- Cool off with the Steam Summer Sale – get up to 90% off PQube Games! - 25 June 2021
Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below! Gal*Gun Returns PANTIES! Got your attention? It’s ok, your secret’s safe with us. Escape hordes of amorous schoolgirls in infamous ecchi rail-shooter Gal*Gun Returns – now 20% off. https://store.steampowered.com/app/1425730/ Inertial Drift Let off some steam (!) with this innovative twin-stick racing game, now at 33% off! https://store.steampowered.com/app/1184480/ Cat Quest II Cats or dogs? Single player or co-op? No need to pick- we’ve got both in this wildly popular action-RPG! Now at 45% off. https://store.steampowered.com/app/914710/ Songbird Symphony Guide orphaned chick ‘Birb’ through a beautifully crafted pixel world in this rhythm-action platform…
- Street Heat Release - 12 December 2019
Street Heat has finished Early Access and is officially released! We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you. Some of the more substantial changes in this final update include: New driving model for all vehicles, a new AI that is more human in it's behaviour. The UI has been changed in many places and graphical upgrades a have been done to maps and models. Enjoy! Cars bounce from collisions more controllably Text instantiation fix Map voting screen more understandable new car driving model AI-mapping fixed for new driving model on all maps All maps visually upgraded Totally new AI-modelling with events and more unpredictability some object models upgraded race start graphics upgraded particle graphics upgraded…
- Two brand new maps! Patch #9 is live! - 19 March 2018
We've got a nice update for you all, we're dishing out two brand new maps! The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines. The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far. We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car! We'll see you on the racetracks! New map Slider! New map Deadend! New achievement - Lamppost massacre New achievement - Parasol Paragon Winner voting badge player color Destroyed cars look destroyed Drivability on keyboard improved Killpoint online syncronization Minor tweaks on levels for improved performance
- Two brand new maps! Patch #9 is live! - 19 March 2018
We've got a nice update for you all, we're dishing out two brand new maps! The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines. The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far. We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car! We'll see you on the racetracks! New map Slider! New map Deadend! New achievement - Lamppost massacre New achievement - Parasol Paragon Winner voting badge player color Destroyed cars look destroyed Drivability on keyboard improved Killpoint online syncronization Minor tweaks on levels for improved performance
- Street Heat DevCouch -livestream - 20 February 2018
The second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST) Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!
- Street Heat DevCouch -livestream - 20 February 2018
The second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST) Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!
- Hotfix #8 Live - 11 February 2018
Hi all! Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges! Let us know what you think! Patch Notes: All levels have new lightmaps, performance back to normal Main Menu visual UI fix related to involuntary disconnections All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives us more options with new gamemodes.
- Hotfix #8 Live - 11 February 2018
Hi all! Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges! Let us know what you think! Patch Notes: All levels have new lightmaps, performance back to normal Main Menu visual UI fix related to involuntary disconnections All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives us more options with new gamemodes.
- Patch #7 Hotfix is live. Also, DevCouch stream today! - 3 February 2018
Hey everyone! Here is a small hotfix before today's DevCouch stream. Today we're livestreaming our first ever Street Heat DevCouch! You can see the action later today at www.twitch.tv/astalogames Come say hi and ask us anything about the future of Street Heat! Patch notes: Several UI issues Online menu car IDs Profile compatibility fix Known issues: -Performance issue due to lighting changes. We will fix this in another hotfix next week. See you at the stream today!
- Patch #7 Hotfix is live. Also, DevCouch stream today! - 3 February 2018
Hey everyone! Here is a small hotfix before today's DevCouch stream. Today we're livestreaming our first ever Street Heat DevCouch! You can see the action later today at www.twitch.tv/astalogames Come say hi and ask us anything about the future of Street Heat! Patch notes: Several UI issues Online menu car IDs Profile compatibility fix Known issues: -Performance issue due to lighting changes. We will fix this in another hotfix next week. See you at the stream today!
- Patch #6 and the next things! - 28 January 2018
After season holidays we have been busy planning the 2018 road map and planning out the next coming features. There's a lot we want to do! We will start prototype stage of the next game modes next week, but we wanted to simultanously put out a patch to address the top issues you guys have brought to our attention. Besides new game modes, there's a lot of UI improvements on the list, some surprises that will add more variance to gameplay, improvements of the network side of things and we are looking to increase the number of cars and maps as well. We want to do prototyping first to get the details right and estimate more accurately the time needed, and once we feel the timetable is accurate and achievable, we will share the 2018 time & feature timetable with you guys. In the meanwhile, we will have an interesting community event coming up.. Patch Notes: - FIX: Controllers are now activat…
- Patch #6 and the next things! - 28 January 2018
After season holidays we have been busy planning the 2018 road map and planning out the next coming features. There's a lot we want to do! We will start prototype stage of the next game modes next week, but we wanted to simultanously put out a patch to address the top issues you guys have brought to our attention. Besides new game modes, there's a lot of UI improvements on the list, some surprises that will add more variance to gameplay, improvements of the network side of things and we are looking to increase the number of cars and maps as well. We want to do prototyping first to get the details right and estimate more accurately the time needed, and once we feel the timetable is accurate and achievable, we will share the 2018 time & feature timetable with you guys. In the meanwhile, we will have an interesting community event coming up.. Patch Notes: - FIX: Controllers are now activat…
- Happy Holidays! Patch #5 is Live! - 21 December 2017
We have been concentrating on localizations for awhile now and are happy to bring them out for holiday season alongside with minor fixes and tweaks! 2018 road map is something we have been very eager to share with you guys, and there's still some details to look into, but expect news on that front in January. Patch #5 Changelist: - Full translations for Chinese Traditional, Chinese Simplified, Korean, Japanese, Thai, French, German, Italian, Spanish and Russian. You can choose language options either via Steam or override Steam settings in game from Options menu - Russian online region available - All UI fields now support special characters - Transparency of Supremo - Minor audio setup fixes in Dragway, Oneway and Burnout - Delorean green transparency setup - Oil splatter optimized for performance
- Happy Holidays! Patch #5 is Live! - 21 December 2017
We have been concentrating on localizations for awhile now and are happy to bring them out for holiday season alongside with minor fixes and tweaks! 2018 road map is something we have been very eager to share with you guys, and there's still some details to look into, but expect news on that front in January. Patch #5 Changelist: - Full translations for Chinese Traditional, Chinese Simplified, Korean, Japanese, Thai, French, German, Italian, Spanish and Russian. You can choose language options either via Steam or override Steam settings in game from Options menu - Russian online region available - All UI fields now support special characters - Transparency of Supremo - Minor audio setup fixes in Dragway, Oneway and Burnout - Delorean green transparency setup - Oil splatter optimized for performance
- Tiny hotfix #4 is now live! - 7 December 2017
We are in full swing working on translations and localizations, but decided to release this small fix to attend an achievement issue. - Fixed launch of "Unlocked Fast Forward Paint Job for Hammer!" Achievement. Those who should have it, will get it once they run the game again. (Thanks 607й!)
- Tiny hotfix #4 is now live! - 7 December 2017
We are in full swing working on translations and localizations, but decided to release this small fix to attend an achievement issue. - Fixed launch of "Unlocked Fast Forward Paint Job for Hammer!" Achievement. Those who should have it, will get it once they run the game again. (Thanks 607й!)
- The Street Heat Soundtrack by Sami Tikkamäki is out now! - 5 December 2017
That's right! We've got the best 80's synth soundtrack for you beautiful people, made by the wonderful Sami Tikkamäki! We've been working together with Sami Tikkamäki from almost the very start of our project, even before we were a real company! He's made the most sublime soundtrack for Street Heat, and we're absolutely astounded by what he's done. So get your soundtrack from the link below, and blast your ears away to some kickin' 80s tunes! http://store.steampowered.com/app/758380/Street_Heat__Soundtrack_by_Sami_Tikkamki/
- The Street Heat Soundtrack by Sami Tikkamäki is out now! - 5 December 2017
That's right! We've got the best 80's synth soundtrack for you beautiful people, made by the wonderful Sami Tikkamäki! We've been working together with Sami Tikkamäki from almost the very start of our project, even before we were a real company! He's made the most sublime soundtrack for Street Heat, and we're absolutely astounded by what he's done. So get your soundtrack from the link below, and blast your ears away to some kickin' 80s tunes! http://store.steampowered.com/app/758380/Street_Heat__Soundtrack_by_Sami_Tikkamki/
- Patch #3 is now Live! - 4 December 2017
Thank you all for your great ideas and feedback! Today's patch contains some small tweaks and one new feature - now you can see your car under the bridges! - Few minor map fixes (Thanks fainzeraier - the rest will follow) - Minor UI fixes - AI uses skins - FPS cap locked on 60 fps as default on new players - Cars now visible behind obstacles
- Patch #3 is now Live! - 4 December 2017
Thank you all for your great ideas and feedback! Today's patch contains some small tweaks and one new feature - now you can see your car under the bridges! - Few minor map fixes (Thanks fainzeraier - the rest will follow) - Minor UI fixes - AI uses skins - FPS cap locked on 60 fps as default on new players - Cars now visible behind obstacles