- Join Our First Community Building Event This Holiday Season! - 21 December 2022
We’re hosting our very first Gadgeteer community building event! This will be a fun way for our community to come together and show off everyone’s machine-building skills. We think this will be an excellent way for us to cap off 2022! Show off your incredible building skills and creative tricks, as you create the most festive machine you can 🎄❄☃🕎 The two most creative and festive machines will receive a handcrafted Metanaut mug from Sweet Sapling Studio. If you’re ready to deck the halls with Gadgeteer’s first community event, check out the details below: Machine must be holiday themed Machine must have a minimum of 25 gadgets Machine must be in the living room area of the Apartment environment Post screenshots or videos of your machine on Discord in the #holiday-build-contest channel Your post must include the machine ID # so everyone can enjoy it! Submissions are due by January 8th…
- Gadgeteer 1.1.2 Patch Released - 4 November 2022
Hi everyone, We’ve just released a small patch that fixes a bug. See below for the changelog. Fixes Fixed bug where the in-game language wasn't being changed for certain OS languages Don’t forget to join our Discord and follow our Twitter account!
- Gadgeteer 1.1.1 Patch Released - 20 July 2022
Hi everyone, We’ve just released a small patch that fixes a couple of bugs. See below for the changelog. Fixes Fixed collision SFX bug where SFX is triggered multiple times when a grabbed frozen gadget is continuously pushed against something static Fixed domino gadgets' bouncing bug that occurs when they are grabbed, frozen, and pushed against something static (affected gadgets: Domino, Domino 200mm, Domino 300mm) Don’t forget to join our Discord and follow our Twitter account!
- Gadgeteer Releases Free Update To Bring Music to Rube Goldberg Machines - 5 July 2022
The 23 new gadgets allow players to build musical Rube Goldberg machines. We're calling these gadgets 'Musical Gadgets' and they include: Metronome Xylophone (8 pieces) Bass, Snare, and Bongo Drums Cymbal Tambourine Triangle Maraca Gong Horn Decorative musical symbols Cowbell Rubber Chicken “Cowbell? Rubber Chicken? I thought you said this update was about creating music!” These two gadgets were inspired by this Saturday Night Live sketch: https://youtu.be/cVsQLlk-T0s and this beautiful symphony: https://youtu.be/lN3QQ0MX94U. In addition to releasing new gadgets, we've also built a new environment! We're calling this environment the 'Study' and it's purposely designed to offer a building canvas that’s different from the ‘Apartment’ environment. The 'Study' environment offers better support for the building of musical machines with taller ceilings and differently sloped surfaces. It's av…
- Gadgeteer 1.0.14 Patch Released - 19 November 2020
Hi everyone, We’ve just released a small patch that fixes a couple of bugs. The most notable ones are the final door not being accessible to players who complete the last level, and jitteriness of grabbed gadgets. Also, now that Quest 2 is able to run at 90hz we’ll be looking into bringing Gadgeteer to a higher framerate. Stay tuned for more! See below for the changelog. Fixes Smoother physics across all platforms Grabbed gadgets no longer jitter when moved for Quest devices Frozen multi-part gadgets can now be cloned Players can now enter portal/doorway upon completion of the final level Refinements Japanese and Korean branding for the Gadgeteer bulletin board when switching to either language Legal notices added to Settings panel Include FMOD attribution to splash screen Don’t forget to join our Discord and follow our Twitter account!
- Gadgeteer 1.0.5 Patch Released - 22 September 2020
Hi everyone, We're happy to announce our first post 1.0 patch! The most important bugfix is the issue of the Start Cube pusher not reliably pushing over the first domino in the tutorial and certain levels for headsets running on 144Hz, such as the Valve Index. Here's the full changelog: Features Applied new freeze visual effects to original core gadgets. Previously only available for newer household gadgets. It really makes the pastel wonder of machine ID #036772 pop! Updated how gadget SFXs are emitted to improve performance and sound. You can hear the difference really well in the 'Water Slide Fun' machine ID #802596 Fixes Fixed critical issue for headsets running on 144Hz by revising the Start Cube pusher for certain levels in the Puzzle and Tutorial so that they push over the first domino more reliably Gadget library is no longer restricted by the last played Puzzle machine when swi…
- Gadgeteer is out of Early Access! Adds Online Sharing, 40 new Gadgets and more! - 27 August 2020
It’s finally here! Gadgeteer has left early access today and all builds of the game have been updated to version 1.0. This update includes massive features that add infinite replayability to the game, including Online Sharing, Puzzle Designer, and 40+ more gadgets. We’ve made a trailer video to celebrate the release: Here’s what we've added: Online Sharing + Puzzle Designer You can now share your machines online and play machines made by others! One of the most common requests we get for Gadgeteer is to add more puzzles. So, we’ve added an ‘Online Sharing’ feature that adds endless puzzles to solve and infinite machines to explore. With the ‘Puzzle Designer’, players can now create their own obstacles and restrict what gadgets and how many of them can be used in their puzzle. More Gadgets Inspired by common household objects used in real-life Rube Goldberg machines, we’re adding 40+ mor…
- Gadgeteer PCVR / Quest 0.5.5 Released – "Cubes & Colors Update" - 11 June 2020
We’re releasing two new gadgets and a toolhead today! This update is available for all versions of Gadgeteer. Here's what you can do in this new update: One suggestion we keep hearing from our players is to include the Start Cube and the End Cube in Sandbox mode. For those who aren’t familiar with what these are, these cubes were only available in the Puzzle Mode. The Start Cube has a pusher to initiate chain reactions, a button to activate the pusher, and a remote control feature that allows players to start their machines (with the pusher) from afar. The End Cube has a button that when pressed by your machine shoots out confetti into the air! Having both cubes now in the Sandbox mode means you can now quickly and more reliably start your machines while adding a grand finale at the end. In addition to these new gadgets, we’re adding a new toolhead to the game. We’re calling it the Colo…
- Gadgeteer PCVR / Quest 0.4.0 Released – "The Well-Thawed-Out Update" - 10 March 2020
Today, we're releasing our biggest update yet for our PCVR build of Gadgeteer! Before we begin, we want to apologize for this long-awaited update. The entire team has been working hard on Gadgeteer but a lot of the work during the last few months have been either for: 1) Big upcoming features, 2) Backend systems that players don't see, or 3) An augmented reality (AR) Magic Leap app. One of the biggest tasks we've had to tackle is creating internal tools that allow us to use a single Unity project to create builds for vastly different VR / AR headsets. With these tools completed, we're now able to sync up all improvements and updates across multiple device platforms. The biggest benefit of this can be seen in the significant optimizations we've made for the Quest build that is now available for all PCVR versions of the game. Here are some optimization stats: GPU Graphical batches: Reduce…
- Gadgeteer is coming to the Oculus Quest! - 24 September 2019
We've already made this announcement before as part of another announcement but people still keeping asking! So, we're making this one front and center today: YES - Gadgeteer is coming to the Quest! Wishlist Gadgeteer on the Quest store here: https://www.oculus.com/experiences/quest/2567395559960697/ Ever since the Quest was released, we've received so many requests from the Reddit community for a Quest port. Thank you all for your support :) Work begun back in July and we've made some good progress so far. However, we're still optimizing our PCVR build for the Quest platform. We'll be sharing the official launch date with you soon :) Stay tuned on Twitter @gadgeteergame
- Gadgeteer Beta 0.3.7 Released - More sandbox demo machines + minor bug fixes - 13 September 2019
Hello everyone, This is a small release because we wanted to push out an update as soon as possible since we've fixed an important bug for Oculus users. Major Features: Added 3 more sandbox demo machines. You now have a total of 6 machines to play around with! Refinements: Edited colliders in the apartment scene - no more invisible walls! Oculus: Improved loading screen by making it world-locked instead of head-locked for a more comfortable experience Bug Fixes: Oculus: Fixed bug where grabbing gadgets would not work if a gamepad controller was connected to the PC Have a nice day today!
- Gadgeteer Beta 0.3.6 Released - Player profile support + MixCast support - 20 August 2019
We've added a new feature to support different players playing on the same machine! With Player Profiles, you can now start new puzzle campaigns painlessly. This is great if you have guests over or if you want to tackle puzzles with a fresh start. You can access this new feature via the desktop UI (see bottom right): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2F4c76f5fa83b0507d56d15aa92e05286321b35a75.png Press the left/right keys to change profiles or to create new ones: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2F278d52a0e1cb4afa6fcd7dc8eed89220f87867fa.png In the near future, we'll be adding in-game profile switching so you don't have to take off your headset to make a change. We've also added MixCast support! If you don't know what MixCast is, here's a description from their website: MixCast is the best way to create, sh…
- Gadgeteer Beta 0.3.5 Released - Japanese / German Language Support (+4 more languages!) - 23 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2F7338deac3be03f396f49fa9354b0800a79d104a5.png こんにちは (hello)! It's been a while since we've announced an update. We're still working hard on improving Gadgeteer, and we'll have new exciting features to show you soon. We've been spending more of our time reworking our code to better support multiple platforms. Today, we're announcing a new update that provides multi-language support. Gadgeteer now supports 7 languages! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2F8b6fa00bcc88c349fba565bc8fe9a07100d209fd.png Major Features: Added support for the following languages: Japanese - 日本語 German - Deutsch Chinese (Simplified) - 中文 (简体字) Chinese (Traditional) - 中文 (正體字) Korean - 한국어 Spanish - Español Russian - Русский Added language selector to the desktop window https://steamcdn-a.akamaihd.net…
- Gadgeteer 0.3.4 Released - Oculus Rift & Rift S Support! - 4 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2F8b05201b1b48db894215c2e13e5f2e0844bf200f.png We now officially support the Oculus Rift / Rift S! We've also added the much requested smooth locomotion option (Rift only for now). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2Fdc5cdd75e7a6b89cbcf191fde9220c5c0e4c5146.png Major Features: Added official support for the Oculus Rift & Rift S. Added new controller models for Oculus users to better represent the Touch controllers. Refined button mapping for Touch controllers. Added new locomotion method: Smooth Locomotion (Rift only feature, Vive version coming soon). Move around smoothly, change height, and rotate by holding the 'grip' button and moving the joysticks. Refinements: Revised player input system with improved consistency of controller state and interactions. Improved visual fe…
- Gadgeteer 0.3.3 Released - 10 May 2019
This update contains small improvements and bug fixes. Added handy locomotion support for both controllers. Improved Freeze mode tutorial to help players understand Freeze better. Improved phrasing for gated end-of-area levels by adding a label that tells players how many levels they still need to complete before proceeding. Changed the unlocking of the living room and dining room so they're both unlocked at the same time in Puzzle mode. Removed the invisible wall between the rooms. Tweaked living room in Puzzle mode to prevent players from peeking and spoiling the narrative. Fixed missing sliding door sound from bedroom to study room. Fixed Puzzle's Freeze mode mini-tutorial bug. Freeze mode no longer disappears after returning from a test state in level 11. To get small improvements and bug fixes to you quicker, we'll be releasing minor updates like these as soon as possible. We'll co…
- Gadgeteer 0.3.2 Released - 1 May 2019
Thanks for an amazing release week! We’re so glad so many people are enjoying our game. Currently, we have 100% positive reviews on Steam and on Reddit! My personal favorite quote from our release is from Justin over at Virtual Strangers who said this about Gadgeteer, “My favorite game of the year so far. I like it more than Shadow Legend, or whatever else. I've had more fun with this than any other game.” We’ve also received some fantastic feedback from you. Thank you! Some suggestions were small but important, which we’ve implemented in this 0.3.2 update (see below). Others were important but larger in scope which will take us more time to tackle (e.x. smooth locomotion). ADDED option to turn on/off locomotion comfort vignette. Available from controller panel. GIF ADDED option to turn on/off one-handed locomotion rotation. Available from controller panel. (Two-handed locomotion rotati…
- Gadgeteer is now available! - 23 April 2019
🎊 We just released Gadgeteer on Steam! 🎉 We've received so many positive feedback & words of encouragement over the last 2 years. Thank you all for being part of the journey! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2Ffbe99772c17c69f42d2996cd171a0a98b7e74d68.jpg Enjoy the game 🎈 == New apartment environment for puzzle and sandbox mode Puzzle mode unlocked Physics tweaks (may break machines built in beta, sorry!) Environment tweaks (adding / removing / moving of props and furniture) Game-wide performance optimizations for texturing, lighting, models, and functionality Added in-game graphics quality setting (5 quality levels) Lighting now changes through story progression New sounds Added demo machines in sandbox Known issues: Some machines may not run the same way each time Game performance may degrade over time Tee gadget sometimes slide around when p…
- Announcing the winners of the Gadgeteer Beta Contest - 19 April 2019
Happy long weekend everybody 🎈 Gadgeteer Beta and the accompanying building contest has come to an end. We're happy to announce the three winners of this contest! The winners are: little_angel_950 masamune27858 Megasteakman Check out their machines on our Youtube playlist here. We'll be recording and uploading more videos soon. Thank you everyone who participated :) PS: Add Gadgeteer to your Steam Wishlist now before you forget on launch day! The launch day is TUESDAY, APRIL 23rd.
- REMINDER: This is the last weekend to submit your entry for the BETA CONTEST! - 13 April 2019
Send us your chain reaction machines before Sunday April 14th 11:59pm (PST) to be eligible. The chances of winning free keys and LEGO sets are good 🙂 Beta Contest details
- Check out this incredible machine someone built - 9 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32931418%2Fa1761bef56f5081ce9ab44543c01c3aaae9fe8a5.png Watch videos of it in action here: https://www.youtube.com/watch?v=XVvhCLuZBic https://www.youtube.com/watch?v=XhV_DOtsWck https://www.youtube.com/watch?v=bqIGAN9P7u0 This incredible use of balls comes from reddit user 'little_angel_950'.