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TRANSCEND

TRANSCEND Steam news

Ynor | Dec 1, 2017 | game

Released

0players observed · 25 September 2026 - 09:58:23 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

TRANSCEND news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews35
  • Release dateDec 1, 2017
  • DeveloperYnor
  • PublisherYnor

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: YnorPublisher: Ynor

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TRANSCEND Steam news

TRANSCEND news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • TRANSCEND is now 100% FREE - 27 April 2020

    Hi all, TRANSCEND is now free for all. That is all, enjoy!

  • UPDATE # 3 - FEBRUARY PROGRESS - 4 March 2018

    February was a productive month for TRANSCEND-- although it went by pretty fast, I was able make a good amount of progress to show you guys! As some of you know: this year I began developing the next set of chapters on the Unity 3D engine. Although I am still in the learning process, I am extremely excited with the overall progress so far-- -This month I decided to work on creating new environments for TRANSCEND; I began by creating a black & white silhouette that would be the foundation of how the map shapes up- With the help of Unity, this allowed me to dynamically change/test out any color variations I wanted. Without spoiling too much, you can expect the final product to look something like this: As promised, combat is also getting a much needed makeover. One of the new changes made, is how the "Dash" ability works. Before, dashing was done by equipping the ability the same as any o…

  • UPDATE # 2 - MOVING TO UNITY! - 13 January 2018

    After taking some time off over the Christmas break, I began working on moving TRANSCEND to Unity! This may not seem like a huge deal, but considering how limited the old engine was (BYOND), this is something I am extremely excited about. Working with Unity has really sped up development, along with also finding a bit of help on the programming side! I wanted to wait until we had a bit to show before announcing the move, so let's get started with some highly requested features: Adjustable Full Screen Resolution: Full Screen Resolution is in! This one is at the top of the list because of the crazy demand for it. In the old engine, this was something that was just not feasible, so I did what I could with the aspect ratio. With Unity, we were able to do this in no time-- no matter the size of your screen! Consistent frame-rate and Camera Smoothing: Frame-rate was also a problem in the old…

  • UPDATE # 1 - Bug Fixes and Upcoming Additions - 9 December 2017

    Before we get to the boring stuff, here's some of the future additions and cool things you can expect: This guy which will either be your foe, or your ally, this all depends on the decisions you make: The Spartan world is just about finished, although it may not look exactly like this, but the main character will: There's also this guy which we haven't seen just yet but you can be sure we'll be seeing from him in the near future: Here are some of the bugs and changes that have been fixed and uploaded: -fixed a bug where "new" was staying on the screen -fixed a bug where player was able to walk out of map -fixed a bug with spears not connecting on the final fight -edited some of the pop up dialogues so the letters are not hard to see depending on the interface color you chose. -added a skip option for first cut-scene (The one with Aku) -energy now recovers slightly faster -sped up some o…

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