- Doughlings: Arcade Breaking into iiRcade! - 21 December 2021
Morpheus' Journey Continues Doughlings: Arcade is the very first game that we developed and released for multiple main platforms. This title is our love letter to the timeless classic Arkanoid that brings unique gameplay mechanics to the Breakout genre. With its interesting characters, colorful world, and unexpected story, this title offers a nostalgic and pleasant journey. You can find our very first article for Doughlings: Arcade right here. Heal 'em All! The gameplay is simple; Don't let Dr. Morpehus lose his ball and try to clear the screen as you help your fellow people. During your mission, you will find hidden DNAs and morph into six different personas. Additionally, you can collect elixirs as you finish levels and activate even more powerful abilities for these personas. Perform Show-Off's, super abilities that you can unleash to change the course of every level. Every character…
- Doughlings: Invasion Announced! - 16 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F7117d09673c738c2af023287a80c3bd95fa4d44f.png We proudly announce our second title Doughlings: Invasion! PlayStation4, XboxOne, NintendoSwitch, and Steam versions of the game will be available to gamers everywhere in Spring 2019. Please check our store page: https://store.steampowered.com/app/957680/Doughlings_Invasion/
- Lunar New Year Sale - 4 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fc04fb5174df29c0731705c6fc3a675dac6b3b7d2.png Lunar New Year Sale is here from February 4th until 11th! Doughlings: Arcade is 40% OFF during this sale.
- Patch Notes - 1.3.1 (54) - 17 December 2018
- Control issue of Macintosh is resolved. - Japanese translations updated. - Some bug fixes
- It's Party Time on Xbox One! - 4 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fa6c51ac5140ae78e223333007f1eeca60bddbe78.png Doughlings: Arcade is 25% OFF from December 4th until December 10th. https://www.microsoft.com/en-us/p/doughlings-arcade/9pmczbnfvfms
- Doughlings: Arcade 35% OFF during Autumn Sale! - 21 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fb640e1b696e64c3c4dd6f0308e7ae476bb1c7299.png Autumn Sale is here from November 21st until 27th! Doughlings: Arcade is 35% OFF during this sale.
- Patch Notes - 1.3.0 (53) - 5 November 2018
- Performance improvements - Some level design fixes - Some bug fixes - Polish translation improvements
- Halloween 2018 Sale - 30 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fc3156bf4de795cdc2cec6363031fef86a57a12e5.png Halloween 2018 Sale is here from October 29th until November 1st! Doughlings: Arcade is up to 30% OFF during this sale.
- Doughlings: Arcade is on Nintendo Switch now! - 13 September 2018
We proudly announce that Nintendo Switch version of Doughlings: Arcade will be released today! https://www.nintendo.com/games/detail/doughlings-arcade-switch https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F8c5d1b994160586b0b73251a96799f2a345cab53.jpg
- Patch Notes - 1.2.7 (50) - 16 August 2018
- New Level Editor rules added. - Annoying sound effects are reduced.
- Doughlings: Arcade on Xbox One - 5 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fe1257c0519a923cad21986357bbfcf2dc433bb3f.png Xbox One version of Doughlings: Arcade released at August 3rd. https://www.microsoft.com/en-us/p/doughlings-arcade/9pmczbnfvfms
- Patch Notes - 1.2.1 (44) - You Asked, We Did! - 18 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fe1693db4e3d07b8fce6e9d3c98f9a456589889ed.png Hey everyone, Welcome to our biggest patch since day 1. We have been working on this update for a long time and we are happy to share it with you. Check out the details from below. New Backgrounds are here! This was something that majority of our players were asking for so we finally did it. From now on, you will be playing at 9 different backgrounds among all levels. We have divided backgrounds into 3 categories: * 3 Normal levels backgrounds (Village, Forest, Ruins) * 3 Hard levels backgrounds (Village, Forest, Ruins) * 3 Secret levels backgrounds (Village, Forest, Ruins) Not only this, you can also use these new backgrounds at the Level Editor too! So go and create your very own levels with brand new images. Level Editor is getting ready for Nintendo Switch & Xbox…
- Patch Notes - 1.1.1 (42) - 7 June 2018
Hey everyone, Here are the details from the latest patch. Don't forget to update your game. * You can now see the total number of levels that have been created in the level editor. * A high score indicator has been added upon completing a level at the level editor. * It is now possible to upgrade Smash after completing level 3. * It is now possible to use Yellow targets at the level editor after completing level 2. * It is now possible to use Heart item at the level editor after completing level 1.
- Patch Notes - 1.1.0 (41) - 31 May 2018
Greetings! Since the release, we have been gathering your feedback and observing the ways to improve the user experience in every way. So we are ready to welcome you to our first patch which includes many changes and fixes. Let's have a look. * Story Trailer has been moved to the start of the game. So you will no longer watch it every time you press the Play button. * The voice frequencies of some annoying targets have been decreased. From now on you will hear them less. * Early levels have been re-designed to increase the new player experience. * Smash's unlock level has been moved from Level 4 to Level 3. * A new rule has been added to the Level Editor as "There must be at least 25 targets on the screen." * Some minor bugs have been fixed. Please keep sending your suggestions and always let us know your thoughts about Doughlings: Arcade. See you on the next news!
- Doughlings is Coming for Nintendo Switch and Xbox One - 17 May 2018
Let us dive into the topic right away. Doughlings: Arcade is coming for Nintendo Switch and Xbox One. And the best part is: it is sooner than ever. 🙂 A New Home for Doughlings: Arcade As you all know Doughlings: Arcade has been released on Steam couple of days ago. We got pretty good feedback from players and in the upcoming days and weeks, we know things will be much better. But now a new journey begins. We have been working on obtaining developer kits and trying to figure out the development process of consoles. Yesterday, we have finally managed to play Doughlings on Nintendo Switch and it felt just like home. With its great portability and design, Switch owners will experience Doughlings: Arcade as it should be. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F2d8c6e9d8447db5e811b592b78d99bf7e09dcdbd.jpg And Xbox One version is also in good hands, thanks…
- Doughlings: Arcade is available now! - 8 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F791a5beb8b56b0fcf2ec0d33fdf884ceaacfe4ac.png Finally, we are here! Doughlings: Arcade is now available for Windows and Mac users. If you are looking for a classic arcade action and old-school brick breaker experience with new twist and turns, you can grab Doughlings: Arcade with 20% discount for a limited time. As Hero Concept, we wanted to bring back the timeless classic with polished graphics, smooth controls, and challenging gameplay by supporting it with a Level Editor to let everyone to create their own designs. If you are into a game to test your skills and show your friends how is the boss, now it is your turn. Don't forget to spread the news and tell your friends so we can heal them all together. :) Hero Concept Team
- The Homestretch - 30 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2Fa9f80c1b11b8fffbc0552f3e0a11fa1af2c7b1b7.png And here we are, the homestretch and a couple of days away from the release date May 8th. After months of dedication and coffee consumption, it feels so great to see the end. But we know that it is just a new beginning. From very early days of the development, we always wanted to achieve one thing: a new approach to breakout and brick breaker genres while respecting their core mechanics. As we see more players experience the game at the preview version of Doughlings, it is clear that we have successfully fulfilled that task. But we did it with YOUR help. Doughlings: Arcade has been in the closed beta stage for almost 2 months now. During this period, we have learned many things by observing testers and getting feedback from them. We have: * Improved in-game tutorials…
- When Bricks Come to Life: Targets - 20 April 2018
This week we want to to give you an insight look into the targets and the design approaches behind it. Let's begin. I thought this game was a brick breaker? It is, but with some new stuff. First of all, you are not hitting bricks. Most of your targets are folks of Doughlings and they all have different sickness levels and results. You will encounter some non-organic targets as well but those are also not the bricks you have seen before. Like Morpheus and his personas, we wanted to create something new that hasn't been tried before. By this design approach, we have taken the full control of the player and added some "unpredictable" mechanics into the game. Let's us explain it with the Killer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F6d9d7498e8c4ba1cb514b77af1fd9efc778e4651.jpg The Killer is one of the most unpredictable targets in Doughlings: Arcade. He…
- The Sound of Doughlings: Arcade - 16 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F481a142b067fe6ffdf3b9dd9499b156ce65976e8.jpg When you are developing a game, you focus on many things like the gameplay, graphics, story or characters. By today's standards, the sound and music are also one of them. Without the right tune and sound effects, it is nearly impossible to capture the player. Today we will talk about how we have approached this side of Doughlings: Arcade. Yupppiiiiiiiii The story of our game is all about the Doughlings folks. They have been poisoned by a meteor crash and now each one of them has a different personality. To show the player how they really feel, Serkan Özay, Creative Director of Hero Concept decided to record unique sounds for every Doughlings in the game. And the result is just hilarious. Check out the example sounds from below. https://www.youtube.com/watch?v=tOjjWnE-…
- Doughlings: Arcade – Control is Everything - 10 April 2018
When you design a game, one of the first things you do is to decide how players will play your game. Will it be the mouse, keyboard+mouse, keyboard only, gamepad, or maybe all of them? It may not seem like an important question at first but when you dig in, it just becomes the most critical part of the process. What others offered? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32328032%2F73cbfc3a5875e67190448fd1a317f47fd6d654a6.jpg When we first started working on Doughlings, the first thing we did was to check out all other breakout and brick breaker games since the Arkanoid and Breakout. There are many successful games in this genre and to be honest, control options they offered so far didn't age that well. The reason is of course the simplicity of the game itself. You just move stick and bounce a ball, how complicated it can be? Well, it can and as a dev, we have t…