- Paper Dungeons Crawler [1.09] Bug Fix. - 19 April 2019
Version 1.09 Release Notes Friday April 19th, 2019 Hello, A quick patch to fix an annoying problem, your character wasn't able to recover extra life or mana given by enchanted items. Fixed bugs: Extra life given by enchanted item not recovered over time or by sleeping. Extra mana given by enchanted item not recovered over time or by sleeping. Thanks all, happy gaming!
- Patch 1.08 : Golden Idol - 29 January 2019
Version 1.08 Release Notes Monday January 29th, 2018 Hello, No more unused gold, you can now sacrifice your extra cash to a Golden Idol in exchange for permanent skill points. The total gold accumulated in your dungeon run will now count in your score. Benefit from all these stones you find lying around: use them with a special slingshot and a named slingshot with higher statistics. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F44c3f225bd0dcf483b5a0466e47f7b5ff8b97a13.jpg Finally, we've added a bunch of UI improvements: the mouse cursor will change to show if the monster you see is in range/in the line of sight of your ranged weapon. The current experience of each talent is now displayed on your character sheet. Your choice of game settings for the current dungeon run is available. The minimap now indicates items and monsters' locations. A new appraising ic…
- Paper Dungeons Crawler [1.06] Infinite. - 27 October 2018
Version 1.06 Release Notes Saturday October 27th, 2018 Hello, Introducing to you a new game mode : Infinite. The game start on standard difficulty with hunger on and permadeath. The monsters are in this mode getting bonuses based on the dungeon level. Each time you complete the game, you restart on the fist dungeon but the level keep increasing and the general game difficulty is ranking up. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F283b6e67b6fe3173d731eb1d6ffabda840fe9085.jpg Game Improvement: New game mode: Infinite. New setting: AutoHide LifeBar. By default now the game keep your life bar visible, so its easier to keep an eye on your remaining life. UI improvements: AutoHide LifeBar toggle on the settings panels. Added in the main menu the button "Infinite". To start a new game in the Infinite mode. Replaced "New Game" button by "Classic". To start a…
- Paper Dungeons Crawler [1.04] Epic Chest - 12 August 2018
Version 1.04 Release Notes Sunday August 12th, 2018 Hello everyone, We've added a hidden epic chest with a free Spell Rune inside of each dungeon. This will allow you to get new spells faster, and killing the mid-boss Dragons less mandatory. Monsters now also have a bit more health points with a small life bonus depending of the dungeon level. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F7c48290d26033d6146a63f0ad7a75c261460f3b8.jpg Game Improvement: A hidden Epic Chest with a free rune can now be found in each dungeon. Game Balance: Monsters get an additional life bonus based on the dungeon levelx3. Reduced the base chance of finding hidden doors at 5%+5%/turn instead of 10%+5% per turn. UI improvements: You can now drag stackable items to merge them together. Fixed bugs: Picking up Arrows or Stones when your thrown slot was already full resulting of creat…
- Paper Dungeons Crawler [1.01] Custom Shortcuts - 1 August 2018
Version 1.01 Release Notes Thursday August 2nd, 2018 Hello everyone, Some UI improvement to ease your journey. You can now drag any rune or usable items in a custom shortcut bar. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2Ff79f66af04e22954bc74a4dc7e48eb1f663d2aa7.jpg Game Improvement: 5 Custom shorcuts for Spells, Food, Potion or Scroll. Game Balance: The Spider Cocoons can now be broken and they release a loot or a Spider. UI improvements: New custom shortcut F1 to F5 Shortcut bar. Fixed bugs: In some rare case the stairs down were missing. Equiping a potion to throw and draging it to the examining eye was automaticaly identifying the potion. Mini Map icon not working in the Training mode. Thanks all for your interest, happy gaming and thanks for your support! :pdgasp:
- Paper Dungeons Crawler [1.0] New Animations and Music - 17 July 2018
Version 1.0 Release Notes Tuesday July 17rd, 2018 Hello everyone, Paper Dungeons Crawler is coming out of Early Access! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F1fdc81745da6028db9716deb5c75bf7db8f5aa39.png This patch is dedicated to improve the gameplay and iron out some last bugs. For that, we've re-timed all animations and added new character animations when Searching/Picking up items, Casting spells and launching Ranged attacks. The character's moves are now smoother and faster. All sounds have been remastered and we added 2 new music themes for each dungeon zones. The songs are played sequentially to maintain a certain mood and progression feeling, but you can switch to next song with a new shortcut . Casters get some love with more damage on spells and even more for the Mage class. Players can now also directly recast their last spell with a new s…
- Paper Dungeons Crawler [0.27] Room Archetypes - 8 July 2018
Version 0.27 Release Notes Sunday July 07rd, 2018 Hello everyone, We're thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release. We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018. We've created lots of new content that should enhance your gameplay's experience: more than 240 new sprites, plus new game mechanisms. Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2Fac99966ba9742e980836733e62877fc2dd471887.jpg Game Improvement: New graphism to portray th…
- Paper Dungeons Crawler [0.24] Throwing Potions / NPC Explorer - 19 June 2018
Version 0.24 Release Notes Tuesday June 19rd, 2018 Hello, You can now throw your potions at monsters, a nice way to identify them safely. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F9c4e98e31b1e37a646433f8c4383280575b21a96.jpg Plus a new NPC - the Explorer - is available to identify your items in exchange for some money. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2Fbc3b914c18ad80959cd0354035fd068213ef8196.jpg Game Improvement: All potions can now be equipped on the thrown slot, their effect applies and gets identified when they hit a monster. A new NPC - the Explorer - can identify your items in exchange for money. 50 gold for equipment, 30 gold for scrolls, 20 gold for potions. Walls of fire now trigger their effect as soon as you enter in contact with them, and they now also affect monsters. All monsters in the Bestiary no…
- Paper Dungeons Crawler [0.21] The Tutorial - 13 June 2018
Version 0.21 Release Notes Wednesday June 13rd, 2018 ! Important: ! Hello, The Tutorial is finally available! Come take a tour, you might learn a tip or two :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2Fe09b2b697352a233b7e9cb2c84b1ae2942ba121c.png Game Improvement: The Tutorial with a new NPC: Captain Faranor! Others sources of lights, items & monster are no longer visible at distance. And stay hidden until you discover the zone. Game Balance: The number of free chest has been slightly reduced. Some monsters will also drop a bit less items now. The Base time for appraising has been reduced from 500T to 400T. The Paid chest now only drops identified & uncursed items. The first Slingshot on the starting level is now always identified & uncursed. UI improvements: You can switch items' positions in the inventory. More details in the appraising information te…
- Paper Dungeons Crawler [0.18] The Bestiary! - 7 June 2018
Version 0.18 Release Notes Thursday, June 7rd, 2018 ! Important: ! Hello! We are bringing to you the Bestiary! Now the monsters you kill have a chance to drop a monster card. This card will permanently add a new entry into the Bestiary. The monster compendium list all the statistics of encountered monsters, their abilities and weakness, more information on their ecology will be added later. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F82e9d6798d9b052a441d9fe852da4effc716384f.jpg Game Improvement: The Bestiary, and 89 monster cards to collect. Grab them all to complete the achievement. The Pedestals of the vendor have now a confirmation window listing all the item statistics. You can now spend only a part of your skill points in the Skill window. UI improvements: Added a new shortcut to show to Skill window. Added a new shortcut to show to Bestiary window.…
- Paper Dungeons Crawler [0.16] Skills & Items statistic requirement. - 3 June 2018
Version 0.16 Release Notes Sunfay, June 3rd, 2018 Hi everyone! Another important patch: pieces of equipment now have a statistic requirement, so they can't be equipped if you don't meet this requirement. This doesn't mean that a Magician with low strength can't wear any heavy armor. You can mitigate this with our new Skill system. We're introducing 12 Skills for your character that can be improved with Skill points! You hero will now gain 1 new skill point per level, that you can choose to spend on one of those Skills. These skills can lower a specific statistic requirement, or raise your resistances, or even raise your combat abilities. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F11c9345987f76aa3717a8a60a32ba51b1897413a.png Game Balance: Pieces of equipment now have a statistic requirement on STR, DEX, INT or WIS. New Skill system, with 1 points per leve…
- Paper Dungeons Crawler [0.11] Stores, Game Balance. - 31 May 2018
Version 0.11 Release Notes Thursday, May 31th, 2018 Hi everyone! Dungeons stores are finally implemented, no more junk items in your inventory :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2Ffee52e689ec246d824a32aa9f3469579c8e8c380.png NOTE: This Version will stay on the Beta branch for 2 days and then will be replacing the default branch if no breaking bugs are found. Graphic Improvement: Shades now appear on the bottom of the dungeon walls. UI improvements: In the inventory, focus stays on your selected item, even when you move it around. Game Balance: Stores are now implemented to sell your items or buy new equipment. They are found on the 4th floor of each dungeon. Monsters now have less chances to drop equipments, but they have a higher chance to drop gold. The maximum damage absorbed by your armor is now 90% vs Physical and 50% vs Magical. The maximu…
- Paper Dungeons Crawler [0.07] Steam Achievements, Game Balance & Bug hunting. [0.08][0.09] and [0.10]beta - 29 May 2018
Version 0.07 Release Notes Sunday, May 27th, 2018 Hi everyone! Time to get back on track to fix some major issues like Steam Achievements not registering and No Food game option not working. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32414835%2F2b5777b86db97a6bc625f210e0284c75f9e5e91d.png UI improvements: Tooltips over active buffs/debuffs. Game Balance: Cursed items now have a more dramatic impact. Cursed items now have their stats and bonus completely ignored. The number of monsters per level has been slightly increased. The difficulty option now also impacts the number of monsters generated by level. Walls of Force now give experience points. Monsters hit from farther than their aggressive range, raise their default aggressive range and come attack the player. Fixed bugs: Using a magical wand or scepter after a reload crashes the game. No Food option not working…