- Version 0.12 (Final) - 21 January 2025
Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple things that were preventing the game from running on Steam Deck. This will be the last update to Oraxum Trials (barring any critical bug fixes) so if you're reading this, thank you for playing! I'm planning on releasing a new game this year, so join the Discord server and be the first to hear updates about that: https://discord.gg/pf22PYr Added Controller support (joystick = mouse, A button = left click, B button = right click, see new help article for complete list of bindings) Support for SteamOS (using Proton) and Steam Deck Endgame screen that pops up when you buy the final Oraxum Size talent level Changed Update engine to Unity 6 Fixed Removed non-functional "Spend Points" button on A…
- Winding Down Development on Oraxum Trials - 10 August 2022
Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way. In developing this game I’ve learned so much and grown as a game designer and programmer, but have also made every mistake possible regarding scope creep, marketing, balance, outsourcing, releasing game-breaking production bugs, etc, and at this point the code is kind of a mess of technical debt and bad architecture decisions I made 2 years ago. Since starting Oraxum Trials I’ve had a baby, bought a house, changed jobs, survived a global pandemic (so far), and have come to a place where it’s time for me to refocus my priorities. The mental load of working in software engineering during the day and maintaining a game in the evenings takes its toll and I end up…
- Version 0.11.2 - 10 August 2022
Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive
- Version 0.11.1 - 13 July 2022
Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions
- Version 0.11 - 12 July 2022
Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechanics several times didn’t solve the problem. Instead, I decided to go in a different direction and have crystals generate money directly, and also reworked energy to be used for an entirely new game mechanic of casting spells. You no longer have to worry about “wasting” energy because all crystal capacity is converted directly into money, and the addition of spells gives new options for active players. For idle players there is a new talent which boosts your board production based on how long your energy bar has been full. Due to the extensive changes in mechanics and balance I would highly recommend doing a hard reset to start a new game (check the Steam forum for instruct…
- Versions 0.10.10-0.10.12 - 24 May 2022
Added Shift+Right click to sell all tiles "Unplayed Missions" prompt when story content remaining Changed Time Warp now only multiplies crystal energy production (& auto-sell amount) Fixed Blueprint slots talent reset bug Adjustments to help prevent board explosions from lag spikes Remove test/unfinished talent Saved/default window resolution bug causing unplayable game
- Version 0.10.9 - 10 May 2022
Fixed Prestige/tile cache bug
- Version 0.10.8 - 10 May 2022
Hello, this is just a small performance/bugfix update but more late game balancing and quality-of-life features are coming! Thanks for your patience. Fixed Super tile money exploit Auto replace not working when Corruption over 100% Main menu was broken when importing after hard reset More performance tweaks
- Version 0.10.7 - 27 April 2022
Changed Enable Casual Mode by default (doesn't affect existing games) Don't show cracked tiles until close to overload Fixed Blueprints weren't scaling super tile costs Disable vibration for trap tiles Board updates canceling input/breaking hotkeys
- Version 0.10.6 - 24 April 2022
Added Export/Import buttons in main menu Select/Clear all buttons for blueprint create Changed Export/Import blueprint now uses files instead of clipboard Fixed Performance tweaking Made mission 1.4 use total upgrade count
- Versions 0.10.1-0.10.5 - 8 April 2022
Added "Energy Recycling" talent Re-added "Enable passive corruption drain" option Fixed Pause was broken Cap Pneuma Tap gain based on corruption threshold level Removed Buy Max button for super tile exponent
- Version 0.10 - 8 April 2022
I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this. This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's also a redone help interface which aims to explain more game mechanics and formulas in detail. The full list of changes is below. Added Super Tiles (unlocked in talents) "Pneuma Tap" talent "Smuggle" talent "Buy Max" talent "Auto Buy" talent "Acclimation Bonus" talent "Corruption Synergy Percent" talent "Corruption Value" talent "Casual Mode" option "Exponential notation" option "Disable corruption sounds" option Minimum prestige time More large number suffixes Cracked tile effects for corruption overload Ability to re-choose portrait in mission select interface New help interface with more sections/info Changed…
- Version 0.9.16 - 31 March 2022
Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week. Fixed Disable prestige while game paused
- Version 0.9.15 - 20 March 2022
Fixed Some misc saved games
- Version 0.9.14 - 16 March 2022
Fixed Auto sold energy wasn't counting toward pneuma generation
- Version 0.9.11-0.9.13 - 15 March 2022
Added Visually distinguish regular vs prestige statistics Changed Made reservoir upgrades cheaper Nerfed Siphon back to 1% bonus Fixed Energy bar bouncing around at 0 from auto-sell Fixed Pneuma earn bug introduced by 0.9.11 Fixed other Pneuma earn bug introduced by 0.9.12
- Version 0.9.10 - 15 March 2022
Added Tutorials for balancers/inlets/outlets Balancers now scale with Crystal Instability talent Inlets now have corruption capacity Two more achievements Changed Doubled Siphon bonus Made Corruption upgrade cheaper Adjusted Pneuma earn curve Removed Balancers can no longer balance with other balancers Fixed Game freeze when loading Made inlets work with balancers
- Version 0.9.9 - 13 March 2022
Fixed "Beg for Money" button wasn't appearing
- Version 0.9.8 - 12 March 2022
Added "Siphon" talent - convert a percentage of balanced corruption into money Hint for corruption absorb tutorial Help/Settings/Pause tutorial Command-line arguments to reset various game elements (see post in Steam discussions) Changed Made generational wealth talent cheaper Performance optimizing Fixed Talent reset for generational wealth & time warp max time Energy bar UI jumping around because of auto-sell Pneuma per second display when time warp active Refund price for tier 2/3 crystals
- Version 0.9.7 - 11 March 2022
Added "Enable VSync" option Changed Updated the way saving works to hopefully fix some lag issues Fixed Ultrawide UI improvements Account for active Time Warp in energy/corruption bar stats UI tweaks