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Neos VR

Neos VR Steam news

Frooxius | May 4, 2018 | game

Released

0players observed · 10 October 2026 - 12:37:48 UTC

IndieMassively MultiplayerAnimation & ModelingDesign & IllustrationEducation

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Neos VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews1,973
  • Release dateMay 4, 2018
  • DeveloperFrooxius
  • PublisherSolirax

Genres: Indie, Massively Multiplayer, Animation & Modeling, Design & Illustration, Education

Company pages: Developer: FrooxiusPublisher: Solirax

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Neos VR Steam news

Neos VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Cloud Services Farewell - 20 August 2025

    Hello NeosVR community,As previously announced via email, we will be winding down NeosVR’s cloud services. This means that online cloud-based features will no longer be available.NeosVR will remain playable in local, LAN, and virtual LAN settings, so you can continue enjoying the experience with friends and communities in those ways.We want to sincerely thank you for being part of this journey. Your support and creativity have been invaluable. We’re also excited to share more about our upcoming projects soon, and we hope to see you there.With appreciation, The Neos Team

  • 2021.11.10.1253 - Fix random world crash due to race condition in physics events - 10 November 2021

    Just another small patch! Found a race condition bug that was causing random world crashes, should be fixed up (also did some changes under the hood to help catch some potential errors early). Also The Universe locale had a mistake in the credits, this should fix it up! Compatible with previous builds. Tweaks: - Added missing credit to The Universe Bugfixes: - Fixed race condition in physics event dispatch, resulting in random world crashes when using haptic volumes (discovered with @MattyK)

  • 2021.11.10.899 - The Universe locale updates, more diagnostics for freezing bug - 10 November 2021

    Hello everyone! Just another small patch sorry! I'm winding down a bit from things, I'll be taking a week or two break, so there won't be much updates. Here's just a few updates to The Universe locale and some more info to help diagnose the random freezing bug. Compatible with previous builds. Tweaks: - Added more information and tweaks to the watchdog mechanism to help diagnose Neos randomly freezing (based on logs by @Enverex, @orange, @Ryuvi | Technical Artist and @AshtonSparx, GH #3265) - Neos will now try to crash a world when the sync thread doesn't respond, instead of freezing indefinitely -- Please send us logs when this happens though! - Updated "The Universe" credits formatting - Merged Czech locale additions and tweaks by @rampa_3 (UTC +1, DST UTC +2) - Merged Japanese locale addition by @Aesc/あすく - Merged Russian locale addition by @Shadow Panther - Merged Korean locale upda…

  • The Universe is now out! Narrative powers of 10 educational experience in VR - 10 November 2021

    Hello everyone! We are proud to announce that we have just released The Universe in Neos! In this narrative educational experience you'll travel from the simplest elementary particles to the entire observable universe. Education is something that's always been close to our hearts and where Neos has its roots. Back in 2015 we built the "Neos: The Universe" for GearVR in the Oculus & Samsung Creator Jam, with the dream of one day being able to rebuild this experience in VR. You can imagine our excitement that we were now able to do just that and make a number of improvements and additions to Neos' world building tools along the way! Not only that, but we made the experience better - thanks to Neos it's implicitly multiplayer, the objects are grabbable, it's integrated with Wikipedia and some educational worlds by you, our community and you can easily add your own items and compare their s…

  • 2021.11.7.794 - World saving bugfixes, watchdog mechanism to diagnose lock-ups - 7 November 2021

    Hello everyone! Pushing another maintenance build, mostly with bugfixes and things to help with diagnose some more errors. Compatible with previous builds. New Features: - Added engine watchdog mechanism, which will print out diagnostic information when Neos hardlocks (freezes) (based on reports from @AshtonSparx, @AdmiralSoap, @Alex Thorin, @Party_Grunt, bontebok, @orange, @Nordwig, @Cyro and others, GH #3265) -- This should significantly help us solving cases of hard freezes and lock-ups -- If your Neos freezes, leave it running for at least a minute before killing the process and then send us the logs Tweaks: - Updated dependencies to latest version (notably SignalR Client) - Added diagnostics for stream messages to the watchdog mechanism - The watchdog mechanism will now dump the currently processing sync message when Neos is frozen for longer than 30 seconds for diagnostic purposes…

  • 2021.10.30.625 - Removed any token functionality from the build on Steam - 30 October 2021

    Hello everyone! We're pushing an emergency build based on request from Valve to make sure comply with their rules and guidelines, which at this time unfortunately means removing any token functionality from the build. We might not need to necessarily remove everything, but we're being proactive and removing everything we can as a first step - we can always refine this later. The functionality is conditionally compiled out, so it's not present in the build at all. You can also learn more about the situations here: https://wiki.neos.com/Neos_Credits/Steam_Changes New Features: - Added TokensEnabled LogiX node -- This provides whether tokens are supported by the user running the build - Added TokensSupportedDriver component -- This allows driving a bool depending whether the local user uses a build that supports the token functionality Tweaks: - Removed any token related functionality (NCR…

  • Halloween Giveaway stream, Upgraded LNL protocol (less desync), Steam Voice - 29 October 2021

    Hello everyone and welcome to another of our weekly updates! With Halloween upon us, we have been preparing a special livestream for everyone, with some fun games where you can win some free space. Make sure you don't miss it this Sunday if you'd like some Neos spooks! On the development side, we upgraded the LiteNetLib library from our custom fork to a new official version. This brings large number of official improvements to the network transport and with it significantly reduced chance of desync due to queued packets, particularly for users with poor connections and high latency, making it easier to enjoy intercontinental sessions. The cloud variable system now allows you to delete any variables you have created as well, making it easier to reuse your quota and experiment with the system! Neos now also supports the Steam Voice API as audio input, making it easier to play with Steam L…

  • 2021.10.26.9 - Hotfix for LNL protocol regressions - 26 October 2021

    Got another patch for two bugs that came up with the new LNL in the wild. Should fix people not being able to connect in some cases (this is actually regression due to our custom fork of LNL having a fix for this, but the official one not having one) and crashes in some cases due to unrealible packets being too big. Compatible with previous, but update is recommended to avoid issues! Bugfixes: - Fixed wrong version of LiteNetLib.dll file in the headless build preventing the headless from booting (reported by @Raith | Programmer and @Shadow Panther ) - Fixed headless not being able to start without login credentials - Fixed regression causing users to randomly disconnect due to receiving WSAENETRESET network error (generally this is harmless) (reported by @ohzee through QC channel, @AshtonSparx and @Ba'Gamnan91, GH #3252) - Fixed crash when unreliable messages exceed the maximum packet s…

  • 2021.10.25.1351 - Upgraded LNL protocol, Steam Voice, deleting cloud variables - 25 October 2021

    Hello everyone, got a new build for you with a bunch of important changes and additions! Notably the LiteNetLib library used for network transport has been upgraded to the latest version from source (+ a few tiny modifications). Originally we were using fork from 2016 with a large number of our modifications, but those are no longer necessary as the official version implements the optimizations and bugfixes that Neos needed. A very important improvement is that the library also merges smaller packets into a bigger one now and has a number of other improvements, which should significantly help decrease the occurrence of desync due to queued packets. Big thanks to @Shifty | Quality Control Lead, @Epsilion, @聖なる人 (Holy), @BlueBoyBlitz, @epicEaston197, @rampa_3 (UTC +1, DST UTC +2), @Turk, @Komdog, @Vegasx, @Beaned, scribbz, @Blaze, @Snooper, @Max | Mentor | Moderator and other @Danger Test…

  • Metaverse Maker Contest 2021 Winners & Honorable Mentions (part 2 of 2) - 19 October 2021

    Read part 1 If you haven't read the part 1 yet, you can find it here: https://store.steampowered.com/news/app/740250/view/4626878047727213964 Avatar: Accessories 1st place - Badge Maker (by yakiringo & Rabbuttz) Ever wanted to put a bunch of pin up buttons on your avatar's clothing? This world make it very easy to make them! Simply drop in a picture in a frame and press a button for a pin up button to pop out. It also features a box with camera so you can easily take picture of yourself, an image crop tool for any other pictures and tool to make the buttons easily attachable. 2nd place - Shop MrSB (by komashiba) If you like Shiba-themed accessories this place is for you! This cozy shop has water bottles, backpacks, developer and LogiX tooltips, hats and glasses for your avatar! 3rd place - MultiStaff (by Eventide) Multi-tools are one of the staples of Neos and everybody's approach to th…

  • Metaverse Maker Contest 2021 Winners & Honorable Mentions (part 1 of 2) - 19 October 2021

    Hello everyone! With the conclusion of the Metaverse Maker Contest, we're excited to bring you the winners and honorable mentions this year! But first, everyone has done an outstanding job. The level of creativity, imagination and skills you have brought in this year has made it very difficult to pick the winners (and even the honorable mentions), particularly the World: Social and World: Game categories which were very contested this year. Even among larger number of judges (Medra, Frooxius, Probable Prime, Canadian Git and Jak Wilmot) we had to use the audience vote to break a number of ties, as everyone had their own favorites. Whether you placed or not, you should be proud of what you've made this year and what you learned by building such amazing content - those skills and experiences are something that will stay with you forever. Also also last, but not least, huge thanks to @Medr…

  • 2021.10.17.1326 - Improved text editing, bugfixes, Minecraft2Neos importer tool - 17 October 2021

    Hello everyone! Sorry again for lack of builds, with all the craziness around MMC it's a bit difficult to find time to work on them, but here's a bunch of goodies and fixes! Notably there's some improvements to text editing. I've also done some internal refactoring to a bunch of things, including separating logic for running headless so it's easy to write code to do batch operations to worlds and other engine operations. To test it out I wrapped a functionality of the Minecraft import support into a nice standalone tool that makes it pretty hassle free to import Minecraft worlds to your account! It's also very simple, under 100 lines of code (the source is open, you can check it out below). Also adding MMC21 badges to the build. They're not assigned yet, we're still working on that and it's going to take a bit, but this is just so the build is ready for them. Also this build is compatib…

  • 2021.10.11.1175 - DataPreset "SetValues", fixes for dynamic variable spaces... - 11 October 2021

    Hello everyone! I got a new build for you, just a small one to push a few smaller additions, improvements and bugfixes. I didn't have much time to work on builds over past week or so as I was busy checking out every single MMC entry as one of the judges (there's so much cool stuff you've made!) and it'll be still a bit difficult in the upcoming days as we'll be finalizing the judging, but hopefully I'll pick up on pushing out builds again slowly. Notably handling of capturing in-game photos is a bit better now - e.g. when you're a spectator and the photo cannot spawn, it'll still be auto-saved to your inventory if you have that enabled! Also fixed up some more issues with dynamic variable spaces not initializing variables or resets properly. New Features: - Added "SetValues" impulse target to DataPreset, which will load up the current values/targets from the target fields/references (re…

  • 2021.10.6.332 - Fix crashes due to audio clips, tweaked audio output buffering - 6 October 2021

    Just a small patch, fixing a case of crashes and some more audio buffer tweaks. Compatible with previous build, no need to intermediately update. Tweaks: - Tweaked audio buffer behavior for audio output device some more to reduce cases where the latency increases too much Bugfixes: - Removed MP3Source from CSCore codec list for the time being given it's not currently stable -- This fixes random crashes when MP3 assets are corerced into StaticAudioClip (reported by @WallTack, GH #3144) -- Please do NOT attempt to force formats that aren't officially supported to be used. Even if this works in some cases, it can break at any moment or cause severe issues in other cases, requiring us to disable it. You can see supported formats for each asset type in log on Neos' startup

  • 2021.10.5.1054 - More LogiX color nodes, updated CSCore & other audio code - 5 October 2021

    Hello everyone! Relatively small update with a few additions and update of the CSCore library which is used for a number of audio features (audio input, output and decoding audio formats), hopefully resolving a number of issues here and there. We've also switched from youtube-dl to youtube-dlp which has much more frequent updates and might help with some of the YouTube issues, but we'll have to see how it fares. There will likely be few builds and smaller ones while the MMC judging is going on, there's a lot of worlds to go through sorry! ^^; Plus I want to avoid accidentally breaking (too much) stuff to avoid breaking any entries during this period too. New Features: - Added NullOutputWhenAllAreNull to StringConcatenationDriver, which will drive the target string to null if all input strings are null (based on feedback by @Banane9) - Added color LogiX nodes for "Add" operation for indi…

  • 2021.10.3.784 - MMC21 category, Leaky Impulse Bucket node, world browser tweaks - 3 October 2021

    Hello everyone! Got a few smaller goodies for you, mostly some fixes and additions and new MMC21 category for easier discovery of the entries! I've done a few tweaks to the world browser as well, notably it now shows which worlds you've already visisted. New Features: - Added "(visited)" indicator to world items, to help visualize which worlds have you visited before -- Note that this resets when you reset your local database -- When you open the world, it won't update immediatelly, sometimes the view needs to be refreshed. We'll look into makig it update quicker if needed in the future - Added MMC21 category to the world browser -- This allows exploring random MMC21 entries - the category uses random sorting order so time of submission doesn't play a role -- The category will display all of the submissions on a single page (this is due to last year some people forgetting the other page…

  • Collider workflow improvements, Color LogiX nodes, switching to CloudFlare CDN - 1 October 2021

    Hello everyone and welcome to another weekly update! First of all, congrats to everyone on finishing your MMC 2021 projects! Whether your project is big or small, you should be proud of the work you've done and the creativity you've shared with the rest of the community. We can't wait to check all the awesome submissions out! We have been finishing our own The Universe experience, adding a few more new features to Neos that should help out every creator. Notably we made it easier to setup simple colliders! Most of the shapes (Sphere, Box, Capsule and Cylinder) can now auto-calculate their size from the geometry using a precise method, making sure the shape is wrapped as neatly as possible. There's a quick way to visualize them as well. If you need to mass update font, font colors or font material in a hierarchy, you can also utilize the new Text Renderer Wizard tool. Based on community…

  • 2021.10.1.551 - GZip compression for API calls, UnitScale fix for ScrollRect - 1 October 2021

    Another small patch, enabling GZip compression for API calls which should help significantly reduce network bandwidth usage and speed up the responses a bit. Also bugfix for the new UnitScale breaking some behaviors like scroll rects. Compatible with previous builds. Optimizations: - Enabled GZip compression on the cloud API responses, which should reduce the latency and network bandwidth usage Bugfixes: - Fixed ScrollRect and potentially other behaviors not compensating for the UnitScale of the Canvas (reported by @Lexevo)

  • 2021.10.1.73 - Added fallback asset URL in case of DNS name resolution failures - 1 October 2021

    Hello everyone, pushing a small patch that has fallback logic for the new CDN since some users ran into issues to their DNS records taking a while to update, this should help mitigate the issue. I'm sorry for the trouble it's caused! I'll keep the previous build on Steam the one before the switch just in case, hope this helps though. This should generally resolve itself within a day or so (depending on your DNS server), you can also try mitigation steps in 📢announcements Build is compatible with previous. Tweaks: - Added fallback to direct non-CDN URL when the CDN fails to name resolve to help people with DNS servers that take an unusual amount of time to update (based on reports by @ProbablePrime | Docs, @Shadow Panther , @zangoose, @Enverex, @3x1t_5tyl3, @H3BO3, @ItsDusty , @Detective Bot, @epicEaston197 and others) - Merged Japanese locale update by @Aesc/あすく - Merged Russian locale…

  • 2021.9.29.842 - Auto-computing primitive collider sizes to fit geometry/hierachy - 29 September 2021

    Hello everyone! Another small build with some improvements, here's a bunch of functions to easily setup different types of primitive colliders! Most of them now have a method to automatically calculate one based off the geometry/objects in the hierarchy through the inspector, so you don't have go guess their sizes. There's also a quick way to visualize them too. We'll have a better method in the future, but this one was quick and non-invasive to implement. New Features: - Added "Set from local/global bounds (precise)" to BoxCollider -- This uses the precise bounding box calculation which transforms every vertex for mesh based sources -- Note that the computation runs asynchronously, so the result might not get assigned immediatelly - Added "Set From Precise Bounds" to Sphere Collider -- This actually computes an exact bounding box sphere for the hierarchy and geometry, which can provide…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2025Cloud Services Farewell1808601382414161
210 November 20212021.11.10.1253 - Fix random world crash due to race condition in physics events4186653626163428832
310 November 20212021.11.10.899 - The Universe locale updates, more diagnostics for freezing bug4186653626162535136
47 November 20212021.11.7.794 - World saving bugfixes, watchdog mechanism to diagnose lock-ups4186653398780990795
530 October 20212021.10.30.625 - Removed any token functionality from the build on Steam4186652357030935889
626 October 20212021.10.26.9 - Hotfix for LNL protocol regressions4103335143121886732
725 October 20212021.10.25.1351 - Upgraded LNL protocol, Steam Voice, deleting cloud variables4103335143121640398
817 October 20212021.10.17.1326 - Improved text editing, bugfixes, Minecraft2Neos importer tool4698935641767563794
911 October 20212021.10.11.1175 - DataPreset "SetValues", fixes for dynamic variable spaces...4069556867219843163
106 October 20212021.10.6.332 - Fix crashes due to audio clips, tweaked audio output buffering4069556867199535546
115 October 20212021.10.5.1054 - More LogiX color nodes, updated CSCore & other audio code3938951840899042013
123 October 20212021.10.3.784 - MMC21 category, Leaky Impulse Bucket node, world browser tweaks3938951840891084156
131 October 20212021.10.1.551 - GZip compression for API calls, UnitScale fix for ScrollRect3938951840883198887
141 October 20212021.10.1.73 - Added fallback asset URL in case of DNS name resolution failures3938951840882008375
1529 September 20212021.9.29.842 - Auto-computing primitive collider sizes to fit geometry/hierachy3938951840876682405
1628 September 20212021.9.28.865 - MultiSet color for text, fixed UIX bug, tag3936699406888300267
1728 September 20212021.9.28.28 - World Text Renderer Wizard, Button Dynamic Impulse Trigger3936699406886165227
1827 September 20212021.9.27.743 - New LogiX Color nodes, recalculating blendshape normals/tangets3936699406884364116
1923 September 20212021.9.22.1431 - (Un)Escape string node, Proportional duration tween, bugfixes3936699406867907810
2022 September 20212021.9.21.1057 - Fixed headless not being able to save worlds3936699406864692947

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