- Upcoming Update Infos - 17 September 2026
Hello luthiers! The last few days have been very productive. Here is a summary of the content coming in the next update, as well as future plans regarding new mechanics and gameplay features. New MapA map set in a Nordic environment is currently in development and will be available.New Instruments and UpgradesNashcaster Classic Vintage (NEW) Duskhorn Single Cut (NEW)Upgraded Vyperion modelUpgraded Spectrum model New Procedural String Generation SystemI’ve created a custom plugin that allows for automatic, procedural generation of strings on instruments. The system generates strings along a path driven by sockets placed directly on the components; string diameter is calculated automatically, regardless of the desired number of strings. String anchors (ferrules) are also generated. This makes managing different necks much easier and ensures compatibility with various bridge and tailpiece…
- UPDATE V0.02 - 18 August 2026
Update V.0.02 Code Fix Performance issue related to the appearance of NPCs during their spawning process (no more FPS drops during this phase). The tailpieces are now properly secured by the strings and can no longer be removed while the strings are in place. The placement ghost mesh for cables is no longer obstructed by the neck, strings, or pickups. (It now appears as soon as all the other required electronic components are in place.) The workbench now preserves the instrument's current rotation state during game and after loading a game, eliminating the bug where the backplate assembly animation would play in the wrong direction after leaving and returning to the workbench. Pickups The pickups are now correctly positioned in terms of their height relative to the strings. 3D Mesh New main workbench 3d model. New Tune-O-Matic Bridge 3D model. Items Added 3 new metal knob variants. Adde…
- UPDATE - 13 August 2026
Update ITEMS Added new Spray paint items. Added spray paint icons for each color. Added Spray paint items translation. Added Varnish item (satin finish) and correction of the roughness value for varnish types. Added Varnish items icons & translation. Removed Black spraying paint (tinted paint)will be replaced by new items(Wood stain) items. The new "Wood stain" items will be added to the shop tomorrow icons and translation are not ready
- UPDATE - 12 August 2026
Update Code Updated the crouching system. Added light switches inside the garage and the house, allowing you to control the lights manually. The lighting system is also controlled by triggers, which automatically turn the lights on or off when you leave a room. When you turn off a light manually, it remains off until you turn it back on. The automatic mode then resumes. LIGHTING Added new engine variables to adjust Lumen resource usage. (Best performance is achieved with Lumen enabled.) Restored Unreal Engine's default tone mapper and exposure settings, resulting in better visuals after some additional tweaking. Replaced the Rect Lights inside the garage and the house with Point and Spot Lights, resulting in better performance and fewer FPS drops. Materials & Textures Updated the pickup shader to use an ID map workflow. Effects and details are managed directly by the shader instead of b…
- IMPORTANT UPDATE - 7 August 2026
Changes Painting Station New interface for the painting station. (Visuals are not final, but all logic and code are updated) An Info button is available in the top-left corner of the UI to display help instructions. One instruction per mode (Painting Mode/Varnishing Mode). Painting station now requires spray paint and varnish items. Added consumption for paint and varnish items. Added 2 new categories to the shop: Paint and Varnish. Added paint items to the shop.(Translation will be done tomorrow) Added varnish items to the shop.(Translation will be done tomorrow) Code Core code refactored for a better personal workflow and item management. Started reworking the customization interface. Work in progress, but these code changes make future management easier. I’ve added a new string management system for the instruments; everything is now handled automatically. There’s no longer any need…
- HOTFIX & IMPROVEMENT - 30 July 2026
Update: Core Logic, UI & Performance Fixes Core LogicRebuilt the interaction component logic from the ground up. Added a new Highlight Component driven by optimized C++ interaction logic (resolving object highlight bugs). Rebuilt the Edit/Place logic for the placement component for a smoother, cleaner feel. UIOn-screen control widgets now dynamically reflect your custom keybindings. Added Right Mouse Button (RMB) action to the action bar inside the Workbench interface widget (Open/Close Action Wheel). Performance & VisualsFixed performance issues by removing periodic engine lighting recalculations between shop and level skylights. Reverted to a single, performance-friendly Skylight setup for better stability. Graphics & Visual FidelityIf you want the visual quality to match the trailers and screenshots, make sure to check the graphics menu: By default, Global Illumination is set to None…
- HOTFIX 4 - 29 July 2026
LANGUAGE FIX The game now automatically detects the language set on Steam and applies it to the game. FIXED (Language switch removed from game settings.) PICKUP SCREW FIX Fixed the generation of pickup screws during guitar generation when flat-mount pickups are installed. NPC SPAWN FIX Fixed a bug that prevented subsequent clients from spawning if you called multiple clients too quickly.
- UPDATE & FIX - 29 July 2026
FIXED Workbench & Electronic Station Interface Fixed Item Selection widget staying on screen when pressing the Escape key (Logic rebuild). Lighting Fixed lighting update issue causing black lighting inside the Shop widget. ADDED Item Selection Screen (Workbench) Durability is now visible on all displayed items. It is now possible to see new items and broken items together.It is now possible to attach the pickup screws only if there is no pickup plate in your inventory. (Note: If a pickup plate is present, you cannot add screws to the pickup, and the ghost part preview will not be visible, as pickup plates already include screws.) Performances Added Graphic option: "Reflection Capture Method" (None / Screen-Space / Lumen) (Default: Screen Space) Added Graphic option: "Global Illumination Method" (None / Lumen) (Default: None) SHOP UPDATE Added item deletion to all items inside the cart l…
- HOTFIX 3 - 28 July 2026
LANGUAGE FIX - The game now automatically detects the language set on Steam and applies it to the game. STEAM OVERLAY FIX The Steam overlay will no longer block the game when paused. PEG SCREW FIX The tuning peg screws can now be removed without being obstructed by the low E string. NPC SPAWN FIX Clients called by the player are no longer restricted by the 8 AM – 5 PM time constraints.
- GAME GUIDE & BUG CORRECTION - 28 July 2026
- Added a new guide accessible from the main menu and the in-game pause menu (GUIDE button) -Input is now QWERTY by default. BUG FIXED - Fixed an issue causing strange mouse look behavior. (Check your mouse sensitivity in the game settings.) I am currently fixing the bug related to the language change; it is an issue within my code's logic involving the interaction between the Steam language dropdown menu and Unreal Engine's localization system. Don't hesitate to join the Discord so I can quickly answer your questions. Thanks for your patience !
- Guide Update - 28 July 2026
-Additional information has been added to the guide. Please read it. -A comprehensive guide to the game mechanics, presented in a wiki style, will be released in an update today UTC+2 (France) This wiki will provide detailed information on how the gameplay currently works.
- Basic Controls & Interaction Guide - 27 July 2026
- Added a basic controls guide to the main menu "Read me button" - A tutorial is in progress coding + interface design.
- Hotfix 2 - 27 July 2026
Lighting corrections and optimization. Player-crafted instruments left on a workbench or placed on a floor or wall stand now load correctly and are visible in the showroom level. Added an option to simply close the dialog without dismissing the NPC. Items with less than 80% durability can now all be deleted via the inventory shortcut (trash can icon). Updated "String set" icons and 3D string pack textures to make visual identification and selecting the right set easier.
- Hotfix - 26 July 2026
Bug Fixed: NPC Collision: Fixed an issue causing collision lag and false-positive collision triggers when starting dialogue or quitting the dialogue. Workbench Logic: Prevented access to instrument construction mode if you do not have a guitar or bass body in your inventory. Mouse sensitivity: X and Y axes are now equal. Let me know if everything is good now.
- Welcome to Guitar Workshop Early Access! - 26 July 2026
The launch day is finally here. Before you hit the purchase button, I need to be completely transparent with you about what you are getting into.Guitar Workshop is currently in an Alpha state. It is a foundation, not a finished product. I am developing this game entirely on my own, and there is still a long road ahead. If you are expecting a polished, complete experience today, I strongly recommend that you wait to purchase the game later in its development cycle.However, if you understand what Early Access means and want to support a solo independent developer, your purchase right now is the most powerful form of support possible. Buying the game today is an investment in its potential. It provides the financial backing I need to dedicate my time entirely to development, turning this Alpha into the deep simulation game I have envisioned.The current state of the game is just the startin…
- GAME TRAILER RELEASE - 11 July 2026
Hello everyone,The game's first trailer is now available on YouTube!Please note that certain flaws visible in the trailer are currently being fixed, such as:Character skin clipping through clothing.Lighting issues that are currently being polished.The workbench's 3D model (not yet final).The unfinished level.UI elements that are not yet in their final state.Don't worry the game is being improved every day.I hope you enjoy this first trailer!I've created a Feature Requests discussion where you can share your ideas and suggestions for the game. Feel free to jump in and let me know what you'd like to see:https://steamcommunity.com/app/744960/discussions/2/561409854001047902/Regarding the release date: the game couldn't launch on July 10th as I had hoped, but it should be ready to come out this month. I'll keep you posted.See you soon for more updates!
- June news and alpha release date - 17 June 2026
Hello everyone,It's been a while since I've posted any news about the game, I've been very active on development, don't worry everything is going well with the project!NPC Code Improvements and CorrectionsI optimized and replaced the NPC generation logic with a more traditional system that loads assets via Data-assets. This is much cleaner and more maintainable for the future, and it finally allowed me to add hair, beards, and mustaches for NPCs as well as for the player character.Painting Station :The painting station will allow you to paint the body or neck of your instrument as you see fit.I need to finish the user interface, but everything is there and functional.Electronics Workbench :The electronics workbench is now fully functional.It allows you to work directly on a group of components such as control plates and pickguards.Here you can assemble everything before mounting it on y…
- Dev Update: Wood Sculpting & NPCs - 29 April 2026
Hello everyone,I want to start by saying a huge thank you for the incredible support Guitar Workshop has been receiving lately. Seeing the rising number of wishlists and the genuine interest in this project means the world to me as a solo developer. Your encouragement keeps me motivated to make this the best experience possible.I have been focusing on making the workshop feel more alive and responsive. This update covers a major overhaul of how you interact with the world and the tools at your disposal.Enhanced NPC Interactions & Reputation I am currently working on a more immersive NPC interaction system to bring more depth to your daily business. Players will be able to engage in dialogue with multiple response choices, supported by MetaHuman characters featuring facial animations for more realistic emotional feedback.NPC behavior is also evolving. They can now pick up and drop their…
- Welcome to the Guitar Workshop Community Hub - 8 April 2026
Hi everyone! I am very excited to announce that the Steam page for Guitar Workshop is officially live.This project is a labor of love dedicated to the art of guitar making and maintenance.I invite you to step into the shoes of a self-taught luthier and manage every aspect of the craft.As an independent developer, I greatly value your support and feedback. Here's what I'll be sharing: Development progress and behind-the-scenes glimpses Announcements regarding upcoming videos Detailed presentations of the different instrument models If you enjoy the game, please add it to your wishlist. This greatly contributes to its visibility and ensures you don't miss any updates. I look forward to sharing more with you very soon!