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The Lost Gardens

The Lost Gardens Steam news

Rabbit Hole Studios | Oct 31, 2017 | game

Released

0players observed · 6 October 2026 - 14:18:33 UTC

ActionAdventureIndieEarly AccessIsometricSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

The Lost Gardens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews33
  • Release dateOct 31, 2017
  • DeveloperRabbit Hole Studios
  • PublisherThrowback Entertainment

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Rabbit Hole StudiosPublisher: Throwback Entertainment

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The Lost Gardens Steam news

The Lost Gardens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Lost Gardens Update V1.07 - 25 October 2018

    We are happy to announce The Lost Gardens has received an update! We believe the changes greatly improve the players experience. The core purpose of this update was to port the game into the most recent version of Unity, update the Caretaker design and to provide some small stability changes as we prepare for future updates. The key features are: - The game is now running on Unity Pro 2018.2.11 (Updated from 5.4.1) - The Caretaker sprite and animations have been updated - Enabled VSync on higher performance settings to help prevent screen t tearing. - Updated Conversation controls to be more intuitive and allowing for easier progression through dialogue. - General stability fixes - Minor bug fixes. To celebrate the update, The Lost Gardens is on sale now! We would love to hear your feedback, feel free to leave a review and let us know how you like the improvements. Also please leave us…

  • Post IGCON Update. - 13 February 2018

    Thanks for everyone who joined us for IGCON 2018! We got lots of awesome feedback on The Lost Gardens and on the new game that we are currently designing. While con-goers were playing The Lost Gardens there were some bugs that we came across. We fixed those today! Enjoy. Collider Fixed Hat bug fixed Removed broken teleporter

  • Post IGCON Update. - 13 February 2018

    Thanks for everyone who joined us for IGCON 2018! We got lots of awesome feedback on The Lost Gardens and on the new game that we are currently designing. While con-goers were playing The Lost Gardens there were some bugs that we came across. We fixed those today! Enjoy. Collider Fixed Hat bug fixed Removed broken teleporter

  • The Christmas Update! - 22 December 2017

    So we are pushing another update today for the christmas break! I was not able to get as much in as I would have liked (I don't think this is ever the case). So In this Devlog I will cover what we have done, and then what I am planning on going over after our christmas break. Player projectile height has been adjusted. Basically this means that rather than projectiles shooting directly at the ground where a mouse click event has occurred, the projectile will pass slightly above. Let us know how it feels! Skill point system! A let’s player commented on how there's no point to kill the enemies! And you know what he was right! To fix this allow me to present you with the skill point system. Simply put kill enemies get exp. Once you have enough exp you gain a skill point that then can be spent in the skill tree. This brings us to the skill tree. Right now it’s not the most glamorous but I o…

  • The Christmas Update! - 22 December 2017

    So we are pushing another update today for the christmas break! I was not able to get as much in as I would have liked (I don't think this is ever the case). So In this Devlog I will cover what we have done, and then what I am planning on going over after our christmas break. Player projectile height has been adjusted. Basically this means that rather than projectiles shooting directly at the ground where a mouse click event has occurred, the projectile will pass slightly above. Let us know how it feels! Skill point system! A let’s player commented on how there's no point to kill the enemies! And you know what he was right! To fix this allow me to present you with the skill point system. Simply put kill enemies get exp. Once you have enough exp you gain a skill point that then can be spent in the skill tree. This brings us to the skill tree. Right now it’s not the most glamorous but I o…

  • Feedback is #1! - 1 December 2017

    Thanks to everyone who gave us feedback and purchased the game! We have taken the feedback from your videos, reviews and talking to us in person and implemented it into the game. Enjoy this update! Patch Notes: Updated Door colliders. Increased cost of gun energy Increased cost of AOE energy Increased mion top speed. Improved AI navigation. Fixed player ring shader. Foreground objects now fade when player is behind them. Fixed water shader. Fixed some climbable walls. (more still need fixing) Stamina bar now shows value while recharging if it has not run out. Player maintains jump momentum if stamina runs out mid jump. Fixed Sign that could be jumped on. Changed 'Space to skip' to 'Enter to skip'. Mouse click closes large map. Added map to area01. Fixed shooting animation. Fixed not shooting on first click in new direction bug. Added town signs and teleport signs. Added quit option from…

  • Feedback is #1! - 1 December 2017

    Thanks to everyone who gave us feedback and purchased the game! We have taken the feedback from your videos, reviews and talking to us in person and implemented it into the game. Enjoy this update! Patch Notes: Updated Door colliders. Increased cost of gun energy Increased cost of AOE energy Increased mion top speed. Improved AI navigation. Fixed player ring shader. Foreground objects now fade when player is behind them. Fixed water shader. Fixed some climbable walls. (more still need fixing) Stamina bar now shows value while recharging if it has not run out. Player maintains jump momentum if stamina runs out mid jump. Fixed Sign that could be jumped on. Changed 'Space to skip' to 'Enter to skip'. Mouse click closes large map. Added map to area01. Fixed shooting animation. Fixed not shooting on first click in new direction bug. Added town signs and teleport signs. Added quit option from…

Patch notes and updates

S.noRelease datePatch nameGID number
11 December 2017Feedback is #1!4249665521688166362

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