SPSTEAMPULSELIVE ANALYTICS
Titanic VR

Titanic VR Steam metadata

Immersive VR Education Ltd | Aug 16, 2018 | game

Released

1players observed · 23 September 2026 - 20:59:41 UTC

ActionSimulationVRUnderwaterSteam Store

  • Latest observed players1 · 23 September 2026 - 20:59:41 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)8,912
  • Revenue (VGI)$128,000
  • Review score83% positive

Titanic VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 20:59:41 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)8,912
  • Revenue (VGI)$128,000
  • Review score83% positive
  • Total reviews297
  • Release dateAug 16, 2018
  • DeveloperImmersive VR Education Ltd
  • PublisherImmersive VR Education Ltd

Genres: Action, Simulation

Company pages: Developer: Immersive VR Education LtdPublisher: Immersive VR Education Ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

Titanic VR Steam metadata

Titanic VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/741430/metadata
Steam Storehttps://store.steampowered.com/app/741430/
Steam Communityhttps://steamcommunity.com/app/741430
PCGamingWiki search
IGDB searchSearch IGDB for Titanic VR

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 246 positive, 51 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Full controller support, Tracked Controller Support, VR Supported, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 August 2018
  • PlayStation 22 November 2018

Latest Steam announcements

  • Patch - 15 October 2018

    Hi all, We have just pushed a patch live. Below is a list of changes and fixes. Again we would like to say a special thank you to all those who reported bugs and issues, this has been most helpful to us as we endeavor to get everything running smoothly. Changelog: • Fixed interactable object's highlight in the labs when using no motion controllers. • Fixed issue with ghost fish mission, objective map marker not tracking the real-time position of the ghost fish. • Various UI fixes/tweaks • Easier placement of ROV upgrades using no motion controllers • Various lab dialogue/audio fixes. • Fixed animation issue when opening the Marconi canister and the Marconi message drops out. • Fixed the end of credits transition back to the main menu.

  • New Patch - 3 October 2018

    Hi all, We have just pushed a small patch live. This should fix the issue some of you are having regarding TitanicVR not starting. Changelog: • Fixed game not starting issue.

  • Patch Two - 26 September 2018

    Hi all, Our second patch for Titanic full release just went live, Below are a list of fixes, Thanks again to all those who took the time to report bugs and suggestions. We will continue to try and resolve any remain issues that you all may be having. Changelog: • Fixed issue where the user cannot interact with the Sub’s interactable's when the level is selected using the continue option from the main menu. • Fixed keyboard/Xbox control’s UI that appears under the player in dives. • Fixed keyboard/Xbox control and info icons missing. • Fixed correct input controls diagram display. • Fixed Sub’s exit UI conflict with mouse scroll in no motion controller’s mod. • Fixed rouge controls UI visible during Tour’s • Wrong visual controller wands being used with Vive. • Remove headset and exit UI interaction pause added to Tours. • Fixed Tour mode initial starting position. • Fixed Rov visible in…

  • Week 1 Patch - 23 August 2018

    Hi all, Our first patch for Titanic's full release just went live. Below are a list of changes and fixes, but I just wanted to take the opportunity say a big thank you for the positivity we've received over the past week. Thanks especially for those who've reported bugs and issues they've been having. We're still working hard to get everything working smoothly for everyone. We'll endeavor to get the last things patched up as soon as we can :) Changelog: Various UI Fixes for the Stern Exploration Improved animation on several characters for sinking. Improved sinking audio syncing. Added breath condensation to sinking characters Fixed falling through floor on Lab 2 Fixed Marker placement in stern exploration. Improved ambience and background SFX during sinking. Fixed disappearing baby Fixed issues with Xbox controller interaction in labs.

  • Titanic VR Full Release - 16 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31282079%2F37ecd3f5fda51c58ee21c11e7667eac717becc0d.pngWitness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is a diving simulator and immersive interactive story. With over 6 hours of game-play Titanic VR will leave you with a greater understanding of the historic tragedy that unfolded in 1912. Diving to the bottom of the North Atlantic, you take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck of Titanic and answer questions that have remained submerged for a century. This game allows you to explore the shipwreck inside and out and recover items and complete missions such as recovery of a downed…

  • Full Release Happening 16th Aug 2018 - Tomorrow :) - 15 August 2018

    Thanks for supporting early access. The full release of this game is happening tomorrow afternoon GMT. Anybody who purchased Titanic as Early Access will receive a free update once we go live. Thank you all so much for your support.We really do hope you enjoy the full game. Team @Titanic VR

  • Full Release Coming Soon - 24 July 2018

    https://youtu.be/GgRvwXI7yUg Hi All Its been a while since we shared our last update. We are happy to announce that we are now just weeks away from the full release of Titanic VR. We opened a new website with some additional details which can be viewed here www.titanicvr.io We also created a series of teaser trailers which you can view below. Thanks to all who supported us during Early Access. We have listened to all your feedback and made changes where necessary to ensure the best possible end user experience. We are really excited to finally get this into your hands. Team @Titanic VR https://youtu.be/kNJh0TjnUpE https://youtu.be/WFScF5t8DlQ https://youtu.be/UBVDOzLGYv4

  • Stern Preview & More info - 17 May 2018

    As always it’s been a very busy and exciting month. We thought it’d only be right to share with you what our animators and modelers have been doing. LIFEBOAT 6 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31282079%2Fd64544e6e7f330756e85e9f90bf93f1cf0e4b787.jpg We are creating a dramatic re-enactment of the sinking of the titanic. We have faced a number of challenges. The player will witness the sinking of the Titanic from one of the Titanic's all too few lifeboats; Lifeboat six. We have gone to great pains to faithfully recreate the details from original of Whitestarline designs. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31282079%2Fbcc111cd7d27f31b8c16bfef114d04bb990617fd.jpg This goes for the passengers of Lifeboat 6 too. Each character is based on the real survivors who escaped on Lifeboat Six. Beyond the challenge of historical accuracy, we…

  • 106th Anniversary - 14 April 2018

    Tragically today, April 14th, 2018 marks the 106th anniversary of the sinking of RMS Titanic. https://youtu.be/BGPODre2V7w Since our update last month the team have been working solidly on the recreation of the events of that fateful night 106 years ago as seen by those who witnessed the sinking of RMS Titanic from Lifeboat 6. To mark the significance of this anniversary weekend, we’d like to share with you a small snippet what we’ve been up to. Please note that the video above is not representative of the final product and will be tweaked significantly before launch. We still have multiple passes to complete on lighting, textures and sound effects. The above water section is extremely animation heavy and we are now getting to a stage where we are starting our second pass on animation and finalizing all assets. Also from our previous update the stern shipwreck section is almost complete…

  • Shipwreck - Stern Images - 18 March 2018

    It has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. The URL below links to a small gallery of images. https://imgur.com/a/zG3Bx (Link to Pics) The above water section is also moving along with our animation team finally seeing light at the end of the tunnel. For people with Windows Mixed Reality we are working on a solution to enable additional contr…

  • Shipwreck - Stern Images - 18 March 2018

    It has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. The URL below links to a small gallery of images. https://imgur.com/a/zG3Bx (Link to Pics) The above water section is also moving along with our animation team finally seeing light at the end of the tunnel. For people with Windows Mixed Reality we are working on a solution to enable additional contr…

  • Patch Notes 2018/01/15 - 15 January 2018

    Hi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial features planned for the coming weeks but we'd like to polish them up a bit before making them public. Stay tuned for more!

  • Patch Notes 2018/01/15 - 15 January 2018

    Hi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial features planned for the coming weeks but we'd like to polish them up a bit before making them public. Stay tuned for more!

  • Patch Notes 2018/01/08 - 8 January 2018

    Hi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable render scale for those with differing IPD setups. These will be coming over the next several weeks. Changelog: Fixed Mission Flow issues in certain Dives Fixed Triggers on Dives 4 & 7 Fixed Water SFX Constant Playing in Labs Fixed some Historical Accuracy issues. Fixed Dialogue overlaps in multiple…

  • Patch Notes 2018/01/08 - 8 January 2018

    Hi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable render scale for those with differing IPD setups. These will be coming over the next several weeks. Changelog: Fixed Mission Flow issues in certain Dives Fixed Triggers on Dives 4 & 7 Fixed Water SFX Constant Playing in Labs Fixed some Historical Accuracy issues. Fixed Dialogue overlaps in multiple…

  • Week 2 Hotfix - 4 December 2017

    Hi all, got a quick patch up with some changes and a hotfix. Changelog: Hotfix for photography bug in Dive 4 Fixed numerous asset pops and glitches Happy Diving!

  • Week 2 Hotfix - 4 December 2017

    Hi all, got a quick patch up with some changes and a hotfix. Changelog: Hotfix for photography bug in Dive 4 Fixed numerous asset pops and glitches Happy Diving!

  • Week 1 Patch - 1 December 2017

    Hi all, It’s been a busy week here, and we’ve got a new build for you! Changelog: Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks. Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout. Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion. Significant pass of all environments to reduce stretched textures, popping, clipping and loading. Graphics settings are now persistent, and will autodetect based on your graphics…

  • Week 1 Patch - 1 December 2017

    Hi all, It’s been a busy week here, and we’ve got a new build for you! Changelog: Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks. Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout. Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion. Significant pass of all environments to reduce stretched textures, popping, clipping and loading. Graphics settings are now persistent, and will autodetect based on your graphics…

  • New Build On the way! - 25 November 2017

    Hi all, We've got a new build just uploaded. It's partially a hotfix for crashes related to a redundant DRM check, but also includes some bugfixes from the last few days: Re-enabled bilinear filtering on wreck textures, which should have everything looking a bit sharper Removed errant colliders from Welldeck mailroom area. Reduced shine-through of sub lights in welldeck area. Reduced pop-up around grand staircase and welldeck shafts Prevented collision-related audio overlap for Dive Six Fixed lipsync issue in Lab Three Fixed objective check for Photography in Dive Five

Patch notes and updates

S.noRelease datePatch nameGID number
115 January 2018Patch Notes 2018/01/154249665521688194473
215 January 2018Patch Notes 2018/01/152747626897945610965
38 January 2018Patch Notes 2018/01/084249665521688194635
48 January 2018Patch Notes 2018/01/082284879949571438329
54 December 2017Week 2 Hotfix4249665521688194766
64 December 2017Week 2 Hotfix2152021858911526097
71 December 2017Week 1 Patch4249665521688194884
825 November 2017New Build On the way!4249665521688195016

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID741430
Live current players1
SteamPulse tracked peak7
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateAug 16, 2018
DeveloperImmersive VR Education Ltd
PublisherImmersive VR Education Ltd
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent83%
Positive reviews246
Negative reviews51
Total reviews297
Steam recommendations268
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/741430/

Short description

Witness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is a diving simulator and immersive interactive story. With over 6 hours of game-play Titanic VR you will leave with a greater understanding of the historic tragedy that unfolded in 1912.

About this game

SUPPORTED DISPLAY DEVICES About the Game Witness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is a diving simulator and immersive interactive story. With over 6 hours of game-play Titanic VR you will leave with a greater understanding of the historic tragedy that unfolded in 1912. Diving to the bottom of the North Atlantic, you take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck of Titanic and answer questions that have remained submerged for a century. This game allows you to explore the shipwreck inside and out and recover items and complete missions such as recovery of a downed ROV, Documentary Film Making and the creation of a photomosaic. In the 1912 experience, players will witness key events through the eyes of a survivor onboard lifeboat 6. It is an historically accurate recreation of events, based on eye-witness testimony and substantial research. Players will leave with a deeper understanding of this historic and tragic event. Available for Arcades on SpringboardVR

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
52Tracked Controller Support
53VR Supported
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Titanic VR's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Titanic VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Titanic VR at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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