SPSTEAMPULSELIVE ANALYTICS
Vengeful Rites

Vengeful Rites Steam metadata

Deep Dive Interactive | Jul 29, 2021 | game

Released

0players observed · 21 September 2026 - 22:17:46 UTC

ActionAdventureIndieRPGVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,520
  • Revenue (VGI)$116,000
  • Review score94% positive

Vengeful Rites metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,520
  • Revenue (VGI)$116,000
  • Review score94% positive
  • Total reviews281
  • Release dateJul 29, 2021
  • DeveloperDeep Dive Interactive
  • PublisherDeep Dive Interactive

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Deep Dive InteractivePublisher: Deep Dive Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vengeful Rites Steam metadata

Vengeful Rites metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/755410/metadata
Steam Storehttps://store.steampowered.com/app/755410/
Steam Communityhttps://steamcommunity.com/app/755410
PCGamingWiki search
IGDB searchSearch IGDB for Vengeful Rites

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 264 positive, 17 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Cloud, Family Sharing

Achievements

130

Platform releases
  • Steam 9 November 2018

Latest Steam announcements

  • Our next title, Bocce Time! and Vengeful Rites on Viveport Infinity! - 28 May 2022

    Hello, again everyone! It's been a while since the last time we posted here, but that time has been spent toiling away, learning more game development tricks and skills and developing something everyone can enjoy. Announcing Bocce Time! our next title, releasing June 17th on both Steam and App Lab! Bocce Time! is a crossplay multiplayer bocce game supporting PCVR and all Quest 1 and 2 devices through App Lab. Not familiar with bocce? It's an ancient and simple game where players throw out a small ball and then two teams take turns throwing out their team balls in a contest to see who can get theirs the closest. Precision and power are key to success and with the ability to move the target or bump your opponent's balls with every throw, the dynamic and skill based nature of the game leads to a ton of fun and exciting clutch moments! You can play alone against AI to unlock different ball…

  • Vengeful Rites is now out of Early Access! - 29 July 2021

    The day has finally arrived! Today, after over two and a half years, we exit early access. What an accomplishment this is for us, and one we couldn't have done without all of you! Sadly, the vast majority of games never make it out of early access these days, and without all the support and feedback we've received, we might have fallen into that category, too. Your kind words, constructive feedback and passion for the game have made it very easy for us to stay committed to delivering the game we set out to, so from the bottom of our hearts we want to thank you all for keeping us going over the years! Creating this adventure has been an adventure in and of itself for us. We quit our jobs over 3 years ago and moved cross-country to make this game and learn the ins and outs of game development, and we can honestly say it was the best decision we've ever made. We've enjoyed every minute of…

  • Hotfix for a tutorial glitch and more lore books added. - 16 July 2021

    Hello, everyone. Today's patch is a hot fix that corrected an issue where you could prevent Master Abardon from drawing his sword during the tutorial and have to restart the tutorial to continue. We also added/changed some books in the Serafin Castle that talk about some of the bosses and shed a little extra light on Dragore's history. No need for additional patch notes with this one. If you run into any bugs/issues in the game, feel free to reach out and let us know in our discord or you can do so in the forums here, too. Happy adventuring, everyone!

  • Minor patch to improve menus and inventory interactions. - 14 July 2021

    Hello, everyone. Today's patch is a small one to improve accessibility and responsiveness in regards to the inventory and other menus in the game. Changes and Improvements Changed up the menus/inventory to utilize laser pointers for more precision and ease of use. Added a note on the bag about storing items quickly in your inventory. Cleaned up some wonky textures. Improved the way destructibles break to be more realistic in places. Bug Fixes Fixed a bug where dying during the fight with Dragore's two goblins during the tutorial would cause the mine shaft by the merchant to be unlocked, allowing you to potentially skip over the shop and your first bow. That's it for today's patch! Keep the feedback coming and we'll do all we can to get the game in the best shape possible for our launch on July 29th! The best place to speak up is in our discord, but you can do so in the forums here, too.…

  • Boss balancing and minor bug fixes. - 4 July 2021

    Hello, everyone. Today's patch rebalances some boss fights, adds some additional polish in places and squashes some minor bugs. Changes and Improvements Reduced Dragore's HP in the first stage of his fight and made him significantly more aggressive on apprentice and master difficulties Added spawning traps and adds to the King Seraf boss fight at the end of chapter 2. Added a dragon appearance around the Serafin Castle for some foreshadowing. Made the return to checkpoint option more noticeable in the menu. Changed the writing on the paintings plaque in Serafin Castle to be more legible. Added some more sound effects to flesh out some areas. Changed where you spawn should you die during the second phase of the Dragore fight. Bug Fixes Fixed a bug that would cause chain lightning to fly off to the center of the world when an electrified enemy died with other enemies nearby. Fixed a bug t…

  • More polish on the road to full release. - 30 June 2021

    Hello, everyone. Today's patch fixes some minor issues with the controls and tweaks things to give the best initial experience for new users. Changes and Improvements The game now detects if you're using Index or Touch controllers the first time you launch it and will set your primary grab button to the grips if so. This can be changed back to the trigger if you prefer in the options menu. All text/audio in the game related to the primary grab button will now be updated according to the option chosen. Bat swarms in the vampire boss fight can no longer be outrun on any difficulty above novice. Melee enemies will no longer attempt to duck under an arrow until it's been fired. Changed the spawning sound effect for scepter charges, and the visual effects of default charges. Bug Fixes Removed some jank with selecting belt quick slots while holding an item that would cause the left slot to ha…

  • We're exiting Early Access on July 29th! - 24 June 2021

    The time has come for us to leave this Early Access tag behind us! We've been in development for over 3 years at this point, and in early access for the lion's share of that. With all the feedback we've received and the support of all of our players, we've managed to create a game that we're truly proud of and that we think everyone can enjoy. Now that we have all the content we planned to include in the game and there are no major bugs that we're aware of (please let us know should you find any), there's no reason for us to put off full release any longer. We'll spend the next month continuing to touch up on small things and fix any lingering bugs there may be, but come July 29th the game will be fully released! We couldn't have completed the game without the support of all of our players, and as this game has been a passion project for us from the very beginning, we can't thank you en…

  • Some bug fixes and more polish. - 23 June 2021

    Hello, everyone. Today's patch is primarily a bunch of bug fixes with some other minor polish. Expect to see more of these as we get closer to exiting early access. Changes and Improvements The tutorials will now detect if you've changed your primary grab button in the options and update the text accordingly. Bombs now interact with ore and certain objects later in the game so those who manage to hold onto them can find some use for them. Improved some particle effects throughout the game. Improved the sensitivity of smooth turning on the Index controllers. Bug FixesFixed a bug where saving the game while wearing the Ring of Fortitude would potentially reduce your maximum hp the next time you loaded in. Fixed a bug where launching the game with LIV would cause you to load in without any gold, iron or otherworld essences. Fixed a bug where aiming your teleport arc near corners where the…

  • Fast travel added and checkpoints reworked. - 6 June 2021

    Hello, everyone. Today's patch introduces a much requested feature to the game: fast travel. With this new mechanic, you can easily return to previously visited zones to unlock secrets with new spells and hunt for achievements. Changes and Improvements Added fast travel stations around the world that allow you to revisit previously unlocked waypoints for easier backtracking. They're retroactive, so unlocking the one in the latest zone you've reached will unlock all previous waypoints, as well. Checkpoints have been changed over to work more predictably. When selecting the "Return to checkpoint" option from the menu you will be returned to the last checkpoint you passed through. If you haven't passed through a checkpoint since loading into the area(meaning you've just loaded into your save file or fast traveled to the area), you'll be returned to the nearest checkpoint you've unlocked in…

  • Boss balancing and more tutorial tweaks. - 26 May 2021

    Hello, everyone. Today's patch makes some tweaks to bosses in chapters 3 and 4 and updates the tutorial section of the game a bit. Changes and Improvements Reduced the damage of the Giant Elemental boss' ring of fire attack by half on novice difficulty. Increased the detection radius of the kinetic grappling points in the Giant Elemental fight to reduce the timing precision necessary to successfully chain them. Changed the logic for the Orc boss at the end of chapter 3 to spawn fewer adds depending on the difficulty selected and to spawn them less frequently in the final stage of the fight. Updated the tutorial cutscene with Dragore to use his new model and effects. Added the pick axe to the shop so players who manage to miss the one given in the early game can easily acquire one. Added a video clip to the pick axe tutorial that demonstrates its use and how to store it in your belt for…

  • More polish and bug fixes. - 18 May 2021

    Hello, everyone. Today's patch adds some new sound effects, improves the presentation of a few things, optimizes some areas better and fixes some bugs. Changes and ImprovementsFurther Optimized the Hidden Forest zone of chapter 4. More coming. Changed the rock men enemies to be less likely to use 2 weapons on novice difficulty. Replaced some climbing bricks in the Serafin Castle area with a growable beanstalk to make the climbing area more visible. The Firewave spells and its variants now break destructible objects. Changed the sound effect for crafting rings to something more subdued. Shortened the bat sections of the Janos (Vampire) boss fight. Added sound effects while moving certain objects like doors and the floating rock platforms in The Forbidden Mine. Added an appropriate sound effect when defeating the Heart of The Mountain at the end of the Forbidden Mine. Bug FixesFixed a bug…

  • Improved mechanic presentation and some small bug fixes. - 12 May 2021

    Hello, everyone. Today's patch improves the way certain elements of a couple boss fights and puzzles are presented to make things a bit more clear. Changes and ImprovementsChanged the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them stand out more. Added a particle effect to the hands of the golem boss at the end of chapter 1 to make them stand out more as important for progression. Added railings to the wrist and back platforms for the elemental boss in the Otherworld to make them more recognizable as platforms and added an effect when he does his beam attacks to draw your attention to them. Changed the coloring of one of the paintings in the Serafin Castle to avoid potential issues for those with certain types of color blindness. Narrowed the frost beams in the Dragore fight to have them better match their effective radius. Bug FixesFixed som…

  • Bug Fixes and Tutorial Improvements - 9 May 2021

    Hello, everyone. Today's patch is a small one to improve the way some information is conveyed and squash a few bugs. Changes and ImprovementsAdded a couple of additional tutorial screens early in the game to better convey your options in the menu and advanced kinesis controls for larger objects. Moved the Save and Exit button in the options menu and changed its color to make it stand out more. Updated the video at the Kinetic Thrust altar to better demonstrate the spell's potential uses. Removed some enemies throughout the game on Novice difficulty to make some of the encounters more manageable for those looking for a more relaxed experience. Tweaked the way boulders deal damage in the Heart of the Mountain fight to make them behave more predictably. Bug FixesFixed a bug where throwing a mana fog crystal off the tower behind the elemental boss in the Otherworld wouldn't properly respawn…

  • LIV support added and other quality of life improvements. - 5 May 2021

    Hello, everyone. Today's patch brings with it support for LIV for those of you who like to create mixed reality videos or use the enhanced FPV camera. It also corrects a pretty nasty bug and reworks checkpoints a little. Balance Changes and ImprovementsAdded LIV support for all you content creators out there. Dying will now return you to the last checkpoint you walked through (even if you have one further along in the zone). Using the return to checkpoint option in the menu will still return you to the furthest checkpoint you've unlocked in the zone. Sanctuary now shatters when exposed to powerful energy attacks such as dragon fire and the elemental beams in The Otherworld. The elemental boss in the Otherworld now only goes through his cut scene introduction the first time you fight him. Subsequent attempts will start the fight pretty much instantly. Bug FixesFixed a bug where attemptin…

  • Small Quality of Life Patch. - 1 May 2021

    Hello, everyone. Today's patch is a small one to rebalance some stuff and improve the presentation of the spell casting tutorials. You can expect more like it as we move closer to full release. Balance Changes and ImprovementsAdded video demonstrations throughout the tutorial and at each spell shrine to more clearly and speedily show how to cast spells and perform certain other actions. Increased the radius of the destruction, kinesis and restoration ultimates by 100%. Increased the base damage of the destruction ultimates by 25%. Increased the base damage and lifesteal of the restoration ultimate from 25 to 75. Both the destruction and restoration ultimates now deal reduced damage the further the target is from the player. Increased the lifesteal percentage of the Vampiric Aura spell from 5% to 10%. Bug FixesFixed a bug in the Dragore fight where a kinetic grapple point remained access…

  • Chapter 4: The Otherworld is now live! - 23 April 2021

    Hello, everyone. Today we launch the final chapter of the game! For the first time since we entered early access you can take the fight to Dragore in The Otherworld to complete your quest. You'll learn new spells, fight new enemies, solve new puzzles and everything else you've come to expect from a new chapter. It's time to avenge your slain master, Serafin! The Otherworld awaits! This new chapter brings the average playtime of the game up to around 15 hours making us one of the longest games in VR! Naturally, there's more in this update than just new content. A lot of tweaks and bug fixes have made it in thanks to the feedback we've received from you all and you can read about them in the full patch notes below. Additions and ImprovementsAdded the final chapter to the game! Expanded the story of the game by adding visitations from Master Abardon's spirit throughout your adventure. Dest…

  • Chapter 4 is now on the test branch! - 7 April 2021

    The final chapter! It sounds crazy to me to even say it. We're finally there, after a couple of years of early access. You all have been incredible in helping shape the game and it wouldn't be anywhere near as refined as it is without you. We just need a little more help testing things out for this final chapter before we put it live on the main branch. After that, it's a final polish pass and then we can finally leave early access behind us! If you'd like to jump into the new content and help us make sure it's ready for the main branch, you can opt into the test build by right clicking the game in your steam library, going to settings and then in the betas tab using the dropdown menu to select the test branch. We recommend backing up your save files just to be safe. You can find them at C:\Users\%USERNAME%\AppData\LocalLow\Deep Dive Interactive\Vengeful Rites. Some of the things we're…

  • Small Quality of Life Patch. - 15 February 2021

    Hello, everyone. Today's patch comes with some quality of life improvements. This patch is to incorporate some feedback we've received recently to improve the overall experience of the existing content. Balance Changes and Improvements Enemies will no longer respawn when you die on Novice difficulty. They will, however, continue to respawn on Apprentice/Master difficulties and when you exit and return to a level. The purple laser beam in the final puzzle on the Path of the Mage now stays active for a few extra seconds on all difficulties. Reoriented the way potions and elixirs snap into your hand to make drinking them a bit easier. We're currently hard at work on the final chapter of the game which we believe is shaping up to be the best of all the chapters! Our focus is primarily on that, but if you've got feedback to help improve the overall user experience please share it as we're al…

  • Balance tweaks and more quality of life changes. - 8 December 2020

    Hello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming! Balance Changes Spider Queen FightThe queen now fires fewer spine projectiles at a time at lower velocity on novice difficulty.Reduced the number of spider trash mobs on novice difficulty.Spider trash mobs fire their projectiles less frequently on lower difficulties. Path of the Archer Final BossMelee enemies no longer spawn on novice difficulty. Stone Golem Boss FightReduced the number of enemies present on novice difficulty. Orc Boss FightEnemies now spawn less frequently in the final phase of the fight. Path of the Mage Final PuzzleThe purple laser beam now stays active for a few extra seconds on the lower difficulties. QoL Improvements an…

  • Some quality of life improvements. - 9 November 2020

    Hello, everyone. Today's patch comes with some quality of life improvements and a small bug fix. Nothing major, but some stuff that should improve the experience throughout the game. Additions and ImprovementsWhen purchasing an item from the shop, you can now refund it for the full purchase cost for 10 minutes before the value diminishes to half as usual.When saving and exiting the game, your position will now be saved exactly where you were when you exited the game. Additionally, the return to checkpoint option will bring you to the last checkpoint you unlocked in the zone, even if you left the zone and returned.Your teleport arc when using teleport locomotion will no longer disallow teleportation if it hits a wall or some other object that can't be stood on. Instead, it will find the nearest place on the ground to where the arc hit and set that as your destination. Corrections and Bug…

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2021Hotfix for a tutorial glitch and more lore books added.4204657340167837425
223 August 2020Another small hot fix4644854581170805736
320 August 2020A small hot fix3670950880878558486
424 March 2020Loads of Quality of Life improvements and bug fixes.2698159409990178709
530 January 2020Small quality of life patch and improved water visuals.2609208878380276104
619 June 2019Testing Oculus SDK support!2415533798129748128
725 May 2019Small Balance Patch and Bug Fixes - 5/25/192408775863526084729
818 May 2019Improved Visuals Patch 5/18/192905297189255980695
915 May 2019Hotfix 5/14/192405397525623151574
1011 May 2019Major Patch and Crowd Funding2405396896215661892
119 March 2019Enemy Visuals Update2530366080601624612
1223 February 2019Patch Notes 2/22/192480825216194486660
1316 February 2019Windows Mixed Reality Support! ON SALE!3702426087245345888
144 February 2019New Inventory Patch 2/4/192461683368373496584
1522 January 2019Additional Comfort Settings!2426778849034546544
1620 January 2019Armored Enemies Update 1/19/20192426778849025240850
1712 January 2019Patch Notes 1/11/192711631078219577371
189 January 2019Hotfix 1/8/20192417771014043060455
196 January 2019Stealth Update!2417770561720125644
2018 December 2018New Options!3244179105177236275

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID755410
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 29, 2021
DeveloperDeep Dive Interactive
PublisherDeep Dive Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent94%
Positive reviews264
Negative reviews17
Total reviews281
Steam recommendations252
Achievements130
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/755410/

Short description

Embark on an epic adventure designed exclusively for VR! Use your own hands to cast magic, fire bows and slice through your enemies on your quest to exact vengeance against the evil Dragore. Learn new spells and craft new gear to become the greatest Serafin Warrior of all time! Demo available.

About this game

VR has been around for several years now, but everywhere we look we still mostly find short "experiences" with little content and even less depth. Vengeful Rites aims to change that by bringing a proper adventure to VR. Your journey through the game will take you across different locales and dungeons as you fend off vicious enemies, search for hidden treasures, solve a variety of puzzles, defeat epic bosses and more. You'll use swords, bows, magic and your wits to overcome the many challenges that await. You'll master new techniques, improve your stats and skills, learn new spells and upgrade your gear with purchased, found and crafted weapons and rings. Your journey to the Otherworld will be fraught with peril from the beginning, but with the myriad tools at your disposal, you'll have all you need to dispatch your would-be dispatchers. Adventure awaits! The Story The Serafin Brotherhood has stood as a shield to protect mankind from the likes of goblins and monsters since time immemorial, but its days of glory are long behind it. When Dragore, a disgraced member returns to slay your mentor, you're left as the final Serafin and the only one who can avenge your fallen master while putting an end to Dragore's plan to overrun the world with Others. The Combat As a Serafin, you're not limited to a single means of dealing with your enemies. You've got swords, bows and magic all available to you to use as you see fit. Swords Waggle to win doesn't exist in Vengeful Rites. Sword strikes require you to swing like you mean it, and enemies won't roll over without a fight. Sword fights require you to constantly shift between defending yourself with well timed parries and taking your opportunities to land strikes when you can. Magic As a Serafin, you're capable of conjuring magic directly into your hands. By mastering the different disciplines of magic: Destruction, Protection, Restoration and Kinesis, you can handle anything Dragore and his minions throw at you. With intuitive gestures and multiple spells in each discipline, conjuring magic has never felt more natural and reactive. Archery Bows can be the deadliest tool in your arsenal, but they require the most skill.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Vengeful Rites's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vengeful Rites's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vengeful Rites at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Human Fall Flat89713 September 2026 - 04:48:05 UTC127,516
2Counter-Strike 2561,95821 September 2026 - 23:07:26 UTC1,818,368
3Party Animals4,27113 September 2026 - 08:21:20 UTC57,806
4下一站江湖Ⅱ13813 September 2026 - 04:43:50 UTC4,637
5Alive Desktop013 September 2026 - 02:52:12 UTC0
6Gems of War - Puzzle RPG72021 September 2026 - 22:12:59 UTC2,965
7Battle Teams 24721 September 2026 - 21:41:53 UTC7,966
8Extremely Realistic Siege Warfare Simulator1712 September 2026 - 11:06:40 UTC373
9Love Is All Around6013 September 2026 - 06:47:08 UTC30,706
10Dota 2422,17221 September 2026 - 23:07:26 UTC1,291,328

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2561,95821 September 2026 - 23:07:26 UTC1,818,3689,826,471Valve
Dota 2422,17221 September 2026 - 23:07:26 UTC1,291,3282,758,031Valve
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Apex Legends™130,03013 September 2026 - 05:05:49 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS97,93921 September 2026 - 23:07:27 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals78,20221 September 2026 - 22:47:13 UTC642,333409,518NetEase Games
Overwatch®72,77213 September 2026 - 08:06:09 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege71,19621 September 2026 - 22:01:33 UTC200,4761,547,383Ubisoft Montreal
Grand Theft Auto V Enhanced66,82713 September 2026 - 08:04:22 UTC161,805217,159Rockstar North
Rust64,69121 September 2026 - 23:02:51 UTC259,6461,359,516Facepunch Studios
War Thunder63,47313 September 2026 - 08:41:55 UTC125,317781,076Gaijin Entertainment

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Apex Legends™130,03013 September 2026 - 05:05:49 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS97,93921 September 2026 - 23:07:27 UTC3,236,0272,744,193PUBG Corporation
Grand Theft Auto V Enhanced66,82713 September 2026 - 08:04:22 UTC161,805217,159Rockstar North
Rust64,69121 September 2026 - 23:02:51 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Legacy55,87913 September 2026 - 08:23:58 UTC360,7612,058,145Rockstar North
Palworld47,78121 September 2026 - 22:51:08 UTC2,101,535451,088Pocketpair
Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 342,88621 September 2026 - 22:31:31 UTC875,343836,282Larian Studios
VRChat40,15921 September 2026 - 22:39:18 UTC74,217261,953VRChat Inc.
No Man's Sky37,66221 September 2026 - 20:52:45 UTC212,321412,546Hello Games
Red Dead Redemption 236,77713 September 2026 - 07:33:58 UTC99,759907,936Rockstar Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Bongo Cat141,40513 September 2026 - 06:42:49 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust64,69121 September 2026 - 23:02:51 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero64,22121 September 2026 - 22:00:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid63,61013 September 2026 - 04:30:21 UTC122,811467,999The Indie Stone
Stardew Valley56,43413 September 2026 - 04:58:50 UTC236,6141,016,067ConcernedApe
Palworld47,78121 September 2026 - 22:51:08 UTC2,101,535451,088Pocketpair
Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
Wallpaper Engine40,18621 September 2026 - 22:52:37 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash39,08621 September 2026 - 21:06:27 UTC108,707590,977RobTop Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Rust64,69121 September 2026 - 23:02:51 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero64,22121 September 2026 - 22:00:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid63,61013 September 2026 - 04:30:21 UTC122,811467,999The Indie Stone
Stardew Valley56,43413 September 2026 - 04:58:50 UTC236,6141,016,067ConcernedApe
Palworld47,78121 September 2026 - 22:51:08 UTC2,101,535451,088Pocketpair
Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 342,88621 September 2026 - 22:31:31 UTC875,343836,282Larian Studios
Warframe38,25921 September 2026 - 22:47:01 UTC181,509676,031Digital Extremes
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
Monster Hunter Wilds36,33213 September 2026 - 07:40:22 UTC1,179,869317,835CAPCOM Co., Ltd.
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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