Neon Aileron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews17
- Release dateDec 31, 2019
- DeveloperSaturday Development, LLC
- PublisherSaturdayDevelopment, LLC
Company pages: Developer: Saturday Development, LLCPublisher: SaturdayDevelopment, LLC
Neon Aileron Steam news
Neon Aileron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- First Update in 3 Years! - 6 May 2023
After taking some time off from developing Neon Aileron, I have resumed work on the game at the beginning of 2023. This update directly addresses some items that were brought up in reviews for the game. Level 8 – Level 8 is a boss rush level and previously level 8 was only available if you played on “hard” difficulty. This level also had a “true last boss.” Because of this, I don’t think many players saw the level or the final boss. I decided to make this level available for all difficulties to make the game more enjoyable for all skill levels. Widescreen – Neon Aileron was original presented in 4:3 aspect ratio to resemble retro games. I decided to change to 16:9 aspect ratio after playing a couple of modern games with pixel graphs that presented and felt very comfortable in this ratio. The result was that Neon Aileron should feel less crowded when there are many enemies on screen. All…
- Patch Release: Leaderboard Fix and Damage System Settings - 11 January 2020
A new patch has been released that allows players to modify the damage system. A player can now reduce the number of hits a ship can take or turn off the damage system for additional challenge. This setting is located in the Setup menu and can only be changed before starting a game. Bonus points are given at the end of each level for playing with the damage system turned down. Part of this patch has also been dedicated to correcting some issues with the leaderboards. The leaderboard was accepting new scores, but it was only showing the top 5. This has been corrected. Thanks to Twitch user NipzyGG who posted a video of this behavior. Version 1.3 Corrected leaderboard load issues. Leaderboards were set to only retrieve the top 5 scores. Any scores previously submitted were intact, but were just not displaying. Found and resolved an issue that would cause the leaderboard to partially load.…
- Patch Released - 9 January 2020
Playtesting uncovered some issues with 2 player mode that warranted a mid-week patch. This also provided the opportunity to include the fully mastered soundtrack in the game. Version 1.2 Updated sound files to mastered soundtrack provided by Von Hertzog Corrected several issues with 2 player mode that caused the second ship not to operate and recognize points properly.
- Patch Released for Minor Issues - 4 January 2020
Neon Aileron has been updated to correct a few minor issues. See details below: Version 1.1 Corrected an issue that prevented previous month leaderboards from loading. Fixed an issue where lasers were not properly colliding with Queen Bee boss. Added a target hint to Monarch butterfly boss to help players predict fire blade attack location. Added version number to config menu for visibility. Note: The story mode patch is coming later this month.
- Neon Aileron Released - Story Patch Coming Later - 1 January 2020
Neon Aileron has officially been released. The game includes 8 levels and about 30 minutes worth of gameplay. Monthly leaderboards are also active, so come post a high score! One item of note: the game currently only has the "arcade mode" active, which provides a quick playthrough with no story. I'm still working through the story panels and will provide the "story mode" later this month as an update to the game. -Vince Saturday Development
- Free Soundtrack Included with Neon Aileron - 14 December 2019
Since the game and the soundtrack were designed together, Von Hertzog and Saturday Development have decided to include a free copy of the soundtrack with every game purchased on Steam. After you have installed Neon Aileron, you will find the full soundtrack in the Soundtrack folder in the location the game is installed. Let us know if you have any issues finding it. The soundtrack will also be available on its own on Von Hertzog's Bandcamp page: https://vonhertzog.bandcamp.com/
- Late November Update - 2 Player Co-Op - 29 November 2019
With Steam announcing Remote Play Together, I was inspired to complete the two player co-op mode for Neon Aileron. Two player mode does not increase enemy HP, enemy count, or boss HP, making the game easier to take on for new players. Two players of any skill level should be able to comfortably play through a quick game on Normal difficulty in about half an hour.
- November Update - Full Controller Customization Available - 24 November 2019
This month I took some time and added a very important piece of functionality: full controller binding support. Neon Aileron now has a menu that will allow players to select a controller and also change any of the buttons used for direction or action controls. Below is a screenshot of the new menu, which can be accessed from either the start menu or the pause menu. I went with a simple text-based menu to save time, but it definitely gets the job done. During this process, myself and some play testers were able to validate the below controllers: XBox 360 Wireless Controller XBox 360 Wired Controller XBox One Wireless Controller iNNEXT SNES Controller If anyone has any additional controllers they would like to see tested, feel free to post it to the Discussions section.
- Countdown to Release - October Update - 15 October 2019
With the release date (January 1st) of Neon Aileron rapidly approaching, we wanted to provide some updates on how the game is going. Five and a half levels are complete, with one level just needing a boss and corresponding boss soundtrack. These levels will comprise the main six levels of the game. There will be 3 additional levels that will serve as end levels for each of the pilots the player can select. We also added an Arcade mode, which will allow the player to do a quick, linear playthrough of the game without the interlevel menus and story. This adds a pace to the game that is reminiscent of old arcade games where there is more action and less downtime. Current playtime for this mode (with the six initial levels) is around 20 minutes. With the final levels added, we hope to get the playtime up to 25 minutes for the final release. To close, we wanted to share a quick screenshot fr…
- Release Delayed to 2020 - 6 May 2019
We wanted to let everyone know that we are delaying the release of Neon Aileron to January 1st, 2020. Producing a game part-time can be very difficult and we don't want to rush this game to market. Neon Aileron was previously slated for a June 3rd, 2019 release, however the game is not where it needs to be to make it a meaningful experience. The remainder of 2019 will be used for the following: Level Creation - 4 levels are currently complete and the game is slated to release with at least 8 levels. Controller Support - Support for common controllers and remappable buttons are a top priority for release. Gameplay Trailer Release - A full trailer is needed to showcase gameplay and additional level content to give players a feel for the game. Continued Gameplay Testing - Additional playtesting is needed, not just to ensure the game is released without bugs, but to ensure the game is balan…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 January 2020 | Patch Release: Leaderboard Fix and Damage System Settings | 2600199781647899947 |
| 2 | 9 January 2020 | Patch Released | 2600199781638116743 |
| 3 | 4 January 2020 | Patch Released for Minor Issues | 2592316573905098147 |
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