SPSTEAMPULSELIVE ANALYTICS
Horde Of Plenty

Horde Of Plenty Steam metadata

SMONCH, LLC | Jun 11, 2020 | game

Released

0players observed · 23 September 2026 - 05:28:34 UTC

ActionAdventureIndieBullet HellTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)330
  • Revenue (VGI)$1,944
  • Review score82% positive

Horde Of Plenty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)330
  • Revenue (VGI)$1,944
  • Review score82% positive
  • Total reviews11
  • Release dateJun 11, 2020
  • DeveloperSMONCH, LLC
  • PublisherSMONCH, LLC

Genres: Action, Adventure, Indie

Company pages: Developer: SMONCH, LLCPublisher: SMONCH, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Horde Of Plenty Steam metadata

Horde Of Plenty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/761300/metadata
Steam Storehttps://store.steampowered.com/app/761300/
Steam Communityhttps://steamcommunity.com/app/761300
PCGamingWiki search
IGDB searchSearch IGDB for Horde Of Plenty

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 9 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Family Sharing

Achievements

12

Platform releases
  • Steam 11 June 2020
  • Xbox 12 June 2020

Latest Steam announcements

  • 2022.4.17.0 Patch Notes - 17 April 2022

    Fixed: Aiming correctly but with sporadic firing under low frame rate conditions.

  • 2022.4.15.0 Patch Notes - 16 April 2022

    Potential performance improvements: Changed: Upgraded 3rd party input controller package to the latest possible. Changed: Reverted memory management to previous settings.

  • 2022.3.3.0 Patch Notes - 3 March 2022

    Added: Re-add undocumented keyboard based virtual sticks via WASD and arrow keys. Changed: Make refresh rate selection automatic. Changed: Migrate from Unity 2018 to Unity 2021. Changed: Re-bake all lighting for Unity 2021 compatibility. Changed: Update UI for Unity 2021 compatibility. Fixed: Leaderboards need to display additional Unicode symbols. Fixed: Adaptive details aren't tuned for all refresh rates. Fixed: Rare "NaN" shader issue causes screen to slowly fill with white pixels.

  • Update 2020.2.19.1 - 20 February 2021

    Fixed an issue with switching between different game controllers in play mode. Fixed a haptics issue that was introduced a few days ago in the last patch. Fixed an issue with the resolution settings UI.

  • 2020.2.15.1 Update - 16 February 2021

    Added native support for DualSense controllers. Fixed a rare shader issue involving NaN propagation.

  • Horde Of Plenty 2020.9.9.0 Update - 12 September 2020

    Please note: Local co-op is in the works too but is expected to take a little time. This release is all about adding some fun stuff and correcting a few issues in the meantime. Thanks!

  • Scoring Update (2020.6.26.0) - 27 June 2020

    After further testing, it became clear that neither Level or Difficulty bonus multipliers were required. You can still expect to score higher on harder difficulty modes, but the increased score will result from increased Chain & Speed bonuses. This was always the case, but it's pretty clear that it's working better than ever. It should also now be much easier to understand the base score for an enemy or an item and understand how the multipliers are being applied. Level Multipliers All level multipliers are now: SCORE x 1 Difficulty Multipliers All difficulty modes are now: SCORE x 1 A Few Extra Improvements All levels now contain secret items of some sort. As always, there are partially hidden items and there are triggered secrets. Triggered secrets can now be found at the end of all levels starting with Level 3. Weapon Aiming Based on player feedback, weapon firing is now more respons…

  • Scoring + Achievements + Difficulty Update! - 19 June 2020

    All 5 difficulty levels are rebalanced. Everything should feel easier overall, yet remain challenging on the upper end. Wicked is still wicked, but you may progress a little further than before. Level multipliers are flat. It's all x1 now. Difficulty Multipliers x1: Beginner x2: Easy x3: Normal, Hard, Wicked Chain & Speed Bonus multipliers are achieved much faster now! You'll see far more x4 and for the first time, Speed x5 is actually achievable! Expect to see x5 more often on higher difficulty levels. In fact, x5 is even technically achievable on Level 1 in Beginner mode, but requires some extreme tricks. Extra lives now start at 100K points. As before, they are earned each time your score doubles, so 100K, 200K, 400K, etc. You may have more extra lives than you know what to do with! But again, as before, extra lives are multiplied against your final score if you save Puffy. All achie…

  • We Have An Official Release Date! - 5 June 2020

    I'm very happy to announce the upcoming release of Horde Of Plenty! Thanks so much to everyone who made this possible! It's been a long journey and a lot of work, but after 2 years in Early Access, I'm enjoying the game more than ever. That's probably a good sign considering the hundreds of hours I've already played! For those that currently play, there are a HUGE number of improvements and fixes. Enemies are smarter and quicker. Movement along surfaces is very smooth and forgiving, and input is as responsive as ever. The final boss received a makeover too! I won't say what though... you'll have to find out. Also, be sure to check out the updated trailer and screenshots! I think this is a really fun experience and hope it will be for you too. Thanks again for all your support!

  • More Of Everything! - 27 December 2019

    Hey guys - Just got a new 14 level build up with a bunch of changes! 4 new arena style levels, a ton of improvements to existing levels, a new arena theme song, and a complete replacement for the dungeon theme song on level 2, etc. There are loads of bug fixes, improved enemy AI, a health boost and even a different attack type for ogres, and a few new secrets waiting to be found. You may also notice that local co-op is gone. I'll bring it back if I can get proper testing on it and remove any balancing/exploit concerns. Overall, I think things are looking pretty good for an official 2020 release. I'm expecting at least one more very minor bug fix release this year. Thanks again for your support during Early Access!

  • We're Almost There! - 1 May 2019

    The game is feeling really fun, we're almost there, and the number of recent updates has far outpaced my public announcements. So what's new? There are a dozen achievements to unlock! And for some of you, achievement progress actually started in an earlier build. I just didn't have the graphics ready to go until more recently... actually had to learn Illustrator really fast and take my best shot at it! I've added even more music than I was initially planning... there are now 6 unique tracks. The title theme is the longest and most elaborate if you let it play for awhile. I was initially hoping to use it for game play, but it felt much better as the title theme. The story is back in comic form, accessible from the main menu. I cut the final cells because they didn't really make sense... our hero didn't need to have a cup of coffee, followed by a full night's sleep, wake up, go to work an…

  • Reset Leaderboard - 23 March 2019

    Just in case anyone missed it in the last announcement, I just reset the leaderboard for the first time ever. If you were in the top 20 from 2018, you have a special place in the credits. Thanks again for your understanding!

  • ♪♫♬ Music & More! ♪♫♬ - 23 March 2019

    I'm very happy to announce a soundtrack for Horde Of Plenty! I think it really improves the mood and fits the pace of the game, especially on hardcore & 1337 difficulty levels! There are currently 4 tracks, but you'll have to beat the game to hear them all. It was a lot of fun putting these together for you all, and a nice change of pace, but I'll be back finishing up achievements very soon. Please let me know what you think. :-) Note: The demo video is fairly outdated at this point, and that is not my music. the game looks much nicer than that now! I'll have to update the promo art sometime soon. Also, I reworked the sound effects and the mixing. There's a little more work to do there... but it should feel better already. In other news, I fixed a few bugs and reworked the look and feel of Level 6 (aka Forest Run), and it should feel much nicer with loads of lush new forest flora. Oh an…

  • 2019.2.10.0 - Huge Performance Boost & More! - 11 February 2019

    Today's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever. I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected. I think I can boost it a little further and will see what happens over the next couple days, and then it'll be time to refocus on stats, achievements, and finalizing scoring. Scoring might be a little over the top when it comes to the number of points you can earn when playing in higher difficulty modes. I think…

  • 2019.2.2.0 is here with several fixes! - 2 February 2019

    Changes FIXED: Player unresponsive after warping to center screen from a stuck location. FIXED: Player head and neck craning strangely at top speed. FIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup. FIXED: The lower quality modes didn't look quite right on certain levels. CHANGED: Disabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days. This build should perform pretty well. At best there are no hiccups and everything is liquid smooth. At worst, there are a couple hiccups that total less than half of second out of hours of gameplay. Results may vary and the entire issue could be with my laptop. I just want this as close to perfect as possible. :-)

  • Build 2019.2.1.0 Is Available! - 1 February 2019

    It's been awhile, but the first build in a massive overhaul is now available! Overall performance should be greatly improved and all the existing levels have been reworked or tweaked in some way. There are a couple small performance hiccups that may be encountered in the first 2 levels during your first passes through those areas in a given play session. I'm fairly certain of the cause... that being the result of a subsystem not getting "warmed up" properly. So once it's warmed up, everything's fine. I'll get this fixed ASAP. Notable Changes Major performance improvements (good enough for a console!) Experimental 2 player local co-op with shared health. Reworked levels with some major changes in certain areas. Better lighting! (looks best on a warm monitor... more on that below.) Artwork improvements. More secret triggers for hidden goodies or baddies. Weapon upgrades will always provid…

  • Almost there! - 16 January 2019

    Hey guys - A belated happy new year and I hope you all had a great holiday season! I was hoping to make more incremental releases last year and at least get something out by December, but wound up making some pretty large and unexpected improvements that broke that workflow. My desktop dev rig died a few months ago and when I replaced it with a gaming laptop w/ a 1060 on board, I started noticing some obvious performance issues. Long story short, it required a major lighting overhaul as well as some changes to NPCs and their animations. In the end, imho, it both looks and plays much better. I couldn't be happier with the results. There are a number of gameplay improvements and bug fixes as well. I expect to have something new out any week now and should be able to finally get back to an incremental release schedule soon after, hopefully with a v1.0 by Q2 this year. Thanks again for all…

  • More Updates Coming Soon! - 7 October 2018

    It's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is to allow all game-play modes and difficulty levels to fairly share the same leaderboards, which are visible from the main menu. This actually seems to be working pretty well so far. It's working across difficulty levels because in easy mode, it's not possible to rack up chain & speed bonuses quite as fast. That means that scoring doesn't have to be artificially manipulated. So far this appears to be working for local co-op as well thanks to shared health. Co-op is currently harder than single player... enough so that I'm still investigating possible difficulty tweaks to balance it out a bit... but ultimately am hoping to find a on…

  • Horde Of Plenty 2018.5.18.1 - 18 May 2018

    FIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way. FIXED: Rare condition where loot spawned incorrectly. FIXED: Player was restarting with the wrong weapon when dying with that weapon. FIXED: Quality was defaulting to the lowest possible setting. Quality will now default to the intended middle setting. Note: Developer's opinion here... There's not a huge benefit to increasing the quality past this point... some, or the option wouldn't be there... but the downside is that there may be areas (indoors) where the game plays over 200fps and others where it dips below 60fps, and this is a game that should be played at 60fps if possible. But if you have the latest and greatest beast rig, you're probably fine to try any quality setting you want.

  • Store Is Working Now - 18 May 2018

    Thanks for your patience. The store should be working properly for everyone now. Many thanks to those that pointed out the issue.

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 20222022.4.17.0 Patch Notes5493837466491750625
216 April 20222022.4.15.0 Patch Notes5493837466485243910
33 March 20222022.3.3.0 Patch Notes4247462367431598815
420 February 2021Update 2020.2.19.14059402835315822384
516 February 20212020.2.15.1 Update4703417046216023565
627 June 2020Scoring Update (2020.6.26.0)3444639924499737156
71 May 2019We're Almost There!2404270358319998911
823 March 2019♪♫♬ Music & More! ♪♫♬2543878145177262146
92 February 20192019.2.2.0 is here with several fixes!2462808987398290016
101 February 2019Build 2019.2.1.0 Is Available!2462808987396389941

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID761300
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJun 11, 2020
DeveloperSMONCH, LLC
PublisherSMONCH, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent82%
Positive reviews9
Negative reviews2
Total reviews11
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/761300/

Short description

In this action-packed twin-stick shooter, construction worker Ron Mayhem's beloved pet, Puffy, a rather round and yellow puffer fish, has been captured by the forces of evil. Slay the hordes, collect mad loot, and bring Puffy back!

About this game

In this action-packed twin-stick shooter , construction worker Ron Mayhem's beloved pet, Puffy, a rather round and yellow puffer fish, has been captured by the forces of evil. Slay the hordes, collect mad loot, and bring Puffy back! Experience 14 levels of epic hand-crafted twin-stick shooter goodness! Original soundtrack with 7 unique tracks for your listening pleasure. From 720p to 4K, if your rig can outperform a 2013 era console, you're good to go. 5 difficulty modes provide a great experience for everyone. Greater difficulty results in higher scores and extra lives. All difficulty modes are balanced and share the same leaderboard. Leaderboards live in the Main Menu, so your friends will see your score. In classic twin-stick shooter style: Left stick moves. Right stick aims & fires. Play it your way. Speed run or full playthrough, your choice. Discover all the secret areas and how to trigger hidden upgrades! Achieve the achievements! Most of all, have fun!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Horde Of Plenty's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Horde Of Plenty's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Horde Of Plenty at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.