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Fantasy Realm: A Land Torn Asunder

Fantasy Realm: A Land Torn Asunder Steam news

Wildwood Game Studios | Mar 27, 2018 | game

Released

0players observed · 21 September 2026 - 23:47:33 UTC

IndieRPGEarly AccessCuteParty-Based RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Fantasy Realm: A Land Torn Asunder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateMar 27, 2018
  • DeveloperWildwood Game Studios
  • PublisherWildwood Game Studios

Genres: Indie, RPG, Early Access

Company pages: Developer: Wildwood Game StudiosPublisher: Wildwood Game Studios

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Fantasy Realm: A Land Torn Asunder Steam news

Fantasy Realm: A Land Torn Asunder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Designlog 8.25: Post-Release Freedom, Dudes Hanging Out, and Super Saiyans - 17 August 2025

    Hey all! Got a few new players in the past week, I hope you're enjoying yourselves!It's so nice to have the build out there. I have a ton of things that I couldn't touch before that build went out. The odd cut-off tree and butterfly-stuck-in-fence aside, the build seems to be working great. be sure to let me know if you run into any game-breaking issues though!i'm so stoked to be working on what i'm working on now. there's a ton of stuff, but i want to cover a few of them. i realize up until now it's been difficult to see where the game is going, so id like to try to put out more blog-style updates, especially considering the next build will be a ways off.Magical Stuffthe new elemental spell tree. blaze/fire spells pictured. we're currently playing with just that centre 'elementary' column.so i was sitting in the infusion centre, getting my blood neutralized and immuno goblins replaced,…

  • Update 0.28 and 10th Anniversary Sale, Available Now! - 6 August 2025

    Update 0.28 is Here!Update 0.28 is out now! It ended up being a major update. I packed in everything I could, and then a whole lot more. I'm very excited to get this one out, as it represents a 'completed canvas' to me. Now I can go crazy with the paint and get these quests in. I had to stop myself before I started to add the 240 new spells I came up with while I was at the hospital the other day(they're sick, by the way, if you care).August also marks the 10 year anniversary of the start of development of this game! To celebrate, the game will be on sale for 34% off starting today, August 6th. The sale will last 2 weeks, so you've got plenty of time to grab it at the discounted price.Very stoked to have picked development back up after losing like a year and a half of code in 2019. Took a while to get back into it, but now that I'm fully acclimated it's full steam ahead. I am so motiva…

  • Upcoming Release: Version 0.28 Approaches! - 27 July 2025

    Impending UpdateHey! I ended up going berserko-mode on the small update, now it's a medium update. Been playtesting for the past couple weeks, as soon as I'm done capturing all the lv30-40 resources you'll be able to get your grubby mitts on it.I wanted to pack in as much as possible into this one, because the next step involves tearing the world apart to completely renovate the overworld and caves. I've also been playing some games similar in initial premise(Death Stranding, Elden Ring). Coming up with a ton of little things this game does that nobody else has. With DS in particular, I'm reminded that when you choose to 'live' anywhere in a video game, the game dies. Skyrim also comes to mind. Nothing happens, nothing changes with the town.Once we get the non-essential NPCs in(version 0.30), this game is going to come to life. They'll have daily/monthly/yearly schedules, recruitment/fo…

  • Developer Health Update - 11 April 2025

    Hey all, About 6 years ago, I had a medical issue that left my legs permanently asleep-feeling. A couple years ago my hands started to go numb as well. In the past few months, it's become difficult to move my arms and hands, and I get tremors in my arms. This makes it pretty difficult to use a mouse. I'm still working on the project, but I wanted to let everyone know, since it seems to be getting worse. I've still got a minor update coming with unique weapon graphics and some new spell graphics, probably will be a couple weeks.

  • update and game theory - 15 January 2025

    hey all! been prepping some things for an overhaul of the overland and underground. i think im going to do a minor release soon before i start tearing the land apart. update will include in-combat weapon graphics and skill/spell animations. each weapon looks different up to magmaglass as of now. -recent work- ive been doing a deep dive into the history of the games that influenced me over the past couple weeks. sakurai's On Creating Games series(the director for smash bros) has been a fun one to review. i watched through the whole animations section again, and ive been enjoying using that inspiration for the spell design. working with rpgm's default animation graphics set limits what one can do, but its not a restrictive scope. im going to approach working with spell animations more artistically than the other aspects of the game; no schedule or timeframe, no templates, no big grid of s…

  • Fantasy Realm version 0.27 is out now! - 4 July 2024

    Hello! Version 0.27 is now live! A new game is highly recommended, as there have been big changes to the balance of the start. Changes: -All characters now have an additional skill and spell slot from Lv 1 -Removed durability variation from found armour/weapons(they will all start w full durability now) -Updated all enemy graphics -Added terrain-contextual backgrounds to all battles -Added a cat companion, available at the start of the game -Updated resolution, font sizes, etc. -Greatly reduced crafting costs for ink used in scroll/spellbook crafting -Changed basic crafting to no longer require crafting books -Minor changes to a few attack animations -Minor changes to encounters, particularly the mage academy -Switched Field Lizards and Salamanders from aggressive to passive Be sure to share your impressions in the comments! Thanks for playing!

  • Upcoming Release: Version 0.27 Approaches! - 29 March 2024

    An Update Approaches Happy Spring everyone! An update to Fantasy Realm is on the horizon, the focus of which is replacing all enemy monster/wildlife graphics and implementing battle backgrounds for exteriors, interiors, dungeons and caves (in other words, everywhere). Also included in this update is a pet cat, available at the start of the game, and a rebalance to crafting! A Change of Scenery After a tumultuous past 6 months, I've set up shop in a new state! This update comes something like 5 years since the initial release, so I set out some stuff to do to reacquaint myself with the game before I start tearing apart levels and systems. It's been a super beneficial approach - after this update will be a full pass on overworld/cave layouts and wildlife, and I'm feeling way more prepared for what is to come. The big change here is battle backgrounds and enemy graphics. The enemy gfx are…

  • Hello, World! - 27 March 2023

    Hello! I have a complicated update to post, and I'm going to leave out any sort of sentimentality and just keep it as to-the-point as possible. About a year after the initial release of this game, I was wrapping up what I was calling The Wildlife Update. This update included big developments like a complete redesign of the overworld, pets, leather and wood-based armour and wand crafting, and a rebalance the wildlife of the world, roughly doubling the amount of animal types. I then was very suddenly affected by a medical crisis that lasted around 9 months. Blah blah excuses excuses I lost the code and the backup of the code. That being said, that's the third time the entirety of the code had been destroyed. The project folder is literally called 'Project Phoenix'. Once I had my wits back about me, the first thing I did was back up the currently-released early access and re-collect the gr…

  • Version 0.26.01 Available Now - 30 March 2018

    Hey all! Small post-release update fixing a couple things. - Removed some quiet guy on a beach that would randomly increase stats of secondary characters - Re-balanced the monsters that spawn upon certain critical failures while mining. Easier at lower levels then before, and more challenging once you start mining magmaglass+ - Added a few extra shromms in the beginning - Fixed an issue where Blue Mousepaw was disappearing in stage 1 of the western port capture quest - Fixed weapon/armour enchantments - Removed rusty weapon descriptions(they all described the dagger, will replace with more verbose desc down the line) I'll be keeping an eye on the reddit/twitter/discussion pages, so please let me know if you find anything that prevents you from progressing! Thanks a ton everyone, super glad you are enjoying the game. -meadow

  • Version 0.26.01 Available Now - 30 March 2018

    Hey all! Small post-release update fixing a couple things. - Removed some quiet guy on a beach that would randomly increase stats of secondary characters - Re-balanced the monsters that spawn upon certain critical failures while mining. Easier at lower levels then before, and more challenging once you start mining magmaglass+ - Added a few extra shromms in the beginning - Fixed an issue where Blue Mousepaw was disappearing in stage 1 of the western port capture quest - Fixed weapon/armour enchantments - Removed rusty weapon descriptions(they all described the dagger, will replace with more verbose desc down the line) I'll be keeping an eye on the reddit/twitter/discussion pages, so please let me know if you find anything that prevents you from progressing! Thanks a ton everyone, super glad you are enjoying the game. -meadow

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2018Version 0.26.01 Available Now4249665521688293666

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