Beard & Axe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateJul 12, 2018
- DeveloperDwarfaparte
- PublisherDwarfaparte
Genres: Action, Adventure, Indie
Company pages: Developer: DwarfapartePublisher: Dwarfaparte
Beard & Axe Steam news
Beard & Axe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Resurgence! - 22 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32712356%2F33671b98f8514c6e862993c69cab9c72ee2786fa.png I think there's a fine line between the challenge of rogue-like deaths, and the infinite continues of the modern game. When you know you only have one life to live, the adrenaline can get pumping, you have 1 health point left and your run is on a knife's edge. If you pull it off, there's not many better feelings in video games. If you die... it can suck. But you can't have the joy of life without the threat of death. But it's still a game. And there are positive and negative feedback loops. Too many negative loops, and people are going to give up. Beard & Axe is difficult. By some playtesters accounts VERY difficult. The honor system has been the cushion to this for some time in development. But that's all it is. Have honor, your game isn't completely over. Run out of…
- The Hobgoblin Forest and the Important of Playtesting - 31 May 2018
Early on in development of Beard & Axe, I had to decide on some themes for the levels in the game. One of the first and most obvious was a forest. Nothing screams early-game fantasy like a hobgoblin infested wood! So of course came the hobgoblins. Squishy, somewhat fast, expendable and prone to laying in ambush. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32712356%2F705f061051e7651f57c5220c2d26acdab0efae93.png A good start, but nothing entirely out of the ordinary. When you begin the Hobgoblin Forest quest, only groups of these low level goblins are spawned. But as time goes on, a tougher variant begins to show up, armed with a shield and flail. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32712356%2F62d47e5e0bcd9d50ee659f67488fd97165469ab7.png And for two years, those flail variants were very hard to take down. Their attack range was quite large…
- Powder & Shot: Ranged Combat In Beard & Axe - 24 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32712356%2F717fd4d4a1bf50a461ed4009964bb511089a5562.png While a lot of the combat in Beard & Axe is melee based, every player equipped weapon also doubles as a gun. The shaft of dwarven axes are bored out and fitted with a matchlock trigger and serpentine, which allows their warriors to slash and cut at their enemies, all the while being capable of firing a quick shot from their weapon's barrel if the situation calls for it. Unlike in other games with gun combat, Beard & Axe separates the powder charge and the bullet into separate resources and separate actions. In it's simplest form, a black powder charge (or two or three to do more damage) and a lead ball are loaded into the gun. This can be done outside of combat, or during it if you have the distance from your foes to allow the time to load. Load two charges of black p…
- What's In An Oath? The Central Mechanic of Beard & Axe - 17 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32712356%2Fc787130a4ffd4ddb406c861932eee12237470891.png The first germ of an idea for Beard & Axe, the Rogue-lite Action-Adventure game I've put my nights and weekends into, was the Oath system. Or maybe it was the beer health system? A separate health bar just for beer is about the most dwarf thing I could think of! Either way, the Oath system is what hung centrally in the design from my first demos to complete game. So what's in an Oath? Well... In the game’s lore, the dwarfs elect kings through a meritocratic system. When an old King decided to step down, any dwarf wishing to gain the throne must complete a number of oaths. When taking an oath, he must swear what deeds he will attempt, be it collecting the runic bullets that litter the Haunted Battlefield or perhaps recovering his clan’s ancestral poleaxe lost to the sa…
- Closed Beta and Release Estimation - 2 May 2018
Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bit) things can take when developing a game. But I'm relatively confident in my current standing release date, July 12th, 2018, barring those nasty unforeseen circumstances. My current plan is to go from closed beta right into full release, with updates as needed after 1.0. As I'm a one man indie, I'll be doing my best on the bug hunt and smashing them ASAP, and won't be working on my next project till I feel this one is well settled and running smoothly. This has been (and will always will be) a passion project, and I'm incredibly excited not only about looking towards release, but what's next, both for Beard & Axe and the ideas I've got scribbled everywhere for new stuff.
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
