- Ultimate Custom Night Steam Page is up! - 9 June 2018
Hey guys, the Steam page for Ultimate Custom Night is now up! Ultimate Custom Night Steam Page Special Thanks to Dawko, Razzbowski, 8-Bit Ryan, Cory Kenshin, and FusionZGamer for providing some great clips to use in the gameplay trailer!
- End of May Update! - 30 May 2018
Hey guys, I'm sorry there hasn't been more info to share over the last few weeks. Even though things have been quiet, I've still been very busy! I've been beta-testing, fixing glitches, adding features, etc, etc. It's tough to test a game with so many potential variations! Right now I'm aiming for a release date of July 5th, but if I don't feel 100% confident that it's ready by then, I may go back to the original plan of August 8th. We'll see how things develop. I've been adding a lot of voice acting, even though the majority of characters only say something if (when) they kill you. I'm happy to announce the return of Heather Masters, Amber Lee Connors, Michella Moss, Christopher McCullough, and Becky Shrimpton reprising their old roles or taking on new ones! The game will also be introducing a whole roster of new voice actors as well! I've also decided that Ultimate Custom Night will b…
- Response to Dawko - 11 May 2018
Hey guys, as many of you know, there has been an ongoing friendly rivalry between myself and Dawko over the last few months, with him set to challenge 50/20 mode upon release. If he beats it, I have to do an interview on his channel. If he gives up, however, then he has to make a fangame called FANF7. Well, things escalated dramatically yesterday when Dawko apparently took four live hostages and seemed poised to do them harm before they managed to escape. See the video here. His demand was that I make 50/20 mode easier. After watching this video, I can't in good conscience continue this challenge. He clearly has the upper hand, and I can't let innocent people suffer because of my arrogance. So this is a public declaration, a commitment, and a promise, to Dawko and to the community as a whole, that I will make 51/20 mode easier for everyone. Thank you.
- UCN Update: The Death Coin - 10 May 2018
There is a new item available at the prize counter! For a lean 10 Faz-coins (price subject to change) you can purchase the Death Coin. You can only buy it once per night, and you can use it to eliminate one character from the roster, although only certain characters are susceptible to deletion. Although this means that you can potentially eliminate a character who has been giving you trouble, it also means that you will have fewer coins to defend against characters who demand them, such as Rockstar Freddy, Baby, Nightmare Bonnie, and Nightmare Mangle. So if you choose to buy the coin, it can potentially put you in danger until you build up your coin count again. The characters that are susceptible to deletion by Death Coin are: - Bonnie - Foxy - Lefty - Toy Freddy - Funtime Foxy - Marionette - Rockstar Bonnie The way this feature will work is that once you have purchased the Death Coin…
- Beta-Testing Log - 3 May 2018
Hey guys, I thought you would all enjoy seeing results of ongoing testing in the coming month. Just for giggles, I'm going to dive right in and play a few rounds of 50/20 mode today. I'll be back with times and causes of death! Remember that a full night is 04:30:00. Also keep in mind that I know the mechanics of ALL of the characters, so this should be a breeze for me!!! ---------------------------------------------------- First Day Results 50/20 mode: 00:01:00- Nightmarionne 00:11:01- Nightmarionne 00:09:11- Nightmarionne 00:23:03- Nightmare BB 00:21:07- Nightmare BB 00:00:90- Nightmarionne Nightmarionne seems to be a real problem. 00:10:00- Golden Freddy 00:07:30- Nightmare Fredbear 00:13:20- Nightmare BB 00:11:00- Nightmarionne I get slammed almost immediately by jumpscares from Phantom BB, Phantom Freddy, and Phantom Mangle. Then El Chip's ad pops up. Then Nightmarionne moves in fo…
- Programming Characters! - 9 March 2018
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games! NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These t…
- Programming Characters! - 9 March 2018
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games! NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These t…
- Custom Night Release Information - 6 March 2018
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am. Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that. I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectati…
- Custom Night Release Information - 6 March 2018
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am. Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that. I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectati…
- Office V 1.0 - 2 March 2018
Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)
- Office V 1.0 - 2 March 2018
Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)
- Office Update - 25 February 2018
Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and vents, with a spacious view of the whole place. I was going to put the question to the community about which option everyone wanted to see, but I knew I needed to base the decision on what would have provided the best atmosphere. I chose to go with option 2, the retro office. While the futuristic off…
- Office Update - 25 February 2018
Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and vents, with a spacious view of the whole place. I was going to put the question to the community about which option everyone wanted to see, but I knew I needed to base the decision on what would have provided the best atmosphere. I chose to go with option 2, the retro office. While the futuristic off…
- Roll Call! Part 2 - 19 February 2018
Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!
- Roll Call! Part 2 - 19 February 2018
Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!
- Future of FNaF Games and Update Ideas - 16 February 2018
Hey guys, I wanted to give an update about the future of FNaF games! I know I’ve given updates on this before, promising console releases, VR, and more, but in all honesty, the reason those things haven’t happened yet is because of me. I’ve had some good opportunities come and go, but at the end of the day, the same issue has always remained: I wanted to finish the series myself, and I didn’t trust anyone else to do it. Whether or not that was a good decision can be debated, but I wanted to finish the story, even if a bigger game publisher could have maybe done a better job. At this juncture though, with the release of Pizzeria Simulator, I feel good about revisiting some of those opportunities. So, yeah, there will hopefully be more FNaF games at some point in the future, but they won’t come directly from me anymore. You guys deserve better than one guy at his computer making these gam…
- Future of FNaF Games and Update Ideas - 16 February 2018
Hey guys, I wanted to give an update about the future of FNaF games! I know I’ve given updates on this before, promising console releases, VR, and more, but in all honesty, the reason those things haven’t happened yet is because of me. I’ve had some good opportunities come and go, but at the end of the day, the same issue has always remained: I wanted to finish the series myself, and I didn’t trust anyone else to do it. Whether or not that was a good decision can be debated, but I wanted to finish the story, even if a bigger game publisher could have maybe done a better job. At this juncture though, with the release of Pizzeria Simulator, I feel good about revisiting some of those opportunities. So, yeah, there will hopefully be more FNaF games at some point in the future, but they won’t come directly from me anymore. You guys deserve better than one guy at his computer making these gam…
- Movie News! - 12 February 2018
Hey guys, for those of you who have been waiting for movie news, here you go! http://deadline.com/2018/02/five-nights-at-freddys-chris-columbus-harry-potter-blumhouse-1202286349/ All I will say is this: To have a director of this caliber on board, it was worth the wait!
- Movie News! - 12 February 2018
Hey guys, for those of you who have been waiting for movie news, here you go! http://deadline.com/2018/02/five-nights-at-freddys-chris-columbus-harry-potter-blumhouse-1202286349/ All I will say is this: To have a director of this caliber on board, it was worth the wait!
- Patch Notes and Pro-Tips! - 7 December 2017
Today the game is updating to 1.021, so I thought I would list some of the changes made, as well as provide some gameplay tips for people who are struggling with the mechanics. Changes in 1.021 - Nights 1 and 2 have been made easier. I've seen it happen several times where a new player has the misfortune of getting an animatronic on Night 1 with just a few risk points. It's unlikely, but certainly possible. New players don't deserve such torment on Night 1, so while animatronics can still get in if you don't get that risk down to zero, they are much slower on the first two nights. - The Salvage sections have been fixed! The Salvage section had a pretty bad bug where if you checked your page even a fraction of a second before the game wanted you to, it would wait for you to do it again, throwing off the mechanics and causing confusion in general. Now checking your page will always regist…