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Dungeon's Barrage

Dungeon's Barrage Steam news

Jonathan Rocha | Dec 21, 2017 | game

Released

0players observed · 25 September 2026 - 11:36:01 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Dungeon's Barrage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews18
  • Release dateDec 21, 2017
  • DeveloperJonathan Rocha
  • PublisherJonathan Rocha

Genres: Action, Casual, Indie

Company pages: Developer: Jonathan RochaPublisher: Jonathan Rocha

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Dungeon's Barrage Steam news

Dungeon's Barrage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updates soon! - 14 January 2018

    Hello, i've been recently working on some updates for the game and since some people don't follow social media, i'll post here aswell. Lunar knight! The lunar knight wields a scythe in combat, it was the first melee character that i've designed, so it is what a normal knight is supposed to be, tons of damage and health! https://media.giphy.com/media/3o752a4c7s5cSIrhW8/giphy.gif Solar knight! Since i've done the lunar knight, some friends of mine suggested me doing its counterpart, so the solar knight was born. It uses a polearm with quick attacks and has a combo system. Its special is seen on the gif below, tons of damage in area and an epic explosion, it'll be known as the newcomers way to face the insane mode. https://media.giphy.com/media/3oFzmnsjA39u34ht0Q/giphy.gif Shaman rework! A lot of people complained how the shaman was pretty lackluster, so i've decided to rework it into a me…

  • Updates soon! - 14 January 2018

    Hello, i've been recently working on some updates for the game and since some people don't follow social media, i'll post here aswell. Lunar knight! The lunar knight wields a scythe in combat, it was the first melee character that i've designed, so it is what a normal knight is supposed to be, tons of damage and health! https://media.giphy.com/media/3o752a4c7s5cSIrhW8/giphy.gif Solar knight! Since i've done the lunar knight, some friends of mine suggested me doing its counterpart, so the solar knight was born. It uses a polearm with quick attacks and has a combo system. Its special is seen on the gif below, tons of damage in area and an epic explosion, it'll be known as the newcomers way to face the insane mode. https://media.giphy.com/media/3oFzmnsjA39u34ht0Q/giphy.gif Shaman rework! A lot of people complained how the shaman was pretty lackluster, so i've decided to rework it into a me…

  • Bug fixes! patch 2.0.1 - 27 December 2017

    I've got some time and chopped off annoying or gamebreaking bugs that weren't reported but i've "discovered" by myself after 40min playing, i'll explain the bugs, and since some of then gave unfair advantages, i'll reset the leaderboard. General: The tutorial is now at a reachable place (main menu) and explain more about how to use specials and some other tips about the class. The pause menu now does have a restart button, so you're not obliged to wait and die to start again. Hp values changed. Classes that get hp regen or some strong protection got the hp set to 20. Shaman got better health because of the jera rune who oblige him to be almost at melee range. Alchemist: Changing from life or machine gun circle made the other runes increase massively the attack speed, making the Alchemist pretty Op. That was removed too. Taking a thunder circle would stuck the alchemist because of really…

  • Bug fixes! patch 2.0.1 - 27 December 2017

    I've got some time and chopped off annoying or gamebreaking bugs that weren't reported but i've "discovered" by myself after 40min playing, i'll explain the bugs, and since some of then gave unfair advantages, i'll reset the leaderboard. General: The tutorial is now at a reachable place (main menu) and explain more about how to use specials and some other tips about the class. The pause menu now does have a restart button, so you're not obliged to wait and die to start again. Hp values changed. Classes that get hp regen or some strong protection got the hp set to 20. Shaman got better health because of the jera rune who oblige him to be almost at melee range. Alchemist: Changing from life or machine gun circle made the other runes increase massively the attack speed, making the Alchemist pretty Op. That was removed too. Taking a thunder circle would stuck the alchemist because of really…

  • Bug fixes and some inputs from players. - 24 December 2017

    Thank you for the support! Hello, first of all thanks for the support on the game, it is really nice to see people liking and playing it. About some bugs reported and they weren't fixed I was informed of some bugs like pause button bugging on tutorials if you press esc again and some of the alchemist projectiles suddenly dissapearing, but since i'm away from my workspace for the holidays i can't fix the bugs right now, but be assured that they'll be fixed. Game looking somewhat different from the screenshots If you're seeing the game more pixelated than normal and the VFX are not blinding you, probably the game started without the ambient occlusion, bloom and antialiasing, if you want the game to look better at the expense of some GPU, just go to the options menu and check the bloom, ambient occlusion and antialiasing for a better look. Controls and classes informations I've also seen s…

  • Bug fixes and some inputs from players. - 24 December 2017

    Thank you for the support! Hello, first of all thanks for the support on the game, it is really nice to see people liking and playing it. About some bugs reported and they weren't fixed I was informed of some bugs like pause button bugging on tutorials if you press esc again and some of the alchemist projectiles suddenly dissapearing, but since i'm away from my workspace for the holidays i can't fix the bugs right now, but be assured that they'll be fixed. Game looking somewhat different from the screenshots If you're seeing the game more pixelated than normal and the VFX are not blinding you, probably the game started without the ambient occlusion, bloom and antialiasing, if you want the game to look better at the expense of some GPU, just go to the options menu and check the bloom, ambient occlusion and antialiasing for a better look. Controls and classes informations I've also seen s…

Patch notes and updates

S.noRelease datePatch nameGID number
127 December 2017Bug fixes! patch 2.0.14249665521688272142

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