- Update Notes for Oct 29 - 29 October 2023
Should fix glitch where Logic Train would not unlock even if you gave it the correct answers
- Update Notes for Aug 5 - 5 August 2023
Finally added achievements to the game! You should be able to unlock them simply by loading a save near the ending screen if you've already gotten all the endings! Enjoy!
- Broken Spirits Gameplay Trailer - 9 July 2021
I'm very excited to show the first look at gameplay in Broken Spirits! This trailer runs buttery smooth because I'm using Unity's in-engine capture, which keeps the framerate constant no matter what. But it actually has a pretty good framerate when playing the game normally as well (no noticeable hiccups)! That might change once I add more rooms and stuff though. I had the Midori model mostly ready, and a few of the textures and props, but the rest of the content in this trailer was entirely created in just a week for the trailer itself. I don't know if that's representative of how long it takes for me to make three rooms. Some rooms had more props to make than others. The thing that will probably change the most from what you see in this trailer and the final game is the exterior. I slapped it together with assets from an even older prototype to finish this in time. But I plan to add m…
- "Sparkling Melon" Update Now Live! - 2 June 2020
Introducing Sparkling Melon, the latest update to Broken Minds! Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective". Casual Sleuth is for players who would rather focus on the story than get bogged down in confusing puzzles. Instead of Logic Trains, players simply select the right answer between several choices to proceed. Currently there is no penalty for getting it wrong, but that may change in a future update with a scoring system of some kind. For now though, it's pretty simple. Master Detective includes all the Logic Trains you know and love. If you want a challenge, this is the mode for you! Sparkling Melon also makes some updates to the sprites. Before, sprites kept their heads in a static position as their expressions changed. Now the sprites move their heads, like they do in Methods — it makes th…
- The Reiwa Era - 2 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2Fe0e26afaed4d5836701743b0a3af6516e22f6048.png May 1st, 2019. It's now, like, the end of the Heisei Era. Nobody really liked him anyway. In the brand? New? Reiwa era? Things will be a lot different? In the Reiwa era, there won't be gross things like bread sweat or market-based economies. Everything will be 100% provided by me. You will all get glasses, but only non-prescription. They will be sunglasses. Sunglasses are my favorite shades. Congratulations to the new Emperor? I love how emperors still exist but like, in an ornamental way like how my lamp complements my rug, that's soooooo cool? Imagine if the emperor didn't match my rug? Yuck Keep on doing those awesome emperor things. reiwa~
- Broken Spirits: First Screenshots, Synopsis and Characters Revealed - 13 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2Fa520685c6d39a2da9af3468e4741d0e7c8c05272.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2F7a3ed4b2193b8b29a4a76c0432f0b4cf62db2321.jpg These screenshots show Midori, the protagonist of Broken Spirits, exploring her wealthy family's enormous mansion. OFFICIAL SYNOPSIS Returning home after a suspicious accident leaves her broken and burned, Midori Kariyama finds herself pulled into the chaos of her estranged family, who are being targeted by a serial killer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2Faf5ea02a32d93e0bf81221b169b82d0bb9ebe398.png MIDORI KARIYAMA My goal with Midori was to create a stark contrast with the protagonist of the first game, Noa. Midori is athletic, brash, loud, acts without thinking, and embraces being a loner. She has a swag…
- Sequel Information - 4 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2F869ca34f36d31d4f0ebfb6d8fad9b0d271398d61.png The one year anniversary has come and gone, and I think now is a good time to start talking about what the sequel to Broken Minds is going to be like. In Japanese, "Kokoro" has three meanings. One is "heart", which is the most common meaning. One is "mind", which is obviously what I went with for Broken Minds, and the last is "spirit", as in who someone is "in spirit", like their characteristics, in a way. That is the true meaning of "Broken Spirits". However, there's also, another, more playful meaning of the word "spirit", which is "ghost". And "ghosts" have something to do with "Broken Spirits" as well. Here are ten fun facts about it! Broken Spirits takes place after Broken Minds. Noa is not the main character. It's someone entirely new. The "ghosts" are Japanese…
- Light Novels DLC Released! - 1 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2F98b8951e57f57c9eec1315152fcb14d54ef86eae.png Surprise! I'm finally releasing Broken Egg on Steam, with a brand new light novel as well — Broken Spiral! They are free to read for anyone who has purchased the main game — which right now is pretty cheap, thanks to this Halloween sale! These light novels are a good way for me to bridge the gap between games, and hopefully answer some unresolved questions. Why today? Because it's the one year anniversary of Broken Minds! One year ago, I finished the final build of the game. Of course, since then there's been bug fixes and a much-needed update. But it was finished "in spirit". And speaking of spirits (hey, check out that smooth segue), I'm planning a post soon that will announce a few things about the sequel to Broken Minds, Broken Spirits, across all platforms, so ke…
- OST Now Available on Steam - 29 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2Fde359d00f3db5f055fefc357a95cf9a945ff0680.png I'm happy to announce that the OST for Broken Minds is now available to purchase as DLC! It includes 40 tracks, over an hour and seven minutes of music. Successfully publishing this DLC was sort of a test — now I am confident I will also be able to put the light novel "Broken Egg" as DLC up on Steam as well. Unlike the soundtrack, Broken Egg will be free for anyone with the base game. Stay tuned! — LockedOn.
- "Cold Lemon" Update Now Live! - 20 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32796120%2Faee40f6131a95dca9c8b3da5a9a9224237c2dc5d.png This update is called Cold Lemon because, like a cold lemon, it's very refreshing. Here's what's new! Goal Indicator The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, it changes accordingly. Feel free to deviate from the path, as the indicator only shows you the quickest route through the game. Wheel of Fallacies Hint System The hint system will now indicate when you've selected the wrong fallacy, instead of just telling you when you've missed a fallacy. Initially, I was going to remove some fallacies to make this minigame simpler overall. But I realized that that might be throwing the baby out with the bathwater. With this improvement, the entire game is mu…
- Upcoming Patch! - 29 May 2018
I'm so glad people are playing Broken Minds, and someone even did a Let's Play, which is very exciting. However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was going to be extremely short, so I was just making it up as I went along. I had the main mystery and idea in mind, but it wasn't fully thought out yet. However, I later decided to expand the game and added much more complexity to it, in the process creating plot-holes and illogical dialogue. Much of this I later thought through more and fixed, but in the early parts of the game, there's still some stuff there that I added as set-ups for things that ended up never happening, half-baked theories…