SPSTEAMPULSELIVE ANALYTICS
Sector 452

Sector 452 Steam metadata

Joseph Lee | Mar 1, 2018 | game

Released

0players observed · 23 September 2026 - 10:23:33 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)70
  • Revenue (VGI)$560
  • Review score50% positive

Sector 452 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)70
  • Revenue (VGI)$560
  • Review score50% positive
  • Total reviews2
  • Release dateMar 1, 2018
  • DeveloperJoseph Lee
  • PublisherJoseph Lee

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Joseph LeePublisher: Joseph Lee

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sector 452 Steam metadata

Sector 452 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/757780/metadata
Steam Storehttps://store.steampowered.com/app/757780/
Steam Communityhttps://steamcommunity.com/app/757780
PCGamingWiki search
IGDB searchSearch IGDB for Sector 452

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 March 2018

Latest Steam announcements

  • PRB 2025 0.1.1 Patch Notes - 14 March 2025

    Hey there everyone! I am here to list the fixes this update offers: Server Settings menu disabled when in lobby as that menu is still under development Void doors and missing textures are no longer an issue in the intro You can no longer freeze the game while attempting to pause during a cutscene Battle-mode now works when playing against other players With that, I hope you all have an amazing weekend, and I will be back for the next update later in the month! -Joseph L.

  • The planned 4 month roadmap - 14 March 2025

    Hello there everyone, As mentioned prior, here is the planned roadmap for the game for the next 4 months. ːDː Things may change depending on various factors, but this is the most accurate roadmap so far. Hopefully things go smoothly and each roadmap marker is met proper. I will also be releasing a hotfix today to fix a handful of the bugs from yesterday (sadly the native linux build's graphical bugs are still ongoing, but I am still actively looking for a way to fix that). With that, I will see you all later for the hotfix patch notes when the build goes live! -Joseph L.

  • PRB 2025 0.1.0 Patch Notes - 13 March 2025

    Hey there everyone, long time no see! I hope things are all going well for everyone! As stated in the previous post, I am going to try to start updating stuff on the public branch again. ːDː So with that being said, here is the patch notes: Changed parts of the main menu Started work on re-implementing the campaign again (woo!) Overhauled the weapon system to now use animations as well as projectiles and melee weapons Overhauled the codebase once again Redid Research Labs (for a final time) Known bugs: Graphical bugs on the Linux build Bots are acting kinda... wacky... (not really moving, their models are not being updated, etc.) Server Settings menu on the lobby screen is broken (the menu goes haywire and it's best to let it be for the time being ːwinter2019surprisedsnowmanː) There are void doors in campaign, please disregard them, the engineers are working hard to close up the (suppos…

  • The status of Sector 452 and it's future - 13 March 2025

    Hello everyone, It has been quite a long time since I have made an announcement like this. First and foremost, just gonna clear the air here, the game is still in active development. Secondly, I wanted to apologize for the lengthy lack of communication on my part. Keeping everyone informed and in the loop is kind of one of my weakpoints but communication still should've been made nonetheless. Where have I gone and what has happened? So to answer this, basically personal life stuff and overall priorities taking over. When it comes to personal situations, it's one thing no one can control. The past 3 years has been definitely crazy to say the least. Burnout was also one of the big factors that slowed down progress. I have also had to turn this project primarily into a hobby for those 3 years in order to keep stuff running. Aside from that, you are all caught up on the last 3 years of wher…

  • Beta 1.11.2 Patch Notes - 2 November 2021

    Hello everyone, I am here once again to provide you with a small update that addresses some bugs and some additional quality of life changes. I hope you all have enjoyed the halloween event so far (you only have a few hours left to enjoy it). But on that note, I am making the mansion map a permanant map to use! No more worrying about it disappearing, however the Ghost Chase gamemode will disappear until next year. With that, here is the changelog: Fixed a ton of potential memory leaks Fixed a bug where the boss in Ghost Chase couldn't jump Expanded the mansion map Removed limited time date on the mansion Added HUD notifications Fixed voice chat glitch Crouching and switching weapons no longer lift weapons in the air Fixed a bug where at the end of a match, a player will still have their weapons floating Fixed a suggested change where the healthbar doesn't disappear when dying Investigat…

  • Halloween event & Beta 1.11.1 Changelog! - 25 October 2021

    Hey there everyone! I hope you all have been getting into the spooky season, cause I know that I have! As such, I have made a small halloween event to have some fun! I also added a new outfit and hat. Sometime this week I may push another update that adds more items. These items can be unlocked with the new shop! The items in the shop can be purchased with coins you unlock by playing the multiplayer! It was something I have been wanting to do for a while and now I can add more items such as seasonal or limited time accessories. Speaking of limited time events, there is now a limited time map that was added to the game, say hello to mansion! Its an old abandoned home inhabited by a freightning ghost. You will be able to battle them with the brand new gamemode "Ghost Chase"! This is also a limited time event where the ghost of the mansion takes over one of the players and it is up to you…

  • Beta 1.11 Patch Notes - 8 October 2021

    Hello everyone, Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon! With that, here is the changelog for Beta 1.11: Finished the Options Menu Backend Lobby Menu Overhaul Improved air control when Jumping Began work on adding a ton of weapons Began work on improving existing weapons Improved Multiplayer Replication systems Fixed a bug where weapons would jitter when switching between them Fixed a…

  • Beta 1.11 Release Date! - 4 October 2021

    Hello everyone, I am back from a lengthy hiatus, just wanted to let everyone know that Beta 1.11 will be releasing on Friday, October 8th, 2021! This update will feature some multiplayer maps textured as well as detailed, quite a bit of bug fixes, and redesigns of the menus as well as user interfaces. There will also be steam inventory support once again, as well as the reintroduction of Deathmatch, Team Deathmatch, & Capture The Flag! IMPORTANT INFO With this update, the game's price will be raised to $14.99 as I feel that the game is ready enough to finally have it's price increase (plus it needed to when beta first came out, but felt I would wait until I felt it was ready to). That being said, the game is getting closer to being finished, I will say that the game will most likely leave early access at the end of this year! There is also plans for a halloween update sometime soon, so…

  • Dev Log (4/17/2021) - 17 April 2021

    Hello everyone, I am back once again to show what I have been working on this month and what is planned for the future. More multiplayer maps As Beta 1.11 nears its official update release, I need to make sure that all of the multiplayer maps are re-added. So I started work on blocking out San Heights Mall. I currently have the entrance fully 3d modeled (minus detail of course) and am already starting to blockout the rest of the map. Added Steam's Controller Support What this means is that it will now read steam's controller names and assign the button mapping accordingly. Not all controllers will have custom buttons made for them but the support is now there. Added more options to the options menu One of the things that I added back was the default settings button as well as the ability to switch monitors again. I also fixed a few bugs relating to the options menu, there are still some…

  • Dev Log (3/12/2021) - 12 March 2021

    Hello everyone, I am here to present what I have been working on over the last month or so with the game. Now most of what I have been working on has been coding related but there is still some visual stuff to show. Host Server menu revamped Compared to the original host server menu, I feel that this looks a whole lot better. Space Deck remade This map is finally getting remade after all of the other classic maps got the special redesign treatment. Misc Made it where weapons are now smoothed when switching between them Finished programming support for custom maps in multiplayer Added smoothing on network clients which should reduce the jittery movement of other players That wraps up everything done thus far. I plan on getting more backend stuff finished before I work on more visuals/3d models. I hope you all stay safe and have a great weekend! See you all for the next dev log! ~Joseph

  • Dev Log (2/12/2021) - 12 February 2021

    Hey there everyone, I am back to present another dev log update. Since beta 1.10 released, i have been working on getting a lot of the multiplayer stuff finished for this update. Here is some of the progress that has been made so far: Weapons So as of writing this, all of the weapons in the game have been fully remodeled. There are now a total of 21 weapons Options Menu So one of the things that have been re-added back into the game was the options menu. It now looks a whole lot better and there has also been some optimization improvements added to the menu. The background menu style is still subject to change. A few other things Bot support has been re-added with improved AI logic. Along with that there have also been network improvements with the addition of a replication graph to handle what needs to be ran around each client. I also fixed the jitter that was happening to weapons in…

  • Beta 1.10 Patch Notes - 28 January 2021

    Updated Engine to 4.26 Main Menu Overhaul Exploding Barrels Character Overhaul Added Shrimp Pump Separate Weapon FOV from the Camera FOV Fixed weapon clipping through wall Made it easier to build a demo version of the game Arctic Blockout Research Labs Blockout Sublink Metro Station Blockout Main Menu Controller Support Voice Chat Support Added a Title Screen to the game Facility Blockout SectorC Blockout Server Loading Screen Disable voice chat on ServerTravel Integrate the HUD fully Port old framework to the new project Added the ability to modify reload duration for custom weapons Original Weapons Added Improved Mod Tools Weapon Projectiles Options Menu Overhaul Add Respawning back Custom item drops in maps

  • Dev Log (1/15/2021) - 15 January 2021

    Hello everyone, I am back to show another dev log update. These past 2 weeks, a lot of stuff has been worked on. As such lets get right in and show the progress: Maps, maps, and more maps: So I have been blocking out more maps recently and I have made a total of 4 maps so far. Sublink Metro Station SectorC Facility Research Labs Interface Design I have also started designing some more user interface items. Some things are rather helpful and others don't really have a full use. One of the big things is that now when loading into a multiplayer match, there is now a loading screen interface that displays important info about the server. It can also be used to display tips, custom backgrounds, or anything in between. A title screen has been added to the main menu as well. Not only that but I managed to code back in the player HUD so as it stands right now, the health can currently be displa…

  • Dev Log (1/1/2021) - 1 January 2021

    Hello everyone, I hope last week was great for you all! Firstly I wanna say happy new year to all of you! I wish I could've gotten the game finished within 2020, but I think it is a whole lot better now as I am taking my time to finish it. That being said I have a big announcement about the game. I am cleaning out the game entirely. So what I did was I started a new project and I will be updating all of the models, maps, sounds, etc. Not only that but I am updating all of the old code to ensure that everything is kept to the highest quality. So, most would assume that the game would take a long time to finish due to this, but on the contrary. Within this week I have been working on this new version and I have already blocked out 2 maps as well as concepted 1 for multiplayer. Instead of me just explaining it, let me just show some screenshots :) Here is a picture of Arctic in it's new fo…

  • Dev Log (12/18/2020) - 18 December 2020

    Hello everyone, I am back once again to show what has happened in the last 2 weeks. So within these two weeks I mainly focused on bug/stabilization fixes. This is because before I push the update, I wanna ensure that everything runs smoothly. Currently the build should be out sometime late Sunday night! This update will have singleplayer/multiplayer improvements and will be the stepping stone for modding. Once the documentation is ready I will post how to mod the game. That being said, there will most likely be bugs in Sunday's update, but I will make hotfixes as quick as I can. As it stands right now, the singleplayer saving is still not locked down, so that means there maybe a chance that saves in this update will not work in future updates. I will try to ensure that doesn't happen, but there are still some things I have to add to the saves. If I can get them all in before sunday, the…

  • Dev Update (12/11/2020) - 11 December 2020

    Hello everyone, I just wanted to post a little update regarding the dev logs. So as I was making todays dev log, I noticed that once a week might be pushing it too much as I can't get as much done within a week as I can in about 2 weeks/month. So I just wanted to post a little update that the new plan for dev logs will be every 2 weeks (that is if any holidays or anything else does not fall under that time). The being said, this will not affect next week's dev log. I am merely combining this week's dev log with next weeks due to not much progress being made this week. I hope you all understand and any future changes to the dev logs will be notified in advance. I still may try doing something on the weeks where there are no dev logs just to keep the community active. The next update, is currently on the roadmap for sometime next week or the week after. That's not to say that it is confir…

  • Mini Dev Log (12/4/2020) - 4 December 2020

    Hello everyone, I am back to show this weeks round of changes. Technically it has only been 4 days of work so as such, this time its a mini dev log. Anywho, let's get into the changes: Physics and Movement are no longer tied to frame rate Yep, you heard that right. I finally got around to fixing that so now no matter how high or low your frame rate is, the movement should still run with no issues. I know this is pretty big and is a must for all games, so I am glad that I managed to fix it! Weapon Improvements So some improvements I have done is that now the weapon rotates based on the direction your player moves in. Along with that, I added in the ability to zoom certain weapons. Here is a gif showing both features in action: I should also mention that the weapon zoom can be controlled on a per weapon basis and will allow modders to change the amount of zoom as well as show an overlay w…

  • Dev Log (11/25/2020) - 25 November 2020

    Hey there everyone, Joseph here to provide a lot of info as well as a lot of things that have happened this year and beyond. So lets start with the elephant in the room. Where is the game, when is it coming out, and what happened? The game was slated for early 2020, but with "current world events" and personal events, that could not be done. That is to say that I cannot put the full blame on those things. It boiled down to me and my development process. I was not upfront, nor was I keeping the community as a whole updated in the game's development. I take full responsibility for the lack of communication and no matter what I say, I cannot make up for that. It sounds like a broken record, and it kind of is because I did this before. Needless to say though, I have been working on the project constantly and the biggest downside was that I kept remaking things. The game has gone through num…

  • Sector 452's Release 1.0 Release date and its developement! - 1 January 2020

    Hello everyone, I just wanted to quickly make a post on when the release date for release 1.0 is. So firstly I want apologize for the 4 month radio silence, that was a mistake on my part as I kind of didn't know that 4 months had already flown by. Secondly the game's release is expected to be in January! One thing to note, if you would like to see progress on Release 1.0, be sure to check the trello as that is the best place to keep up to date with the game's progress. Now I do have some pictures that I would like to show of the progress within the game: Anyways, I got some more programming as well as polishing to do, I hope you all have a happy new year and see you all in 2020!

  • Beta 1.9.1 (Hotfix) Changelog! - 31 July 2019

    Hello there, Just wanted to post a quick update, I had to fix two major issues that had showed up in the game in beta 1.9. Here is the changelog, apologies for any issues: *Fixed a bug where the singleplayer maps would not let the player spawn above ground *Fixed a bug where the hud would not spawn

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2025PRB 2025 0.1.1 Patch Notes1794102528114592
213 March 2025PRB 2025 0.1.0 Patch Notes1794102528080366
32 November 2021Beta 1.11.2 Patch Notes4186652991103818823
425 October 2021Halloween event & Beta 1.11.1 Changelog!4103335143121694214
58 October 2021Beta 1.11 Patch Notes4069556867209512607
628 January 2021Beta 1.10 Patch Notes4050393736336618311
731 July 2019Beta 1.9.1 (Hotfix) Changelog!2412159905920706374
830 July 2019Beta 1.9 Changelog!3364670677195264926
914 May 2019Beta 1.8 Changelog!2405396896226957783
102 April 2019Beta 1.7 Changelog!2465065785314326871
1120 March 2019Beta 1.6 Changelog!2543878145166510669
1218 February 2019Beta 1.5 Changelog!3702426087253893956
137 January 2019Beta 1.4 Changelog!2417770561725364426
1430 November 2018Beta 1.3 Changelog!2415515408473477430
1515 October 2018Beta 1.2 Changelog!3594328263101281717
161 October 2018Beta 1.1 Changelog!3167611029758982263
1713 August 2018Beta 1.0.1 Changelog!2454911758756206278
1813 August 2018Beta 1.0 Changelog!2454911758753225368
197 August 2018Beta 1.0 Experimental Branch V1 Changelog!2451533424652737189
2014 July 2018Alpha 1.3 Changelog!2838841185438977849

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID757780
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMar 1, 2018
DeveloperJoseph Lee
PublisherJoseph Lee
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/757780/

Short description

Sector 452 is a futuristic low poly shooter that takes place in the year 2058, you are an astronaut who was on a standard search mission that went horribly wrong. Fight your way through various planets, meeting friends and foes while looking for a way back home.

About this game

Campaign Welcome to the unknown! It's 2058, the shuttle has endured heavy damage, has ran out of power and crashed into an unknown planet. Being stranded within the dark reaches of this so-called galaxy, what will you do? With the campaign, you can explore various planets as well as space stations to discover and learn about the mysteries surrounding this unfamiliar place. Battle Mode Verse head to head against players as well as bots across various maps and gamemodes.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Sector 452's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sector 452's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sector 452 at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth40,70523 September 2026 - 08:59:40 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine75,81823 September 2026 - 10:26:52 UTC150,2711,008,495Wallpaper Engine Team
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Terraria24,21823 September 2026 - 10:20:23 UTC486,9181,521,492Re-Logic

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS317,09323 September 2026 - 10:44:01 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced38,09323 September 2026 - 08:59:40 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Warframe38,96523 September 2026 - 08:59:40 UTC181,509676,031Digital Extremes
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds30,29923 September 2026 - 08:59:41 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Diablo® IV29,24823 September 2026 - 10:18:01 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,61623 September 2026 - 10:13:24 UTC39,10324,686Jagex Ltd
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS317,09323 September 2026 - 10:44:01 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Diablo® IV29,24823 September 2026 - 10:18:01 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
NARAKA: BLADEPOINT23,17023 September 2026 - 08:59:42 UTC385,770302,33024 Entertainment
DayZ21,10823 September 2026 - 08:59:42 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios

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