SPSTEAMPULSELIVE ANALYTICS
Freddy Fazbear's Pizzeria Simulator

Freddy Fazbear's Pizzeria Simulator Steam metadata

Scott Cawthon | Dec 4, 2017 | game

Released

26players observed · 23 September 2026 - 06:31:32 UTC

Free To PlayIndieSimulationFree to PlayHorrorSteam Store

  • Latest observed players26 · 23 September 2026 - 06:31:32 UTC
  • SteamPulse tracked peak634
  • Units sold (VGI)1,200,000
  • Revenue (VGI)No data available
  • Review score94% positive

Freddy Fazbear's Pizzeria Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players26 · 23 September 2026 - 06:31:32 UTC
  • SteamPulse tracked peak634
  • Units sold (VGI)1,200,000
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews32,782
  • Release dateDec 4, 2017
  • DeveloperScott Cawthon
  • PublisherScott Cawthon

Genres: Free To Play, Indie, Simulation

Company pages: Developer: Scott CawthonPublisher: Scott Cawthon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Freddy Fazbear's Pizzeria Simulator Steam metadata

Freddy Fazbear's Pizzeria Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/738060/metadata
Steam Storehttps://store.steampowered.com/app/738060/
Steam Communityhttps://steamcommunity.com/app/738060
PCGamingWiki search
IGDB searchSearch IGDB for Freddy Fazbear's Pizzeria Simulator

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 30,732 positive, 2,050 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 4 December 2017
  • Xbox 31 October 2020
  • PlayStation 31 March 2021

Latest Steam announcements

  • Ultimate Custom Night Steam Page is up! - 9 June 2018

    Hey guys, the Steam page for Ultimate Custom Night is now up! Ultimate Custom Night Steam Page Special Thanks to Dawko, Razzbowski, 8-Bit Ryan, Cory Kenshin, and FusionZGamer for providing some great clips to use in the gameplay trailer!

  • End of May Update! - 30 May 2018

    Hey guys, I'm sorry there hasn't been more info to share over the last few weeks. Even though things have been quiet, I've still been very busy! I've been beta-testing, fixing glitches, adding features, etc, etc. It's tough to test a game with so many potential variations! Right now I'm aiming for a release date of July 5th, but if I don't feel 100% confident that it's ready by then, I may go back to the original plan of August 8th. We'll see how things develop. I've been adding a lot of voice acting, even though the majority of characters only say something if (when) they kill you. I'm happy to announce the return of Heather Masters, Amber Lee Connors, Michella Moss, Christopher McCullough, and Becky Shrimpton reprising their old roles or taking on new ones! The game will also be introducing a whole roster of new voice actors as well! I've also decided that Ultimate Custom Night will b…

  • Response to Dawko - 11 May 2018

    Hey guys, as many of you know, there has been an ongoing friendly rivalry between myself and Dawko over the last few months, with him set to challenge 50/20 mode upon release. If he beats it, I have to do an interview on his channel. If he gives up, however, then he has to make a fangame called FANF7. Well, things escalated dramatically yesterday when Dawko apparently took four live hostages and seemed poised to do them harm before they managed to escape. See the video here. His demand was that I make 50/20 mode easier. After watching this video, I can't in good conscience continue this challenge. He clearly has the upper hand, and I can't let innocent people suffer because of my arrogance. So this is a public declaration, a commitment, and a promise, to Dawko and to the community as a whole, that I will make 51/20 mode easier for everyone. Thank you.

  • UCN Update: The Death Coin - 10 May 2018

    There is a new item available at the prize counter! For a lean 10 Faz-coins (price subject to change) you can purchase the Death Coin. You can only buy it once per night, and you can use it to eliminate one character from the roster, although only certain characters are susceptible to deletion. Although this means that you can potentially eliminate a character who has been giving you trouble, it also means that you will have fewer coins to defend against characters who demand them, such as Rockstar Freddy, Baby, Nightmare Bonnie, and Nightmare Mangle. So if you choose to buy the coin, it can potentially put you in danger until you build up your coin count again. The characters that are susceptible to deletion by Death Coin are: - Bonnie - Foxy - Lefty - Toy Freddy - Funtime Foxy - Marionette - Rockstar Bonnie The way this feature will work is that once you have purchased the Death Coin…

  • Beta-Testing Log - 3 May 2018

    Hey guys, I thought you would all enjoy seeing results of ongoing testing in the coming month. Just for giggles, I'm going to dive right in and play a few rounds of 50/20 mode today. I'll be back with times and causes of death! Remember that a full night is 04:30:00. Also keep in mind that I know the mechanics of ALL of the characters, so this should be a breeze for me!!! ---------------------------------------------------- First Day Results 50/20 mode: 00:01:00- Nightmarionne 00:11:01- Nightmarionne 00:09:11- Nightmarionne 00:23:03- Nightmare BB 00:21:07- Nightmare BB 00:00:90- Nightmarionne Nightmarionne seems to be a real problem. 00:10:00- Golden Freddy 00:07:30- Nightmare Fredbear 00:13:20- Nightmare BB 00:11:00- Nightmarionne I get slammed almost immediately by jumpscares from Phantom BB, Phantom Freddy, and Phantom Mangle. Then El Chip's ad pops up. Then Nightmarionne moves in fo…

  • Programming Characters! - 9 March 2018

    Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games! NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These t…

  • Programming Characters! - 9 March 2018

    Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games! NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These t…

  • Custom Night Release Information - 6 March 2018

    Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am. Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that. I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectati…

  • Custom Night Release Information - 6 March 2018

    Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am. Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that. I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectati…

  • Office V 1.0 - 2 March 2018

    Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)

  • Office V 1.0 - 2 March 2018

    Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)

  • Office Update - 25 February 2018

    Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and vents, with a spacious view of the whole place. I was going to put the question to the community about which option everyone wanted to see, but I knew I needed to base the decision on what would have provided the best atmosphere. I chose to go with option 2, the retro office. While the futuristic off…

  • Office Update - 25 February 2018

    Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and vents, with a spacious view of the whole place. I was going to put the question to the community about which option everyone wanted to see, but I knew I needed to base the decision on what would have provided the best atmosphere. I chose to go with option 2, the retro office. While the futuristic off…

  • Roll Call! Part 2 - 19 February 2018

    Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!

  • Roll Call! Part 2 - 19 February 2018

    Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!

  • Future of FNaF Games and Update Ideas - 16 February 2018

    Hey guys, I wanted to give an update about the future of FNaF games! I know I’ve given updates on this before, promising console releases, VR, and more, but in all honesty, the reason those things haven’t happened yet is because of me. I’ve had some good opportunities come and go, but at the end of the day, the same issue has always remained: I wanted to finish the series myself, and I didn’t trust anyone else to do it. Whether or not that was a good decision can be debated, but I wanted to finish the story, even if a bigger game publisher could have maybe done a better job. At this juncture though, with the release of Pizzeria Simulator, I feel good about revisiting some of those opportunities. So, yeah, there will hopefully be more FNaF games at some point in the future, but they won’t come directly from me anymore. You guys deserve better than one guy at his computer making these gam…

  • Future of FNaF Games and Update Ideas - 16 February 2018

    Hey guys, I wanted to give an update about the future of FNaF games! I know I’ve given updates on this before, promising console releases, VR, and more, but in all honesty, the reason those things haven’t happened yet is because of me. I’ve had some good opportunities come and go, but at the end of the day, the same issue has always remained: I wanted to finish the series myself, and I didn’t trust anyone else to do it. Whether or not that was a good decision can be debated, but I wanted to finish the story, even if a bigger game publisher could have maybe done a better job. At this juncture though, with the release of Pizzeria Simulator, I feel good about revisiting some of those opportunities. So, yeah, there will hopefully be more FNaF games at some point in the future, but they won’t come directly from me anymore. You guys deserve better than one guy at his computer making these gam…

  • Movie News! - 12 February 2018

    Hey guys, for those of you who have been waiting for movie news, here you go! http://deadline.com/2018/02/five-nights-at-freddys-chris-columbus-harry-potter-blumhouse-1202286349/ All I will say is this: To have a director of this caliber on board, it was worth the wait!

  • Movie News! - 12 February 2018

    Hey guys, for those of you who have been waiting for movie news, here you go! http://deadline.com/2018/02/five-nights-at-freddys-chris-columbus-harry-potter-blumhouse-1202286349/ All I will say is this: To have a director of this caliber on board, it was worth the wait!

  • Patch Notes and Pro-Tips! - 7 December 2017

    Today the game is updating to 1.021, so I thought I would list some of the changes made, as well as provide some gameplay tips for people who are struggling with the mechanics. Changes in 1.021 - Nights 1 and 2 have been made easier. I've seen it happen several times where a new player has the misfortune of getting an animatronic on Night 1 with just a few risk points. It's unlikely, but certainly possible. New players don't deserve such torment on Night 1, so while animatronics can still get in if you don't get that risk down to zero, they are much slower on the first two nights. - The Salvage sections have been fixed! The Salvage section had a pretty bad bug where if you checked your page even a fraction of a second before the game wanted you to, it would wait for you to do it again, throwing off the mechanics and causing confusion in general. Now checking your page will always regist…

Patch notes and updates

S.noRelease datePatch nameGID number
17 December 2017Patch Notes and Pro-Tips!4249665521688181763
27 December 2017Patch Notes and Pro-Tips!2163281492518480049

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID738060
Live current players26
SteamPulse tracked peak634
Live count (today's peak floor)26
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 4, 2017
DeveloperScott Cawthon
PublisherScott Cawthon
Owners estimatedNot available
SteamSpy owner estimate minimum2,000,000
SteamSpy owner estimate maximum5,000,000
Review typeVery Positive
Positive review percent94%
Positive reviews30,732
Negative reviews2,050
Total reviews32,782
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/738060/

Short description

Start your own Freddy Fazbear's Pizzeria with Freddy Fazbear Pizzeria Simulator!

About this game

Presenting a fun Five Nights at Freddy's adventure with a lighter touch for the holidays, Freddy Fazbear's Pizzeria Simulator puts you in charge of developing your own restaurant! Design pizzas, feed kids, and get high scores!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Freddy Fazbear's Pizzeria Simulator's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Freddy Fazbear's Pizzeria Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Freddy Fazbear's Pizzeria Simulator at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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