- Quality of Life - Update 4 - 7 March 2022
Dwarves! A new update is out now which brings completely reworked & remodelled dwarves in full 3D plus a mighty revamp of the Overworld war! Full patch notes below: Quality of Life 4 Update - Version 1.2.39.0 Features: ⦿ Completely Remodelled and Reanimated 3D Dwarves! The dwarves have been completely remodelled in full 3D! Their visuals now match their 2D portraits! When running around on the Overworld, they will now face the correct direction! When running around inside rooms, they will also face the correct direction! Dwarven women will now look like dwarven women both before and after a save/load! Their clothes' colors will match the colors of their clan, and their skin and hair should be consistently colored. Their tools are still flat as pancakes. We tried to get the dwarves to upgrade but they really liked them that way so... What can we do? ⦿ Return of the Overworld War! Faction…
- Quality of Life 3 Update - Version 1.1.19.2 - 22 December 2021
We're back once again with another gem of an update! This time around we've made a huge number of quality of life changes that are sure to put the ale back in your tavern. Take a look at the patch notes below: Features: ⦿ Farming improvements! Plants no longer need to be replanted. The farmer will always replant them after harvesting. Crops gained by harvesting can now be maintained in the Cave Farm, by selecting 'Store '. When a crop satisfies all maintain orders, it will no longer be harvested. Harvesting of specific plants is now an actual job, done by Farmers. Farming was previously managed by an old AI system, so this should improve and optimize behavior. Harvesting jobs inherits their priority from hauling priority set in Cave Farms. Crops without maintain orders will always be harvested, just like before. Tooltips on plants now show their growth stage information, and a note abou…
- Hammerting review - 7 December 2021
My great hall’s nearly ready, but there’s a problem. I need four pieces of mortar to finish the job. Mortar is made in the foundry, using lime. Lime is made in the arcane workshop, from bonemeal. The bonemeal, of course, is ground out of the bones of dead enemies in the cave farm. And the frustrating thing is that I have the bones to make the bonemeal to make the lime to make the mortar, but for some reason no one’s transporting it. No, in fact, the /really/ frustrating thing is that I seem to have got lost in this cave and wandered into a ‘90s adventure game... Read more.
- The Dwarves & Lords Bundle - 25 November 2021
We’ve teamed up with the wonderfully charming Lords & Villeins to bring you the Dwarves and Lords bundle, where you can get both games for a whopping 32% off! Check out the full details here: https://store.steampowered.com/bundle/23877/Dwarves_and_Lords/
- Hammerting is 33% off in the Steam Autumn Sale! - 24 November 2021
Hello Dwarves! As you may have noticed from the title, Hammerting is a whopping 33% off as part of the Steam Autumn Sale, So If you’ve ever wanted to fulfil your wildest mountain dwelling, beard owning fantasies, there’s never been a better time to do it! Get yourself over to the Store page if you're interested: https://store.steampowered.com/app/760650/Hammerting/
- Hammerting - OUT NOW & Patch Notes - 16 November 2021
Greetings Dwarfs! Get ready to explore the mountains of Mara because Hammerting is OUT NOW! Grab your pickaxe and (more importantly) a mug of your finest ale, and get digging! Get a look at our shiny new launch trailer here: Hammerting is available NOW for £13.39/€16.74/$16.74. Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger. With a conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship. Key Features Build the greatest Dwarf colony in history: Use…
- WIN A THRONE FOR A MOUNTAIN KING! 👑 - 3 November 2021
Hello Dwarves! We’ve teamed up with noblechairs to bring you a chance to win a copy of Hammerting, as well as a HERO Black Edition gaming chair! better hurry though, you only have until November 15th to enter! Full details here: team17.com/hammerting-competition
- Update 11 - Farming & Fishing! - 20 October 2021
Hope you’re hungry, The Farming & Fishing update is OUT NOW! Farming & Fishing Update - Version 0.11.10.0 Features: ⦿ Landscaping! The old 'Place tile' has been replaced with a submenu called Landscaping. Dwarves can now build bricks in both front and back layers. A new material called Fertile Soil has been added. ⦿ Farming! In the 'Landscaping' menu, Gloom Wheat, Toncap Mushrooms, and Algae Grass can now be selected and sown. They must be sown on Fertile Soil tiles. Once the plant is fully grown, dwarves will automatically go to harvest it. Once harvested, the plant will be re-planted in the same spot again. Dwarves can mine away the Fertile Soil-tile to remove the crop. Toncap mushrooms and Wheat can no longer be crafted in the farm. Old saves might still show them, though. Many wild mushroom spawns in the cave has oddly gone missing, probably due to some disease. Only Toncap Mushroom…
- Hammerting Widescreen Support - 13 October 2021
We’re pleased to announce that Hammerting will be getting widescreen support when we launch on November 16th! You’re not prepared for how W I D E things are about to get…
- Update 10 - Relations! - 22 September 2021
Grab yourself a drink and get comfortable – Hammerting’s Dwarven Relations update is OUT NOW! Relations Update - Version 0.10.15.0 Features: ⦿ Relations! • All dwarves now have an opinion of their friends. Or foes, as it may be. • The opinion can move them into different relations statuses. • Similarly, the relations a dwarf has with another dwarf influences their opinion of them. • Being in different clans will affect their opinion towards each other... usually for the worse. • A new Relations window has been added to the Dwarf UI. • New Traits have been added: Skald • New Knowledge has been added: Common Heritage. ⦿ Talking! • Dwarves can now stop for a chat! • They will talk about just about anything. • Depending on their relations and if they thought the other dwarf had good points, they will walk away with a higher or lower opinion of the dwarf. • They can also get a Morale and Ene…
- HAMMERTING Releases November 16th | Play the new Epic Crafting Update NOW! - 20 August 2021
Good day, Dwarves! We're delighted to announce that Hammerting will launch on Steam -- November 16th! Nestled away in the Mountains of Mara, Hammerting follows a community of dwarves as they explore, build, craft, and mine to develop their stronghold. From humble beginnings and a handful of dwarves, develop their base to unparalleled depths underneath the mountain range, as they send valuable resources, weapons, and supplies to the surface. Pickaxes at the ready, the Mountains of Mara await: Throughout its time in Steam Early Access over the past 10 months, Hammerting has received a hoard of updates that’s built upon a solid foundation. These have included The Fluids Update, which brought lava and water to the cavernous environments the dwarves call home, together with new tavern and drinks recipes, ingredients, and knowledges. The Overworld Update introduced an overhauled Overworld fea…
- Update 8 - Automation! - 30 June 2021
Dwarves! A new update awaits bringing highly requested community features to the Mountains of Mara! Automation Update - Version 0.4.0.30 Features: ⦿ Cart hauling! Carts will now pick up and deliver items just like the dwarves will. Don't worry, they will still transport dwarves! Platforms are now gone from the game. Use carts instead. Platforms are now gone from the game. That's right, the rail and elevator network is now one and the same! ⦿ Combined Railway Station! The building previously known as Elevator Station is now known as Rail Station. The building previously known as Railway Station has been yeeted. (But will continue to work in your old saves) (And may come back in some form.) It can connect both to horizontal and vertical railways. Some say it can even connect to Inclined Railways. Extremely obscure reference warning: Or dress up as a stationmaster. ⦿ Inclined Railway! Or i…
- Hammerting - 33% off! - 25 June 2021
Dwarves! Hammerting is currently 33% off in the Steam Summer Sale! The horn of war blows, your clan decides the surface dwellers fate. Dig, craft, build, explore and forge your new home in the Mountains of Mara, for less! We'll drink a nice cool ale to that! PLUS, a new update is coming VERY soon, so there's no better time to dig in: https://store.steampowered.com/app/760650/Hammerting/
- Update 7 - Quality of Life - 1 June 2021
Overworld Quality of Life Update - Version 0.3.1.14 Dwarves… it’s the moment you’ve been waiting for! Overworld missions are back and better than ever (with more to come in future updates) alongside some other highly requested quality of life features and bug fixes! Patch Notes Features: ⦿ Overworld missions! Overworld missions are scripted to only start after a specific sequence of events have transpired. Missions can now reward the player in various ways, not simply by giving Trade or Mountain Lore. Only a few missions have been added. More will come soon. The Faraway Lands Cave mission correctly hooks into the new Overworld missions. ⦿ Trader profession! A new Trader profession has been added. Traders are wise types who work with great fervency to get the best deals. A more skilled Trader will yield better trade results. A tip is to just allow this profession for a handful of dwarves…
- Hammerting - 33% Off! - 14 May 2021
Dwarves! ⚒️ A new update has landed in the Mountains of Mara* PLUS Hammerting is currently 33% off as part of the Team17 publisher sale, so this is the best time to dig in! https://store.steampowered.com/app/760650/Hammerting/ Check out the full Team17 Steam Publisher Sale: https://bit.ly/T17SteamSale21 *find out more here https://store.steampowered.com/news/app/760650/view/3099017193079219426
- Update 6 - Overworld Update! - 13 May 2021
Dwarves! Introducing the Overworld Update! Explore new locations, form relationships with different factions and trade items for that precious gold! Check out what's new: Overworld Update - Version 0.3.0.19 Features: ⦿ Completely revamped Overworld! The map, factions, locations, and roads, are procedurally generated every time you start a new game. ⦿ Overworld locations! Different locations want different items, based on the type of location. Locations occasionally have higher demand for some items, increasing how much they are willing to pay for it. Demand goes down if you buy a lot of that type of item, then slowly comes back over time. To sell to a location, a dwarf needs to take the items and walk to it on the Overworld. A tip is to ensure that your dwarves have plenty of carrying capacity, for example by dropping a tool they aren't using. When you buy from a location, it's put into…
- Update 5: Quality of Life - 1 April 2021
Dwarves! A new quality of life update has just dug its way into your mountain home… and it’s a big one! Version 0.2.1.16, Update 5: Quality of Life Features: ⦿ Maintain Mountainhome Amount! This complements the previous Maintain Amount, which only looked at the building's own inventory. This is now the default option for Maintain Amount. Global inventory now tracks reserved and unreserved items separately. Inventory Ledger UI lists both reserved and unreserved items. Mountainhome Maintain only tracks unreserved items. ⦿ Multi-select! You can now drag a box to select multiple dwarves. When issuing a move order, the dwarves who arrive first will become Vigilant until all have arrived. While Vigilant, a dwarf will not do any work. They will engage in combat, and they will look after their most pressing needs. ⦿ New game improvements! Colony and Mountain name are generated, and can be cha…
- Experimental Branch Patch 0.2.1.0 - 8 March 2021
Experimental Version 0.2.1.0 Patch Notes Dwarves! A new update is live now on the experimental branch! Features: New game improvements Lots of ways to customize your game. Colony and Mountain name are generated, and can be changed. Mountain name is now the seed for the game. Option to choose map size. Option to combat challenge level. Revamped tutorial screens. Save game improvements Temporary folders from saving game are now cleaned up afterwards. 'Time Played' and 'Colony Lifetime' are now shown in savegame list Saves now shows last modified time and colony name. Added image preview when loading saves. Save game list can be sorted in various ways. Saves are now ordered by last modified time per default. Screenshots 'Print screen' button will now save a screenshot .png file in the 'tdtd/screenshot' folder Shift + 'Print screen' button will now save a screenshot .png file in the "tdtd/s…
- Update 4 - Fluid Update! - 1 March 2021
Dwarves! Deep in the Mountains of Mara there is so much to discover, and the latest update adds even more! You will now come across fluids, such as water & lava, while exploring! 🌊🌋 Features: Fluids are in the game! Starting a new game is required to get fluids, and definitely something we recommend. (You can still acquire water in the farm, so old save games will still work.) Two types of fluids: Water and Lava. Don't step in the lava, unless you're a Lava Slime or a Lava Rat, in which case it's all good. A Hand Pump building to help you pump up the fluids from the cave. A Drain Sink building to pour them back into the cave. Fluid sources that dole out fluids from time to time. Lava pouring onto Water will spawn Granite blocks. Small fluid puddles dries up after a while. Effects are now listed in the character screen. (There are currently only fluid based effects) Dwarves idling in…
- Patch 4 - Out Now! Including New Knowledge Lore, Talents and Lair Type! - 1 February 2021
Dwarves! A new update is live now including new knowledge lore, talents and lair type! Feast your eyes on the full changelist below: Features Dwarves can now steal hauling jobs from other dwarves if they are better suited, making hauling in general more efficient. Fewer dwarves will carry more stuff! It is now possible for dwarfs to refuel or extract items from inventories using the same positions as they use when delivering items for crafting or constructing buildings. I.e you no longer need to build floors under drills to refuel them or take their ore. It is now possible to set attack orders against lairs. More settings for storages. You can now toggle if a storage accepts items from the ground or not, and if it accepts items from other buildings' inventories or not. It is also possible to change the priority of the Hauling job generated for a storage room or chest. Inventory filters…