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The Silence Outside

The Silence Outside Steam news

New Horizon Productions | Nov 27, 2017 | game

Released

0players observed · 11 October 2026 - 05:20:25 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive

The Silence Outside news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score20% positive
  • Total reviews5
  • Release dateNov 27, 2017
  • DeveloperNew Horizon Productions
  • PublisherNew Horizon Productions

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: New Horizon ProductionsPublisher: New Horizon Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Silence Outside Steam news

The Silence Outside news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Next Patch - 4 January 2018

    Hopefully the next patch should be ready some time early next week. There have been a few hardware problems which have slowed down work layered on top of illness. Thankfully this has given me some time to focus on the script for the game. Thanks for anyone who is still playing or who has recently bought it and sorry for the current wave of glitches which should be fixed in the next patch.

  • The Next Patch - 4 January 2018

    Hopefully the next patch should be ready some time early next week. There have been a few hardware problems which have slowed down work layered on top of illness. Thankfully this has given me some time to focus on the script for the game. Thanks for anyone who is still playing or who has recently bought it and sorry for the current wave of glitches which should be fixed in the next patch.

  • Christmas cheer - 27 December 2017

    Welcome to the end of the year everyone, despite the festivities development is continuing -albeit at a slower place- and there will be a new and large patch dropping sometime in the first two weeks of January. After that I will be returning to the weekly patch model again.

  • Christmas cheer - 27 December 2017

    Welcome to the end of the year everyone, despite the festivities development is continuing -albeit at a slower place- and there will be a new and large patch dropping sometime in the first two weeks of January. After that I will be returning to the weekly patch model again.

  • Delays - 19 December 2017

    Things are getting very busy around this period so the new build will be late. I'll make an announcement when I know more.

  • Delays - 19 December 2017

    Things are getting very busy around this period so the new build will be late. I'll make an announcement when I know more.

  • Weekly build 2 - 11 December 2017

    Heya everybody Apollo here for the week two update. Things are progressing fairly smoothly with a lot of work having been done under the hood this week in preparation for the week three update which will include a huge host of new features. So this week the gameplay experience is largely the same with just a few tweaks to the existing areas and challenges being noticeable. Thanks very much for the continued support and I look forward to seeing you all next week!

  • Weekly build 2 - 11 December 2017

    Heya everybody Apollo here for the week two update. Things are progressing fairly smoothly with a lot of work having been done under the hood this week in preparation for the week three update which will include a huge host of new features. So this week the gameplay experience is largely the same with just a few tweaks to the existing areas and challenges being noticeable. Thanks very much for the continued support and I look forward to seeing you all next week!

  • Weekly build 1 Released - 5 December 2017

    Hiya everyone. Well week one is here and a new patch has arrived. There will be another quick update later including the patch notes within the build but for now they are here, the dev log will follow this evening. So this week started out with a sprint to fix issues follow by a slow marathon to get the planned features in. There will no doubt be a bunch more bugs so please mention any you see! MAIN FEATURES 5 new challenge missions: 3 navigation challenges including new obstacles and two new stealth missions featuring new enemy devices and locations Improvements to enemy AI Under the hood addition of the inventory and quest system Minimap and objective marker implementation Thanks very much, happy hunting and i'll see you all later!

  • Weekly build 1 Released - 5 December 2017

    Hiya everyone. Well week one is here and a new patch has arrived. There will be another quick update later including the patch notes within the build but for now they are here, the dev log will follow this evening. So this week started out with a sprint to fix issues follow by a slow marathon to get the planned features in. There will no doubt be a bunch more bugs so please mention any you see! MAIN FEATURES 5 new challenge missions: 3 navigation challenges including new obstacles and two new stealth missions featuring new enemy devices and locations Improvements to enemy AI Under the hood addition of the inventory and quest system Minimap and objective marker implementation Thanks very much, happy hunting and i'll see you all later!

  • Weekly build 1 - 3 December 2017

    Heya everyone, a quick update to let you all know that the first weekly build is well on it's way and will be up late Monday or early Tuesday along with the developer log. The Yellow alert patch will be folded in to this update. See ya tomorrow!

  • Weekly build 1 - 3 December 2017

    Heya everyone, a quick update to let you all know that the first weekly build is well on it's way and will be up late Monday or early Tuesday along with the developer log. The Yellow alert patch will be folded in to this update. See ya tomorrow!

  • Stand down from RED ALERT - 29 November 2017

    Ok the RED ALERT hotfix is up which will hopefully solve the most pressing issues. Check out the trello to see what they are (link below), a new issue has appeared which is that when you are killed in a challenge mode sometimes the results screen will stick to the viewport and require a restart. This will be fixed ASAP. https://trello.com/b/rFBAETXx/the-silence-outside Thanks again everyone. See you for the YELLOW ALERT patch on friday!

  • Stand down from RED ALERT - 29 November 2017

    Ok the RED ALERT hotfix is up which will hopefully solve the most pressing issues. Check out the trello to see what they are (link below), a new issue has appeared which is that when you are killed in a challenge mode sometimes the results screen will stick to the viewport and require a restart. This will be fixed ASAP. https://trello.com/b/rFBAETXx/the-silence-outside Thanks again everyone. See you for the YELLOW ALERT patch on friday!

  • RED ALERT WARP CORE BREACH!!! - 29 November 2017

    There will be an emergency patch on Wednesday and likely another one on Friday to address as many of the known bugs as possible. I want to extend my deep thanks to the reviewers for making these bugs clear and easy to notice in the videos. It looks like I was just too close to the project to notice some of these and some others are unintended side effects of a very recent change -looking at you enemies not doing damage! I knew that something like this was going to happen which is why i delibertly put in a small amount of content to focus on issues which would only be compounded by additional content (do you want some bugs on your bugs so you can bug while you bug?). Your regular content release schedule will resume shortly. Thanks very much to those who have bought it, please do get back to me with all critical thoughts and known bugs and I will get them fixed ASAP! P.S. Now it's time f…

  • RED ALERT WARP CORE BREACH!!! - 29 November 2017

    There will be an emergency patch on Wednesday and likely another one on Friday to address as many of the known bugs as possible. I want to extend my deep thanks to the reviewers for making these bugs clear and easy to notice in the videos. It looks like I was just too close to the project to notice some of these and some others are unintended side effects of a very recent change -looking at you enemies not doing damage! I knew that something like this was going to happen which is why i delibertly put in a small amount of content to focus on issues which would only be compounded by additional content (do you want some bugs on your bugs so you can bug while you bug?). Your regular content release schedule will resume shortly. Thanks very much to those who have bought it, please do get back to me with all critical thoughts and known bugs and I will get them fixed ASAP! P.S. Now it's time f…

  • Development log 2 - 28 November 2017

    Heya everybody, the second log is up. Thanks to everyone who has bought the game I will aim to fix any bugs ASAP! https://youtu.be/C4oopdQTMFk Here is a link to the trello page: https://trello.com/b/rFBAETXx/the-silence-outside

  • Development log 2 - 28 November 2017

    Heya everybody, the second log is up. Thanks to everyone who has bought the game I will aim to fix any bugs ASAP! https://youtu.be/C4oopdQTMFk Here is a link to the trello page: https://trello.com/b/rFBAETXx/the-silence-outside

  • Release! - 27 November 2017

    Finally it's released! Tomorrow there will be another development log which will explain the rough timeline I have in mind for updates as well as some known problems with the current build. Hopefully this should continue with a new build each Monday and a dev log each Tuesday, but those days may get shifted around as required. Thanks Apollo

  • Release! - 27 November 2017

    Finally it's released! Tomorrow there will be another development log which will explain the rough timeline I have in mind for updates as well as some known problems with the current build. Hopefully this should continue with a new build each Monday and a dev log each Tuesday, but those days may get shifted around as required. Thanks Apollo

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2018The Next Patch4249665521688204142
227 December 2017Christmas cheer4249665521688204264
311 December 2017Weekly build 24249665521688204501
45 December 2017Weekly build 1 Released4249665521688204629
53 December 2017Weekly build 14249665521688204757
629 November 2017Stand down from RED ALERT4249665521688204890
729 November 2017RED ALERT WARP CORE BREACH!!!4249665521688205009
828 November 2017Development log 24249665521688205138

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