SPSTEAMPULSELIVE ANALYTICS
Brink of Extinction

Brink of Extinction Steam metadata

Correcture Games AB | Nov 30, 2017 | game

Released

0players observed · 22 September 2026 - 00:30:31 UTC

ActionIndieStrategyGoreTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)182
  • Revenue (VGI)$1,272
  • Review score62% positive

Brink of Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)182
  • Revenue (VGI)$1,272
  • Review score62% positive
  • Total reviews13
  • Release dateNov 30, 2017
  • DeveloperCorrecture Games AB
  • PublisherCorrecture Games AB

Genres: Action, Indie, Strategy

Company pages: Developer: Correcture Games ABPublisher: Correcture Games AB

Top Steam chartsTop 100 gamesGame directorySteam Store page

Brink of Extinction Steam metadata

Brink of Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/748930/metadata
Steam Storehttps://store.steampowered.com/app/748930/
Steam Communityhttps://steamcommunity.com/app/748930
PCGamingWiki search
IGDB searchSearch IGDB for Brink of Extinction

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 8 positive, 5 negative

Price and discount

$3.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

72

Platform releases
  • Steam 30 November 2017

Latest Steam announcements

  • Lower price and in-game leaderboards - 27 September 2018

    Hello! I've set the new builds live. Once you finish a continuous level, first the scores will load, then the times. The new patch also fixes some minor issues, like the color fade when selecting objects getting stuck and the beep noise not being affected by the SFX slider in the options menu. I've also lowered the base price for the game from 9,99 to 7,99! / Dispersing Minds

  • Leaderboard update - 23 September 2018

    Hello, I'm still at work on the upcoming in game leaderboard update. Unfortunatly it will be a few more days until it goes live due to some issues with reliability. I estimate the update to go live on wednesday if nothing unexpected happens! / Dispersing Minds

  • Next update - 15 September 2018

    Hello, The game will be seeing a small update in roughly a week. This update will make Steam leaderboards viewable in game as the continuous mode levels end. There will also be some minor balance changes, primarily focused at firing rates and enemy movement speeds. / Dispersing Minds

  • Mac version live! - 1 September 2018

    Hello, Finally gotten the mac version up! / Dispersing Minds

  • Repair bug and missing emission map patch - 1 September 2018

    Hello, I found that the scorpion emission map was not enabled in their materials and that repairing turrets would sometimes not work. I have set a patch correcting this live now. / Dispersing Minds

  • Performance patch - 1 September 2018

    Hello! I've made some further performance improvements and set the new build live. This build should improve loading times significantly. It also adds a loading bar when the game loads assets at start to clarify that the game has not stopped. / Dispersing Minds

  • Version Fire Spider now live - 19 August 2018

    Hello! I’ve now set the builds for version Fire Spider live. The main focus for this update has been to lower loading times, as that had become problematic over time. The main source of the issue was leaking materials, which has now been fixed. This should lower loading times substantially. There will still be some loading times when the game first loads assets, so in particular when loading a level the first time. This is the full list of fixes: – Lowered the amount of objects in each object pool. – Removed leaked materials in scenes and replaced these with global materials. This was a huge one, because the leak primarly affected decals, causing materials to be duplicated. – Applied material property blocks to selectable and fading objects to prevent material leaks when objects fade in and out or colortransition. – Added a fast forward button. – Added enemy path visualisation at the be…

  • Upcoming performance update - 11 August 2018

    Hello, Around the end of next week, the game will get an update to adress some performance issues. Primarily the update will target loading times, but I've also revamped texture usage and fixed some material leaks that can occur in Unity. All in all, this should improve performance all around. There will also be a handful of minor updates, like the addition of a fast forward button, path visualization at start of a level and a loading prompt after the splash screens. / Dispersing Minds

  • Unity 2018 and some fixes - 14 June 2018

    Hello I've updated the game so that it now runs on Unity 2018. This means the game should enjoy some optimizations done in the engine and some of the assets used in the game. I've also discovered some horrendously poorly optimized code causing the long loading times at start. The game should now load faster. Some work still remains to be done, so there will be an additional update to further improve this in the near future. The update also fixed two minor bugs: A broken shader in level 4. This shader was not visible and as such it has been removed altogether. A raycasting issue relating to resolution scaling and clicking notes has also been fixed. / Dispersing Minds

  • Upcoming performance update - 20 May 2018

    Hello I will be updating the game from Unity 2017 to Unity 2018 to get some further performance improvements. Testing will begin during the upcoming week and should conclude mid June, when the game will be updated. I have a few more features to add to the game, but currently have no date for this addition. / Dispersing Minds

  • Menu bug issue resolved - 6 April 2018

    Hello, The main menu issue has now been resolved. This was due to an error when there is no save file. I apologize for the inconvenience and hope everything is in order now.

  • Menu bug issue resolved - 6 April 2018

    Hello, The main menu issue has now been resolved. This was due to an error when there is no save file. I apologize for the inconvenience and hope everything is in order now.

  • Fix for main menu bug uploading now - 6 April 2018

    Hello, I've been made aware of a bug in the main menu, this is being addressed now. I will update in a while when the patch is live.

  • Fix for main menu bug uploading now - 6 April 2018

    Hello, I've been made aware of a bug in the main menu, this is being addressed now. I will update in a while when the patch is live.

  • Version Blitz Ant is now live! - 25 March 2018

    Hello, I've now updated the game to version Blitz Ant, which adds a handful of new features and fixes. - Optimization Shadow system has been optimized and settings for it tweaked. FXAA removed in favor of TSAA. This means that the aliasing has been minimized even on low resolution scaling. TSAA is more performance heavy than FXAA, but the added performance cost is offset by allowing lower resolution scales to get the same or better graphical fidelity. Loading times between levels lowered. Music is compressed into memory in the background instead of on load and SFX uses faster compression. Improved pooling system and waypoint path generation to allow for pool expansion and drawing from a single pool. This dramatically improves the loading times, in particular it lowers the load of creating many objects on start (noticeable by a lot of stuttering when level is first loaded in). Optimized…

  • Version Blitz Ant is now live! - 25 March 2018

    Hello, I've now updated the game to version Blitz Ant, which adds a handful of new features and fixes. - Optimization Shadow system has been optimized and settings for it tweaked. FXAA removed in favor of TSAA. This means that the aliasing has been minimized even on low resolution scaling. TSAA is more performance heavy than FXAA, but the added performance cost is offset by allowing lower resolution scales to get the same or better graphical fidelity. Loading times between levels lowered. Music is compressed into memory in the background instead of on load and SFX uses faster compression. Improved pooling system and waypoint path generation to allow for pool expansion and drawing from a single pool. This dramatically improves the loading times, in particular it lowers the load of creating many objects on start (noticeable by a lot of stuttering when level is first loaded in). Optimized…

  • Upcoming update - 10 March 2018

    Hello! I'm in the process of finalizing some of the last feautres for the update and also testing the game. My overall observation thus far is that the first half of the campaign will be easier than before, and the second half will be more difficult. To my knowledge, this is a bit reverse to how it is in the current version and should mean the game follows a more natural progression of being more forgiving in the beginning while emphasizing the need for good planning towards the end of the game. The endless mode, however, is where the most noticable change in difficulty will come in. First of all, the give 'em hell and prime example achievements will be more separated. In the current version, you usually unlock both at roughly the same time. Now, give 'em hell will unlock later due to the change in the yield structure of the game's endless mode. Obviously, the central change of the upco…

  • Upcoming update - 10 March 2018

    Hello! I'm in the process of finalizing some of the last feautres for the update and also testing the game. My overall observation thus far is that the first half of the campaign will be easier than before, and the second half will be more difficult. To my knowledge, this is a bit reverse to how it is in the current version and should mean the game follows a more natural progression of being more forgiving in the beginning while emphasizing the need for good planning towards the end of the game. The endless mode, however, is where the most noticable change in difficulty will come in. First of all, the give 'em hell and prime example achievements will be more separated. In the current version, you usually unlock both at roughly the same time. Now, give 'em hell will unlock later due to the change in the yield structure of the game's endless mode. Obviously, the central change of the upco…

  • Update - some more details - 1 February 2018

    Hello! I've decided to make the next update a more substantial one than I had first planned. That means, first of all, that the scheduled release will be mid to late march - hopefully sooner if possible, but no promises at this stage. The update will feature what I have mentioned prior: - Localisation, the languages I have sorted are Russian, Swedish and Romanian. I am hoping German, French and Spanish can be arranged also, if you are interested send me a message. - Mac version of the game. - Reduce the impact of some levels by optimizing objects placed and which cast shadows etc. - Further overall object optimization. - Shadow system has been updated again which I am hoping will mean some further optimization. Aside from this I've decided to implement the following: - Turrets will receive a special attack when you max one of it's stats (a specific stat for each turret). It will be time…

  • Update - some more details - 1 February 2018

    Hello! I've decided to make the next update a more substantial one than I had first planned. That means, first of all, that the scheduled release will be mid to late march - hopefully sooner if possible, but no promises at this stage. The update will feature what I have mentioned prior: - Localisation, the languages I have sorted are Russian, Swedish and Romanian. I am hoping German, French and Spanish can be arranged also, if you are interested send me a message. - Mac version of the game. - Reduce the impact of some levels by optimizing objects placed and which cast shadows etc. - Further overall object optimization. - Shadow system has been updated again which I am hoping will mean some further optimization. Aside from this I've decided to implement the following: - Turrets will receive a special attack when you max one of it's stats (a specific stat for each turret). It will be time…

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2018Menu bug issue resolved4249665521688226657
26 April 2018Fix for main menu bug uploading now4249665521688226813
325 March 2018Version Blitz Ant is now live!4249665521688226932
47 January 2018Small patch4249665521688227455
51 January 2018Brink of Extinction update now live!4249665521688227589
65 December 2017Update4249665521688227959

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID748930
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateNov 30, 2017
DeveloperCorrecture Games AB
PublisherCorrecture Games AB
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews8
Negative reviews5
Total reviews13
Steam recommendationsNot available
Achievements72
Average playtime forever223 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/748930/

Short description

Brink of Extinction is a challenging tower defense game set in the ruins of human civilization. Battle swarms of insects over 15 campaign levels and 8 continuous mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets.

About this game

Brink of Extinction is a challenging tower defense game set in the ruins of human civilization. Battle swarms of insects over 15 campaign levels and 8 continuous mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets. Following dramatic changes to the eco system, insects started mutating, growing into large and vicious creatures. You lead an advanced group of human survivors tasked with the collection of resources and protection of the remaining human populous. Gather 72 achievements to unlock the entire achievement display area, a trip through the different scenes encountered in the game. View turrets and enemies in detail as you encounter and unlock them in the campaign, and learn about their respective weaknesses and strengths. Find [15] pieces of the story hidden in the campaign to complete the entire background story of the game.

Supported languages

English, French, Romanian, Russian, Swedish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtViolence Blood
dejus10Medo
steam germany6Ängstigende Inhalte
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Brink of Extinction's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Brink of Extinction's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Brink of Extinction at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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