SPSTEAMPULSELIVE ANALYTICS
Cars with Guns: It's About Time

Cars with Guns: It's About Time Steam metadata

Null Reference Games LLC | Dec 18, 2017 | game

Released

0players observed · 22 September 2026 - 00:46:25 UTC

ActionIndieRacingEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)584
  • Revenue (VGI)$2,375
  • Review score54% positive

Cars with Guns: It's About Time metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)584
  • Revenue (VGI)$2,375
  • Review score54% positive
  • Total reviews13
  • Release dateDec 18, 2017
  • DeveloperNull Reference Games LLC
  • PublisherNull Reference Games LLC

Genres: Action, Indie, Racing, Early Access

Company pages: Developer: Null Reference Games LLCPublisher: Null Reference Games LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cars with Guns: It's About Time Steam metadata

Cars with Guns: It's About Time metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/762900/metadata
Steam Storehttps://store.steampowered.com/app/762900/
Steam Communityhttps://steamcommunity.com/app/762900
PCGamingWiki search
IGDB searchSearch IGDB for Cars with Guns: It's About Time

Reviews, pricing, and metadata

Review summary

Mixed

54% positive, 7 positive, 6 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

1

Platform releases
  • Steam 18 December 2017

Latest Steam announcements

  • Cars with Guns Upcoming patch - 10 March 2018

    New Holograms of vehicles you do not own User interface is getting an overhaul Just a heads up of what to expect in patch 1.4 when it comes out. The date is not decided yet. We have chosen to hold off until a decent amount of fixes and upgrades are in place to release the next patch. Below is a list of things you can expect: User Interface re-designed to better visuals and usability. Current levels in the game will have more polish. Better keyboard support. Adding hologram vehicles into the garage parking spots instead of having them blank. New combat modes such as arena wave combat. Many fixes to the combat, weapons, audio, and driving systems.

  • Cars with Guns Upcoming patch - 10 March 2018

    New Holograms of vehicles you do not own User interface is getting an overhaul Just a heads up of what to expect in patch 1.4 when it comes out. The date is not decided yet. We have chosen to hold off until a decent amount of fixes and upgrades are in place to release the next patch. Below is a list of things you can expect: User Interface re-designed to better visuals and usability. Current levels in the game will have more polish. Better keyboard support. Adding hologram vehicles into the garage parking spots instead of having them blank. New combat modes such as arena wave combat. Many fixes to the combat, weapons, audio, and driving systems.

  • Known Issues for v0.1.3 - 20 December 2017

    Below is a list of known issues for version 0.1.3: Impact sounds are too loud and need to be adjusted better. Tire skidding sound needs to be adjusted and less annoying. Player 1 keyboard / controller 1 toggle needs to be fixed. It can cause weird errors requiring game to be restarted. Mine carrier not reloading right in match. Gravity pickup works making you float, but needs a visual effect. Looks like the game is glitching as it is. Plasma rifle has the wrong image on the weapons screen. Need an in-game quick-start guide. Will be added soon. Overall polish needs to be done. Game is a work in progress. If you find any more issues, be sure to let us know so we can get them fixed as soon as possible!

  • Known Issues for v0.1.3 - 20 December 2017

    Below is a list of known issues for version 0.1.3: Impact sounds are too loud and need to be adjusted better. Tire skidding sound needs to be adjusted and less annoying. Player 1 keyboard / controller 1 toggle needs to be fixed. It can cause weird errors requiring game to be restarted. Mine carrier not reloading right in match. Gravity pickup works making you float, but needs a visual effect. Looks like the game is glitching as it is. Plasma rifle has the wrong image on the weapons screen. Need an in-game quick-start guide. Will be added soon. Overall polish needs to be done. Game is a work in progress. If you find any more issues, be sure to let us know so we can get them fixed as soon as possible!

  • Released: Patch v0.1.3 - 20 December 2017

    Patch v0.1.3 We are pushing patch 0.1.3 out a bit early due to some stability bugs that were found in version 0.1.2. Below is a list of the new changes in this patch: Fixed random crashing in the garage scene on some hardware. Fixed second player camera not going into split-screen on some hardware. Fixed text overlapping on vehicle menu. Fixed rear of portal not being solid. Fixed issue with match not returning to garage. Fixed skid marks not working. Added glowing orbs for players characters. Added toggle for player 1 to use keyboard OR controller 1. (beta and is buggy). Changed starting credits from 40,000 to 100,000. Never fear that this is all, more is in the pipe and will be released soon!

  • Released: Patch v0.1.3 - 20 December 2017

    Patch v0.1.3 We are pushing patch 0.1.3 out a bit early due to some stability bugs that were found in version 0.1.2. Below is a list of the new changes in this patch: Fixed random crashing in the garage scene on some hardware. Fixed second player camera not going into split-screen on some hardware. Fixed text overlapping on vehicle menu. Fixed rear of portal not being solid. Fixed issue with match not returning to garage. Fixed skid marks not working. Added glowing orbs for players characters. Added toggle for player 1 to use keyboard OR controller 1. (beta and is buggy). Changed starting credits from 40,000 to 100,000. Never fear that this is all, more is in the pipe and will be released soon!

  • Quickstart Guide from in-Game - 20 December 2017

    A video showing someone having a hard time figuring out how to play the game has prompted me to focus more on the first time user experience. Since the guide isn't in the current release, here's some shots of the in-game Quick-start guide. Hopefully someone will find these useful while the update containing it is in limbo. This simple quick-start guide will be available in Update 0.1.4, and can be accessed by pressing "G" in the garage. While I'm at it here's a screenshot of the Controls Tab: We will be improving the look of the Menu UI at some point, I realize it's pretty basic.

  • Quickstart Guide from in-Game - 20 December 2017

    A video showing someone having a hard time figuring out how to play the game has prompted me to focus more on the first time user experience. Since the guide isn't in the current release, here's some shots of the in-game Quick-start guide. Hopefully someone will find these useful while the update containing it is in limbo. This simple quick-start guide will be available in Update 0.1.4, and can be accessed by pressing "G" in the garage. While I'm at it here's a screenshot of the Controls Tab: We will be improving the look of the Menu UI at some point, I realize it's pretty basic.

  • Known Issues for v0.1.2 - 18 December 2017

    We fixed as many problems as we could by the release deadline, but testing has uncovered some problems that slipped through. The issues we have found are listed below: The game will sometimes freeze in the garage scene on some hardware. Second player screen doesn't always appear when player joins on some hardware. Some of the UI for vehicle purchases are over-lapping. Unable to play 2 player with keyboard mouse + controller All the above bugs are already fixed in the project, updating going live Dec 19th.

  • Known Issues for v0.1.2 - 18 December 2017

    We fixed as many problems as we could by the release deadline, but testing has uncovered some problems that slipped through. The issues we have found are listed below: The game will sometimes freeze in the garage scene on some hardware. Second player screen doesn't always appear when player joins on some hardware. Some of the UI for vehicle purchases are over-lapping. Unable to play 2 player with keyboard mouse + controller All the above bugs are already fixed in the project, updating going live Dec 19th.

  • Backstory of Cars with Guns - 17 December 2017

    A bit of the background of Cars with Guns: This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody m…

  • Backstory of Cars with Guns - 17 December 2017

    A bit of the background of Cars with Guns: This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody m…

  • Future Updates Sneak Peak - 17 December 2017

    Update 0.1.3 Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of t…

  • Future Updates Sneak Peak - 17 December 2017

    Update 0.1.3 Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of t…

  • Released: Update v0.1.2 - 17 December 2017

    Update 1.12 is the first version of Cars with Guns available to a large audience via Steam. Below is the list of changes made in this patch: Changed game save structure to be as future proof as possible. Game files are now saved in an easily accessible place, and in a format we can easily add steam cloud saving to in the future. Saves and config can now be found in: (username)/MyDocuments/MyGames/CarsWithGuns folder as a .sav and .txt file. Ability to store custom preferences for up to 4 players added. So, if for example you need to lower your shadow quality a bit for your PC to run 4 player smoothly, you can set it once and it will automatically set itself to those settings when a 4th player enters the game. Added code for Steam Cloud support, more config still need for cloud saving. Integrated mesh destruction and fracturing system. Cow level now features cows that shatter into chunks…

  • Released: Update v0.1.2 - 17 December 2017

    Update 1.12 is the first version of Cars with Guns available to a large audience via Steam. Below is the list of changes made in this patch: Changed game save structure to be as future proof as possible. Game files are now saved in an easily accessible place, and in a format we can easily add steam cloud saving to in the future. Saves and config can now be found in: (username)/MyDocuments/MyGames/CarsWithGuns folder as a .sav and .txt file. Ability to store custom preferences for up to 4 players added. So, if for example you need to lower your shadow quality a bit for your PC to run 4 player smoothly, you can set it once and it will automatically set itself to those settings when a 4th player enters the game. Added code for Steam Cloud support, more config still need for cloud saving. Integrated mesh destruction and fracturing system. Cow level now features cows that shatter into chunks…

Patch notes and updates

S.noRelease datePatch nameGID number
120 December 2017Released: Patch v0.1.34249665521688297334
217 December 2017Future Updates Sneak Peak4249665521688297913
317 December 2017Released: Update v0.1.24249665521688298036

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID762900
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateDec 18, 2017
DeveloperNull Reference Games LLC
PublisherNull Reference Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent54%
Positive reviews7
Negative reviews6
Total reviews13
Steam recommendationsNot available
Achievements1
Average playtime forever1,195 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/762900/

Short description

Travel back in time with your friends in vehicles decked out with guns, lasers, missiles and more. Fast paced vehicle combat for 1-4 players split-screen with up to 12 AI opponents. Points awarded for Stunts and Carnage. Work together to earn Credits to unlock new Vehicles and Weapons.

About this game

Cars with Guns isn't a very complicated game. You get some Cars. You get some Guns. You put them together. Now throw in a time machine that leads to car combat arenas based on various time periods from 65 million B.C. to 10000 A.D. Blow some stuff up. Run some things over. Do some crazy stunts. Snipe someone with a Railgun. Get points for all of it. Whoever has the most points when time runs out wins. Points carry over into your garage to buy new cars and guns. Bring some Friends. CwG supports 1-4 players with up to 12 computer opponents in one arena. Join forces in Team Battle or play Free For All. Each vehicle can have 4 weapon systems mounted to it at once. In hindsight that was probably too many. CwG aims to bring unique and funny elements to the table. Weird stuff a AAA company would never do. Velociraptors will get run over. Cows will explode. Pyramids will fly. Physics will be laughably wonky. Someone will get sniped from across the map with a 13th century cannon. The Roman Colosseum will finally host Car to Car combat. We might not be able to bring you anything comparable to a million dollar AAA title, but Cars with Guns is sure to bring some laughs. Longer Description - Cars with Guns was designed to be a fun and easy game to break out when friends are over. There is virtually no wait when loading the game up, you start in your garage and additional players can drop in and out of split-screen by pressing the start button. The game was designed to be played with xbox controllers, but any controller that works on PC should work. Keyboard/mouse is supported but not exactly recommended. Right now Cars with Guns has one game mode - We'll call it 'Classic'. In classic mode players and AIs gain points for everything: Drifting, jumping, flipping, rolling, destroying the environment, shooting other cars, ramming other cars, blowing up other cars, knocking other cars out of the arena, running over wildlife, etc. all give points. The combo system rewards players for keeping a stunt going as long as possible. Whoever has the most points when the chosen time runs out wins. More game modes are planned - more info in the "Expected content" section below. Vehicles ha…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Cars with Guns: It's About Time's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cars with Guns: It's About Time's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cars with Guns: It's About Time at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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Slay the Spire 255,77422 September 2026 - 01:46:14 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:46:14 UTC2,101,535451,088Pocketpair
Project Zomboid47,48922 September 2026 - 01:46:14 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:46:14 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended17,75922 September 2026 - 01:17:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive14,48722 September 2026 - 01:06:40 UTC44,232392,944BeamNG
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.13,62222 September 2026 - 01:19:06 UTC266,908420,693semiwork

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