- Patch AN/GSQ-235(V)1090 - 9 April 2026
A new update is now live for Terminal Conflict, bringing a set of multiplayer fixes, UI improvements, notification polish, and updated Soviet decision text for better historical plausibility.MULTIPLAYERFixed a save-related issue where one player could receive a draw while the other was incorrectly awarded a minor victory.Improved multiplayer startup by ensuring game rules are properly synchronized when a match begins.GAME FLOWFixed an issue where the INITIATE GAME button could sometimes be unavailable after a match.NOTIFICATIONSUpgraded doomsday clock animations to better reflect changes to the clock.Reworked the doomsday clock UI update flow to make animated updates more reliable.Updated and enhanced Victory Point gain animations when reviewing policies and decisions.Fixed an issue affecting Victory Notifications.USER INTERFACERestored the correct Orientation Map focus state.Fixed UI d…
- DEV DIARY | Advanced Game Modes and the Timeline Debrief AAR - 26 January 2026
Greetings Commanders!Today, in the twilight’s shadow dawn, the engineering department has the distinguished pleasure to announce the latest upgrade to all terminals, containing the following features.NEW Advanced Game ModesNEW Timeline Debrief After Action Report UPDATED Victory Conditions screen Keep a nice pitcher of tea close by. Let us get started!NEW ADVANCED GAME MODES Terminal Conflict has grown over the years. More systems, more scenario rules, more ways to play, more ways to win, and a few more ways to accidentally end the world. With that growth came a familiar challenge. Many of you asked for more control over how a campaign starts, but you also asked us not to bury the default experience under a mountain of switches. So we built Advanced Game Modes.This is not meant to replace the standard setup. Think of it as a separate control panel. If you want the classic experience, yo…
- Patch AN/GSQ-235(V)1040 - 4 December 2025
VICTORY CONDITIONSFixed an issue where certain victory conditions were not colored correctly, improving clarity and readability.LEADERSFixed an issue where Leader abilities that deploy Influence now properly show the resulting Influence in the Main Menu.Fixed an issue where leader abilities that can be placed on multiple regions now properly display thoseNOTIFICATIONSWhen an ability allows the placement of Influence, a notification will now inform you that the turn will end after the placement is completed.Updated the ChineseCivilWar resource file.DECISIONSUpdated and fixed typos in the Chinese Card scenario and the Chinese Civil War decision chain.Made several of the China Card scenario options more clear and well defined If there are influence left that where earned but for some reason not placed by you, they will now be auto-placed randomly in that theater instead of being lost MODDI…
- Patch AN/GSQ-235(V)1035 - 28 November 2025
AI IMPROVEMENTSRemoved unnecessary states from the MIRVIN controller to streamline AI behavior.Added a turn failsafe to prevent the AI from stalling and ensured turns end correctly after Army Command moves.Increased the AI’s eagerness to pursue Alignment for itself when beneficial.Improved AI goal-setting for individual units and campaign goals for each theater.Introduced evaluator weights, a unified scoring system, and long-term planning memory for more consistent strategic evaluation.Refined AI evaluation of kill chances on land, sea, and air.Improved AI assessment of nuclear strikes and updated Apocalypse handling for more accurate outcome calculations.Improved AI handling of warzones and strategic chokepoints (straits) to better reflect escalating conflicts.Updated AI evaluation of air cover, including fighters and carrier fleets, for smarter deployment of air assets.Fixed issues wh…
- Patch AN/GSQ-235(V)1031 - 16 October 2025
GAME ENGINEUpdated the Unity engine to 2021.3.45f2 to address security vulnerabilities identified on October 3rdImproved engine stability and internal performanceTOOLTIPS & INTERFACEUpdated the Global Map tooltip to better reflect its functionalityRefined the Victory Condition button tooltip for clarityStandardized the naming of the Theater Map to match official terminologyImproved various in-game tooltips to enhance player overview and onboardingUpdated tooltips in the Main Menu for better navigationVICTORY SCREEN & CONDITIONSReworked the Victory Screen UI to better emphasize scores and resultsUpdated victory condition text for Wargames 1-4Added custom victory texts to all WargamesWinning a Single Player scenario no longer displays incorrect Multiplayer ranks or conditionsDisabled multiplayer-related victory dialogs when playing in Single PlayerSCENARIOSUpdated mission objectives acros…
- Patch AN/GSQ-235(V)1030 - 9 October 2025
DECISIONS Fixed an issue where Dulles and McCarthy were incorrectly referenced causing an error to be shownUpdated the Red Scare for the Balance of Power decisionsUpdated the Chinese Civil War for the Balance of Power decisionsOFF-MAP CHARACTERS Removed a-historical characters that did not provide plausible outcomes AI Updated the AI to be more robust in it's gameplayUpdated the way the AI launches policiesBUGS Fixed an issue that would sometimes incorrectly cause the AI to assist the player during multiplayer games with focus and policy selectionFixed an issue where the AI would not abort certain policies at game end
- Patch AN/GSQ-235(V)1027 - 25 September 2025
DECISIONS Fixed an issue where the Partition of the Middle East was not clear enough If you deny aid to Idi Amin for his secret police you will gain 1 ELITES Fixed an issue where Research and Intelligence decision would not trigger properly when recruiting Idi Amin Updated wording on blowback decisions for USSR linked to Idi Amin Fixed an issue where the decision A Fair Warning would incorrectly trigger when the USA had a higher influence than the USSR A Fair Warning now properly removes all of Idi Amin Dada's abilities if the ultimatum is rejected by the USSR Updated A Calamitous Request decision where East Turkestan's independence movement can be decapitated OFF-MAP CHARACTERS Updated the UI to accommodate OFF-MAP CHARACTERS. They now show up in the same screen as Leaders but unlike Leaders they cannot be deployed to the map Updated the UI text for OFF-MAP CHARACTERS Removed a faulty…
- Patch AN/GSQ-235(V)1026 - 14 November 2024
GAME ENGINE Updated tooltips for mismanagement warnings Fixed an issue in the "Balance of Power" scenario that could cause a small error MAP Adjusted the positioning of the Western European map for better accuracy Refined borders along the North Atlantic Ridge in North America to better reflect economic and political realities Updated the Theater Map to accurately reflect changes in the North American map POLICIES Fixed an issue where placing INFLUENCE from a policy did not display the Theater Map and incorrectly kept the player on the Policy Selection Screen DECISIONS Updated USSR decisions in Wargames for enhanced strategic options Fixed an error that occurred when displaying the USSR Weapons programs UNITS Corrected animation positions for Submarine units in the Arctic region Improved positioning of Western European Submarine units in the Arctic to enhance readability Fixed an issue…
- Patch AN/GSQ-235(V)1025 - 25 October 2024
GAME ENGINE + Engine updated to Unity 2021.3.44f1 for Long term support + Added and enhanced various visual aspects of the game + Enhanced tool-tips for USSR and USA mismanagement warning DECISIONS + Updated USSR ELITES and PEOPLES decisions in Wargames GAME EDITOR + Fixed an issue where the game editor was throwing an error when selecting a Leader referencing an ability that does not exist AI + Fixed a bug where the AI would sometimes get stuck on savegame focus selection
- Patch AN/GSQ-235(V)1021 - 19 May 2023
Fixed editor throwing an error when selecting a Leader referencing an ability that does not exist Fixed division by zero Logging data to help fix log report related to tutorial highlight not working with Reconnect the Department of Defense policy in The Big Picture Fixed exception due to focus management screen not updating focuses due to game progress (e.g. player A stays in focus mgmt screen, player B ends focus, player A selects expired focus -> exception) Using leader Resupply ability no longer causes an exception when the ability causes the leader to expire Fixed exploit caused by leader ability menu not closing after using leader ability that does not end turn (e.g. using Supply which kills the leader, and then using Consolidate) Fixed Supply leader ability not using the correct notification when used Steam initialization exception are now logged remotely Errors when clicking on a…
- Developer Diary | I hear the drums echoing tonight - 20 October 2022
Commanders, Seth here... Has it really been since May since the last diary? Well, that does not mean that the Cold War engineers have not been working hard to bring more features, more fixes, and more design into Terminal Conflict. If you heard the whistle, it’s because we are fully engaged to deliver even more updates and Dev Diaries. Announcing that production has started of Terminal Conflict version 1.2 with all hands on deck. We’ve also upgraded our equipment to deliver even better streams and content post-launch of version 1.2, when Terminal Thursday’s streams will return. We love our community and so keep engaging with us on Discord, and on the Steam forums as we appreciate and value hearing from you. Join our Discord here! As sure as Kilimanjaro rises like Olympus above the Serengeti It’s easy to say now that both Soviet and US real life policies in Africa were tragic sparking pr…
- New Features Mean New Strategies - 26 May 2022
Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Let’s talk about some of it, shall we? Everything counts in large amounts It’s midnight, and the unthinkable has happened. Global Thermonuclear War. Maybe you scratched out a victory, but at what cost to humankind? We wanted to highlight even further the sheer devastation actions could cause to the citizens of our shared beautiful blue marble. Terminal Conflict now comes equipped with a regional population system. This allows us to open up a world of future possibilities. The regional populations grow realistically with each shift of the timeline. We add together these numbers to form the world’s population. Now you will see the devastation of the apocalypse that you have brought on has caused. The numbers here wil…
- Meet Tomo - 28 April 2022
Commanders! Seth here. I hope everyone had a fantastic Easter and Passover break. Let’s get right to it cause I am as excited as a long tail cat in a room full of rocking chairs. It’s the end of April already and that really blows my mind, but things have been hot and furious in the land of the Cold War, with Terminal Conflict. I have been hinting at some things going on and today I get to let you in on some of these events. As you know, we continue to tune, improve and enhance the game from fix’s to new features and content to even improving underlying systems and AI. We are always keeping our ears to the ground to see what directions the community is interested in. We continue in 2022 to move forward with this path. We are also expanding the Strategy Mill team! Today, with great pleasure, I get to announce that we are being joined by legendary game developer Yoshitomo Moriwaki (Tomo).…
- AAR Contest and Easter Update - 18 April 2022
Commanders... Hey folks, we have some interesting things to mention for our update today regarding Easter! But first, would it be one of our holiday updates without an image from the cold-war presidential archives? President and First Lady Carter are ready to board Marine One for an Easter at Camp David… There was a hop on the White House lawn! Easter Break The Strategy Mill bunnies have been out looking for eggs this past Easter week. I will look for the big eggs ones as I hear they carry MIRVs. Let us know what you found in your eggs! Terminal Thursday was thus postponed this past week and the team got some much-needed R&R. We hope you and your family have also had a great time. Don’t forget to come over to the Discord as it is the best way to reach us for direct feedback or questions. We also have our regularly scheduled Terminal Thursday games. Playing Terminal Conflict against a re…
- I Bless The Rains Down In Africa - 7 April 2022
Greetings commanders! First off, we may develop strategy war games, but we wanted to make a statement regarding world events as we deplore the loss of any human life and feel saddened by the events of the Russo-Ukrainian War. We hope that strategy games can help humankind reflect on our shared humanity, especially in a conflict with the deadly combination of human fallibility and nuclear weapons. We urge, therefore, for calm and for a swift return to peace and dialogue. - Gellert Keresztes. Seth here and today we are going to talk about some recent additions that have gone into the game. The team is in very active development and there are some great additions lined up for Terminal Conflict in the coming months. We are also expanding the team, so follow our Twitter and look at the post on the Steam forums for all our other locations. Click here to check out places to find us, get help o…
- Terminal Conflict Original Soundtrack Release - 24 March 2022
Hey folks, it’s Seth here, and this is a very exciting day for the Terminal Conflict team. Not only do I get to (re)introduce you to a talented team member, but I also get to announce the release of our much requested original soundtrack. Here is a the legendary composer James Spence himself explaining the work process, for those that have missed it. James captures the essence, ambiance and sounds of the Cold War in Terminal Conflict. Regional cues to the music of that area and even instruments are used, provide the flavor to the theaters of operation. The dark seriousness of certain theaters can give way to the regions that invoke a feeling of progress or devastation. Immersion is the key for the soundtrack and the words atmosphere and tension are not enough to do justice to his wonderful work. A 12 year veteran in video game soundtrack production, James' path to fame started with his…
- Celebrating Lunar New Year 2022 - 28 January 2022
Happy Lunar New Year, as we exit the year of the ox and enter the year of the tiger, this would be a great chance to talk a little about Chinese pandas and the role they played in diplomacy during the Cold War. First, let us start off with some less furry topics! What would a holiday be without a Steam Sale, and what would a community announcement be without a notice of a discount? Starting today January 27th at 10 AM PST and going on till February 3rd, you can get Terminal Conflict and all the DLC for 30% off. This is an excellent deal, especially if you want to buy a copy for your friend so you can show him who’s who on the grand geopolitical stage. Don’t have the fantastic Eyes Only DLC? Then this is the best time to get it. Remember in a multiplayer game only one person has to have the DLC for it to be available to both players! Here is a little tip, don’t tell anyone. Usually if th…
- Seasonal Greetings! - 9 December 2021
In the season's spirit, we send you our sincerest appreciation for the support you have awarded us with brand new content. Ho ho ho! MIRVIN BACKGROUND STORY It was all smoke and mirrors. They knew, now access the background of MIRVIN from the Main menu and find out how it all began. And what about the Soviets? Well... He might not reveal it all in the first conversation, but try a second time and you might find him more inclined. Find secret codes hidden all over the game, and in this message, decrypt them with the key and the FALCON PAWNCH decoder and unlock game elements, and more. GRAND CAMPAIGN: THE BIG PICTURE If you’ve never played Terminal Conflict before, or you would like to learn more about how to use your terminal, this is where you should start. Discover new policies, decisions, and Cold War archive material, then duel to expand your sphere of influence over the globe. With…
- Terminal Autumn Sale - 25 November 2021
Hello commanders, for today we have a really fun community announcement. Not only is it the Autumn Steam sale, but it is the American holiday of Thanksgiving. While you most likely already know that, let me hopefully delight you with some things you did not know. So let’s fire up our terminals before the American commanders put their turkeys in the oven. I am Seth and this is your Thanksgiving Community Announcement. Autumn Steam Sale ‘Twas the night before Black Friday… is that how the little song goes? No? Well, Black Friday and Cyber Monday usually give us some fantastic deals to open up the holidays. On Steam (and every other website and gaming platform) the sales have started. From the Nov 24 -Dec 1 Steam will do the annual Autumn Sale. We all know how much I love sales. I go M.A.D. for bargains! Every Terminal is 30% off! Need to pick up Eyes Only well, it’s 30% off. Want to grab…
- Saving The World - 18 November 2021
Comrades, today we have a treat for you. Fire up your terminals, I am Seth and this is your Development Diary for November 18. Saving the System The Strategy Mill team is interested in player feedback, and the community has motivated a lot of the work that has gone into Terminal Conflict since release. Presented last week as an update feature, hosted multiplayer (non-ranked) games can now be freely saved and resumed, on PC, Mac and Linux, regardless and independent of platforms. A much requested feature, we felt the ability to save during a multiplayer match would add flexibility and even showcased it during last week’s Terminal Thursday. Make sure to check it out here: Modding As in any worthy strategy game, the modding system in Terminal Conflict allows you to do so much more. One of our testers created the Korean War decision chain and then implemented it into the full game. You can…