- Beatdown City Survivors Announced/Playable! - 26 June 2025
Hey Treachery in Beatdown City heads, I wanted to let y'all know that we're working on a semi-sequel to the game due out later this year, named Beatdown City Survivors, and there's a demo on Steam RIGHT NOW!It's a direct story sequel to Treachery in Beatdown City, but the gameplay is very different, yet still satisfying. The "survive-em-up" genre (or Bullet Heaven, survivors-likes, etc.) has a lot going on game release wise, so we wanted to add our own twist, using infrastructural decay, elemental effects, destructible environments, and of course, city buildings to the mix, and play with what those systems would look like. Also, what if pigeons wore construction boots, cuz why not?This led to the design of Beatdown City Survivors, as an immersive sandbox survive-em-up, where you can cause chaos and destruction in a transformed city, overrun with zombies, skeletons, giant cockroaches, an…
- Nominate Treachery in Beatdown City for Labor of Love - Steam Awards 2023! - 22 November 2023
Hey y'all, Shawn here. As you probably know, we launched Treachery in Beatdown City straight into the pandemic! This was after 8 years of development post working at Rockstar Games, and it was 2 of us working on it "full time". Over the course of development we had family members die, gained and lost funding, and picked up new jobs just to keep going. Everyone who played Treachery in Beatdown City in 2020 made our struggles worth it, and everyone who is still playing it now is amazing. I hope everyone who has Treachery in Beatdown City has been enjoying the Ultra Remix update! Over the last 3 years we tried to figure out how to best bring y'all the new update, and even though we missed a few launch dates, it was for the best! Much of what we added was quality of life improvements, like rumble, updated in game art, more music, and better labeling, on top of Ultra Remix adding double the…
- Minor Update, but fixes some nagging and potentially BIG bugs. - 16 November 2023
Thanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch. Cloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue. Quick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements. BTW, saves are in Documents/TreacheryinBeatdownCity. You can back it up by copying/renaming it. Runners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with…
- Treachery in Beatdown City: U.N. Trouble is OUT NOW! - 7 November 2023
Hey everyone, we have an Election Day gift for y'all - a free prequel (frequel?) starring The US President Blake Orama! https://store.steampowered.com/app/2578270/Treachery_in_Beatdown_City_UN_Trouble/ With an all new fireballing, centrist uppercutting, hurricanrama-ing moveset, Blake Orama is a blast to play as in this brand new prequel, featuring a whole new level, new art, new cutscenes, and of course, our new protagonist, the first newly designed character in over a decade. This is both a gift for fans, and a way to try the game for newcomers. Hope y'all enjoy, and make sure to play that shiny new Ultra Remix DLC while you're at it! The game's on sale for 2 more days. https://store.steampowered.com/app/762180/Treachery_in_Beatdown_City/ And if you like our game, please leave a review on the base game, the DLC and/or or all of them! Thanks for checking it out!
- Treachery in Beatdown City Ultra Remix is OUT NOW! - 4 October 2023
Hey y’all! The Treachery in Beatdown City Ultra Remix DLC is OUT! https://store.steampowered.com/app/2288590/Treachery_in_Beatdown_City_Ultra_Remix/ Thank you to everyone who has supported us so far. Everyone who has bought the base game through today should have the DLC in their library. Please tell me if you don't. With the DLC installed, you should have this screen: We're going to be streaming here and there over the next few days, so come by and say hi!
- 2.0 Patch - BIGGER, BETTER, MORE BEAT ‘EM UPPER - 28 September 2023
Hey y’all, The new Patch is LIVE. This patch officially rolls the game into 2.0 territory. We also dropped trading cards in the game, so you can start collecting and getting your badge crafting on! Now, we have SO MANY patch notes, but I wanted to drop my fav of the bunch. You can find all of them below the following list. Also, there's a Mac build now. For all you Mac heads, please give it a whirl and let us know what you think! We only have one Mac for testing, and it's a Mac Mini, which we tested on extensively, so hopefully it's all good. Now, our top 10 patch notes! 1. In MOST fights, when the player loses, they will be able to continue as another player. Previously you only had the option to Restart (from the fights beginning) or quit, and reset the fight. Now, you can use any available heroes to tag in. This is a huge feature we intended in the game from the start, but we couldn’…
- We Got a Release Date, Y'all - 15 September 2023
Hey, what’s up everyone, First off, wanted to say THANK YOU for your patience. Getting this game out has been an immense amount of work. Case in point, in the last few weeks you may have seen our latest trailer on the MIX or elsewhere, and it unfortunately had a release date that we had to push back. We swore we had it locked, but game development often has other factors that don’t have anything to do with the game proper that can hold it up! But we are FINALLY LOCKED IN. October 4th, 2023. That is when the Ultra Remix DLC will be made available, and, if you own the game, you will gain access to it for FREE. It would still be super excellent if you threw a wishlist our way anyway. (and maybe tell some friends?) The DLC will be priced at $9.99 for anyone who picks up the game after the initial release. However, you will also see a patch update soon. That is to make sure the game is ready…
- Some news on the Ultra Remix update! - 21 June 2023
Peace to all the fans of Beatdown City, current, past and future! As you probably know, we unfortunately had to push back the Ultra Remix update. This wasn't done lightly as there were a bunch of reasons why we had to. Mostly exciting, some mundane. As we’ve mentioned before, the update is DOUBLE the size of the original game and most of the dev work has happened in the last year (vs. the many more years for the base game.) The Ultra Remix update is so big, I consider it Treachery in Beatdown City 2.0. And still everyone who owns the game on PC/Switch is getting that update for free as a thank you for rocking with us these last few years. https://store.steampowered.com/app/2288590/Treachery_in_Beatdown_City_Ultra_Remix/ This will also be the first time that Xbox and Mac (native) fans will get the game. We’re hoping to announce the other console maker, but can’t yet, for… reasons. We’re…
- Get ready for the Ultra Remix update! - 20 January 2023
Hello, residents of Beatdown City! Earlier this week at the New York Game Awards, we announced that Treachery in Beatdown City Ultra Remix, our huge new DLC update, will be released for FREE on April 27th to existing owners on PC and Nintendo Switch. Check out the new trailer You can hear me talking about our journey to make this update at the New York Games Awards here. The update is significant and will add three times the amount of content, with six to eight hours of new gameplay. This includes, but is not limited to, ~eight new maps, >80 new enemies from rich tourists and hipster cyclists to musical mascots and even the ninja terrorists (FINALLY), all new attack moves (on the ground attacks+more!) and defense gameplay mechanics (rolls, anyone?), and lots more new music (for old maps, too!) and no more cliffhangers(?!). https://store.steampowered.com/app/2288590/Treachery_in_Beatdown…
- The Good, The Bad, And a Silver Lining - 4 November 2022
Hello, residents of Beatdown City! As y'all know, we've been working on our update for a minute and this year we were convinced it would be out in 2022. Sadly, that's just not in the cards. BUT. This update ended up being much bigger than we ever anticipated. We’re not going to put a number on exactly how much bigger just yet, but what we can say right now is we had to expand the team (by a bunch), we had to massively upscale what we were building (by a bunch) and it’s added so much extra to the game that we’re truly surprised by it (again, by a bunch). In short, besides adding a bunch of stuff, the whole game is getting an update which is very cool. And we're confident that we're almost done. We know this comes as a disappointment, and for that we do apologize, but the end result is going to be truly enormous and we're excited to share it with you. More on it soon. Thanks for rocking w…
- 5 new languages! 50% off! + Some news on future updates! - 24 June 2021
Hey y’all, I know it’s been a long time, but we’ve been working away on getting this important update out (and future updates!) TL;DR 5 new languages Refined options screen Fixed some bugs Worked on Resolution options This latest update for Treachery in Beatdown City brings 5 extra languages. Latin American Spanish, Brazilian Portuguese, French, German, and Russian. So why the long time? Localizing the 16,000 word script took some time, but also took some review on our end. In general, it was an in depth process that took us longer to take care of than we expected. Adding languages meant we had to update our UI and we actually had to update our saving system to make sure the changes would stick when you’d pick your language (and say, didn't save your choice.) You’ll notice the options menu is a little slicker, we reorganized it to make it easier to navigate. We also did some extra tweak…
- #FIGHTSOMEONE FRIDAY LIVESTREAM - 3 November 2020
Live from East Fulton, it's #FIGHTSOMEONE FRIDAY... LIVE! Come kick it with Lead designer, writer and artist - Shawn - as he goes through East Fulton giving you some in depth looks at the characters of East Fulton, and a deeper look at the fighting system of Treachery in Beatdown City.
- Ice cold updates and a sizzling hot 35% off summer sale! - 28 June 2020
Hey y’all, we’ve had a heckuva month. Treachery in Beatdown City has been in the literal news, our dope AF rap theme song has found new life and we have some actual game updates as well! First off, Treachery in Beatdown City had an amazing write up in the LA Times. It was even in print. Rock Paper Shotgun brought up that we indeed have an amazing theme song. Full single, plus remix & instrumental all available here. Current Update! Today we just updated the game to handle resolution options to better communicate your current resolution and to better support full screen on resolutions that aren’t multiples of 640 x 360 (like 1680 x 1050) and it won’t break the game’s UI anymore. Small fixes, but hopefully they help those of y’all they were affecting before. (and we’re sorry it took so long!) Fun fact, our game scales beautifully all the way up to 4K and beyond. But it’s always going to l…
- Treachery In Beatdown City has the best theme song ever - 17 June 2020
I somehow missed the fact that Treachery In Beatdown City has its own full length theme, and it is the greatest thing that has ever happened. (more…)
- BEATDOWN! (Beatdown) BEATDOWN! (Beatdown) - 6 June 2020
I somehow missed the fact that Treachery In Beatdown City has its own full length theme, and it is the greatest thing that has ever happened. (more…)
- Drink cola and fight someone in Treachery In Beatdown City - 4 June 2020
Treachery In Beatdown City is a rare name that would feel perfectly at home both now and in 1990. I mean, honestly, who would be treacherous in a place called Beatdown City? It’s just asking for a particularly righteous kicking. And that’s how it goes. The people in charge have betrayed the public trust, and it’s down to you to trust in your fists to put things right. It’s a bit great. (more…)
- Release + Future plans! - 15 April 2020
It’s been a big couple of weeks! We launched on March 31st and have been seeing all of the great feedback from folks. Just this weekend we got some amazing articles drop: Article 1: https://www.pastemagazine.com/games/treachery-in-beatdown-city/get-equipped-with-righteous-violence-in-treachery/ Article 2: http://irrationalpassions.com/treachery-in-beatdown-city-proves-that-urban-games-are-better-when-written-by-urban-people/ Also this week we went to Version 1.02 Updates since launch Fixed some pesky Grappling bugs (that caused soft locks) We reworked Sneaky enemy grapple counters to be less frequent Fixed a back grapple bug on 1 enemy in particular Other misc bug fixes. Right now we're working on some full screen resolution issues if you're running on anything that's not 1280 x 720 / 1920 x 1080 (like 1680 x 1050). We hope to have that done this week. If you’re having any issues at all…
- E3 2019 games every game confirmed - 13 June 2019
They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed. (more…)