- Cars with Guns Upcoming patch - 10 March 2018
New Holograms of vehicles you do not own User interface is getting an overhaul Just a heads up of what to expect in patch 1.4 when it comes out. The date is not decided yet. We have chosen to hold off until a decent amount of fixes and upgrades are in place to release the next patch. Below is a list of things you can expect: User Interface re-designed to better visuals and usability. Current levels in the game will have more polish. Better keyboard support. Adding hologram vehicles into the garage parking spots instead of having them blank. New combat modes such as arena wave combat. Many fixes to the combat, weapons, audio, and driving systems.
- Cars with Guns Upcoming patch - 10 March 2018
New Holograms of vehicles you do not own User interface is getting an overhaul Just a heads up of what to expect in patch 1.4 when it comes out. The date is not decided yet. We have chosen to hold off until a decent amount of fixes and upgrades are in place to release the next patch. Below is a list of things you can expect: User Interface re-designed to better visuals and usability. Current levels in the game will have more polish. Better keyboard support. Adding hologram vehicles into the garage parking spots instead of having them blank. New combat modes such as arena wave combat. Many fixes to the combat, weapons, audio, and driving systems.
- Known Issues for v0.1.3 - 20 December 2017
Below is a list of known issues for version 0.1.3: Impact sounds are too loud and need to be adjusted better. Tire skidding sound needs to be adjusted and less annoying. Player 1 keyboard / controller 1 toggle needs to be fixed. It can cause weird errors requiring game to be restarted. Mine carrier not reloading right in match. Gravity pickup works making you float, but needs a visual effect. Looks like the game is glitching as it is. Plasma rifle has the wrong image on the weapons screen. Need an in-game quick-start guide. Will be added soon. Overall polish needs to be done. Game is a work in progress. If you find any more issues, be sure to let us know so we can get them fixed as soon as possible!
- Known Issues for v0.1.3 - 20 December 2017
Below is a list of known issues for version 0.1.3: Impact sounds are too loud and need to be adjusted better. Tire skidding sound needs to be adjusted and less annoying. Player 1 keyboard / controller 1 toggle needs to be fixed. It can cause weird errors requiring game to be restarted. Mine carrier not reloading right in match. Gravity pickup works making you float, but needs a visual effect. Looks like the game is glitching as it is. Plasma rifle has the wrong image on the weapons screen. Need an in-game quick-start guide. Will be added soon. Overall polish needs to be done. Game is a work in progress. If you find any more issues, be sure to let us know so we can get them fixed as soon as possible!
- Released: Patch v0.1.3 - 20 December 2017
Patch v0.1.3 We are pushing patch 0.1.3 out a bit early due to some stability bugs that were found in version 0.1.2. Below is a list of the new changes in this patch: Fixed random crashing in the garage scene on some hardware. Fixed second player camera not going into split-screen on some hardware. Fixed text overlapping on vehicle menu. Fixed rear of portal not being solid. Fixed issue with match not returning to garage. Fixed skid marks not working. Added glowing orbs for players characters. Added toggle for player 1 to use keyboard OR controller 1. (beta and is buggy). Changed starting credits from 40,000 to 100,000. Never fear that this is all, more is in the pipe and will be released soon!
- Released: Patch v0.1.3 - 20 December 2017
Patch v0.1.3 We are pushing patch 0.1.3 out a bit early due to some stability bugs that were found in version 0.1.2. Below is a list of the new changes in this patch: Fixed random crashing in the garage scene on some hardware. Fixed second player camera not going into split-screen on some hardware. Fixed text overlapping on vehicle menu. Fixed rear of portal not being solid. Fixed issue with match not returning to garage. Fixed skid marks not working. Added glowing orbs for players characters. Added toggle for player 1 to use keyboard OR controller 1. (beta and is buggy). Changed starting credits from 40,000 to 100,000. Never fear that this is all, more is in the pipe and will be released soon!
- Quickstart Guide from in-Game - 20 December 2017
A video showing someone having a hard time figuring out how to play the game has prompted me to focus more on the first time user experience. Since the guide isn't in the current release, here's some shots of the in-game Quick-start guide. Hopefully someone will find these useful while the update containing it is in limbo. This simple quick-start guide will be available in Update 0.1.4, and can be accessed by pressing "G" in the garage. While I'm at it here's a screenshot of the Controls Tab: We will be improving the look of the Menu UI at some point, I realize it's pretty basic.
- Quickstart Guide from in-Game - 20 December 2017
A video showing someone having a hard time figuring out how to play the game has prompted me to focus more on the first time user experience. Since the guide isn't in the current release, here's some shots of the in-game Quick-start guide. Hopefully someone will find these useful while the update containing it is in limbo. This simple quick-start guide will be available in Update 0.1.4, and can be accessed by pressing "G" in the garage. While I'm at it here's a screenshot of the Controls Tab: We will be improving the look of the Menu UI at some point, I realize it's pretty basic.
- Known Issues for v0.1.2 - 18 December 2017
We fixed as many problems as we could by the release deadline, but testing has uncovered some problems that slipped through. The issues we have found are listed below: The game will sometimes freeze in the garage scene on some hardware. Second player screen doesn't always appear when player joins on some hardware. Some of the UI for vehicle purchases are over-lapping. Unable to play 2 player with keyboard mouse + controller All the above bugs are already fixed in the project, updating going live Dec 19th.
- Known Issues for v0.1.2 - 18 December 2017
We fixed as many problems as we could by the release deadline, but testing has uncovered some problems that slipped through. The issues we have found are listed below: The game will sometimes freeze in the garage scene on some hardware. Second player screen doesn't always appear when player joins on some hardware. Some of the UI for vehicle purchases are over-lapping. Unable to play 2 player with keyboard mouse + controller All the above bugs are already fixed in the project, updating going live Dec 19th.
- Backstory of Cars with Guns - 17 December 2017
A bit of the background of Cars with Guns: This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody m…
- Backstory of Cars with Guns - 17 December 2017
A bit of the background of Cars with Guns: This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody m…
- Future Updates Sneak Peak - 17 December 2017
Update 0.1.3 Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of t…
- Future Updates Sneak Peak - 17 December 2017
Update 0.1.3 Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of t…
- Released: Update v0.1.2 - 17 December 2017
Update 1.12 is the first version of Cars with Guns available to a large audience via Steam. Below is the list of changes made in this patch: Changed game save structure to be as future proof as possible. Game files are now saved in an easily accessible place, and in a format we can easily add steam cloud saving to in the future. Saves and config can now be found in: (username)/MyDocuments/MyGames/CarsWithGuns folder as a .sav and .txt file. Ability to store custom preferences for up to 4 players added. So, if for example you need to lower your shadow quality a bit for your PC to run 4 player smoothly, you can set it once and it will automatically set itself to those settings when a 4th player enters the game. Added code for Steam Cloud support, more config still need for cloud saving. Integrated mesh destruction and fracturing system. Cow level now features cows that shatter into chunks…
- Released: Update v0.1.2 - 17 December 2017
Update 1.12 is the first version of Cars with Guns available to a large audience via Steam. Below is the list of changes made in this patch: Changed game save structure to be as future proof as possible. Game files are now saved in an easily accessible place, and in a format we can easily add steam cloud saving to in the future. Saves and config can now be found in: (username)/MyDocuments/MyGames/CarsWithGuns folder as a .sav and .txt file. Ability to store custom preferences for up to 4 players added. So, if for example you need to lower your shadow quality a bit for your PC to run 4 player smoothly, you can set it once and it will automatically set itself to those settings when a 4th player enters the game. Added code for Steam Cloud support, more config still need for cloud saving. Integrated mesh destruction and fracturing system. Cow level now features cows that shatter into chunks…