- Patch 1.5b.58 - 21 February 2020
This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in the stable after loading Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Hotfix 1.5a.58 - 19 February 2020
This patch fixes a pathfinding issue on the map: 1.5a.58 - February 19, 2020 Bugfix: Residents get stuck on the map Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Patch 1.5.58 - 19 February 2020
Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option. Other fixes and improvements you can see in the list below: 1.5.57 - February 19, 2020 New: Bigger map size 768x768 (default 512x512) New: Half Size Cursor option in the controls settings for players with big cursor issues…
- Patch 1.4.57 - 7 January 2020
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes: 1.4.57 - January 7, 2020 NEW: Cheatcode "fleshwound" heals all residents NEW: Cheatcode "happyday" maximum mood for all residents Improvement: Direct input of the trade amount in the town hall Improvement: Direct input of the transport wagon transfer amount in the warehouse Improvement: Farmers have to work on crop fields regularly in order to get crops Improvement: Increased the production speed of the cattle/pig farm Improvement: Added a "Mine is empty" message Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15 Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm Bugfix: Localization fixes Bu…
- Patch 1.3b.57 - 7 December 2019
This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes couldn't access the water tower Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Hotfix 1.3a.57 - 6 December 2019
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000: 1.3a.57 - December 6, 2019 NEW: Cheatcode "goldrush" for $10.000 Bugfix: After loading, objects were missing in tribal camps Bugfix: Water tower save/load issues Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Patch 1.3.57 - 5 December 2019
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes: 1.3.57 - December 5, 2019 New: Water tower Improvement: Crops will be stored in warehouses only if there is no empty silo in the city Improvement: Water will be stored in warehouses only if there is no empty water tower in the city Bugfix: Cattle farm does not indicate productivity Bugfix: Watchtower is not be able to hire residents automatically Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs Bugfix: Transport routes could be created with unfinished trading posts Bugfix: Not all residents of a group get a horse when t…
- Patch 1.2.57 - 9 November 2019
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes: 1.2.57 - November 9, 2019 Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality) Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water Improvement: Crop field grow process is now shown in the profile window Improvement: Faster movement of residents Improvement: Residents can pick up consume goods like water or food on horses Improvement: Residents can pick up weapons on horses Improvement: Laborers can now pick up resources, dropped by a transport wagon Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close…
- Hotfix 1.1d.57 - 20 October 2019
This patch fixes a butcher production issue: 1.1d.57 - October 20, 2019 Bugfix: Cattle doesn't give meat when butchered Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Daily Deal - Depraved, 40% Off - 19 October 2019
Today's Deal: Save 40% on Depraved !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday 10/21 at 10AM Pacific Time
- Patch 1.1c.57 - 18 October 2019
This patch fixes two bugs: 1.1c.57 - October 18, 2019 Bugfix: Corn and potatoes do not replenish hunger when eaten Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Hotfix Patch 1.1b.57 - 17 October 2019
This hotfix patch fixes a butcher production bug: 1.1b.57 - October 17, 2019 Bugfix: Butcher could not produce leather anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Hotfix Patch 1.1a.57 - 15 October 2019
This hotfix patch fixes a production bug: 1.1a.57 - October 15, 2019 Bugfix: Various production buildings do not produce goods anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Patch 1.1.57 - 14 October 2019
In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs: 1.1.57 - October 14, 2019 Improvement: Transport wagon is now able to pick up resources from ground Bugfix: Sometimes the diplomacy window doesn't open Bugfix: Crop fields were not shown on the mini map Bugfix: When fulfilling contracts, the town hall goods were not included Bugfix: You could trade goods with natives they don't even want Bugfix: Work area reset doesn't reset the line to the circle Bugfix: Watermill blueprint could be built on other buildings Bugfix: Contracts in the UI were shown for every city Bugfix: Hunter/Butcher has a red work area even though it was not empty Bugfix: Warning boxes show cities from old saves Bugfix: Warning boxes of destroyed cities will not be removed Full list of patch notes: https://steamcommunity.com/app/762650/disc…
- Patch 1.0.d.57 - 30 September 2019
Another small patch for today with bug fixes and a few improvements: 1.0d.57 - September 30, 2019 Improvement: Player controlled residents do not go automatically to the doctor when health is low Improvement: Residents now give silos priority over warehouses when transporting crops Bugfix: Transport wagons could not store crops into silos when doing their routes Bugfix: Contracts order window UI issues Bugfix: Contracts disappear when accepted Bugfix: Contracts can not be delivered while a warehouse has been upgraded Bugfix: Armed residents keep highlighted after a new game has been loaded Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Patch 1.0c.57 - 30 September 2019
This patch mainly fixes problems with the attack system: 1.0c.57 - September 30, 2019 Improvement: Readded the zZz above residents heads when they are player controlled Bugfix: Hunters could not hunt anymore Bugfix: Residents could not attack enemies Bugfix: Not hired Gunslingers cannot be attacked anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
- Patch 1.0b.57 - 29 September 2019
This patch contains improvements mainly in the UI and in the movement of your residents: 1.0b.57 - September 29, 2019 Improvement: New Arrow button next to the profile picture of each resident to show their needs Improvement: Enlarged some texts/windows in the UI Improvement: Residents who are sent to a position now run by default Improvement: Residents attack stance to offensive by default Improvement: Residents now automatically stop their activities when you move them somewhere or put them on a horse, so you can control them better. You have to activate their activities in their profile (little zzZz icon) again to let them do their things. However, they will automatically do it when they need something really bad and get angry about it Improvement: The watermill can now be build above fishing spots Bugfix: Sometimes residents cannot store resources for build up in the storage Bugfix:…
- Patch 1.0a.57 - 27 September 2019
This patch contains improvements and bug fixes: 1.0a.57 - September 27, 2019 Improvement: Removed version number from ingame screen Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize Bugfix: No despawn of Native American/Bandit camps (Woman is running away from animal across the map) Bugfix: Native Americans/Bandits attacking construction sites Bugfix: Sometimes residents get stuck by storing goods in buildings Bugfix: Localization Bugfix: Save/Load failures Bugfix: Sometimes the train get stuck at the train station Bugfix: Builder is still playing the build animation when mounting a horse Bugfix: Sometimes the symbol "fire a resident" is displayed when you switch to a Native American Bugfix: Bank building had the wrong required resident type to build up Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/170956411876821…
- 1.0 Released - 21 September 2019
Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and we want to achieve this by leaving Early Access. But even with 1.0 we are not finished with the game. There are still many ideas that we can implement and many things that we can improve. So stay tuned. In this patch we have added two new languages. Russian and Polish. There are also improvements and bug fixes. Here are the patch notes for this update: 1.0.57 - September 21, 2019 New: Added Russian language New: Added Polish language Improvement: Adjusted the camera angle slightly Improvement: Added two more worker slots to the forester Improvement: Languages overhaul Bugfix: Contract system couldn't access the s…
- 1.0 here we come! - 15 September 2019
Hello everybody, the time has come! As we have already announced in our Road to 1.0, we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation. By leaving Early Access we will be able to introduce Depraved to more players. We are really looking forward to that 1.0 here we come!