worlds as gateways, and will stop at nothing until our world is under their control. Fight back the hordes, unlock powerful and devastating weapons. Customize your load-out and head out into the glitch for heart pounding brutal action. Destroy the world, your enemies, everything. Find the obelisk. Can you reach the HECKPOINT? KEY FEATURES Cut a path through eight procedurally generated worlds, destroying the environment and every enemy in sight. Soar the skies, or engage in up-close combat. Defeat the final boss and activate the obelisk to unlock the next world, or hone your skills in Spooky World or T Day! 12 characters with unique personalities, weapons, and abilities 70+ upgrades to stats, weapons, and abilities, unlockable by collecting and trading strange matter found in-game. Hundreds of possible combinations to build in your load-out! Permanently upgrade stats at the Gene Works Destroy grenades and reflect enemy lasers with your melee attacks. Instant karma! Dive out of the sky with a powerful melee attack to smash ground based enemies A frozen world with a treacherous surface. Apocalyptic worlds that naturally rain meteors Elite versions of enemies with increased health and damage who drop more strange matter Try to fly too long above the battlefield and watch as the game punishes you for cowardice with a hailstorm of meteors A mini-boss and unique final boss who guards the path to the obelisk in each level Customize your load-out with up to 8 slots of possible combinations of the 70+ weapons, specials, or stat enhancements to tailor your approach to battle. Four ways to play: three challenging r…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Heckpoint's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heckpoint's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heckpoint at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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Apex Legends™181,1075 October 2026 - 13:12:33 UTC624,4731,047,228Respawn
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Delta Force120,5025 October 2026 - 14:47:01 UTC246,418192,933Team Jade
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
The Outlast Trials77,3145 October 2026 - 15:26:28 UTC90,646101,323Red Barrels
Team Fortress 273,6775 October 2026 - 15:25:22 UTC253,2251,230,475Valve
Warframe68,6775 October 2026 - 14:55:02 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
The Outlast Trials77,3145 October 2026 - 15:26:28 UTC90,646101,323Red Barrels
TBH: Task Bar Hero73,5265 October 2026 - 15:07:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid61,7105 October 2026 - 15:13:39 UTC122,811467,999The Indie Stone
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games

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